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Jaklub

@jaklub.bsky.social
1.6K followers 26 following 78 posts

i'm Jakub and i do indie gamedev as a hobby. i made VIVIDLOPE, check it out on steam store.steampowered.com/app/2078510 contact: jaklub@gmail.com homepage: jaklub.com

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Jaklub @jaklub.bsky.social · 03/10/2026
seeing this game in such clear quality feels surreal
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Jaklub @jaklub.bsky.social · 03/10/2026
kek
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Jaklub @jaklub.bsky.social · 03/10/2026
thanks, glad you like
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Yuvi @yuvi.app · 03/10/2026
Over the last 6 months I have also resumed work on the Net De Bomberman revival project I last teased in 2023. Well, I have made some significant progress. Such as making a new feega service and getting into the battle arena successfully! So stay tuned for more!
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Jaklub @jaklub.bsky.social · 01/10/2026
VIVIDLOPE is on autumn steam sale this week! store.steampowered.com/app/2078510/...
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Jaklub @jaklub.bsky.social · 30/09/2026
faces
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benichi @andonuts.org · 22/09/2026
quick sketch #earthbound
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Aw0 @aw0.bsky.social · 24/09/2026
Critters for a past project (that may come back someday, who knows) Charlotte Chipmunk, Fazura Fox and old Lyman Lizard #pixelart #aseprite
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Jaklub @jaklub.bsky.social · 22/09/2026
www.youtube.com/watch?v=WCYz...
youtube.com
HAPPY BURSDAY
YouTube video by gmcfosho
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goet @goetworks.bsky.social · 07/09/2026
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Jaklub @jaklub.bsky.social · 05/09/2026
That's really unfortunate, sorry for your loss.
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Silver @mhfsilver.com · 05/08/2026
I'll be running Vividlope at PAX West! Super stoked to show off this run, I think people will enjoy it
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Jaklub @jaklub.bsky.social · 21/08/2026
VIVIDLOPE is on steam sale this weekend as a part of anthro fest 2026 on steam! store.steampowered.com/app/2078510/...
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Jaquin @jaqu.in · 06/07/2026
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Jaklub @jaklub.bsky.social · 04/07/2026
2.5d combat test
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Jaklub @jaklub.bsky.social · 25/06/2026
jej
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Jaklub @jaklub.bsky.social · 25/06/2026
VIVIDLOPE's on summer sale, on both steam and nintendo eshop store.steampowered.com/app/2078510/... hot stage v-rank gameplay for hot summer
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Duster Lapin @mr-duster-martin.bsky.social · 17/06/2026
Trying something different but specifically for Vividlope related drawings. #art #vividlope #fanart #bunny
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Jaklub @jaklub.bsky.social · 19/06/2026
very clean, thanks
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Jenn / CaptainHanyuu 💖✨ @captainhanyuu.art · 12/06/2026
okay okay fine! dang! #art
A painted low poly green kiwibird on a paraglider. The text below says:

