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Ian Hamilton

@ianhamilton.bsky.social
2K followers 0 following 2.3K posts

Accessibility specialist, helping studios avoid excluding disabled players. DMs are open, if you prefer email i_h@hotmail.com

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Reposted by Ian Hamilton
Fey (フェイ) @feytaline.bsky.social · 12/10/2026
Friends, sloppers can already analyze images to see what's in them. They aren't relying on image descriptions or alt text. Doing this is not just deliberately cruel to disabled folk, but a complete waste of time and makes you, rightfully, appear completely uninformed on both ai and accessibility.
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Accessibility Awareness @a11yawareness.bsky.social · 11/10/2026
Some are suggesting you deliberately write inaccurate or confusing alt text, because they say this confuses AI scrapers that are analyzing images. The purpose of alt text is to help people who cannot see the image. Deliberately misrepresenting the image is a gross misuse of alt text. Don't do it.
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gameuxsummit.com @gameuxsummit.com · 12/10/2026
Let’s now talk about #accessibility at the #GameUXsummit with Chloe Hodgson (freelance) and Józef Kulik (PlaytestCloud) with their talk “All Aboard: Inclusive Playtesting for Small Teams”. #a11y #ux #gamedev #inclusion
Chloe Hodgson & Józef Kulik on each side of the stage. In the center, the slide shows the title of their presentation and their names.
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Kolo @helloitskolo.com · 12/10/2026
I am retiring from content creation, stepping away with a full heart, endless thanks & so very proud of the community we built. My last stream will be on 24th Oct & I'll be streaming Weds 14th & 21st as normal too After nearly a decade, I'm ready to be off camera now twitch.tv/videos/2894332938
twitch.tv
Big Announcement - helloitskolo on Twitch
helloitskolo went live on Twitch. Catch up on their Just Chatting VOD now.
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Nicholas Grossman @nicholasgrossman.bsky.social · 11/10/2026
Uh oh, did someone’s website and personal account experience a big drop in activity after Ukraine hit a Russian data center?
Elon Musk: “Zelensky has gone too far”

https://x.com/elonmusk/status/2109033017184338141
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Grant Stoner @supercrip1994.bsky.social · 12/10/2026
Just finished what is probably one of my favorite interviews of the past year. Very excited to write the story for everyone!
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Ian Hamilton @ianhamilton.bsky.social · 12/10/2026
Happy to help!
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Ian Hamilton @ianhamilton.bsky.social · 12/10/2026
..so even if the filters were properly effective, Unreal telling everyone that all they need to do to make their game accessible is to turn on a filter feature which only contains settings for prot/deut/tritanopia actively excludes all the people with other types of colour vision deficiency.
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Ian Hamilton @ianhamilton.bsky.social · 12/10/2026
Another biggie is that both designing for CBness by default and configurable hue&brightness for specific elements work for people with achromatopsia, trauma-induced colour vision deficiency (can affect vision in ways unique to individuals), and other impacts on colour vision like cataracts...
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Happy to help! Always good when devs share their thoughts processes eh ☺️
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Reposted by Ian Hamilton
Nick The Time Miser @nscottg.bsky.social · 06/10/2026
Something positive that HAS happened within the games industry Accessibility options are almost the norm now in video games 20 yrs ago, no. Next to nothing You had control over some of the sounds and if you were fortunate MAYBE subtitles
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The Australian Game Developer Awards (The AGDAs) @agdas.bsky.social · 07/10/2026
The winner of the 2026 AGDA for Excellence in Accessibility, presented by VicScreen... Bits & Bops by Tempo Lab Games!
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Would click to pick up -> click to put down work better than click & drag for you?
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
...that Unreal teaches everyone that full-screen filters are the ideal answer. Doing that blocks people from using better solutions. Does that make more sense?
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
..ask from the wider community, i.e. "stop changing the colours of everything, just let me adjust the specific things I have difficulty telling apart" Full screen filters are even illegal in some circumstances. All of which makes it a PITA...
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
So what designers *should* aim for is to design in a CB-accessible way by default, and if they really are stuck in a place where some elements must rely on hue difference alone to communicate/differentiate info, let people change those specific elements' hue&brightness. That's the overwhelming...
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
..classic being to change the grass blue), and introducing new issues that weren't there before (e.g. making blue & green harder to tell apart). And it's mostly redundant anyway as the functionality already exists at OS level on all gaming platforms, e.g. here's the system level setting on Xbox..
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
..while I'm not disputing that you found it useful, it is very widely panned by other colourblind players. For a bunch of reasons, most notably that it's a blunt instrument that doesn't address specific issues and just changes everything, including changing things that don't need to be changed (a..
