Reposted by Ian HamiltonFey (フェイ) @feytaline.bsky.social · 12/10/2026Friends, sloppers can already analyze images to see what's in them. They aren't relying on image descriptions or alt text. Doing this is not just deliberately cruel to disabled folk, but a complete waste of time and makes you, rightfully, appear completely uninformed on both ai and accessibility. 17938
Reposted by Ian HamiltonAccessibility Awareness @a11yawareness.bsky.social · 11/10/2026Some are suggesting you deliberately write inaccurate or confusing alt text, because they say this confuses AI scrapers that are analyzing images. The purpose of alt text is to help people who cannot see the image. Deliberately misrepresenting the image is a gross misuse of alt text. Don't do it. 2447221
Reposted by Ian Hamiltongameuxsummit.com @gameuxsummit.com · 12/10/2026Let’s now talk about #accessibility at the #GameUXsummit with Chloe Hodgson (freelance) and Józef Kulik (PlaytestCloud) with their talk “All Aboard: Inclusive Playtesting for Small Teams”. #a11y #ux #gamedev #inclusion 02710
Reposted by Ian HamiltonKolo @helloitskolo.com · 12/10/2026I am retiring from content creation, stepping away with a full heart, endless thanks & so very proud of the community we built. My last stream will be on 24th Oct & I'll be streaming Weds 14th & 21st as normal too After nearly a decade, I'm ready to be off camera now twitch.tv/videos/2894332938twitch.tvBig Announcement - helloitskolo on Twitchhelloitskolo went live on Twitch. Catch up on their Just Chatting VOD now. 11737
Reposted by Ian HamiltonNicholas Grossman @nicholasgrossman.bsky.social · 11/10/2026Uh oh, did someone’s website and personal account experience a big drop in activity after Ukraine hit a Russian data center? 672259345512
Reposted by Ian HamiltonGrant Stoner @supercrip1994.bsky.social · 12/10/2026Just finished what is probably one of my favorite interviews of the past year. Very excited to write the story for everyone! 0111
Ian Hamilton @ianhamilton.bsky.social · 12/10/2026..so even if the filters were properly effective, Unreal telling everyone that all they need to do to make their game accessible is to turn on a filter feature which only contains settings for prot/deut/tritanopia actively excludes all the people with other types of colour vision deficiency. 000
Ian Hamilton @ianhamilton.bsky.social · 12/10/2026Another biggie is that both designing for CBness by default and configurable hue&brightness for specific elements work for people with achromatopsia, trauma-induced colour vision deficiency (can affect vision in ways unique to individuals), and other impacts on colour vision like cataracts... 100
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026Happy to help! Always good when devs share their thoughts processes eh ☺️ 010
Reposted by Ian HamiltonNick The Time Miser @nscottg.bsky.social · 06/10/2026Something positive that HAS happened within the games industry Accessibility options are almost the norm now in video games 20 yrs ago, no. Next to nothing You had control over some of the sounds and if you were fortunate MAYBE subtitles 1163
Reposted by Ian HamiltonThe Australian Game Developer Awards (The AGDAs) @agdas.bsky.social · 07/10/2026The winner of the 2026 AGDA for Excellence in Accessibility, presented by VicScreen... Bits & Bops by Tempo Lab Games! 0295
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026Would click to pick up -> click to put down work better than click & drag for you? 100
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026...that Unreal teaches everyone that full-screen filters are the ideal answer. Doing that blocks people from using better solutions. Does that make more sense? 100
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026..ask from the wider community, i.e. "stop changing the colours of everything, just let me adjust the specific things I have difficulty telling apart" Full screen filters are even illegal in some circumstances. All of which makes it a PITA... 100
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026So what designers *should* aim for is to design in a CB-accessible way by default, and if they really are stuck in a place where some elements must rely on hue difference alone to communicate/differentiate info, let people change those specific elements' hue&brightness. That's the overwhelming... 100
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026..classic being to change the grass blue), and introducing new issues that weren't there before (e.g. making blue & green harder to tell apart). And it's mostly redundant anyway as the functionality already exists at OS level on all gaming platforms, e.g. here's the system level setting on Xbox.. 100
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026..while I'm not disputing that you found it useful, it is very widely panned by other colourblind players. For a bunch of reasons, most notably that it's a blunt instrument that doesn't address specific issues and just changes everything, including changing things that don't need to be changed (a.. 100
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026It looks like the UI for the standard Unreal Engine full-screen filter, which shunts the entire palette around? In which case it's harmful enough an approach that it is explicitly forbidden by storefront tag criteria, i.e. games with it can't be tagged as colourblind friendly in Xbox store etc... 100
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026range sounds good, though maybe keep the 75 default for console and bump up PC default to 90 020
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026Also it's not that they don't want you to press these buttons. They do. They just think it's unfair to expect someone to make configuration decisions game before they've even tried to play; they want players to have tools to Remedy problems they encounter. See here: controlgame.com/en/blog/how-...controlgame.comCONTROL Resonant – Remedy EntertainmentUnleash the powers of Dylan Faden as he fights for his humanity and our survival against a reality-bending cosmic threat in this thrilling action-adventure RPG. Coming out on PlayStation 5, Xbox Serie... 210
