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andich.xyz 🌸

@andichxyz.bsky.social
30 followers 15 following 188 posts

Developer, Technical Artist, Engineer

PostsRepliesMedia
andich.xyz 🌸 @andichxyz.bsky.social · 17/09/2026
Made a running animation #godot #blender
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andich.xyz 🌸 @andichxyz.bsky.social · 30/07/2026
Got ragdoll physics working this evening :) #godotengine
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andich.xyz 🌸 @andichxyz.bsky.social · 16/06/2026
Just in a couple of hours I implemented PEAK-style stamina bar. Tweens make everything so pretty #godot
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andich.xyz 🌸 @andichxyz.bsky.social · 11/06/2026
Updated my portfolio andichxyz.artstation.com
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andich.xyz 🌸 @andichxyz.bsky.social · 03/06/2026
New enemy Pebbly #godot
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andich.xyz 🌸 @andichxyz.bsky.social · 21/04/2026
Making vfx for a new sorcery #godot #realtimeVFX #embergen
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andich.xyz 🌸 @andichxyz.bsky.social · 14/04/2026
Hey @steinmakesgames.bsky.social 👋 I once saw you post a screenshot of a script where you used emojis as variable names. How did you do that? Or am I remembering wrong? Thanks 🙏
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ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 11/03/2026
more work on new vision/detection stuff for enemies today . huge fan of #godot and doing more stuff in toolmode with gdscript. saves so much time testing core gameplay system stuff. raycasts, immediate mode debug geometry, and instant shader+material updates all just work #gamedev #devlog
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andich.xyz 🌸 @andichxyz.bsky.social · 09/03/2026
Returning to look dev of my game about magic and dungeon crawling in #godot
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Zi @majormcdoom.bsky.social · 11/01/2026
Wish Godot resources could be INHERITED like scenes can? I hacked together an addon that lets you do exactly that. Just add inherited_resource.gd to any resource, point it at a base resource of same type, and you're set! Grab it here: codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev
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andich.xyz 🌸 @andichxyz.bsky.social · 30/11/2025
Love these kind of experiments
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Moonfell RPG @moonfell-rpg.com · 30/11/2025
Top down RPGs often lack the feeling of depth, so today I spent all day sketching in random vistas on my map layouts. #pixelart #godot #indiegamedev
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Smitner @smitner.studio · 23/09/2025
It's out!!! #Godot crew, spread the word 🔁 store.steampowered.com/app/2533600/...
store.steampowered.com
Save 10% on Bloodthief on Steam
Bloodthief is an ultra-fast melee dungeon-runner where you use momentum to parkour through hazardous dungeons and brutally slash through enemies. Speed-run through haunted crypts and castles and learn...
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andich.xyz 🌸 @andichxyz.bsky.social · 15/09/2025
I'm on vacation in #Austria!
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andich.xyz 🌸 @andichxyz.bsky.social · 05/09/2025
Blender project available for free on my Gumroad andichdenis.gumroad.com/l/citrus
andichdenis.gumroad.com
Procedural Citrus
This file contains Citrus Generator and Citrus Slice Generator created by Dzianis AndzichHow to use:The Citrus object is controlled by the Citrus Generator and Citrus Slice Generator node groups.The u...
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andich.xyz 🌸 @andichxyz.bsky.social · 05/09/2025
Throwback to one of my procedural works in #blender
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Zi @majormcdoom.bsky.social · 02/09/2025
Made a utility that tracks realtime circular motion. Great for gestures in VR. 🐧🪄⭕ #GodotEngine #gamedev #indiedev
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celestialmaze @cmzw.bsky.social · 02/09/2025
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Yannik @vaporvee.com · 31/08/2025
I’ve created a plugin for Godot that lets you integrate your game with Discord, so players can display it in their Discord client! Feel free to try it out. Supports Linux, macOS and Windows. Now on my own Git git.vaporvee.com/vaporvee/dis... #godot #godotengine #gamedev #discord #linuxgaming
git.vaporvee.com
discord-rpc-godot
Discord RPC Plugin for GDScript with an easy-to-use code pattern in Godot Engine 4, with optional Editor Rich Presence! (Compatible with Linux, Windows, & MacOS)
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Why485 @why485.bsky.social · 29/08/2025
I think my favorite never really talked about common sense feature of Godot is how it has built in support for randomly picking from a list of audio clips to play. Not only that, but it has built in support for randomly adjusting the pitch slightly.
An AudioStreamPlayer3D in Godot that picks from a selection of 5 different audio clips. You can even adjust the weight so that some sounds are more common than others. The pitch and volume can also have a slight randomness added to it.
