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Gomorrah

@sgomorrah.bsky.social
612 followers 211 following 30 posts

Swiss Army knife for game creations. Technical artist. Portfolio: www.artstation.com/gomorrahdotd Other socials: gomorrah.carrd.co

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Gomorrah @sgomorrah.bsky.social · 06/08/2026
Created with Unreal Engine 5.7 I hope you are all surviving these temperatures! The scorching heat inspired me to create a little desert environment sketch where I am testing out workflows and custom tools that I am building.
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Gomorrah @sgomorrah.bsky.social · 08/06/2026
Custom Stylized Shading Model for Unreal Engine 5.7
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Gomorrah @sgomorrah.bsky.social · 06/10/2025
Breakdown 7 The heart of the project went through countless iterations until I gave in and gave raymarching a spin with custom HLSL code. Faking liquid is not the easiest task, but it came out quite nicely! What do you think? #MadeWithUnreal #GameDev #TechArt #VFX
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Gomorrah @sgomorrah.bsky.social · 03/10/2025
Breakdown 6 The idea was to create the illusion of dense smoke that evaporated from the liquid and collected at the top of the bottle. A tiling curl noise flipbook animation and a bit of subsurface scattering for translucency - voilá! #MadeWithUnreal #GameDev #TechArt #VFX
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Gomorrah @sgomorrah.bsky.social · 01/10/2025
Breakdown 5 Believe it or not, it’s actually volumetric smoke! Very localized to the inside of the potion bottle. A scrolling 3D curl noise texture achieves animation of smoke! And you guessed it, layering does the job again! #MadeWithUnreal #GameDev #TechArt #VFX
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Gomorrah @sgomorrah.bsky.social · 29/09/2025
Breakdown 4 The project's background features hand-painted textures, creating a painterly backdrop similar to Dariya Demchenko's concept. A vignette spotlights the main motive. #MadeWithUnreal #GameDev #TechArt #VFX
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Gomorrah @sgomorrah.bsky.social · 26/09/2025
Breakdown 3 Trails are actually simple to set up, but since I wanted all trails to be rendered with one emitter only for optimization reasons, I had to work some math and logic! Did you know that I hand-painted all trail textures? #MadeWithUnreal #GameDev #TechArt #VFX
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Gomorrah @sgomorrah.bsky.social · 24/09/2025
Breakdown 2 The flame effect is quite simple, but the desired 3D look is only achieved by meticulously layering multiple layers. This makes the effect work, no matter the camera position! Can you feel the magic burning? #MadeWithUnreal #GameDev #TechArt #VFX
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Gomorrah @sgomorrah.bsky.social · 22/09/2025
Breakdown 1 “Call me Bubbles, darling, everybody does!” This is the bubble effect broken down into the different stages. As you can see, it’s rather simple but nicely complements the main liquid effect. #MadeWithUnreal #GameDev #TechArt #VFX
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Gomorrah @sgomorrah.bsky.social · 19/09/2025
- Concept: Dariya Demchenko - The third detail of my newest artwork (link to my artstation in the bio)! The Liquid effect is the heart of the whole project!! It's made with custom #HLSL code and topped with bursting bubbles for the drama! What do you think? #MadeWithUnreal #GameDev #TechArt
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Gomorrah @sgomorrah.bsky.social · 17/09/2025
- Concept: Dariya Demchenko - The second detail of my newest artwork (link to my artstation in the bio)! I achieved the flame and trail effect by carefully layering flame meshes and trails! How do you like the effect? #MadeWithUnreal #GameDev #TechArt #VFX
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Gomorrah @sgomorrah.bsky.social · 15/09/2025
- Concept: Dariya Demchenko - The first detail of my newest artwork (link to my artstation in the bio)! The dense smoke is actually a tiling flipbook animation! Did I manage to create the illusion of dense smoke? #MadeWithUnreal #GameDev #TechArt #VFX
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Gomorrah @sgomorrah.bsky.social · 12/09/2025
- Concept: Dariya Demchenko - This is the money shot of my newest art project, which you can find on my Artstation (link in bio). Multiple disciplines came together to forge this animated picture. #VFX #Niagara #GameDev #TechArt
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Gomorrah @sgomorrah.bsky.social · 10/09/2025
- Concept: Dariya Demchenko - This was a personal experimental playground that turned into a portfolio project. I pushed my own boundaries when it came to creating #VFX in #MadeWithUnreal! The whole project is on my ArtStation now (link in bio)! Please tell me how you like it!! #GameDev #TechArt
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Gomorrah @sgomorrah.bsky.social · 01/09/2025
Now that my project is done, I have had the time to try out #IlluGen! I made a #procedural sword slash mesh and #texture #effect for a test case. What do you say? #VFX
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Gomorrah @sgomorrah.bsky.social · 20/08/2025
The time has finally come… I have been waiting for this moment, and at last the date has been set: Sep 10th! I’m excited to share a glimpse of the potion I have been brewing! Can you guess what it is? - Effects done in UE 5 - #MadeWithUnreal #VFX #UE5 #TechArt #ComingSoon #StayTuned #GameDev
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Gomorrah @sgomorrah.bsky.social · 21/02/2025
Today, I want to share a demo of a real-time magic flame #VFX that I created in #UnrealEngine5 using #Niagara. While small, this effect is a crucial detail in my upcoming project, and I wanted to ensure it felt right when viewed from the side and top.
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Gomorrah @sgomorrah.bsky.social · 16/01/2025
Hello VFX people, and belated Happy New Year! Today, I am going to share a small work in progress of my work on a larger (personal) project. #realtimevfx #unrealengine #substance3d
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Yoshi Yoshitani @yoshiyoshitani.bsky.social · 14/11/2024
ART THEFT LABELER @arttheft.bsky.social This has the potential to make bsky so much nicer for artists and help eliminate customers from being scammed by fake artists Let me show you how it works ⬇️⬇️⬇️
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Reposted by Gomorrah
John O'Really 💜🟣🟪 @johnoreally.bsky.social · 31/10/2024
Shader Artists! Here's a super handy reference for the formulas behind Photoshop's blending modes✨
A grey and white table titled: Formulas for Photoshop blending modes

