Reposted by JaklubYuvi @yuvi.app · 03/10/2026Over the last 6 months I have also resumed work on the Net De Bomberman revival project I last teased in 2023. Well, I have made some significant progress. Such as making a new feega service and getting into the battle arena successfully! So stay tuned for more! 32813 0
Jaklub @jaklub.bsky.social · 01/10/2026VIVIDLOPE is on autumn steam sale this week! store.steampowered.com/app/2078510/... 33314 0
Reposted by JaklubAw0 @aw0.bsky.social · 24/09/2026Critters for a past project (that may come back someday, who knows) Charlotte Chipmunk, Fazura Fox and old Lyman Lizard #pixelart #aseprite 421829 0
Jaklub @jaklub.bsky.social · 22/09/2026www.youtube.com/watch?v=WCYz...youtube.comHAPPY BURSDAYYouTube video by gmcfosho 020 0
Reposted by JaklubSilver @mhfsilver.com · 05/08/2026I'll be running Vividlope at PAX West! Super stoked to show off this run, I think people will enjoy it 0204 0
Jaklub @jaklub.bsky.social · 21/08/2026VIVIDLOPE is on steam sale this weekend as a part of anthro fest 2026 on steam! store.steampowered.com/app/2078510/... 08233 0
Jaklub @jaklub.bsky.social · 25/06/2026VIVIDLOPE's on summer sale, on both steam and nintendo eshop store.steampowered.com/app/2078510/... hot stage v-rank gameplay for hot summer 23918 0
Reposted by JaklubDuster Lapin @mr-duster-martin.bsky.social · 17/06/2026Trying something different but specifically for Vividlope related drawings. #art #vividlope #fanart #bunny 17021 0
Reposted by JaklubJenn / CaptainHanyuu 💖✨ @captainhanyuu.art · 12/06/2026okay okay fine! dang! #art 6189522911 0
Reposted by JaklubMarsh ★ @menacingmarsh.bsky.social · 29/05/2026i love Jumping flash, look at my robbit 181775485 0
Jaklub @jaklub.bsky.social · 24/05/2026am using godot and it comes with a path3d node for splines out of the box, which is pretty convenient 020 0
Reposted by Jaklubsb64! @superbunny64.bsky.social · 22/05/2026whispering, ghost hunting, shopping #art #vividlope 08236 0
Jaklub @jaklub.bsky.social · 23/05/2026thanks, the character moves in full 3d with movement vectors on xz plane decided basing on existing and predicted positions on the current route path i remember your klonoa fangame project by the way, it looked really neat 110 0
Reposted by Jaklubrawrswell @rawrswell.bsky.social · 19/05/2026quick doodle for 3 years of vividlope on steam 2438 0
Reposted by Jaklubmorcy! @morcy.bsky.social · 19/04/2026i guess i can post some of my doodles ive made to tha public that i like... heres a doodle of my fan designs for cerise and ecru from vividlope ...... might draw them more often #vividlope #cerise #ecru 67726 0
Jaklub @jaklub.bsky.social · 27/04/2026currently it's pure gdscript. not a big fan of the language, but c# seems like a bit of a pain to use in godot 000 0
Jaklub @jaklub.bsky.social · 27/04/2026the newest contra game actually does this, though most of the time the 3d is very subdued - nonetheless you can see shots slightly curve during this boss battle. youtu.be/KkoF_a6BbCQ?... shattered soldier on the ps2 is also in 3d, though i remember it being even more restrained about the view anglesyoutu.beContra: Operation Galuga - Arcade Hard - No Death Clear (Bill Rizer / No Perks)YouTube video by iconoclast 010 0
Jaklub @jaklub.bsky.social · 27/04/2026pretty much what was already said, there are invisible curves placed on the map that the characters use to guide themselves. switching between paths is based on invisible triggers placed on the map 010 0
Jaklub @jaklub.bsky.social · 26/04/2026nope, but there's a lot of spiral towers in video games out there 060 0
Jaklub @jaklub.bsky.social · 17/04/2026the horizontal movement of the character depends on paths (splines) placed by me on the map, vertical is independent. i might show how it works in a bit more detail at some point 030 0
Jaklub @jaklub.bsky.social · 17/04/2026thanks, neither, it's just basic directional lighting right now 020 0
Jaklub @jaklub.bsky.social · 16/04/2026free vertical scrolling section, linking multiple routes together #gamedev 414726 0
Reposted by JaklubVolcanicLambent @volcaniclambent.bsky.social · 05/04/2026don't have any special doodles planned for easter so here's a lazy cerise with fruits that I kinda messed up at least she bunny 314853 0
Reposted by JaklubDuster Lapin @mr-duster-martin.bsky.social · 27/03/2026Don't mind me, just here dusting off some old models and practicing ani- WTF why did Rose do that?!?!?! #vividlope #tf2 #teamfortress2 #art #blender #3dart #animation 0208 0
Jaklub @jaklub.bsky.social · 26/03/2026you'd need to hit the route switch zone near the beginning of the fork to be able to go further into the blue platform 010 0
Jaklub @jaklub.bsky.social · 25/03/2026thanks. i define rails via godot's path3d nodes, which is where the camera anchor (the green ball with camera) will move, along with objects on the path. the actual camera is a set vector away from the anchor, but the angle and such can be slightly altered by triggers on the path. that's the gist 0190 0