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shevadelic

@howoldisjames.com
1K followers 264 following 164 posts

🎮 Co-Founder @turingstudio.eu 🔨 Working on 𝙃𝙤𝙬 𝙊𝙡𝙙 𝙞𝙨 𝙅𝙖𝙢𝙚𝙨? bit.ly/HOiJ-Steam 🎯 Specialised in creative direction and content marketing 🌐 Check out all the stuff we do: bio.site/turing

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🐹 Crispy Circuits ⚡ | A Wholesome Electrical Circuitry Sim @crispy-circuits.com · 02/01/2026
Official domain handle unlocked 🔓 Not that crucial, but much more nice and clean to see on our profile. #babysteps towards greatness!
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SUMMER ETERNAL @summereternal.com · 23/12/2025
As promised in our newsletter, we're organizing a giveaway of the Summer Eternal Anthology Deluxe Firestarter Bundle! To enter: 1. Follow us 2. Repost this post Winner receives one free pre-order for the Anthology Deluxe Bundle.
GIVEAWAY: Summer Eternal Anthology Deluxe FIrestarter Bundle. Step 1: Follow us. Step 2: Repost this.
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🐹 Crispy Circuits ⚡ | A Wholesome Electrical Circuitry Sim @crispy-circuits.com · 23/12/2025
We built a Christmas tree from lightbulbs, switches, and resistors 🎄✨ Sandbox mode in Crispy Circuits makes experimenting fun. Happy holidays and all the best to you and yours! #indiegame #gamedev #cozygames #xmas #christmas #sandbox #puzzlegame #stem
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shevadelic @howoldisjames.com · 12/12/2025
Hey guys, we are working on our next game Crispy Circuits. We would really appreciate any Wishlists: store.steampowered.com/app/3587450/... Join our mailing list: subscribepage.io/cje6Yx The first newsletter went out yesterday and our future playtesters already saw some exclusive goodies 👀
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🐹 Crispy Circuits ⚡ | A Wholesome Electrical Circuitry Sim @crispy-circuits.com · 28/10/2025
So we have announced our game half a day ago. And we are already over 1k WLs! It may not seem like much, but it's honest work. Check us out on Steam, and please Wishlist, it really helps us out a whole lot!
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shevadelic @howoldisjames.com · 13/10/2025
In games, there’s luck... and there’s not quitting. The first viral hit? Luck. The fifth failed prototype before someone notices? That’s persistence. Hard work doesn’t always pay off. But sticking around long enough to get lucky? That’s the real cheat code.
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shevadelic @howoldisjames.com · 08/10/2025
www.youtube.com/watch?v=VJVI...
youtube.com
8 useful sites for gamedev you didn't know existed
YouTube video by BiteMe Games
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shevadelic @howoldisjames.com · 29/09/2025
EA just got bought in the biggest leveraged buyout ever. Apex Legends? Now “Apex Monetization Unit 7.” $9.99 respawns. New Legend: The Consultant. Mozambique locked behind Apex Prime Platinum Plus. Mirage: “Wait… we’re owned by who now?”
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Reposted by shevadelic
knit'n'purl game studio @knpgamestudio.bsky.social · 25/09/2025
🎉 We’re part of Steam’s No Time To Loot Fest 2025! In Roots of Fury, loot = bug parts = epic gear. Vacuum it, craft it, survive. Thanks f.mtr.cool/szlshsiuha ! 💚 Play the demo now on: f.mtr.cool/ncqwrfksdw
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shevadelic @howoldisjames.com · 27/08/2025
-Ask yourself: would you actually play this if you weren’t paid to make it? Because if today feels like another empty grind? That’s not you. That’s the machine working exactly as intended.
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shevadelic @howoldisjames.com · 27/08/2025
The whole system is designed to chew through players and developers until only metrics are left standing. If you want to break the loop, try: -Kill one grind mechanic and see if the game still stands -Stop rewarding time spent, start rewarding fun
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shevadelic @howoldisjames.com · 27/08/2025
If the KPI gods demand retention and whales, the game will be built like a slot machine and sold like a masterpiece. And it works. Too well. So no, you’re not “lazy” for skipping your dailies. And devs—you’re not incompetent for feeling burned out.
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shevadelic @howoldisjames.com · 27/08/2025
Press X to spin the wheel, grind 20 hours for a hat, and don’t forget to check in daily or lose your streak. Publishers call it “immersion.” I call it addiction with a battle pass. Not by accident. By design. 🧵👇
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shevadelic @howoldisjames.com · 01/08/2025
yes! character looks way more badass on the bottom image!