The subtitle says: Originally created by Rogelio Bernal Andreo
"While some of the formulas are precisely what Photoshop does, others are just an approximated guess."

What follows are rows of blend modes, including their forumlas, their commutavity, and additional info. 

A link to the full webpage with machine readable text is available at: 
https://web.archive.org/web/20210526073530/http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html 
This link will also be posted in the replies.
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Gomorrah @sgomorrah.bsky.social · 27/10/2024
Wohey! To celebrate moving to this platform and to say hi to all the followers flying in, I sketched up a small but cozy flame effect in #niagara #unrealengine5 #VFX It is great to meet you all, and I am looking forward to connecting more and sharing more of my work when the time comes :)
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Sao My ⭐️ @ascendedsao.bsky.social · 25/10/2024
Hello 🎀 Here is my starter pack for my girls and womens 🩵 go.bsky.app/VJq7MjR
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Oskar 🌱 Looking for Work @oskarkuijken.bsky.social · 17/10/2024
I'm Oskar, I make characters and creatures for games. (And I really like turning the drawings of friends into 3D models in my spare time)
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Reposted by Gomorrah
jess m. ☕🍂 @jametc.bsky.social · 05/07/2023
artists! you can make your own media tab, here's how! -log in to skyfeed.app -click "feed builder" -copy the settings below, make an art tag/keyword -add an icon and a name/description, copy that link. now you can add that link in your bio, and clicking it will show ONLY your tagged art!
instructions for making your own art feed using skyfeed. If you select yourself, add a regex keyword, remove all replies and reposts, then 'generate' it, that link is now your art feed!
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