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Hydragyrum Beholder

@hydragyrumbeholder.bsky.social
34 followers 66 following 178 posts

I make Breakcore/EDM/VGM! Go follow me on all music platforms. If you like what I make, commissions are open! DM me :) I also play comp Splatoon. Milk Flux my beloved Also also I dabble in 3D modelling. PFP and Banner by me!

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zach @starmanzch.bsky.social · 12/09/2026
#highdivsplatoon #compsplatoon
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 12/09/2026
REEF-LUX QUAD AT #Riptide26 #compsplatoon
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AwayHealer 🔜 Diamond Duel 💎 @awayhealer.bsky.social · 11/09/2026
Twas the night before Riptide, when all through the venue Not creature was stirring, except maybe the roaches
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 20/08/2026
You should totally play with us :3c
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Hax @megahaxorusfan.bsky.social · 25/07/2026
Zipping across the desert #splatoonart
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 01/04/2026
I am thinking about showcasing my process of how I plan to make live Breakcore, though. Might make some videos, but my voice dysphoria is perpetually awful so who knows
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 01/04/2026
I had plans to start doing live Breakcore arrangements and posting them today. However, 2 major issues came up: 1. I’m still figuring out my process, and I was able to get a sound that was passable but not good. 2. I’m usually not too dysphoric, but recording myself made the dysphoria hit hard
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 19/03/2026
I’ve got a lot of stuff cooking up right now, very excited to start posting some things regularly. I’ve got a cool thing planned for Trans Day of visibility in a few weeks, and there should be more soon after! I’m not gonna spoil the surprise on what yet though
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
Reposting the rest of this thread because the sprinkler addendum fucked up how it shows up. It covers: -Sprinkler -Line Market -Curling Bomb -Toxic Mist - Point Sensor -Ink Mine +Final Thoughts
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
I chose to have mist restrict your end lag instead (and keep the ink recovery nerfs) because it effectively slows the enemy down not in physical movement but in how much they’re able to affect the game. It would have the same overall goal as toxic mist, but uses a different method to get there
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
I really don’t want Toxic Mist to restrict movement. Enemy ink does the same thing and does it in a way that you can counteract. Not to mention that movement is IMO the core of this game and what makes it fun. Having a sub that totally restricts movement is simply awful game design.
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
Actually, keep the lower paint cycles and disappearing on death. Those functions incentivize you to repeatedly use your sprinkler, which you should be doing. Sprinkler really just lacks any positive reinforcement from doing so. Giving it damage and thus area control should work as that incentive
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
Alright, I think that’s all the sub buffs I want to happen. As you can see, I really just wanted to give most of them an extra dimension to what they can do, since often times there’s just another sub out there that does what they do but with more versatility
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
Ink Mine: I don’t play ink mine weapons so idk, maybe just letting you have a third one could be good
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
Point Sensor: - Make it paint the floor
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
Toxic Mist: This is going to be the most significant rework because mist is terribly designed. -Completely scrap everything mist does currently -Enemies affected by must have reduced ink recovery and increased end lag on shots -Maybe make mist hit box bigger or last a second after you leave it?
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
Curling Bomb: -Make cooked curling bombs charge faster -Increase the damage radius With curling you really gotta make it compete with Fizzy, and I think the most interesting way to do that is to make the actual bomb part more relevant. It would add a lot more depth to a sub that needs it
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
Line Marker: -Make the trail do 15 damage. I honestly think that’s it. Every dart weapon except Slosher, Pro, and Gal would significantly benefit from just a 15 damage tripwire
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
Starting with sprinkler: -Get rid of the lower paint cycles -Make it do threatening damage in the painting radius, almost like a mini ink storm
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 02/02/2026
I was inspired by the CharaVodDump video asking for more drastic buffs, and I figured I’d take the opportunity to share my ideas for sub weapon buffs, because IMO subs would be the most impactful thing to buff in this game #compsplatoon (1/?)
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Blook @totallyblooktacular.neocities.org · 02/02/2026
ok hiiiii i am throwing yet another hat into the "Who wants someone who is both div 10 *and* washed" ring...... FA post in image and transcribed in alt, pretty please contact blooktacular on discord if interested 🥹 #compsplatoon
A screenshot of a discord message written by the OP of this post. It reads:

IGN: Blook#1136 (formerly Zz T-♂️Blue), https://sendou.ink/u/totallyblooktacular, SW-4334-6734-8995
Rank: Peak S+5, Avg XP of 1900-200, currently S (due to inactivity)
Age: 22, LF 18+ minimum and pref 20+
Weapons: brushes and dualies (pref Octobrush and VDualies specifically) and can be asked for other misc slayer picks
Playstyle: slayer by default but can lean into skirmishing or support if needed in a particular team comp
VC: inconsistent on stage locational callouts, familiar with most other forms of comms
Experience: Played for Sleepy Squids from 2023-2025, D10 LUTI S14 and S16 both with said team and other results on sendou profile. I also have experience with various duties that captains perform as needed.
Timezone: CST [there is a blurb for timezone translation that cannot be recreated properly as a screenshot. This also occurs with the next two mentions of time.]
Activity: I am only available to play in formal events, such as scrims or tourneys, on Thursdays and Fridays, as i go to work from 2PM-11PM every Sat-Wed. Lower stakes activities such as practice in open or vod reviews however are negotiable if before/after listed timeframe on work days.

