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ieleino

@ieleino.bsky.social
393 followers 395 following 278 posts

Beginner ue5 gamedev, working on a psychedelic/surreal/weird fps called Wonderland.

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ieleino @ieleino.bsky.social · 22/09/2026
I've only done concept design for Wonderland the past few months or so. Haven't had the time or the interest to model anything either, so I was surprised how much fun it was to do this today. #gamedev #blender3d #3dart #indiegame
Model of a vintage flashlightModel of a vintage flashlight
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ieleino @ieleino.bsky.social · 11/09/2026
Some more Wonderland #conceptart from Halil Ural. This one is from the map where the player finds themselves in a hypermasculine barbarian fantasy. #gamedev #indiegame #art
Wonderland concept art from Halil Ural. Bunch of bodybuilders defying gravity, attacking the player in an FPS scene.
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ieleino @ieleino.bsky.social · 05/09/2026
it's #screenshotsaturday, but I havent drawn anything in ages, so I was inspired to post this WIP of three guys who'll be making an appearance in the fishmarket level of Wonderland. The game is getting quite weird. Was fun to draw, gotta design the harpoon guns next. #conceptart #gamedev #indiegame
a trio of human fish hybrids from my game Wonderland. Concept art drawn by me. One is holding a knife and two them hold harpoon guns.
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ieleino @ieleino.bsky.social · 01/09/2026
Halil Ural (he's not here, go follow him on IG or Artstation) has been doing some rather lovely concept art for Wonderland. The concept, story and narrative have gone forward a lot. Can't wait to show more later on. #conceptart #art #gamedev
Concept art of an surreal FPS scene set in a Police station
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ieleino @ieleino.bsky.social · 06/06/2026
WONDERLAND has returned, new teaser video! Been away for awhile but now things are moving forwards nicely again. I'll try to stay more active here as I progress towards a steam page and then hopefully a demo in the not too distant future. #unrealengine #gamedev #indiegame #screenshotsaturday #ue5
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ieleino @ieleino.bsky.social · 06/06/2026
WONDERLAND has returned, new teaser video! Been away for awhile but now things are moving forwards nicely again. I'll try to stay more active here as I progress towards a steam page and then hopefully a demo in the not too distant future. #unrealengine #gamedev #indiegame #screenshotsaturday #ue5
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ieleino @ieleino.bsky.social · 09/05/2026
Working on a new Wonderland teaser, more test footage. Level design is just a concept, but I do kinda like the look. #gamedev #indiegame #ue5 #unrealengine #conceptart
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ieleino @ieleino.bsky.social · 07/05/2026
Working on a new teaser for WONDERLAND, some test footage options to start it with. #gamedev #indiegame #ue5 #unrealengine
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William Gibson @greatdismal.bsky.social · 16/04/2026
The Wetland Project has been my favorite alternate-reality radio experience since it began. Since it only happens once a year, you can’t become accustomed to it. Close your eyes and be washed over by the sonic reality of an isolated bog on Saturna Island!
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ieleino @ieleino.bsky.social · 10/03/2026
Thanks for the comment. Looked thru his work, great stuff and yet he’s struggling as are most artists and freelancers these days. Donated a bit to his buymeacoffee as solidarity, recommend others do the same as well.
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Gary Erskine @garyerskine.bsky.social · 10/03/2026
What’s more frustrating is that actual photographers like @robotwig.com are doing legit stellar work with models for real but not getting the same numbers. Check out his BTS setups too.
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ieleino @ieleino.bsky.social · 01/03/2026
I've been working on getting all of the weapons ingame and have spent some time learning how to make weapon sounds as well. Not my forte, but I'm quite happy with these. Mostly done just by layering stuff from the Boom library with gunshot samples from 80s films. #gamedev #indiegame #ue5 #gameaudio
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ieleino @ieleino.bsky.social · 11/02/2026
Always faster to switch to your detective special than to reload. Such a small feature, but getting this to actually work right has been a struggle. Still a bit of smoothing to do, but overall works really well! Longer video of new stuff soon! #gamedev #indiegame #ue5 #blender #unrealengine
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Nick Carver @nickcarver.bsky.social · 06/02/2026
That late 80s, early 90s OVA cyberpunk... That's the stuff.
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uǝuᴉʇɥǝl ᴉɹɐlᴉ @dekalogue.bsky.social · 21/01/2026
I've never seen Pingu voiceacting actually recorded, this is amazing
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ieleino @ieleino.bsky.social · 07/01/2026
Put the Carl Gustav Kulsprutepistol aka Swedish K ingame, textures are unfinished though and it's currently using the anims from a different SMG so the hand positions don't really match. Still, I really like the look of the gun already. #gamedev #blender #indiegame #unrealengine #ue5
SwedishK ingameSwedishK renderSwedishK render
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jamelle @jamellebouie.net · 06/01/2026
kind of darkly funny that "gender studies" is the stereotypical "useless degree" because gender studies will help you understand a large and important chunk of the current psychosis in american life
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ieleino @ieleino.bsky.social · 06/01/2026
Heja sverige! Here's a Carl Gustav to make up for the lack of proper Wonderland updates. This one I should region lock so no americans can use it. New gameplay mechanics footage coming up next week I truly hope. #gamedev #indiegame #ue5 #blender #3dart #unrealengine
Carl Gustav M45 aka Swedish K
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ieleino @ieleino.bsky.social · 21/12/2025
Hello bluesky!