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
It looks like the UI for the standard Unreal Engine full-screen filter, which shunts the entire palette around? In which case it's harmful enough an approach that it is explicitly forbidden by storefront tag criteria, i.e. games with it can't be tagged as colourblind friendly in Xbox store etc...
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
range sounds good, though maybe keep the 75 default for console and bump up PC default to 90
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
w00t!
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
(pun intended)
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Also it's not that they don't want you to press these buttons. They do. They just think it's unfair to expect someone to make configuration decisions game before they've even tried to play; they want players to have tools to Remedy problems they encounter. See here: controlgame.com/en/blog/how-...
controlgame.com
CONTROL Resonant – Remedy Entertainment
Unleash the powers of Dylan Faden as he fights for his humanity and our survival against a reality-bending cosmic threat in this thrilling action-adventure RPG. Coming out on PlayStation 5, Xbox Serie...
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
See here re invincibility -
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Unreal only had the best of intentions when they implemented it, but it has done so much harm. The single most positive impact Unreal could have on accessibility in games would be to remove that feature.
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
bsky.app/profile/ianh... cc @spaceprez.bsky.social @fusegames.com
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Reposted by Ian Hamilton
Steve Saylor @stevesaylor.net · 11/10/2026
Putting this out there. I’d love to host or moderate a ComicCon panel whether San Diego or NYC someday.
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Reposted by Ian Hamilton
Game Conference+Convention Industry Event Calendar @eventsforgamers.bsky.social · 02/10/2026
What game industry events are expected for the rest of 2026 and beyond? We're glad you asked! Check out our comprehensive featured events list 💡: www.eventsforgamers.com/event-calend... Thanks @igda.org for #GAConf being our featured conference this month! #IGDA #GameDev #IndieDev
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Yes, free to attend online :) www.gaconf.com
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Also could what you're doing for VoT work for owlboy 10th anniversary 👀
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
igda-gasig.org/how/sig-top-...
igda-gasig.org
SIG top ten - IGDA Game Accessibility SIG
SIG Top Ten Being more accessible doesn’t have to be difficult. With a bit of smart design we can we can make a big difference to people’s lives, reach wider audiences, and improve the experience for ...
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
third!
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D-Pad Studio @dpad.studio · 27/09/2026
Accessibility features! We lack experience in this field, but it was surprisingly breezy to implement this high contrast mode using a couple of shaders and background fx. Any other settings we should consider adding before launch? 🤔 #indiedev #gamedev #madewithunity
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
cc @vidaisonline.bsky.social
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loren schmidt @lorenschmidt.bsky.social · 27/09/2026
the idea of games with a single difficulty level is so weird. it just doesn't make sense. how are devs supposed to magically target you, perfectly, sight unseen? people have all kinds of individual strengths and habits and weaknesses and accessibility needs? that's just not how it works.
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
There's a difference though. Accessibility refers to access, 'not every game' refers to target audience. No game has a target audience of 'not disabled'. Example of a target audience - people who enjoy a feeling of success through persistence. Accessibility means ensuring access for target audience.
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Reposted by Ian Hamilton
Melly @mellymaeh.de · 24/08/2026
Jetzt aber wirklich: Cover Reveal! Die liebe Juna Elwood hat ein wundervolles Kleid für mein Buch gezaubert. Hier ist euer erster Blick auf "A Game of Magic and Access" 🎮✨♿ Ab jetzt alles zum Buch unter #MagicAndAccess #CoverReveal #Buchsky
Der Hintergrund des Covers ist ein dunkles Blau bis Lila mit subtilen, wellenförmigen, dunkleren Mustern, die an fließende Energie oder digitale Texturen erinnern. Über diesen Wellen verlaufen dünne, leuchtende Linien, Pfeilspitzen und kleine Quadrate in Neonpink und Türkis, die Dynamik und eine digitale Ästhetik erzeugen.
Im oberen linken Bereich des Covers ist eine stilisierte Silhouette eines Drachenkopfes und eines Teils seines Flügels zu sehen, in einem leuchtenden Violett-Blau. Der Drache blickt nach links und hat ein stolzes, elegantes Profil.
Der Titel geschrieben in Capslock lautet "A Game of Magic and Access" und ist in großen, dreidimensionalen Buchstaben gehalten, die einen glänzenden, gläsernen Effekt haben und von einem dunklen Lila zu einem helleren Flieder verlaufen. Die Buchstaben sind leicht schräg gestellt.