I am open to most if not all opportunities such as joining an established team as either a sub or FT member, tournament pickups, or creating a new team. I am also interested in playing LUTI Season 17 but do not need to prioritize if joining/creating a new team.
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Yo$hi God @yoshigodspl.bsky.social · 02/02/2026
How to talk to TO’s #highdivsplatoon #compsplatoon
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 01/02/2026
Doing this again. Reposts appreciated #compsplatoon
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 01/02/2026
God, I love when a project that was just supposed to take a week ends up taking over a month. Should be releasing soon though!
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Infa @1nfa.bsky.social · 01/02/2026
I'm sorry moments like this is one of the best parts of this game mode, they're so fucking cool when they happen
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Diam @diam.bsky.social · 01/02/2026
Flow Aura State write-up (alt text in images) #Splatoon3
Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points.

 - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes)

 - Kills grant 23 flow points, up until 75 points in which it will grant 15. 
  - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill).
  - Killing someone with Flow Aura grants an extra 10 flow points. 
  - Getting the first kill of the lobby grants an extra 10 flow points. 

 - You or your team causing a Wipeout grants 10 flow points (stacks with kill).

 - Getting an assist grants 4 flow points. 
  - If the assist is through a damaging method specifically, this increases to 14 flow points instead. 

 - Dying causes you to lose 5 flow points.
  - If your death is by a stage hazard, this increases to 10 flow points lost.While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. 

Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. 
Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. 

Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.)

Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. 
Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.)

Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch.

Painting a Splat Zone.
Breaking the enemy Clam Basket Barrier.
Depositing Clams into the enemy Basket.
Gaining points with the Rainmaker.
Breaking a checkpoint in Rainmaker.
Gaining points on the Tower.
Breaking a checkpoint on the Tower.
Trying for the Ultra Signal in Tricolor Turf War.
Obtaining the Ultra Signal in Tricolor Turf War.
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almojo @almojo.online · 31/01/2026
WE LOVE DOUBLE REEFLUX!!
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 01/02/2026
Double Reef-Lux is the future, trust
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 31/01/2026
Alright, FA post time! Reposts appreciated
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 30/01/2026
This is via DQ, don’t take this seriously
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 30/01/2026
HYPERDIVE IS REAL
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Acing (luna blaster guy) @acing.bsky.social · 29/01/2026
Doc ver: docs.google.com/document/d/1... This one has all mistakes fixed. if any other mistakes pop up, please let me know and ill correct it.
docs.google.com
11.0.0 Hitbox Changes
10.1.0 - 11.0.0 HITBOX CHANGES All numbers shown are the games internal measurement of distance, referred to as “units”. For reference, in the training room/lobby, a line is 5 units exactly. All shot...
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 29/01/2026
It seems like this recording distorts the audio from the original track. The original isn't this punchy and crushed
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Acing (luna blaster guy) @acing.bsky.social · 29/01/2026
REEF-LUX 0.18 -> 0.215
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 29/01/2026
More music! For some reason screen recording makes the audio a bit strange, but I don't think it ruins it significantly
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Basil ✨ @basil4ks.bsky.social · 29/01/2026
every time I get aura I view it as the game calling me a good girl highly recommend
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 29/01/2026
What were they cooking with these TC maps, having Undertow and Museum over Shipshape and Urchin
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Rosellei 🌹 @rosellei.xyz · 29/01/2026
No longer gaslighting myself and instead complaining about dealing 99 damage this update is beautiful
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 29/01/2026
Genuinely considering maining Beakon Mini after the patch, I’ve always been a huge fan of Beakons and they feel so good right now
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Echo @starry-echo.bsky.social · 29/01/2026
Beacon comps are the hidden winners of this patch. stealth nerf makes it worth experimenting to have beacon dapple/vtent/zooka mini comp with only 1 stealth jumper #compsplatoon
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 28/01/2026
I’ll make a more in depth post later, talk to some friends and see if they have plans, but I’m in need of a LUTI team. Div 7 Flux/H-3 player, feel free to contact me if you’re interested
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 28/01/2026
No it wasn't anything about what you said, I'm just losing it about how we're using the term aura now
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 28/01/2026
"Little timmy will never get aura with his gold aerospray" what is this update doing to us
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 27/01/2026
The year is 2026. “The twinks are aura farming” is now an official Splatoon callout #highdivsplatoon
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 27/01/2026
Thinking about it more, somehow Nintendo figured out a way to exacerbate all of turf war's issues even more with aura. Aura is, at it's heart, a snowball mechanic, which means it's going to enable both spawn camping and pushes in the last 30 seconds. Pls fix this game mode
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daniël @kaasiand.cool · 27/01/2026
meme with patrick and other spongebob characters playing basketball with top and bottom text "another 1 damage to (image of H-3 Nozzlenose from splatoon)" in impact font
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 27/01/2026
The best part is that they added it at the start of the series, implying that they would change it when players got better, and then just didn't change it for 10 fucking years
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Hydragyrum Beholder @hydragyrumbeholder.bsky.social · 27/01/2026
Was looking into Splatoon discourse on the new update only to find people talking about how the new Aura mechanics will affect the R34 scene😭
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Random 🏳️‍⚧️ @playyokaiwatch.bsky.social · 27/01/2026
contender for the funniest patch in all of splatoon
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Squidpai @squidpai.bsky.social · 27/01/2026
Splatoon sentences just keep on getting stupider and stupider "Is pencil broken?!" "yeah the sword outranges all guns" "bucket is probably the strongest midline weapon" "Crab can fill up the vacuum" "wave can help it aura farm"
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