Ticket to Yasuzo Masumura’s Blue Sky Maiden.
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ieleino @ieleino.bsky.social · 20/12/2025
Long time no Wonderland updates, but development has chugged along nicely. The hit reaction system still needs a bit of work, but it's starting to look quite cinematic already. Combination of physics based reactions and canned anims. #gamedev #indiegame #3d #unrealengine #screenshotsaturday
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ieleino @ieleino.bsky.social · 27/11/2025
New hit reactions system for WONDERLAND. Very happy with how this is shaping up. Physical hit reactions + animations, based on the direction where the hit is coming from etc. Still some tweaks (and particle vfx) needed to make it more cinematic, but getting there. #gamedev #indiegame #unrealengine
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ieleino @ieleino.bsky.social · 18/11/2025
It's always faster switching to your snubnose .38 than reloading. Starting to implement a backup weapon system in Wonderland #gamedev #indiegame #blender #ue5
Colt detective special .38 as a backup gun in Wonderland
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ieleino @ieleino.bsky.social · 17/11/2025
New gameplay coming soon, but til then, here's more weapon renders. Been working on the project a good year and a half and I've learned quite a bit. MAT-49 was one of the first weapons I did for Wonderland and it showed. Touched up the model + retextured it. #gamedev #unrealengine #blender #3dart
MAT-49 with a quick textureMAT-49 another angleMAT-49 done a year ago, looks like shit.
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ieleino @ieleino.bsky.social · 28/10/2025
Haven't posted in awhile, but Wonderland is steadily chugging along. Implementing a backup weapon system, where the player can quickly switch to a backup instead of reloading in a tight spot. Some of the old armory will be moved to this role, but here's a new one also. #gamedev #indiegame #blender
Foucaultian cop gun
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ieleino @ieleino.bsky.social · 29/09/2025
I remember how good Mechwarrior 2 was when playing it as a kid, had a joystick setup (just a basic Gravis Analog Pro though). Then many many years later tried it again, then with a mouse and keyboard and while it was obviously so much more intuitive and easy to play, the feeling just wasn't there.
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ieleino @ieleino.bsky.social · 28/09/2025
Started work on the first level design with the new gravity build. Visuals aint amazing yet, but the concept is there and it works, couldn't be happier. #gamedev #unrealengine #blender #3dart #indiegame
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ieleino @ieleino.bsky.social · 28/09/2025
So, I've a lot of guns (22 by my count!) ready for Wonderland, modelled and animated (many share anims though). A key part of a FPS experience are the weapon sounds though, and that's where I've zero experience. Any sound designers who'd be interested in helping out? #gamedev #gameaudio #sounddesign
Some renders of the guns of Wonderland
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ieleino @ieleino.bsky.social · 27/09/2025
New gameplay footage of Wonderland (finally)! Gravity was super glitchy in my build, so hired a coder to do the gravity implementation and he's done a fantastic job! Can't wait to start building on this. Also some footage of the players "Gravity sync" ability. #gamedev #indiegame #screenshotsaturday
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ieleino @ieleino.bsky.social · 27/09/2025
As someone who spent 2005-2015 neck deep in Styleforum (and Tyylit, Keikari, Superfuture etc), it’s been wild (and an absolute delight) to witness the origin story of a real poster. The whole #menswear community was just such a weird moment in internet history.
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ieleino @ieleino.bsky.social · 26/09/2025
Tomorrow I'll post video of the new gravity system which is fking amazing if I may say so, but today is a gun day. Schwarzenegger style finnish Valmet M78 for Wonderland. Modelled in #blender, textured in substance (not 100% finished), rendered in marmoset. #gamedev #indiegame #unrealengine #3dart
Finnish M78/83 in 7.62x39 renderFinnish M78/83 in 7.62x39 renderFinnish M78/83 in 7.62x39 renderJohn Matrix with the same Valmet
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ieleino @ieleino.bsky.social · 22/09/2025
What's a movie you think is perfect? I've a ton of films I can find no fault in, but In the Mood For Love is just something that reveals something new on every watch. For the longest time Chungking Express was my favorite of WKWs work, but recently I've definitely started to prefer this.
