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hugepedlar.bsky.social

@hugepedlar.bsky.social
42 followers 15 following 38 posts
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hugepedlar.bsky.social @hugepedlar.bsky.social · 28/08/2026
How fucking good is #Silo though.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 27/04/2026
Took my nieces out #geocaching down by the river today. #Adelaide
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hugepedlar.bsky.social @hugepedlar.bsky.social · 18/04/2026
Why bother working on my actual game when I can waste time recreating Windows 95 instead? #godot #gamedev #indiedev #retrogame #windows95 #procrastination
Fake Windows 95 Desktop screenshot
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hugepedlar.bsky.social @hugepedlar.bsky.social · 31/03/2026
This month I have been mostly working on my #robinhood tactical turn-based #RPG in Godot. #indiedev #godot #gamedev
Screenshot of a turn-based tactical RPG combat session on a forest path.
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Reposted by @hugepedlar.bsky.social
Tuily @tuily.bsky.social · 17/03/2026
#godot #godotengine #nvidia
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hugepedlar.bsky.social @hugepedlar.bsky.social · 09/02/2026
Currently building a highly sophisticated tactical turn-based RPG. #indiedev #godot #rpg #gamedev
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Reposted by @hugepedlar.bsky.social
shauna @goldengateblond.bsky.social · 07/02/2026
i don’t know if it’s the jaunty bow tie or what but i cannot stop laughing at this
a meme — the top says “My dog just got a haircut and now he looks like he gave up drinking and got his life together” and underneath are 2 photos of a dog (a schnauzer i think?). on the left, the “before,” he’s scruffy and in need of a haircut and a bath. and on the right, the “after,” he’s clean and clipped and wearing a jaunty red bow tie and looking very dapper indeed.
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Reposted by @hugepedlar.bsky.social
John @farawaytimes.bsky.social · 07/01/2026
don't become so systems-brained you forget about the things that REALLY matter in an rpg... like reprising the title theme during the final boss fight
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hugepedlar.bsky.social @hugepedlar.bsky.social · 16/12/2025
Just having a bit of fun with retro palette shaders in my immersive sim project. #godot #gamedev #indiedev #imsim
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hugepedlar.bsky.social @hugepedlar.bsky.social · 12/12/2025
I was disappointed to find that #blockbench doesn't export PBR textures to GLTF, which made importing models into #godot rather tedious. So I've been making a simple GLTF Editor app to fix it. #gamedev #indiedev #devtools
Screenshot of my GLTF Editor app.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 28/11/2025
Updated my PaletteSwap app so you can now automatically remap image palettes! Use a variety of methods including brightness and nearest perceptual colour. pedlargames.com/tools/palett... #indiedev #gamedev #devtools #pixelart
Luminance palette swapPerceptual colour palette swap
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hugepedlar.bsky.social @hugepedlar.bsky.social · 27/11/2025
I've updated my PaletteSwap app with a new feature: You can now extract a palette from an image or set of images, save it as a text file, and import it to remap another image's palette. pedlargames.com/tools/palett... #indiedev #gamedev #devtools
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hugepedlar.bsky.social @hugepedlar.bsky.social · 24/11/2025
I kept thinking my badly-optimised game was taxing the video card on startup, but then I remembered about the bees. #godot #gamedev #indiedev #indiegames #bees
Screenshot of pixel art bees, tree and hive.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 23/11/2025
TIP: If you want to spend an entire day restructuring your #godot project, make sure to wait until well into development before working on save/load. This is a pro #gamedev move.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 11/11/2025
Making progress on my Desktop Village idler game. Trees bear fruit! Fruit falls to the ground! Pigs eat fruit! #godot #gamedev #indiedev #indiegame #cozygame #idlegame
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hugepedlar.bsky.social @hugepedlar.bsky.social · 09/11/2025
Had to use a bit of C# for this one to handle mouse click passthrough. Making a little Desktop Village idler game. #godot #gamedev #indiedev #indiegame #cozygame
A small village sitting on top of my taskbar.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 05/11/2025
I wrote an article about how I use my Location Graph Editor plugin with Dialogue Manager in Godot, to handle travel in my interactive fiction game: pedlargames.com/articles/loc... #godot #interactivefiction #indiedev #gamedev #devtools #indiegame
pedlargames.com
Pedlar Games
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hugepedlar.bsky.social @hugepedlar.bsky.social · 02/11/2025
My Location Graph Editor plugin for Godot is now on the asset store and github. Use it to create visual node maps of locations and paths for e.g. RPGs, Text Adventures etc. and access location and pathfinding data at runtime. pedlargames.com/tools/locati... #godot #gamedev #indiedev #devtools
Screenshot of Location Graph Editor for Godot, showing nodes and paths.In-game example of path navigation.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 30/10/2025
And it's on itch too now: pedlargames.itch.io/pedlars-pale... #indiedev #devtools #pixelart
pedlargames.itch.io
Pedlar's PaletteSwap by HugePedlar
Swap out the colour palette on a folder of images.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 29/10/2025
My app PaletteSwap with lospec.com integration is now available free to download (Windows only for now): pedlargames.com/tools/palett... #godot #gamedev #indiedev #devtools #pixelart
pedlargames.com
Pedlar Games
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hugepedlar.bsky.social @hugepedlar.bsky.social · 15/10/2025
I wanted to change the colour scheme of my #godot game's UI, but there's a ton of separate image files, so I built an app (in godot) to do it in batches. It extracts the palette from a folder of images and lets you remap each colour. You can also import a palette from lospec.com #indiedev #gamedev
A screenshot of Pedlar's PaletteSwap, an app for modifying batch image palettes.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 05/09/2025
I'm building a #godot editor plugin to create navigational graphs for locations and routes. It's meant to make navigating between areas in a text adventure easier to code. #gamedev #indiedev
A location graph for an adventure game.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 17/07/2025
Walked up a hill this morning. #Adelaide
A view of Adelaide from Waite Conservation Park.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 28/06/2025
Been doing some more work on my retro-scifi immersive sim, which I think I'm going to call "Vagabond's Wake". #gamedev #godot #indiedev
A stateroom on an old spacecraft.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 17/06/2025
Rather pleased with how my retro-scifi immersive sim is coming along. #gamedev #godot #indiedev
A vintage computer terminal sitting on top of a safe.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 14/04/2025
I'm building Stonehenge in #godot as it would have appeared 4000 years ago, give or take. #gamedev #stonehenge
Screenshot of Stonehenge in Godot Engine.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 06/03/2025
I need this mug.
Behold the field in which I grow my fucks. Lay thine eyes upon it and thou shalt see that it is barren.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 01/02/2025
What if Stonehenge was an alien teleportation facility? #gamedev #indiedev #godot
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hugepedlar.bsky.social @hugepedlar.bsky.social · 17/01/2025
Tonight's gonna be lit.
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hugepedlar.bsky.social @hugepedlar.bsky.social · 14/12/2024
Shit
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Reposted by @hugepedlar.bsky.social
paris martineau @paris.nyc · 13/12/2024
someone at the information holiday party tonight said my sweater looks like the microsoft logo and unfortunately i can’t unsee it
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Reposted by @hugepedlar.bsky.social
Bodega Cats @bodegacats.bsky.social · 04/12/2024
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hugepedlar.bsky.social @hugepedlar.bsky.social · 30/11/2024
Hello #Adelaide. This place looks awfully familiar.
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