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026Unreal only had the best of intentions when they implemented it, but it has done so much harm. The single most positive impact Unreal could have on accessibility in games would be to remove that feature. 000
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026bsky.app/profile/ianh... cc @spaceprez.bsky.social @fusegames.com 200
Reposted by Ian HamiltonSteve Saylor @stevesaylor.net · 11/10/2026Putting this out there. I’d love to host or moderate a ComicCon panel whether San Diego or NYC someday. 0103
Reposted by Ian HamiltonGame Conference+Convention Industry Event Calendar @eventsforgamers.bsky.social · 02/10/2026What game industry events are expected for the rest of 2026 and beyond? We're glad you asked! Check out our comprehensive featured events list 💡: www.eventsforgamers.com/event-calend... Thanks @igda.org for #GAConf being our featured conference this month! #IGDA #GameDev #IndieDev 1127
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026Also could what you're doing for VoT work for owlboy 10th anniversary 👀 010
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026igda-gasig.org/how/sig-top-...igda-gasig.orgSIG top ten - IGDA Game Accessibility SIGSIG Top Ten Being more accessible doesn’t have to be difficult. With a bit of smart design we can we can make a big difference to people’s lives, reach wider audiences, and improve the experience for ... 220
Reposted by Ian HamiltonD-Pad Studio @dpad.studio · 27/09/2026Accessibility features! We lack experience in this field, but it was surprisingly breezy to implement this high contrast mode using a couple of shaders and background fx. Any other settings we should consider adding before launch? 🤔 #indiedev #gamedev #madewithunity 927540
Reposted by Ian Hamiltonloren schmidt @lorenschmidt.bsky.social · 27/09/2026the idea of games with a single difficulty level is so weird. it just doesn't make sense. how are devs supposed to magically target you, perfectly, sight unseen? people have all kinds of individual strengths and habits and weaknesses and accessibility needs? that's just not how it works. 4814712
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026There's a difference though. Accessibility refers to access, 'not every game' refers to target audience. No game has a target audience of 'not disabled'. Example of a target audience - people who enjoy a feeling of success through persistence. Accessibility means ensuring access for target audience. 100
Reposted by Ian HamiltonMelly @mellymaeh.de · 24/08/2026Jetzt aber wirklich: Cover Reveal! Die liebe Juna Elwood hat ein wundervolles Kleid für mein Buch gezaubert. Hier ist euer erster Blick auf "A Game of Magic and Access" 🎮✨♿ Ab jetzt alles zum Buch unter #MagicAndAccess #CoverReveal #Buchsky 1145
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026Aside from the game itself being a more accessible alternative to IRL dressmaking, how does it approach accessibility itself? Anything else in addition to the sewing assist, and how does the sewing assist work? cc @techartjon.com 100
Reposted by Ian HamiltonAiden Straw(berry)hun 🍓 @astraww.bsky.social · 05/10/2026nothing has ever been something more laser targeted on making me fucking S O B: the devs of dressmaker made the game because one of the partners has EDS and can no longer sew like she used to www.engadget.com/2264203/enga...engadget.comEngadget Indie Pitch: Dressmaker - Engadget"Make the dresses you've always dreamed of." 320670
Reposted by Ian HamiltonHarri @hfrayling.com · 05/10/202610/10 GOTY - This one way you can do game accessibility without trying to make everything perfect - solve for what/who you know. 0126
Reposted by Ian Hamiltonyindee games @yindeegames.bsky.social · 06/10/2026you can actually adjust the telegraph to your liking! (you can even turn them off for a real challenge!) #accessibility is nice to have, so here's some of the options i've added. let me know if you think it's useful!! 131
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026It's not just accessibility = $$; TALKING about accessibility = $$. 080
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026They're often neglected, but not really done just so they can say they've done it, even though it may feel like that! There are lots of reasons why settings end up not being complete or even useful. 110
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026Basically.. the screen should look like a window, with the perspective lines in the game matching up with the perspective lines in the room. So what the 'correct' FOV is depends on screen size and viewing distance. Hence why settings are needed. cc @gammagames.bsky.social 130
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026What we really need is flexible bento boxes that can stretch and reshape according to whatever is put into them. That's how websites work. Mainstream game haven't attempted something like that, annoyingly. It has to be done from the very start of dev. Once someone does, it'll spread 😁 010
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026Imagine a bento box with each compartment filled with food. Now make the food 50% bigger. You can't, the box is what it is. Same deal with text size. It's exceptionally difficulty to do once you've already designed the interface. 110
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026If only that's how it worked! The Outer Worlds patched in larger text size, it took their UI developer three months of solid work to do. 210
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026Also I like the combo of visualisation + written description for deaf & hard of hearing players, useful for others too cc @momoxmia.bsky.social @cgoodyear.bsky.social 120
Ian Hamilton @ianhamilton.bsky.social · 11/10/2026freesound.org/people/gengh...freesound.orgHissing Swan.wav by genghisattenboroughA recording of a Mute Swan hissing in alarm as I move about the bank of the River Wey near Woking, Surrey on 1.9.07. The pair had two nearly fully grown young, also heard in the background. This is th... 210