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shevadelic @howoldisjames.com · 27/05/2025
Really proud that How Old is James? will be featured on this year's edition of the Steam fest @puzzleshowcase.bsky.social. Thanks for including us @draknek.bsky.social!
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shevadelic @howoldisjames.com · 02/05/2025
🫰 @snappygurus.bsky.social are having me on their Discord today! Luciana from @knpgamestudio.bsky.social and myself chat about our work on Roots of Fury. We'll maybe even show off the new combat update (if the tech holds). 📍 discord.com/invite/fM7G2... 📅 Today at 8:00 PM CET; UTC+01:00
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Eternal Skies TCG RPG @eternalskies.neocities.org · 29/03/2025
20K? Sheeeeeeeeeeeeeeesh congrats
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shevadelic @howoldisjames.com · 26/03/2025
Unreal isn’t a shortcut to AAA. It’s blueprint soup, bloated builds & clunky gameplay if you don’t treat it right. Unity devs need structure, not guesswork. That’s why I push for guided transitions - otherwise you’re just trading one mess for a prettier one.
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shevadelic @howoldisjames.com · 20/03/2025
www.linkedin.com/events/ninte... I know y'all probably don't like LinkedIn that much. That is why I want to make it less of a robotic place than it is now! Attend our watch party! The web stream is gonna be all laughs and a lot information. Let's make LinkedIn a less cringe place than it is.
linkedin.com
Nintendo Switch 2 - Event Watch Party | LinkedIn
Hey games industry folks and Nintendo fans! We’re excited about the upcoming closer look of Nintendo Switch 2, and we’re inviting you to watch the event with us! The idea behind this event is to cele...
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shevadelic @howoldisjames.com · 17/03/2025
It do be like that.
A collage of colorful, translucent tech gadgets from the late ’90s and early 2000s, under the heading “technology design peaked here.” Items include a red and white Apple iMac G3, matching orange iBook, multiple translucent Nintendo 64 consoles and controllers in orange and blue, and an assortment of Game Boys in various colors like green, purple, and yellow. There’s a yellow Game Boy Advance, a transparent yellow Sega Dreamcast, a purple Hello Kitty edition Dreamcast, a blue PlayStation 2 with a matching controller, a Tamagotchi, and translucent memory cards. The common theme is vibrant, see-through plastic shells, evoking nostalgia for the era’s playful tech design.
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shevadelic @howoldisjames.com · 14/03/2025
@exokgames.bsky.social I am doing some research and would like to know, was Celeste ever in Early Access on Steam?
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shevadelic @howoldisjames.com · 13/03/2025
Only a few more hours to back this awesome project. Not only does it help gamers with overwhelming saturation of games available. It also gives us developers a better shot at visibility!
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shevadelic @howoldisjames.com · 11/03/2025
To all my mobile homies...
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shevadelic @howoldisjames.com · 26/02/2025
Much appreciated!
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shevadelic @howoldisjames.com · 26/02/2025
Croatia :)
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shevadelic @howoldisjames.com · 26/02/2025
Hi @siurellgames.bsky.social would love to be on this one if there is still room :)
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shevadelic @howoldisjames.com · 21/02/2025
Is this the actual Mark Cuban @mcuban.bsky.social ?
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shevadelic @howoldisjames.com · 20/02/2025
Legend
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shevadelic @howoldisjames.com · 20/02/2025
One of, if not THE most fun project I am working on currently 💀
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shevadelic @howoldisjames.com · 20/02/2025
👀🩸 My eyes are bleeding, but still: awesome work @davitmasia.bsky.social !
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shevadelic @howoldisjames.com · 19/02/2025
So is Twitter worth it? Eh. If you can keep the effort low and post quick, punchy clips, it’s still got some juice. If nothing else, Tamashika proved one thing: you have 15 seconds to make people care. That’s it. No deep dives. No lore threads. Just get to the point. Good luck out there. 2/2 🧵
A white background featuring a screenshot of Tamashika’s viral tweet, which shows a first-person gameplay clip with stylized visuals. Next to it, engagement stats highlight its reach: 27.1M views, 18K reposts, 156K likes, 38K bookmarks.

