Reposted by Mystic_OdeMystic_Ode @icoshrine.neocities.org · 25/08/2026If you've read Glitterberri's re-translation of ICO's script (which you should), you'd know that the official English captions for ICO don't perfectly match with the Japanese captions. I speculate this is a result of the early American release. The game was translated into English based on a draft- 1132
Reposted by Mystic_OdeMystic_Ode @icoshrine.neocities.org · 25/08/2026-of the script from August 2001. But it's likely that, before JP release, more revisions were made to the script, which affected the Japanese captions. The problem is that the European release not only kept the initial English translation, it used that as the basis for all the other languages. 171
Reposted by Mystic_OdeLanguageNerd24601 (Can’t donate) @languagenerd24601.bsky.social · 06/10/20262 people with $40 can clear this! #mutualaid #helpsky ca: $liminalclown 034
Reposted by Mystic_OdeMystic_Ode @icoshrine.neocities.org · 17/12/2024ICO Trivia #11: According to the game's producer, Kenji Kaido: 今だから明かすけどICOのCMのプレイ動画は僕と上田さんと細野くんで撮ってるんです!プレイ係とカメラ操作係で手分けしてた! x.com/kenji_kaido/... So the lead director, producer, and planner of the game are responsible for all the footage seen here. youtu.be/NZ5lPBzoJ_gyoutu.beICO CM 3 - Gameplay MontageYouTube video by MysticOde 181
Mystic_Ode @icoshrine.neocities.org · 05/10/2026"Once we were alerted to enough fans growing frustrated, we did identify and fix the problem. However, in the end a decision was made to not devalue the achievement of people who had managed to get the trophy under those difficult conditions, and so a patch with our fix was never released." 000
Mystic_Ode @icoshrine.neocities.org · 05/10/2026They also never patched the biggest error with their SotC PS3 remaster. And for an incredibly dumb reason that sounds more like a strange excuse. www.gamesradar.com/framerate-is...gamesradar.comFramerate is everything: why upgrading to 60fps can break your favorite gamesUpgrading Dark Souls 2 caused an unexpected gameplay glitch which enhanced games on PS4 Pro and Xbox Scorpio can learn from 100
Mystic_Ode @icoshrine.neocities.org · 05/10/2026I don't condemn the studio for making these strange choices and/or mistakes. But it does bother me, in a small, persistent way, that these more detailed interactions and expressions exist on the PS2 version, but everyone will now miss them for the more detailed graphics of the PS4 version. 010
Mystic_Ode @icoshrine.neocities.org · 05/10/2026There's a very subtle, but important, motion animation that's meant to play during the ending cutscene. It seems to have been removed for unclear reasons. It was probably overlooked. And I'm sure there are many other minor differences that I've forgotten. 110
Mystic_Ode @icoshrine.neocities.org · 05/10/2026In the case of the sword IK rig, I believe the only reason it doesn't happen in the remake is because a debug switch for it was left off, rather than on. They also added some trees and shrubs to areas where there weren't any. And so one bird's locked flight path gets interrupted by a branch now. 220
Mystic_Ode @icoshrine.neocities.org · 05/10/2026However, SotC PS4 is actually running on the same framework as the PS3 Remaster, which was running on the framework of the original PS2 code. This makes it really strange when you notice mechanical details that are missing, even between PS3 and PS4. youtu.be/Sg_NpUmzMaI youtu.be/Glt4ZPvBx40youtu.beWander Facial Animations - Original and RemakeYouTube video by Jaikhay 130
Mystic_Ode @icoshrine.neocities.org · 05/10/2026There are plenty more alterations. But I often think about the little things. The things that no casual fan will ever notice or encounter, but confuses the people who pay careful attention to the original. Usually, such small differences are understandable in a remake that's built from scratch. 120
Reposted by Mystic_OdeDarcy Dee @darcydee.bsky.social · 05/10/2026Day 4 - Favorite main theme/motif Castle in the Mist from Ico!! youtu.be/6N7wEzSRPWQ?...youtu.beCastle in The MistYouTube video by Yourizaa 131