Still from In the Mood For Love, Maggie Cheung and Tony Leung Chiu-Wai
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ieleino @ieleino.bsky.social · 12/09/2025
So as the coder is working on the new prototype, what else is there to do but to model a yet another gun for Wonderland. Marlin 1895 lever action rifle. I dunno, can there be too many guns in an FPS? #gamedev #indiegame #blender #unrealengine #3dart #screenshotsaturday
Model of a Marlin 1895 Trapper, screenshot from Blenderpov screenshot of the Marlin
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ieleino @ieleino.bsky.social · 10/09/2025
Same test corridor, new gun! The swiss STGW-57. Animations are about 95% there, sounds obviously temporary. I actually recruited some paid help to redo the codebase for this project, hope to have better gameplay footage in the next few weeks. #gamedev #indiegame #blender #3dart #unrealengine
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ieleino @ieleino.bsky.social · 07/09/2025
New artillery for Wonderland, STGW-57. Texture is somewhat temporary, havent spent much time on it yet. Especially the grips need work. #gamedev #indiedev #3dart #blender #unrealengine
Render of a STGW57 Render of a STGW57 Render of a STGW57
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ieleino @ieleino.bsky.social · 04/09/2025
Wishlisted 👍
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Daily Squibs @dailysquibs.bsky.social · 03/09/2025
IRON ANGELS III (Woo, 1989)
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Sridhar Ramesh @radishharmers.bsky.social · 27/08/2025
Videogames are a waste of time. But so is your job.
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ieleino @ieleino.bsky.social · 27/08/2025
Lowpoly for Stgw-57 done! Around 30k tris. This was one of the fiddliest things I've modelled. Some really weird shapes. Happy with the result, next I'll add some more detail for the hipoly. Hope to have this ingame soon, big things coming for Wonderland. #gamedev #blender #3dart #unrealengine
Stgw57 modelled in BlenderStgw57 modelled in Blender, beerkeg side of view
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ieleino @ieleino.bsky.social · 25/08/2025
Hmm, someone else got there first as a surreal gravity FPS. Kinda annoying, but otoh I've been wondering why the same concept hasn't been previously used. Atleast this kinda validates my vision and apart from the similarities in mechanics, this doesn't seem to share much with Wonderland overall.
youtube.com
ACTIVE MATTER — Official Gameplay Trailer | gamescom 2025
YouTube video by Active Matter
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ieleino @ieleino.bsky.social · 25/08/2025
Still working on some heavier artillery for Wonderland, this'll be a fun one #gamedev #indiedev #3dart #blender #unrealengine
Swiss clockwork, Stgw 57, rendered in Blender
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ieleino @ieleino.bsky.social · 22/08/2025
Working on some heavier artillery for Wonderland. #gamedev #indiedev #blender #3dart
I know what you're thinking, did she fire 24 shots or only 23? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a STGW 57 in 7.5×55mm Swiss, the most powerful battle rifle in the world, and would blow your head clean off, you've got to ask yourself one question: "Do I feel lucky?"
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ieleino @ieleino.bsky.social · 20/08/2025
Sig Sauer, Jack Bauer. Got the Sig P226 ingame. I quite like the animations (walk is missing), feels like a pretty hefty gun, which it is. #gamedev #indiedev #blender #unrealengine
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ieleino @ieleino.bsky.social · 17/08/2025
Went to see Onoma exhibitions’ Utopia at Fiskars Village. With the young un these museum visits are always quite chaotic, but I loved it anyways. Here are some personal favorites of mine, including the piece by @samlakewrites.bsky.social and Sami Ryhänen. Very much worth the visit. #art #fiskars
Knit sculpture by Piia Maria PakkanenArrow hands by Man YauTheatre of the Absurd by Sam Lake and Sami RyhänenGlass sculptures by Meri Helmi
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ieleino @ieleino.bsky.social · 12/08/2025
100% Utah! 👍New handgun for Wonderland, the Sig P226. Texture is sorta temp, gonna work on it more later but for now it'll do #gamedev #indiedev #blender #unrealengine
Render of a .40 SW Sig P226 in MarmosetRender of a .40 SW Sig P226 in MarmosetKeanu Reeves using the P226 in the best film ever
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ieleino @ieleino.bsky.social · 12/08/2025
What an absolutely fantastic video. When Police Quest 2 on the MT-32 hits, it's just pure joy 🥰
youtube.com
How Old DOS Games ACTUALLY Sounded (If You Had Money)
YouTube video by Ema Zamboni
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eli yudin @eliyudin.com · 01/08/2025
I hate being bald and walking the same direction as another bald guy. It looks like we’re being summoned by our king
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ieleino @ieleino.bsky.social · 06/08/2025
Oops I did it again, modelled a new handgun for Wonderland. The Sig P226, no good for shooting at Patrick Swayze, very good for shooting up into the air and screaming. Lowpoly modelled in #blender, hipoly up next. #gamedev #indiedev #unrealengine #blender
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ieleino @ieleino.bsky.social · 26/07/2025
throwback #screenshotsaturday - back in the days, I was in the Redeemedsoft team, who did The Opera HL mod, based on HK action films. I did most (all?) of the weapon textures and a bunch of the character textures. I dunno if people remember this one, but it was pretty cool. #halflife #hlmod
Screenshot of the HL mod The OperaScreenshot of the HL mod The Opera
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ieleino @ieleino.bsky.social · 18/07/2025
Friday night firefight - my ECs bravely charging against a big dumb Dorito dreadnought. The table was way too small and I hadnt played in ages, but we still had a fun couple of turns. #horusheresy #warhammercommunity
Small dining table with a horus heresy battle taking place, Emperors Children vs Blood Angels.
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