Above the tweet, the bold red heading reads “People’s attention spans are fried”. Below, the text states: This isn’t just about Twitter. It’s how all game marketing works now.A white text box with a subtle patterned background. A megaphone emoji 📢 appears next to the bold red heading: “Fans will market your game for you (if you let them).”

The text explains that you can’t force hype or engineer virality, but you can make it easier for people to care. When players feel involved—whether by sharing clips, interacting with devlogs, or passing on cool moments—they help market your game. But that only happens if you let them in early.A follow-up to the previous image, with the same heading “Fans will market your game for you (if you let them)” and a megaphone emoji 📢.

The text highlights Tamashika’s viral tweet, saying it wasn’t just a one-off—it became a trend. Other developers started posting their own 15-second gameplay clips, creating organic reach that you can’t buy. The post ends with a shoutout: “Great job, vidhvat!”A fun, casual closing image. It features a 3D avatar of a bearded man in a blue shirt and jeans, standing with arms crossed. The heading originally says “If you enjoyed this post”, but the word enjoyed is crossed out and replaced with “hated” in red handwritten text.

Below, engagement icons prompt the viewer to Comment, Repost, and Like. The Turing Studio logo is at the bottom.
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shevadelic @howoldisjames.com · 19/02/2025
Everyone fled to Bluesky, swearing Twitter was dead. The algorithm? Messed up. Engagement? In the gutter. Musk? Still Musk. But then Tamashika drops a 15-second gameplay clip on Twitter, goes viral, and reminds us all… yeah, that site still kinda works. Just not in any way you can predict. 1/2 🧵
A graphic with a textured gray background and a pattern of small cute girly game-related icons. The text reads, “Twitter is still (somehow) a thing for game marketing, and Tamashika proves it.” At the top, a red banner says, “Go follow @vidhvatm on X.” At the bottom, two illustrated hands from the game are pointing weapons at each other—one holding a knife, the other a a gun.A white text box with a subtle patterned background. A peach emoji 🍑 appears next to the bold red heading: “Early feedback saves your butt.” The text explains that most tweets get ignored, but one viral post can drive thousands of wishlists and sales overnight. Since you can’t predict which post will take off, Twitter only makes sense if you minimize effort.A continuation of the previous image, with the same layout. The heading and peach emoji 🍑 are repeated. The text presents three green check-mark bullet points:
✅ Repurpose clips you’re already making.
✅ Keep it raw—polished trailers won’t hit like a snappy 10-second gameplay moment.
✅ Use it as a testing ground to see what grabs attention.