Reposted by Mystic_Ode✦~A fellow Phantom Thief~✦ @ayeeninspace.bsky.social · 05/10/2026New Art! Oc Art of my Trico Oc "The Red Terror". I did yesterday along with a background because I don't fo them enough. ★ ---------------- #thelastguardian #trico #tlg #tricooc #oc #nikop5r #art #digitalart 192
Mystic_Ode @icoshrine.neocities.org · 04/10/2026More of the photos he took were shared in this X thread: x.com/PixelHunted/... I, of course, have the PS3 manual available to look at on my site, but I couldn't keep it at highest resolution for storage reasons: icoshrine.neocities.org/gallery/manu...x.comDavid C. James (@PixelHunted) on XFinally got round to playing the limited edition PS3 copy of #ICO I picked up in Japan. The instruction booklet has some amazing art in it! #TeamICO #retrogaming @fumito_ueda 1/4 050
Mystic_Ode @icoshrine.neocities.org · 04/10/2026All the illustrations were reprinted for ICO's PS3 remaster. Globally, the remaster was always packaged as a collection with Shadow of the Colossus, but in Japan, you could buy ICO's remaster in isolation, and it had the same manual contents. Pictures originally taken by @pixelhunted.bsky.social 1163
Reposted by Mystic_OdeMegaApple @megaapple18.bsky.social · 04/10/2026How are these ICO Concept are SO GOOD?! @gend 3113
Reposted by Mystic_OdeMegaApple @megaapple18.bsky.social · 04/10/2026They nailed the melancholic, "far away magical land" vibe from the start. I want whatever Team ICO was on in 1999-2001. 161
Reposted by Mystic_OdeMystic_Ode @icoshrine.neocities.org · 20/07/2026When people talk about The Legend of Zelda's influence on Fumito Ueda, and vice versa, I find it strange they never mention the most obvious visual parallel. [1/2] 3438
Reposted by Mystic_OdeMystic_Ode @icoshrine.neocities.org · 20/07/2026[2/2] Though Shadow's graphical quality allows it to be more grand, even the structures surrounding them have similarities. 1303
Reposted by Mystic_OdeMystic_Ode @icoshrine.neocities.org · 20/07/2026The only time I have found Ueda to directly mention the Zelda franchise is in an interview with Entertainment Station Japan (translated partially into English by Source Gaming). He specifically mentions the series in discussion of his Famicom Disk System, a system which only had Zelda 1 and 2.sourcegaming.infoFumito Ueda Interview with Entertainment Station (Part 1)This is a translation of part one of an in-depth, three-part interview with Fumito Ueda, published last month by Entertainment Station Japan. In this part he mainly discusses his earlier years, fro… 1151
Reposted by Mystic_OdeKadu 🌻 @kadump4.bsky.social · 03/10/2026DIA 03: MINIATURA Tudo parece uma miniatura ao lado de um colosso!! 🗡️ #inktober #inktober2026 0133
Mystic_Ode @icoshrine.neocities.org · 03/10/2026Do you think if someone prompted you with questions, and you had to type out all your responses, you could rewrite/edit those responses into a script? 100
Reposted by Mystic_OdeMystic_Ode @icoshrine.neocities.org · 02/10/2026I think what 12c's "ICO Bridge 2" note implies is an early attempt at the Pipe stage, where you traverse the lower end of the same area. After all, ICO Bridge seems to be named as such for connecting the イ and コ portions of the castle. (Again, I'll find images showing this in a few hours from now.) 241
Reposted by Mystic_OdeMystic_Ode @icoshrine.neocities.org · 02/10/2026For the sake of others reading this, we're referring to a stage layout shown on Page 25 of Weekly Famitsu's December 16th, 2021 issue, which celebrated ICO's 20th Anniversary. 041
Reposted by Mystic_OdeMystic_Ode @icoshrine.neocities.org · 01/10/2026If you're able to help, even just by spreading this around, please do. 056
Mystic_Ode @icoshrine.neocities.org · 02/10/2026This illustration I did shows the part I mean. The post also has Zackmann's response in the reply. bsky.app/profile/icos... 020
Mystic_Ode @icoshrine.neocities.org · 02/10/2026I'm thinking it could've been a member of the team inspired by or attempting to recreate this work? 020
