Joel Obrist @joelobrist.com · 07/03/2026I'm having way too much fun with the new rolling ability #gamedev #godot #platformer #indiedev #screenshotsaturday 0215
Joel Obrist @joelobrist.com · 03/03/2026Experimenting with a new ability that allows the player to roll around like a ball to gain a lot of momentum. Still needs some fine-tuning, but I think it could be fun. #gamedev #godot #platformer #indiedev 1296
Joel Obrist @joelobrist.com · 23/02/2026Used the following plugin. Amazing how many free and open source plugins there are for godot that do exactly what you need. godotengine.org/asset-librar...godotengine.orgPathMesh3D - Godot Asset Library 000
Joel Obrist @joelobrist.com · 23/02/2026First major improvement: curved ziplines. Used to be only straight lines in the original. Don't know why i didn't think of this sooner #gamedev #godot #platformer 1196
Joel Obrist @joelobrist.com · 22/02/2026I recreated the movement of my Unity game Star Sign in Godot. Already made some small changes and improvements. Made me remember how much fun it was working on that game. I could just swing around for hours. #godot #gamedev 2122
Joel Obrist @joelobrist.com · 06/09/2025We switched from purely 2D to this semi-3D style. This allows us to rotate the player to the look/move direction without having sprites that just suddenly flip. Also we just thought it looked really cool. #gamedev #godot #screenshotsaturday 0122
Joel Obrist @joelobrist.com · 21/08/2025Implemented a system for weapon upgrades on level up. Gun go brrrrrrrrrrrr #gamedev #godot 182
Joel Obrist @joelobrist.com · 17/08/2025More progress: - Railgun weapon that pierces through enemies - bullet trails - enemies give XP when destroyed - XP-Bar and current Level UI at the top #gamedev #godot 0102
Joel Obrist @joelobrist.com · 10/08/2025Implemented a very basic system for picking up weapons and assigning them to a weapon slot #gamedev #godot 0122
Joel Obrist @joelobrist.com · 09/08/2025The drones found me... And yes, I have not figured out yet how parallax backgrounds work #gamedev #godot 0144
Joel Obrist @joelobrist.com · 17/04/20253D-Model of the enemy (and also the FPS arms) is by @rbarongr.com btw rbgr.itch.io/psx-assets-h...rbgr.itch.ioPSX Assets - Humanoid rigged models by rbarongrMale and Female rigged low-poly models 020
Joel Obrist @joelobrist.com · 17/04/2025Its still very primitive but I made a lot of progress with the enemy behavior, it now can: - patrol - become alert when the player is near or shots at it - chase the player - attack when in range - react to damage at certain HP thresholds - stop chasing and go back to patrolling #gamedev #godot 1201
Joel Obrist @joelobrist.com · 08/04/2025Yes, work on the enemy behaviour is going very well. No problems at all. Everything working as intended. Nothing to see here. #gamedev #godot 1151