The final line reinforces that most posts will go nowhere, but occasionally, one will explode.A white text box with a magnifying frying pan emoji next to the bold red heading: “People’s attention spans are fried.” The text explains that Tamashika didn’t go viral because of deep storytelling or fancy trailers—it worked because the gameplay was clear in 15 seconds. It stresses that if a game can’t sell its core loop quickly, players will move on.
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shevadelic @howoldisjames.com · 17/02/2025
YouTube is 20, and I still can’t believe “YouTuber” is a real career. My earliest memories? Peanut Butter Jelly Time, Leave Britney Alone, Chocolate Rain—back when “meme” wasn’t even a word. And Weezer? Geniuses for turning it all into Pork and Beans. What a time.
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shevadelic @howoldisjames.com · 17/02/2025
Hey y'all haven't updated this one in a while. Holler if you want to be added... 🇭🇷
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shevadelic @howoldisjames.com · 15/02/2025
Huge!
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shevadelic @howoldisjames.com · 14/02/2025
📢 Fans will market for you. When people feel like they’re part of the journey, they talk. They share. They comment. But they can’t do that if you don’t let them in early. Hype doesn’t come from a trailer—it comes from people who feel invested. Wish I had learned that sooner.
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shevadelic @howoldisjames.com · 14/02/2025
⏰ People need time to care. Ever posted a launch announcement into the void? I have. Nobody’s waiting around for your game. They need time to get invested. That means showing off rough builds, behind-the-scenes clips, even the ugly parts. The longer you wait, the harder it gets.
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shevadelic @howoldisjames.com · 14/02/2025
🍑 Early feedback saves your butt. I used to think I knew exactly what players wanted. Then I actually showed the game… and nope. Sharing progress early helps catch problems before they become expensive fixes. Your audience will tell you what works (and what sucks). Don’t wait until it’s "ready."
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shevadelic @howoldisjames.com · 14/02/2025
Most industries don’t market unfinished products. Cars, apps, movies—they all wait until things are polished. But in game dev? You gotta start talking about your game while it’s still a mess. I learned this the hard way. Here’s what I’ll do differently from now on. 🧵👇
A screenshot from an early version of the game How Old is James? features a minimalist platformer design with blocky shapes in black, orange, and cyan. A small red character with white eyes stands on a cyan platform near a lever. A speech bubble from a cartoon avatar in the bottom left reads, “As far as screenshots from HOiJ are concerned, this is as old as it gets.” Icons in the top-right corner suggest menu options.
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shevadelic @howoldisjames.com · 13/02/2025
what movie is this scene from?
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shevadelic @howoldisjames.com · 12/02/2025
Imagine SAVING money by spending it on overpriced bicycles. It’s that game dev life…
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shevadelic @howoldisjames.com · 10/02/2025
How Old is James is taking part in Steam Couch Co-op Fest 2025 🛋️ We really aim for this game to be played as classics such as It Takes Two, Unravel etc. Although playing with friends is not mandatory, just highly encouraged! Support by trying out our demo, and wishlisting if you want to see more ✨
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shevadelic @howoldisjames.com · 06/02/2025
Show some love for my good friends @knpgamestudio.bsky.social They have an ongoing sale of their first game Pocket Oasis!
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shevadelic @howoldisjames.com · 03/02/2025
✋ 🚀 This jam isn’t just a tribute to Flash—it’s a what-if scenario where Flash never died, giving creators a chance to shine in a parallel timeline where it’s still thriving.
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shevadelic @howoldisjames.com · 03/02/2025
🎵 Additional Notes: ・🎧 Use Newgrounds Audio Portal for music. ・📱 Ensure mobile-friendly design (big clickable buttons, etc.). ・🏅 Organizers are working on Flash components with Newgrounds’ API for features like medals and high scores. 👇
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shevadelic @howoldisjames.com · 03/02/2025
🏆 Prizes: 🎮 Games: 🥇 $1000 | 🥈 $600 | 🥉 $300 | 4th $100 🎥 Interactive Movies: 🥇 $130 | 🥈 $80 | 🥉 $50 💰 The prize pool is crowdfunded, with support from sponsors like @matt-likes-swords ($500) and @Lochie ($420.69). 👇
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shevadelic @howoldisjames.com · 03/02/2025
Key Details: ・Create a Flash game or interactive movie that runs in browsers using Ruffle. ・Original works only—no copyrighted characters or unlicensed commercial music. ・Deadline: April 6th, 2025. Submit entries on Newgrounds with the “Flash-Forward-2025” tag. 👇
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shevadelic @howoldisjames.com · 03/02/2025
🔥 Flash Forward Jam 2025 is back for its fifth year, celebrating the legacy of Flash. This year’s event runs until April 6th, 2025, marking the 25th anniversary of Newgrounds’ Flash Portal. Keep following the downward facing finger 👇
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shevadelic @howoldisjames.com · 25/01/2025
So fricken' cool.
logodesignlove.com
Aphex Twin logo, by Paul Nicholson | Logo Design Love
Aphex Twin, the alias of music producer Richard D James, is identified by his monogram logo designed by graphic designer Paul Nicholson.
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shevadelic @howoldisjames.com · 22/01/2025
✋
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