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passivestar @passivestar.bsky.social · 28/08/2025
btw did you know you can bake textures of other objects into ucupaint layers?
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Zi @majormcdoom.bsky.social · 21/08/2025
Every couple days I see a post along the lines of: "Wow Godot graphics are this good now?" Just FYI: It's just that more people are making good-looking things with Godot since it got more popular, not that Godot graphics "look good now". #GodotEngine #gamedev #indiedev
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ARez @arezdev.de · 21/08/2025
To anyone interested: I have now open-sourced the entire compositor effect here: github.com/ARez2/compos... #godotengine #FOSS
github.com
GitHub - ARez2/compositor-effect-lens-effects: Lens flares and god rays implemented in a Godot 4 compositor effect
Lens flares and god rays implemented in a Godot 4 compositor effect - ARez2/compositor-effect-lens-effects
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andich.xyz 🌸 @andichxyz.bsky.social · 14/08/2025
Sand material in #IlluGen
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andich.xyz 🌸 @andichxyz.bsky.social · 12/08/2025
No way! 🤯
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andich.xyz 🌸 @andichxyz.bsky.social · 08/08/2025
Bark material in #Illugen
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Tibo @heytibo.com · 07/08/2025
Tried to participate a bit more in the open source space and started doing some PR for Godot. Expectation: Being ridiculed (I'm not super good at C++) Reality: Super kind and chill contributors pointing out some mistakes and having constructive feedback. I even got my first PR merged :>!
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andich.xyz 🌸 @andichxyz.bsky.social · 06/08/2025
Lava in #Illugen
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andich.xyz 🌸 @andichxyz.bsky.social · 29/07/2025
My first doodle in #IlluGen so happy to have the opportunity and play with it. Definitely will be using for my game, as well as I used #EmberGen and #LiquiGen
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andich.xyz 🌸 @andichxyz.bsky.social · 16/07/2025
I remade my player model and animations #godot
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andich.xyz 🌸 @andichxyz.bsky.social · 02/07/2025
To be honest it's really hard for me to comprehend that someone at Unity could think is ok or no biggie after all the incidents. Yet here we are
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andich.xyz 🌸 @andichxyz.bsky.social · 01/07/2025
Just created a nice little tool in godot to convert Vertical FOV to Horizontal FOV #gamedev
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andich.xyz 🌸 @andichxyz.bsky.social · 30/06/2025
Exquisite pose🤌 #blender
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andich.xyz 🌸 @andichxyz.bsky.social · 19/06/2025
A little more epic than I intend, will be for middle game most likely #gamedev
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andich.xyz 🌸 @andichxyz.bsky.social · 17/06/2025
I love how the clothes are coming out so far #blender
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andich.xyz 🌸 @andichxyz.bsky.social · 04/06/2025
Testing out MetaHumans in UE5.6 #unrealengine
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andich.xyz 🌸 @andichxyz.bsky.social · 01/06/2025
Started starting sculpting #blender
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andich.xyz 🌸 @andichxyz.bsky.social · 29/05/2025
Added inertia to my casts #godot
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andich.xyz 🌸 @andichxyz.bsky.social · 28/05/2025
Oh yeah, I should add hp for my barrels so they aren't as fragile #godot
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andich.xyz 🌸 @andichxyz.bsky.social · 28/05/2025
I really should make a vid showing what I just committed for my game, will do tomorrow
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andich.xyz 🌸 @andichxyz.bsky.social · 12/05/2025
Finally figured out how to manage colors #blender
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andich.xyz 🌸 @andichxyz.bsky.social · 11/05/2025
More Gizmo Testing
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andich.xyz 🌸 @andichxyz.bsky.social · 08/05/2025
Testing Gizmos #blender
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andich.xyz 🌸 @andichxyz.bsky.social · 07/05/2025
Testing out my motion graphics tools #blender
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andich.xyz 🌸 @andichxyz.bsky.social · 06/05/2025
Manual modelling practice
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andich.xyz 🌸 @andichxyz.bsky.social · 05/05/2025
Work in progress #geogen
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andich.xyz 🌸 @andichxyz.bsky.social · 04/05/2025
Today was a day of unprecedented coding success, everything worked just great. No frustration, no drama.
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andich.xyz 🌸 @andichxyz.bsky.social · 04/05/2025
Fixed my animations bugs, yay! #godot
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andich.xyz 🌸 @andichxyz.bsky.social · 03/05/2025
Procedural Cable Cords that I adopted from Houdini tutorial by Entagma
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