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Joel Obrist

@joelobrist.com
349 followers 1.1K following 104 posts

Programmer and Hobbyist Game Developer Check out my game Star Sign on Steam store.steampowered.com/app/1860540/… linktr.ee/joelobrist

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Joel Obrist @joelobrist.com · 07/03/2026
I'm having way too much fun with the new rolling ability #gamedev #godot #platformer #indiedev #screenshotsaturday
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Joel Obrist @joelobrist.com · 03/03/2026
Experimenting with a new ability that allows the player to roll around like a ball to gain a lot of momentum. Still needs some fine-tuning, but I think it could be fun. #gamedev #godot #platformer #indiedev
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Joel Obrist @joelobrist.com · 23/02/2026
First major improvement: curved ziplines. Used to be only straight lines in the original. Don't know why i didn't think of this sooner #gamedev #godot #platformer
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Joel Obrist @joelobrist.com · 22/02/2026
I recreated the movement of my Unity game Star Sign in Godot. Already made some small changes and improvements. Made me remember how much fun it was working on that game. I could just swing around for hours. #godot #gamedev
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Joel Obrist @joelobrist.com · 06/09/2025
We switched from purely 2D to this semi-3D style. This allows us to rotate the player to the look/move direction without having sprites that just suddenly flip. Also we just thought it looked really cool. #gamedev #godot #screenshotsaturday
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Joel Obrist @joelobrist.com · 21/08/2025
Implemented a system for weapon upgrades on level up. Gun go brrrrrrrrrrrr #gamedev #godot
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Joel Obrist @joelobrist.com · 17/08/2025
More progress: - Railgun weapon that pierces through enemies - bullet trails - enemies give XP when destroyed - XP-Bar and current Level UI at the top #gamedev #godot
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Joel Obrist @joelobrist.com · 10/08/2025
Implemented a very basic system for picking up weapons and assigning them to a weapon slot #gamedev #godot
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Joel Obrist @joelobrist.com · 09/08/2025
The drones found me... And yes, I have not figured out yet how parallax backgrounds work #gamedev #godot
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Joel Obrist @joelobrist.com · 17/04/2025
Its still very primitive but I made a lot of progress with the enemy behavior, it now can: - patrol - become alert when the player is near or shots at it - chase the player - attack when in range - react to damage at certain HP thresholds - stop chasing and go back to patrolling #gamedev #godot
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Joel Obrist @joelobrist.com · 08/04/2025
Yes, work on the enemy behaviour is going very well. No problems at all. Everything working as intended. Nothing to see here. #gamedev #godot
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Joel Obrist @joelobrist.com · 05/02/2025
End-to-end connectivity in my "Fast travel" prototype is now working. You can open a gate in one level, navigate the randomly generated paths, and come out at a different, completely separate level. Next up on the to-do list: 1. Make it fun 2. Build an actual game around it #gamedev #godot
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Joel Obrist @joelobrist.com · 25/01/2025
Worked a little on my "fast travel" prototype. The Idea is that you enter these randomly generated dark corridors from one level and find your way to an exit gate to another level Here is what I used for the portal itself: github.com/Donitzo/godo... #gamedev #godot #ScreenshotSaturday
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Joel Obrist @joelobrist.com · 01/01/2025
Made an item that guides the player to a selected destination in the randomly generated maze meant for "fast travel" between levels. #gamedev #godotengine
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Joel Obrist @joelobrist.com · 27/10/2024
This is my very professional illustration of what the current map looks like. So the player could for example start at gate A.a.1 and wants to go to C.b.3. Then the route would be A.a.1 -> A.a -> A -> B -> C -> C.b -> C.b.3.
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Joel Obrist @joelobrist.com · 27/10/2024
Implemented an idea I had for a while. To "fast travel" between different dimensions, the player has to find a route in these randomly generated corridors, that are sort of "between" the dimensions, by following the symbols on the floor. Also the first time that I'm using #godot for a project
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Joel Obrist @joelobrist.com · 20/10/2024
Hello Bluesky! My name is Joel. I'm a software developer and when I find the time, I try to be a game developer. I don't have anything recent to show, but here is my first game I released a year ago!
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