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HermitDwarf

@hermitdwarf.bsky.social
83 followers 162 following 109 posts

Indiedev, Character art druid, worked on KCD/KCD2, Manor Lords, Mafia:TOC and Ranger's Path working nights on a game about Dwarves and Dragons. cara.app/hermitdwarf www.artstation.com/mggeymonat

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HermitDwarf @hermitdwarf.bsky.social · 10/09/2026
It's probably too late for this project but I'd recommend checking out joseconseco's blender hair tool if you want to make hair cards easier to make!
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HermitDwarf @hermitdwarf.bsky.social · 07/09/2026
Did some more refinement and mesh changes. #gameart #indiedev #animalart
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HermitDwarf @hermitdwarf.bsky.social · 03/09/2026
after some skinnig tweaks and replacing the proxy feather mesh I think im happy with the proportions, though I expect a ton of tweaks and just a lot of work ahead, at least the wings sort of work when folded. #gameart #animalart #indiedev
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HermitDwarf @hermitdwarf.bsky.social · 02/09/2026
decided to test the proportions on some retargeted animation so I did some quick skinning... maybe too quick even... #gamedev #indiedev #bug
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HermitDwarf @hermitdwarf.bsky.social · 29/08/2026
Make some dragons, you're half way there already!
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Raven Amos (Spoopy Edition)🎨🐦‍⬛ @alaskanime.bsky.social · 23/08/2026
Help the founders of Cara take these scraping, steal-prompting, smelly little dog's pizzles to court: www.gofundme.com/f/help-cara-...
gofundme.com
Donate to Help Cara Fight Scrapers with Legal Fund, organized by Jingna Zhang
Cara is an artist and social platform built by a small group of volunteers to gi… Jingna Zhang needs your support for Help Cara Fight Scrapers with Legal Fund
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Spelkollektivet @spelkollektivet.com · 14/08/2026
Help Save the Home for Indie Game Developers For 9 years Spelkollektivet has had more than 700 game developers stay at the co-living & co-working hub, but due to new directives in the local area, the future may be at risk. Read more: gofund.me/f4244d6de #gamedev #indiegames #gofundme
GoFundMe post titled "Save the Home for Indie Game Developers" with a Photograph of game developers working hard in the background. Goal is 750,000 SEK
With a Call To Action of "Donate Now"
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HermitDwarf @hermitdwarf.bsky.social · 12/08/2026
Ive been pretty off for 2 months while moving continents so to get back into my personal game project I decided to tackle this gryphon I've been bashing my head against for ages. feedback is appreciated! #Gameart #AnimalArt #wip
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Ville Sinkkonen @villesinkkonen.bsky.social · 01/08/2026
Dmanisi individual 3, specimen D2700. Homo erectus....or Homo georgicus. #sciart
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Daniel Fedor @dcfedor.bsky.social · 24/07/2026
Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12
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HermitDwarf @hermitdwarf.bsky.social · 09/07/2026
Just know that your work is an inspiration for other cat lovers out there in the world! just a few weeks ago I followed a cat for 20 mins thinking it was one I saw in a lost cat poster (turns out it was just a little doppelganger) because I saw it and thought "what would Freya do"
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Riccardo M @rikard86.bsky.social · 30/06/2026
on one side, keeping all my files in a single project is a mistake since it becomes a ultra-heavy folder of gargantuan file size on the other side it allows me to do completely unhinged stuff like this
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HermitDwarf @hermitdwarf.bsky.social · 24/05/2026
managed to get my guy from floating mid exorcism to just walking flat out drunk today. I'm still not sure if I'm doing it the right way but I'm still using a capsule and then constraining the skeletal mesh pelvis to it with physics control. #unreal #physics #animation #gamedev
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HermitDwarf @hermitdwarf.bsky.social · 23/05/2026
week 1 of trying to make a physically animated character with chaos mover and physics control.... #Unreal #gamedev
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HermitDwarf @hermitdwarf.bsky.social · 11/05/2026
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HermitDwarf @hermitdwarf.bsky.social · 11/05/2026
but wait there's more....
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HermitDwarf @hermitdwarf.bsky.social · 11/05/2026
the virgin vulture vs the chad broken skeleton scavenger
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Protopop @protopop.bsky.social · 08/05/2026
Something is growing🌳
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Jan Pospíšil @janpospisil.bsky.social · 05/05/2026
More concepts for Kromlech: hive "architecture". I wanted the lurgs to be further from the greenskinned mongol barbarian orc stereotype and to use more animal elements - beaver dams, wasp nests, the shells of caddisfly larvae.
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HermitDwarf @hermitdwarf.bsky.social · 05/05/2026
The chonkness is real
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HermitDwarf @hermitdwarf.bsky.social · 05/05/2026
I'm still not entirely happy with the feather skinning but good enough will have to do. #animalart #gameart
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HermitDwarf @hermitdwarf.bsky.social · 23/04/2026
Thanks!
