Reposted by Hugo SchottNicholas Sharp @nmwsharp.bsky.social · 30/07/2026Have you dug deep into an evolving area of visual computing? Consider submitting to the 2027 EG STARs track! STARs are survey reports providing insight into the current state of the art and future directions. They're impactful and highly-cited! eg2027.isti.cnr.it/call-for-sta... 084
Reposted by Hugo SchottBruno Levy @brunolevy01.bsky.social · 23/07/2026Oops, I completely forgot to print my poster for the Q&A session after the SIGGRAPH presentation... Let us try to fix this... 2235
Reposted by Hugo SchottIngrid Burrington @lifewinning.com · 16/06/2026Today someone told me their hobby is "triangles" 13897
Reposted by Hugo SchottBaptiste GENEST @baptiste-genest.bsky.social · 27/05/2026When dealing with noisy and/or partial inputs to describe a shape, the standard approach in geometry processing is to reconstruct a clean implicit surface first, and to do geometry on it. But why this one in particular? What about all the other surfaces that would have been coherent with the input? 12813
Reposted by Hugo SchottAxel Paris @axelparis.bsky.social · 22/05/2026Better late than never - check out our work on fluid simulation for digital painting in our Eurographics paper 🖌️ A watercolor painting prototype with a fluid and pigment sim., with nice emerging dripping effects! Link: eliemichel.github.io/dripping-thi... #computerGraphics #fluid #research #paint 1172
Reposted by Hugo SchottCNRS Sciences informatiques @cnrsinformatics.bsky.social · 24/04/2026#RésultatScientifique 🔎 | Des chercheurs du #LIRIS proposent une méthode plus rapide et plus précise en transport optimal discret. Une avancée qui ouvre de nouvelles perspectives. ➡️ www.ins2i.cnrs.fr/fr/cnrsinfo/... 🤝 @cnrs-rhoneauvergne.bsky.socialins2i.cnrs.frTransport optimal : une méthode simple et efficace pour des problèmes de grande tailleDes chercheurs du Laboratoire d'informatique en images et systèmes d'information 0125
Reposted by Hugo SchottAstropierre @astropierre.com · 03/02/2026Les sourciers affirment détecter de l'eau souterraine au moyen de différents dispositifs (baguettes, pendule...) Loin d'être cantonnés à des activités traditionnelles, on apprend en 2024 que certaines préfectures rendent leur passage obligatoire dans le cadre de grands travaux. Fil à dérouler ⬇️⬇️⬇️ 25738392
Reposted by Hugo Schott-Boulet- @bouletcorp.bsky.social · 03/02/2026Je viens de tomber sur ce texte de @kornetzke.bsky.social et je pense qu'il résume à la perfection ces dernières années. C'est un poème. Une ode. 9449163
Reposted by Hugo SchottTamy Boubekeur @tamyboubekeur.bsky.social · 17/12/2025Modeling faceted geometry as a 4D point process on a multiscale implicit grid enables real-time glint rendering for standard NDFs, with IS, anisotropy, and colored particles. Memory-free, in a standalone fragment shader. Our SIGGRAPH Asia 2025 paper: research.adobe.com/publication/.... 0104
Reposted by Hugo SchottBaptiste GENEST @baptiste-genest.bsky.social · 15/12/2025Super happy and honored to share that our paper "BSP-OT: Sparse transport plans between discrete measures in log-linear time" won a *Best paper award* at SIGGRAPH Asia 2025! If you are here, come see my presentation about this work Wednesday afternoon! Many thanks to the award committee! 33210
Reposted by Hugo SchottBaptiste GENEST @baptiste-genest.bsky.social · 01/10/2025Computing the exact bijection of the optimal transport (OT) problem between very large point sets is completely untractable… In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU! 14516
Reposted by Hugo SchottBruno Levy @brunolevy01.bsky.social · 18/09/2025RING meeting in Nancy, Cyprien Plateau--Holleville presented presented his awesome work on exact integration of the differential quantities involved in Partial Optimal Transport. And that's not all: It comes with a combined physsim - Optimal Transport - rendering on the GPU ! 1135
Reposted by Hugo SchottZEVENT @zevent.fr · 08/09/2025Voici l'infographie officielle de ce #ZEVENT2025 ! Merci à tous pour votre engagement dans ce weekend incroyable qu'on vient de vivre ensemble ! 2663181
Reposted by Hugo SchottMarzia Riso @marziarice.bsky.social · 18/08/2025It was so good to be in Vancouver to present our work “Interactive Optimization of Scaffolded Procedural Patterns” at #Siggraph2025! If you couldn’t make it, have a look at our project page! 💻 marzia-riso.github.io/iospp.html Can’t wait for what’s next! 🎉 0172