Mystic_Ode @icoshrine.neocities.org · 02/10/2026I believe Zackmann also mentioned some other designers on the team could have been creating temporary language/numerals. In particular, he doesn't recall creating this texture, which ended up atop the barrels. Though part of it is similar to the 2 numeral he once placed on the capsules. 220
Reposted by Mystic_OdeSekei @sekeikometto.bsky.social · 02/10/2026Shadow of the Colossus is such a great game holei shit 2251
Reposted by Mystic_OdeMystic_Ode @icoshrine.neocities.org · 06/08/2026The kinds of conversations I have with @asapphickitsune.bsky.social 3143
Mystic_Ode @icoshrine.neocities.org · 02/10/2026For the sake of others reading this, we're referring to a stage layout shown on Page 25 of Weekly Famitsu's December 16th, 2021 issue, which celebrated ICO's 20th Anniversary. 041
Mystic_Ode @icoshrine.neocities.org · 02/10/2026I don't know if they made Pipe back in the PS1 era under a different stage label, but it is a possibility when we consider when that concept art (with such direct specifications) was made. If it was 12c, it might make sense to change its designation once 12a and b were cut. 010
Mystic_Ode @icoshrine.neocities.org · 02/10/2026Of course, it really seems to me that the 17 and higher number stages were developed after the transition to PS2. After all, the stages that would become 13b and 13c were still being iterated on (and greatly re-contextualized) in January of 2000, about 4 months after the agreement to upgrade to PS2. 110
Mystic_Ode @icoshrine.neocities.org · 02/10/2026PS1 era (judging by Ico's design and the poly count) concept art for a pipe stage, with the header specifically labeling it as イ棟ステージ (イ building stage). In the final game, the Pipe stage is 17b, the lower half of 17a: Old Bridge. 110
Mystic_Ode @icoshrine.neocities.org · 02/10/2026Our only concept detailing the specifics of Drawbridge. 110
Mystic_Ode @icoshrine.neocities.org · 02/10/2026Proof that ICO Bridge (イコ橋) was the Old Bridge. Proof that Old Bridge connects the sections of the castle labeled イ and コ. Thus, why it was called I-Ko Bridge. 110
Mystic_Ode @icoshrine.neocities.org · 02/10/2026Yeah, and it's worth pointing out that I have no concept of anything surrounding 12c and 12b. 6b -> 1a -> 5a -> 5b -> 12c -> 12b 6b is cut, 1a is cut, 5a is cut, and 5b is likely very different now from how it was at the time. We lack frame of reference for most everything in that section. 120
Mystic_Ode @icoshrine.neocities.org · 02/10/2026I think what 12c's "ICO Bridge 2" note implies is an early attempt at the Pipe stage, where you traverse the lower end of the same area. After all, ICO Bridge seems to be named as such for connecting the イ and コ portions of the castle. (Again, I'll find images showing this in a few hours from now.) 241
Mystic_Ode @icoshrine.neocities.org · 02/10/2026Mind you, those concepts aren't labeled with dates, and can't be placed in a specific era of development. But I feel like we need some sign of it connecting elsewhere before we speculate on it having a different stage number early on. 130
Mystic_Ode @icoshrine.neocities.org · 02/10/2026I need to gather some images for this but we know ICO Bridge was actually the Old Bridge. Your association with it and Stage 12c probably comes from that one room layout chart which has a note beside 12c that reads "ICO Bridge 2". Our only concepts for Drawbridge show it connecting to 4 & 7. 130
Mystic_Ode @icoshrine.neocities.org · 02/10/2026Visually, yes. But functionally it's just a hat that's torn at the back. There will be a more confusing instance of this in the future, however, and that I cannot explain to you. 130
Reposted by Mystic_OdeRUBIEHART @rubiehart.bsky.social · 01/10/2026GOTTA GO FAST ❤︎ More derusting of The Last Guardian I'm working on running the Tricofecta again :D Today, we're focusing on doing a run of TLG to see how much I remember after our lorethrough a few weeks ago! twitch.tv/rubiehart/static.klipy.comThe Last Guardian - Trico JumpsALT: The Last Guardian - Trico Jumps 041
Mystic_Ode @icoshrine.neocities.org · 01/10/2026If you're able to help, even just by spreading this around, please do. 056