"A Game" befindet sich im oberen Drittel des Covers, wobei "A" links und "Game" sich nach rechts erstreckt.
Fortsetzung der Beschreibung im nächsten Bild"of" steht kleiner und leicht unterhalb des "e" von "Game" im oberen rechten Bereich.
In der Mitte des Covers, zwischen der oberen Textzeile und den unteren Worten, ist ein großer, zentraler Videospiel-Controller abgebildet. Er ist dunkelblau mit leuchtenden Neon-Umrissen und Details in Pink und Türkis.
"Magic" ist im unteren mittleren Bereich platziert, ebenfalls in den glänzenden 3D-Buchstaben, direkt unter dem Controller.
"and" ist kleiner und rechts von "Magic" positioniert.
"Access" ist der letzte Teil des Titels, groß und prominent im unteren Bereich des Covers, unterhalb von "and".
Mein Autorinnenname ist in kleiner, heller Schrift oben rechts auf dem Cover zu lesen.
Drei Tastaturtasten in Fliedertönen fliegen über das Cover :
Oben rechts befindet sich eine Taste mit einem dunkelblauen, rechtwinkelig geknickten Pfeil, der die Enter-Taste symbolisiert. Sie hat einen neon-lila Umriss.
Fortsetzung im nächsten BildUnten links ist eine weitere Taste mit einem dunkelblauen Sternsymbol, ebenfalls mit einem neon-lila Umriss.
Unten rechts ist eine dritte Taste mit einem dunkelblauen Symbol, das eine rollstuhlfahrende Person in Bewegung darstellt, typisch für ein Barrierefreiheits- oder Zugänglichkeitssymbol. Auch diese Taste hat einen neon-lila Umriss.
Das gesamte Design zeigt sich digital und abstrakt. Es vermittelt eine energiegeladene, moderne und leicht mystische Atmosphäre, die auf ein Abenteuer in einer digitalen und/oder magischen Welt hindeutet, in der Gaming und Zugänglichkeit wichtige Themen sind.
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Agree to both points!
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Aside from the game itself being a more accessible alternative to IRL dressmaking, how does it approach accessibility itself? Anything else in addition to the sewing assist, and how does the sewing assist work? cc @techartjon.com
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Aiden Straw(berry)hun 🍓 @astraww.bsky.social · 05/10/2026
nothing has ever been something more laser targeted on making me fucking S O B: the devs of dressmaker made the game because one of the partners has EDS and can no longer sew like she used to www.engadget.com/2264203/enga...
engadget.com
Engadget Indie Pitch: Dressmaker - Engadget
"Make the dresses you've always dreamed of."
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Harri @hfrayling.com · 05/10/2026
10/10 GOTY - This one way you can do game accessibility without trying to make everything perfect - solve for what/who you know.
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yindee games @yindeegames.bsky.social · 06/10/2026
you can actually adjust the telegraph to your liking! (you can even turn them off for a real challenge!) #accessibility is nice to have, so here's some of the options i've added. let me know if you think it's useful!!
accessibility menu for Spirit of Diwata game with "Warning Glow" highlighted as "normal".
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
It's not just accessibility = $$; TALKING about accessibility = $$.
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
They're often neglected, but not really done just so they can say they've done it, even though it may feel like that! There are lots of reasons why settings end up not being complete or even useful.
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Basically.. the screen should look like a window, with the perspective lines in the game matching up with the perspective lines in the room. So what the 'correct' FOV is depends on screen size and viewing distance. Hence why settings are needed. cc @gammagames.bsky.social
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
What we really need is flexible bento boxes that can stretch and reshape according to whatever is put into them. That's how websites work. Mainstream game haven't attempted something like that, annoyingly. It has to be done from the very start of dev. Once someone does, it'll spread 😁
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Imagine a bento box with each compartment filled with food. Now make the food 50% bigger. You can't, the box is what it is. Same deal with text size. It's exceptionally difficulty to do once you've already designed the interface.
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
If only that's how it worked! The Outer Worlds patched in larger text size, it took their UI developer three months of solid work to do.
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
Also I like the combo of visualisation + written description for deaf & hard of hearing players, useful for others too cc @momoxmia.bsky.social @cgoodyear.bsky.social
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Ian Hamilton @ianhamilton.bsky.social · 11/10/2026
freesound.org/people/gengh...
freesound.org
Hissing Swan.wav by genghisattenborough
A recording of a Mute Swan hissing in alarm as I move about the bank of the River Wey near Woking, Surrey on 1.9.07. The pair had two nearly fully grown young, also heard in the background. This is th...
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