Mind-boggling effects!
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Marsh ★ @menacingmarsh.bsky.social · 29/05/2026
i love Jumping flash, look at my robbit
i draw the smallest, it's me, im the drawer of small
this may or may not be for a jumping flash fan game thing im working on dw about it look at my robbit oc, they're covered in red and white plating with a little golden nose and ear accents.
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Jaklub @jaklub.bsky.social · 24/05/2026
am using godot and it comes with a path3d node for splines out of the box, which is pretty convenient
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sb64! @superbunny64.bsky.social · 22/05/2026
whispering, ghost hunting, shopping #art #vividlope
A monochromatic pink drawing of Cerise looking off to the side with an annoyed expression, whispering to herself.A monochromatic blue drawing of Ecru. He is nervous, holding an active ghost hunting device. A white antenna sticks out of his hat giving off a signal.A monochromatic red drawing of Miss Noir. She is shopping, happy to have found a shiny strawberry.
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Jaklub @jaklub.bsky.social · 23/05/2026
thanks, the character moves in full 3d with movement vectors on xz plane decided basing on existing and predicted positions on the current route path i remember your klonoa fangame project by the way, it looked really neat
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Jaklub @jaklub.bsky.social · 23/05/2026
thanks, idk yet, it's a prototype now
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Jaklub @jaklub.bsky.social · 21/05/2026
too tight. deploy the worm
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rawrswell @rawrswell.bsky.social · 19/05/2026
quick doodle for 3 years of vividlope on steam
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Jaklub @jaklub.bsky.social · 21/05/2026
looks like vividlope
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Jaklub @jaklub.bsky.social · 19/05/2026
happy 3rd VIVIDLOPE anniversary!
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uave @wishvolo.bsky.social · 22/04/2026
ecru block #wv-art #vividlope #ecru
a blue rectangle with the face of Ecru (a bunny character) in the middle
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Jaklub @jaklub.bsky.social · 28/04/2026
cute lil guys
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morcy! @morcy.bsky.social · 19/04/2026
i guess i can post some of my doodles ive made to tha public that i like... heres a doodle of my fan designs for cerise and ecru from vividlope ...... might draw them more often #vividlope #cerise #ecru
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Jaklub @jaklub.bsky.social · 27/04/2026
currently it's pure gdscript. not a big fan of the language, but c# seems like a bit of a pain to use in godot
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Jaklub @jaklub.bsky.social · 27/04/2026
the newest contra game actually does this, though most of the time the 3d is very subdued - nonetheless you can see shots slightly curve during this boss battle. youtu.be/KkoF_a6BbCQ?... shattered soldier on the ps2 is also in 3d, though i remember it being even more restrained about the view angles
youtu.be
Contra: Operation Galuga - Arcade Hard - No Death Clear (Bill Rizer / No Perks)
YouTube video by iconoclast
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Jaklub @jaklub.bsky.social · 27/04/2026
pretty much what was already said, there are invisible curves placed on the map that the characters use to guide themselves. switching between paths is based on invisible triggers placed on the map
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Jaklub @jaklub.bsky.social · 26/04/2026
triplanar texturing on world coordinates
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Jaklub @jaklub.bsky.social · 26/04/2026
nope, but there's a lot of spiral towers in video games out there
Nebulus (Amiga)
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Jaklub @jaklub.bsky.social · 26/04/2026
moving, rotating and looping paths #gamedev
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Jaklub @jaklub.bsky.social · 17/04/2026
the horizontal movement of the character depends on paths (splines) placed by me on the map, vertical is independent. i might show how it works in a bit more detail at some point
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Jaklub @jaklub.bsky.social · 17/04/2026
thanks, neither, it's just basic directional lighting right now
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Jaklub @jaklub.bsky.social · 16/04/2026
free vertical scrolling section, linking multiple routes together #gamedev
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VolcanicLambent @volcaniclambent.bsky.social · 05/04/2026
don't have any special doodles planned for easter so here's a lazy cerise with fruits that I kinda messed up at least she bunny
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Jaklub @jaklub.bsky.social · 10/04/2026
nice fruit stash
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Jaklub @jaklub.bsky.social · 31/03/2026
you made him look precious
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uave @wishvolo.bsky.social · 27/03/2026
ecru
ecru from vividlope looking excitedly to the left
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uave @wishvolo.bsky.social · 30/03/2026
ecru
a drawing of ecru from vividlope in a silly pose
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Duster Lapin @mr-duster-martin.bsky.social · 27/03/2026
Don't mind me, just here dusting off some old models and practicing ani- WTF why did Rose do that?!?!?! #vividlope #tf2 #teamfortress2 #art #blender #3dart #animation
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Jaklub @jaklub.bsky.social · 26/03/2026
you'd need to hit the route switch zone near the beginning of the fork to be able to go further into the blue platform
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Jaklub @jaklub.bsky.social · 25/03/2026
thanks. i define rails via godot's path3d nodes, which is where the camera anchor (the green ball with camera) will move, along with objects on the path. the actual camera is a set vector away from the anchor, but the angle and such can be slightly altered by triggers on the path. that's the gist
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Jaklub @jaklub.bsky.social · 25/03/2026
screwing with godot, 2.5d on-rails camera #gamedev
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