Stuart Wade @dlgnce.bsky.social · 26/01/2026An experiment in mixing my guitar playing with my visual art practice. #guitar #3dart 010
Stuart Wade @dlgnce.bsky.social · 21/01/2026Excited to announce the Umbrella Mini, the most elegant compact arcade ever built. Packing premium craftsmanship into a space-saving design that fits perfectly on your bartop, countertop, or wall (mounting bracket included). umbrellaarcades.com/collections/... #retroGaming 110
Stuart Wade @dlgnce.bsky.social · 07/01/2026A lightly animated sculpting exercise inspired by Filip Ugrin. 052
Stuart Wade @dlgnce.bsky.social · 05/01/2026Unreal screenshot scraps from late last year. #gameDev #ue5 0182
Stuart Wade @dlgnce.bsky.social · 31/12/2025An environment experiment in #UE5 to finish off the year. Looking forward to exploring the unknown in 2026! #lookDev #gameDev 061
Stuart Wade @dlgnce.bsky.social · 18/11/2025The former emperor's hall. #UE5 #LevelDesign #gameDev 031
Stuart Wade @dlgnce.bsky.social · 20/10/2025More aesthetic experimentation from this weekend. #UE5 #PS1 #gameDev 0337
Stuart Wade @dlgnce.bsky.social · 16/10/2025Searching for that nostalgic, low fi, PS1 look. #UE5 #gamedev 081
Reposted by Stuart WadeUnbound @unbound-io.bsky.social · 14/08/2025In this introductory quick tip video we learn how to attach constraints to models to create all types of physical interactions. 🎲🎲 #madeWithUnbound #gameDev 0147
Reposted by Stuart WadeUnbound @unbound-io.bsky.social · 07/08/2025In this week's quick tip video we cover triggers. There are tons of ways to use them, but in this scene we light up bumpers on a galactic pin ball table. How will you use them in your game?! youtu.be/YwDlRJO7CFw #gameDev #madeWithUnboundyoutu.beUnbound Physics Quicktip - TriggersTry Unbound for free: www.unbound.io Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. In this quick tip video we use a trigger and a few logic blocks to… 0126
Reposted by Stuart WadeUnbound @unbound-io.bsky.social · 31/07/2025In this Quick Tip we cover the basics of physics in Unbound and how easy it is to set up in your scenes. Add bouncy collisions, dynamic interactions and all types of other physically accurate behavior to your games. #quickTip #gameDev #madeWithUnbound 0156