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HermitDwarf @hermitdwarf.bsky.social · 23/04/2026
Thank you 🙏 and yep the screenshots are from unreal.
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HermitDwarf @hermitdwarf.bsky.social · 22/04/2026
Here's the last animal I did for Ranger's path: National park simulator #AnimalArt #gameart #characterart www.artstation.com/artwork/QKA5zd
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HermitDwarf @hermitdwarf.bsky.social · 19/04/2026
Getting this guy ready for a post next week #animalart #gameart
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HermitDwarf @hermitdwarf.bsky.social · 17/04/2026
Here's another animal I did for Rangers path, this time a bighorn sheep www.artstation.com/artwork/K3AZnR #AnimalArt #Gameart
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HermitDwarf @hermitdwarf.bsky.social · 14/04/2026
Hey #PortfolioDay I'm Marcos and I make animals and characters for games!
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HermitDwarf @hermitdwarf.bsky.social · 14/04/2026
Here he is! The silliest little guy www.artstation.com/artwork/XJAzRY #gameart #animalart
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HermitDwarf @hermitdwarf.bsky.social · 11/04/2026
Another animal from Ranger's Path I'm hoping to post next week #gameart #animalart
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HermitDwarf @hermitdwarf.bsky.social · 09/04/2026
Thanks! It was fun to work on.
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HermitDwarf @hermitdwarf.bsky.social · 09/04/2026
Finally starting to post some nicer images and videos of the animals I worked on for Ranger's Path! www.artstation.com/artwork/DL0XKe #AnimalArt #GameArt
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HermitDwarf @hermitdwarf.bsky.social · 01/04/2026
Little tease of an upcoming Artstation post about my animal work for "Ranger's Path: National Park Simulator" #AnimalArt #Gameart
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HermitDwarf @hermitdwarf.bsky.social · 27/03/2026
Rigging feathery wings is hell #gameart #animalart
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Animal Photo Reference Repository @animalphotorefs.bsky.social · 12/03/2026
Now with more toebeans!
A close-up on the front feet of a lynx. A side view of the back feet of a lynx.
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HermitDwarf @hermitdwarf.bsky.social · 12/03/2026
Let me know if you're looking fora character artist at some point! I've always loved your creature concepts!
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HermitDwarf @hermitdwarf.bsky.social · 11/03/2026
media.tenor.com
a man is running in the water with the words you have to just try
ALT: a man is running in the water with the words you have to just try
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HermitDwarf @hermitdwarf.bsky.social · 11/03/2026
Blueprints are pretty easy to get into, specially if you're used to the material editor in unreal
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HermitDwarf @hermitdwarf.bsky.social · 11/03/2026
And here's another bit from an elk I also got to do for Rangers path, I hope to make a proper post for each animal eventually... #gameart
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HermitDwarf @hermitdwarf.bsky.social · 10/03/2026
Also here's a little closeup teaser of the first animal I made for Rangers Path #gameart #fur
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HermitDwarf @hermitdwarf.bsky.social · 10/03/2026
Ranger's Path, the project I worked on during last year is coming out today on early access! This trailer actually shows a good deal of the animals I worked on.
youtu.be
Ranger's Path: National Park Simulator - Official Wildlife Trailer
YouTube video by IGN
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HermitDwarf @hermitdwarf.bsky.social · 10/03/2026
You can still use the grooms for the skinning and just instantly switch to the card lod, depending on how you built the source files grooms can also be used to generate haircards
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HermitDwarf @hermitdwarf.bsky.social · 10/03/2026
Just go with good old cards!
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HermitDwarf @hermitdwarf.bsky.social · 06/03/2026
Also got to add some basic "damage" to the skin and hair shaders #wip #gameart #techart
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HermitDwarf @hermitdwarf.bsky.social · 06/03/2026
Polished up the iridescence so it blends a bit better and changes the overall color based on the angle #wip #gameart #techart
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HermitDwarf @hermitdwarf.bsky.social · 01/03/2026
I added some extra variation controls and polished up the anisotropy, then decided to try adding some very cheap iridescence, not sure it works with this guy but maybe for flashier birds! #wip #gameart #techart
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HermitDwarf @hermitdwarf.bsky.social · 26/02/2026
The shader uses the same melanin gradient idea I used for the skin on the toadguy, so its very easy to swap color curves and tweak values to get variation without any extra textures. #wip #techart #charart
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HermitDwarf @hermitdwarf.bsky.social · 26/02/2026
been spending too much time trying to improve my feathers and hair shader on top of trying my hand at making stylized feathers that work in forward shading with no TAA #wip #gameart
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HermitDwarf @hermitdwarf.bsky.social · 25/02/2026
I play Skyrim VR and ancient dungeon!
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HermitDwarf @hermitdwarf.bsky.social · 04/02/2026
No gamedev today, just these two little beasts enjoying the snow
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