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Nick Seavert

@jangafx.bsky.social
126 followers 7 following 15 posts

CEO of JangaFX Software - EmberGen, IlluGen, LiquiGen, GeoGen. Anti-AI entrepreneur & VFX artist.

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Reposted by Nick Seavert
Luis Calçada @luiscalcada.com · 13/11/2025
Unique shape of star’s explosion revealed just a day after detection @eso.org. Some background info on how I produced the image and illustration using @jangafx.bsky.social Embergen luiscalcada.com/supernova-ex... 🔭🧪
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Nick Seavert @jangafx.bsky.social · 11/11/2025
I've been working on this lightning strike spell for a little while and just finished my breakdown! Check out how you can use IlluGen in your games and learn how you can utilize IlluGen mesh flipbooks in unreal engine with a very simple material setup. youtu.be/3DwmiRRln68 #realtimevfx #gamedev
youtu.be
Unreal Engine VFX Breakdown: Lightning Strike Spell
YouTube video by JangaFX VFX Software & Tutorials
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Reposted by Nick Seavert
Vivian Rosanthwyn @rosanthwyn.online · 29/09/2025
I've been trying out JangaFX's IlluGen to make VFX for Paula. Honestly even though the tool still seems to be pretty early, holy shit, it is so fun to make assets with it.
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Nick Seavert @jangafx.bsky.social · 08/10/2025
Very awesome! Glad you're enjoying IlluGen!
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Reposted by Nick Seavert
Gil Damoiseaux @gaxil.bsky.social · 03/10/2025
Some progress on the VAT export in #illugen. Complex mesh animations can be imported in game engines ... (made with an internal build) #VFXFriday #realtimevfx #vfx
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Nick Seavert @jangafx.bsky.social · 01/10/2025
I created a fire anomaly with IlluGen, EmberGen, and UE5 last week and did a great breakdown of how it was done. We're trying my best to make IlluGen amazing for real-time VFX artists! www.youtube.com/watch?v=Gfvk... #realtimevfx #gamedev
youtube.com
IlluGen and Niagara: Unreal Engine 5 - Fire Anomaly VFX
YouTube video by JangaFX VFX Software & Tutorials
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Nick Seavert @jangafx.bsky.social · 22/09/2025
Lense flare generator built with #illugen If you want to give it a whirl, feel free to download the project here: drive.google.com/file/d/1r92I... #realtimevfx #gamedev #textures
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Reposted by Nick Seavert
Gomorrah @sgomorrah.bsky.social · 01/09/2025
Now that my project is done, I have had the time to try out #IlluGen! I made a #procedural sword slash mesh and #texture #effect for a test case. What do you say? #VFX
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Nick Seavert @jangafx.bsky.social · 02/09/2025
Super dope! How much of it was liquigen?
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Reposted by Nick Seavert
potatuk.bsky.social @potatuk.bsky.social · 16/08/2025
Hey, I made a new Porta Feather VFX for the Mad Portal Egg challenge. Fun time for exploring illugen and embergen 🥚. #realtimevfx #vfx #ue5 #gamedev #rtvfx
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Reposted by Nick Seavert
andich.xyz 🌸 @andichxyz.bsky.social · 14/08/2025
Sand material in #IlluGen
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Nick Seavert @jangafx.bsky.social · 19/08/2025
Nice!
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Nick Seavert @jangafx.bsky.social · 13/08/2025
www.youtube.com/watch?v=QrO-... Posted a great tutorial on one of the best nodes in IlluGen: Fractal! #gamedev #realtimevfx
youtube.com
IlluGen Tutorial: Fractal Node - The Best Node In IlluGen?
YouTube video by JangaFX VFX Software & Tutorials
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Nick Seavert @jangafx.bsky.social · 07/08/2025
"HIRE" by Valve. Such a good song that gets me pumped from Half-Life Alyx
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Nick Seavert @jangafx.bsky.social · 06/08/2025
We probably irritated some people with this article and that makes me happy 😜
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Reposted by Nick Seavert
Ian Maclure @fearian.bsky.social · 04/08/2025
It's starting to feel like #Illugen's Directional Blur node is worth the price of admission alone. Look at that chroma shift control... #realtimevfx #rtvfx
Very smooth gradients and blurs from a "glow" and "Directional Blur" node in Illugen
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Nick Seavert @jangafx.bsky.social · 06/08/2025
Glad you're loving it! Reach out if you have any feature requests.
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Nick Seavert @jangafx.bsky.social · 28/07/2025
Yeah thats a limitation right now, I did get a 64 columns on 1 line, but you would need to re-scale out of the tool. I've noted this down for something for us to fix: Custom resolutions for flipbooks i.e 256x16k pixels
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Nick Seavert @jangafx.bsky.social · 28/07/2025
8x8 3D noise in that case. Would you actually use something like 64x64?
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Nick Seavert @jangafx.bsky.social · 28/07/2025
Which if its slices, you can actually already export a 3D texture as a 2D flipbook basically since we project the noise, you just un-project it in engine via slices.
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Nick Seavert @jangafx.bsky.social · 28/07/2025
We currently have 3D noise that we project into 2D. But 3D noise itself is coming as an export type. I'll make sure to note it for prioritizing a bump up on the feature list. Do you have a usual export format? Single image of the slices?
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Nick Seavert @jangafx.bsky.social · 28/07/2025
IlluGen is built specifically for VFX artists in games. Designer is not. Our hope is that you'll be able to make 95% of all 2D and 3D assets with IlluGen only vs 5 - 8 other tools. See jangafx.com/software/ill...
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