hugepedlar.bsky.social @hugepedlar.bsky.social · 27/04/2026Took my nieces out #geocaching down by the river today. #Adelaide 010
hugepedlar.bsky.social @hugepedlar.bsky.social · 18/04/2026Why bother working on my actual game when I can waste time recreating Windows 95 instead? #godot #gamedev #indiedev #retrogame #windows95 #procrastination 192
hugepedlar.bsky.social @hugepedlar.bsky.social · 31/03/2026This month I have been mostly working on my #robinhood tactical turn-based #RPG in Godot. #indiedev #godot #gamedev 0146
Reposted by @hugepedlar.bsky.socialTuily @tuily.bsky.social · 17/03/2026#godot #godotengine #nvidia 051
hugepedlar.bsky.social @hugepedlar.bsky.social · 09/02/2026Currently building a highly sophisticated tactical turn-based RPG. #indiedev #godot #rpg #gamedev 0133
Reposted by @hugepedlar.bsky.socialshauna @goldengateblond.bsky.social · 07/02/2026i don’t know if it’s the jaunty bow tie or what but i cannot stop laughing at this 488165142110
Reposted by @hugepedlar.bsky.socialJohn @farawaytimes.bsky.social · 07/01/2026don't become so systems-brained you forget about the things that REALLY matter in an rpg... like reprising the title theme during the final boss fight 16883107
hugepedlar.bsky.social @hugepedlar.bsky.social · 16/12/2025Just having a bit of fun with retro palette shaders in my immersive sim project. #godot #gamedev #indiedev #imsim 1113
hugepedlar.bsky.social @hugepedlar.bsky.social · 12/12/2025I was disappointed to find that #blockbench doesn't export PBR textures to GLTF, which made importing models into #godot rather tedious. So I've been making a simple GLTF Editor app to fix it. #gamedev #indiedev #devtools 0103
hugepedlar.bsky.social @hugepedlar.bsky.social · 28/11/2025Updated my PaletteSwap app so you can now automatically remap image palettes! Use a variety of methods including brightness and nearest perceptual colour. pedlargames.com/tools/palett... #indiedev #gamedev #devtools #pixelart 1215
hugepedlar.bsky.social @hugepedlar.bsky.social · 27/11/2025I've updated my PaletteSwap app with a new feature: You can now extract a palette from an image or set of images, save it as a text file, and import it to remap another image's palette. pedlargames.com/tools/palett... #indiedev #gamedev #devtools 0145
hugepedlar.bsky.social @hugepedlar.bsky.social · 24/11/2025I kept thinking my badly-optimised game was taxing the video card on startup, but then I remembered about the bees. #godot #gamedev #indiedev #indiegames #bees 0205
hugepedlar.bsky.social @hugepedlar.bsky.social · 23/11/2025TIP: If you want to spend an entire day restructuring your #godot project, make sure to wait until well into development before working on save/load. This is a pro #gamedev move. 5635
hugepedlar.bsky.social @hugepedlar.bsky.social · 11/11/2025Making progress on my Desktop Village idler game. Trees bear fruit! Fruit falls to the ground! Pigs eat fruit! #godot #gamedev #indiedev #indiegame #cozygame #idlegame 0207
hugepedlar.bsky.social @hugepedlar.bsky.social · 09/11/2025Had to use a bit of C# for this one to handle mouse click passthrough. Making a little Desktop Village idler game. #godot #gamedev #indiedev #indiegame #cozygame 0669
hugepedlar.bsky.social @hugepedlar.bsky.social · 05/11/2025I wrote an article about how I use my Location Graph Editor plugin with Dialogue Manager in Godot, to handle travel in my interactive fiction game: pedlargames.com/articles/loc... #godot #interactivefiction #indiedev #gamedev #devtools #indiegamepedlargames.comPedlar Games 093
hugepedlar.bsky.social @hugepedlar.bsky.social · 02/11/2025My Location Graph Editor plugin for Godot is now on the asset store and github. Use it to create visual node maps of locations and paths for e.g. RPGs, Text Adventures etc. and access location and pathfinding data at runtime. pedlargames.com/tools/locati... #godot #gamedev #indiedev #devtools 0165
hugepedlar.bsky.social @hugepedlar.bsky.social · 30/10/2025And it's on itch too now: pedlargames.itch.io/pedlars-pale... #indiedev #devtools #pixelartpedlargames.itch.ioPedlar's PaletteSwap by HugePedlarSwap out the colour palette on a folder of images. 060
hugepedlar.bsky.social @hugepedlar.bsky.social · 29/10/2025My app PaletteSwap with lospec.com integration is now available free to download (Windows only for now): pedlargames.com/tools/palett... #godot #gamedev #indiedev #devtools #pixelartpedlargames.comPedlar Games 0134
hugepedlar.bsky.social @hugepedlar.bsky.social · 15/10/2025I wanted to change the colour scheme of my #godot game's UI, but there's a ton of separate image files, so I built an app (in godot) to do it in batches. It extracts the palette from a folder of images and lets you remap each colour. You can also import a palette from lospec.com #indiedev #gamedev 5277
hugepedlar.bsky.social @hugepedlar.bsky.social · 05/09/2025I'm building a #godot editor plugin to create navigational graphs for locations and routes. It's meant to make navigating between areas in a text adventure easier to code. #gamedev #indiedev 1174
hugepedlar.bsky.social @hugepedlar.bsky.social · 17/07/2025Walked up a hill this morning. #Adelaide 100
hugepedlar.bsky.social @hugepedlar.bsky.social · 28/06/2025Been doing some more work on my retro-scifi immersive sim, which I think I'm going to call "Vagabond's Wake". #gamedev #godot #indiedev 2184
hugepedlar.bsky.social @hugepedlar.bsky.social · 17/06/2025Rather pleased with how my retro-scifi immersive sim is coming along. #gamedev #godot #indiedev 0184
hugepedlar.bsky.social @hugepedlar.bsky.social · 14/04/2025I'm building Stonehenge in #godot as it would have appeared 4000 years ago, give or take. #gamedev #stonehenge 0110
hugepedlar.bsky.social @hugepedlar.bsky.social · 01/02/2025What if Stonehenge was an alien teleportation facility? #gamedev #indiedev #godot 171
Reposted by @hugepedlar.bsky.socialparis martineau @paris.nyc · 13/12/2024someone at the information holiday party tonight said my sweater looks like the microsoft logo and unfortunately i can’t unsee it 733913
hugepedlar.bsky.social @hugepedlar.bsky.social · 30/11/2024Hello #Adelaide. This place looks awfully familiar. 100