Reposted by Hugo SchottAxel Paris @axelparis.bsky.social · 18/08/2025🚀The code for Lipschitz Pruning is now online thanks to @wbrbr.bsky.social🚀 🔗 github.com/wbrbr/Lipsch... It's a simple Vulkan app useful for experiments. Also, the monument done by @elie-michel.bsky.social is released under a CC-BY license📄 (poke @mattkeeter.com I remember you asked!) 12210
Reposted by Hugo Schottlaydgeur @laydgeur.bsky.social · 15/08/2025Vous avez sûrement déjà lu que la climatisation aggrave les canicules car l’air chaud rejeté à l’extérieur augmenterait la température des villes de 2 à 3°C. Vérifions ce que disent vraiment les études scientifiques à ce sujet 🧑🔬 (lisez jusqu’au bout, car vous allez être 🤯🤯 à la fin) #Thread ⬇️⬇️ 841403789
Hugo Schott @hugoschott.bsky.social · 14/08/2025Presenting this paper tomorrow morning at 9:30am, during the Lightning Fast Geometry session⚡ Come check it out if you can! 0507
Reposted by Hugo SchottMarkus Worchel @mworchel.eurosky.social · 12/08/2025Differentiable rendering has transformed graphics and 3D vision, but what about other fields? Our SIGGRAPH 2025 introduces misuka, the first fully-differentiable path tracer for acoustics. 18113
Reposted by Hugo SchottWilhem Barbier @wbrbr.bsky.social · 11/08/2025I will be presenting the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs" at SIGGRAPH 2025 during the Best of Eurographics session! Come to my talk on Wednesday morning wbrbr.org/publications...wbrbr.orgLipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs 043
Reposted by Hugo SchottAxel Paris @axelparis.bsky.social · 05/08/2025🌐 Webpage: aparis69.github.io/SphereCarvin... 🔗 Code: github.com/H-Schott/Sph... 📽️ Video: www.youtube.com/watch?v=fekn... 032
Reposted by Hugo SchottAxel Paris @axelparis.bsky.social · 05/08/2025📜 New SIGGRAPH 2025 paper 🎉 ❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial! 💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible. 12711
Reposted by Hugo Schott-Boulet- @bouletcorp.bsky.social · 12/06/2025C'est drôle parce que ce matin mon fils de 3 mois me disait: "Papa, pourquoi tous ces politicards minables et corrompus se sentent obligés d'inventer des dialogues d'enfants pour étayer leurs dérives fascisantes?" Et après il a rempli sa couche avec une parfaite imitation de François Bayrou. 311564338
Reposted by Hugo SchottEmilie Yu @emxtyu.bsky.social · 01/06/2025Ever wondered how badly we're all addicted to buying new GPUs in graphics labs? Come see our talk at #SIGGRAPH2025 to discuss how we can collectively move "Towards a sustainable use of GPUs in Graphics Research" with @elie-michel.bsky.social @axelparis.bsky.social Octave Crespel and Felix Hähnlein 25020
Reposted by Hugo SchottKeenan Crane @keenancrane.bsky.social · 21/05/2025Fun new paper at #SIGGRAPH2025: What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10). Or make fair dice in any shape—e.g., dragons rather than cubes? That's exactly what we do! 1/n 814946
Reposted by Hugo SchottÉlie Michel @elie-michel.bsky.social · 19/05/2025🏅Honored to have been awarded at #Eurographics25 for our paper on #LipschitzPruning to speed-up SDF rendering! 👉 The paper's page: wbrbr.org/publications... Congrats to @wbrbr.bsky.social, M. Sanchez, @axelparis.bsky.social, T. Lambert, @tamyboubekeur.bsky.social, M. Paulin and T. Thonat! 0254
Reposted by Hugo SchottBaptiste GENEST @baptiste-genest.bsky.social · 10/05/2025Implicit surfaces are great, but if you are not Inigo Quilez, it's really hard to control how they look... That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces". 45715
Reposted by Hugo SchottWilhem Barbier @wbrbr.bsky.social · 07/05/2025I am proud to announce our Eurographics 2025 paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"! With Mathieu Sanchez (joint first author), @axelparis.bluesky.social, @elie-michel.bsky.social, Thibaud Lambert, @tamyboubekeur.bsky.social, Mathias Paulin and Théo Thonat. 24618
Reposted by Hugo SchottKeenan Crane @keenancrane.bsky.social · 01/05/2025After trying several broken repos/scripts, I made a Python script for rendering #ShaderToy shaders to antialiased video (or rather, image sequences): github.com/keenancrane/... (This one will surely be broken too someday, but for now it works nicely 😛) 0254
Reposted by Hugo SchottBrent Toderian @brenttoderian.bsky.social · 29/04/2025This is interesting — a recent study of mode share (the % share of transportation trips by car, transit, walking, biking etc) relative to city size and income levels in almost 800 cities in 61 countries. Interesting results. HT @davidzipper.bsky.social www.sciencedirect.com/science/arti... 31631244