HermitDwarf @hermitdwarf.bsky.social · 10/09/2026It's probably too late for this project but I'd recommend checking out joseconseco's blender hair tool if you want to make hair cards easier to make! 000
HermitDwarf @hermitdwarf.bsky.social · 07/09/2026Did some more refinement and mesh changes. #gameart #indiedev #animalart 081
HermitDwarf @hermitdwarf.bsky.social · 03/09/2026after some skinnig tweaks and replacing the proxy feather mesh I think im happy with the proportions, though I expect a ton of tweaks and just a lot of work ahead, at least the wings sort of work when folded. #gameart #animalart #indiedev 080
HermitDwarf @hermitdwarf.bsky.social · 02/09/2026decided to test the proportions on some retargeted animation so I did some quick skinning... maybe too quick even... #gamedev #indiedev #bug 0185
HermitDwarf @hermitdwarf.bsky.social · 29/08/2026Make some dragons, you're half way there already! 020
Reposted by HermitDwarfRaven Amos (Spoopy Edition)🎨🐦⬛ @alaskanime.bsky.social · 23/08/2026Help the founders of Cara take these scraping, steal-prompting, smelly little dog's pizzles to court: www.gofundme.com/f/help-cara-...gofundme.comDonate to Help Cara Fight Scrapers with Legal Fund, organized by Jingna ZhangCara is an artist and social platform built by a small group of volunteers to gi… Jingna Zhang needs your support for Help Cara Fight Scrapers with Legal Fund 16554
Reposted by HermitDwarfSpelkollektivet @spelkollektivet.com · 14/08/2026Help Save the Home for Indie Game Developers For 9 years Spelkollektivet has had more than 700 game developers stay at the co-living & co-working hub, but due to new directives in the local area, the future may be at risk. Read more: gofund.me/f4244d6de #gamedev #indiegames #gofundme 2180164
HermitDwarf @hermitdwarf.bsky.social · 12/08/2026Ive been pretty off for 2 months while moving continents so to get back into my personal game project I decided to tackle this gryphon I've been bashing my head against for ages. feedback is appreciated! #Gameart #AnimalArt #wip 030
Reposted by HermitDwarfVille Sinkkonen @villesinkkonen.bsky.social · 01/08/2026Dmanisi individual 3, specimen D2700. Homo erectus....or Homo georgicus. #sciart 215317
Reposted by HermitDwarfDaniel Fedor @dcfedor.bsky.social · 24/07/2026Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12 121766721
HermitDwarf @hermitdwarf.bsky.social · 09/07/2026Just know that your work is an inspiration for other cat lovers out there in the world! just a few weeks ago I followed a cat for 20 mins thinking it was one I saw in a lost cat poster (turns out it was just a little doppelganger) because I saw it and thought "what would Freya do" 030
Reposted by HermitDwarfRiccardo M @rikard86.bsky.social · 30/06/2026on one side, keeping all my files in a single project is a mistake since it becomes a ultra-heavy folder of gargantuan file size on the other side it allows me to do completely unhinged stuff like this 0122
HermitDwarf @hermitdwarf.bsky.social · 24/05/2026managed to get my guy from floating mid exorcism to just walking flat out drunk today. I'm still not sure if I'm doing it the right way but I'm still using a capsule and then constraining the skeletal mesh pelvis to it with physics control. #unreal #physics #animation #gamedev 071
HermitDwarf @hermitdwarf.bsky.social · 23/05/2026week 1 of trying to make a physically animated character with chaos mover and physics control.... #Unreal #gamedev 1102
HermitDwarf @hermitdwarf.bsky.social · 11/05/2026the virgin vulture vs the chad broken skeleton scavenger 030
Reposted by HermitDwarfJan Pospíšil @janpospisil.bsky.social · 05/05/2026More concepts for Kromlech: hive "architecture". I wanted the lurgs to be further from the greenskinned mongol barbarian orc stereotype and to use more animal elements - beaver dams, wasp nests, the shells of caddisfly larvae. 737571
HermitDwarf @hermitdwarf.bsky.social · 05/05/2026I'm still not entirely happy with the feather skinning but good enough will have to do. #animalart #gameart 041
HermitDwarf @hermitdwarf.bsky.social · 23/04/2026Thank you 🙏 and yep the screenshots are from unreal. 000
HermitDwarf @hermitdwarf.bsky.social · 22/04/2026Here's the last animal I did for Ranger's path: National park simulator #AnimalArt #gameart #characterart www.artstation.com/artwork/QKA5zd 271
HermitDwarf @hermitdwarf.bsky.social · 19/04/2026Getting this guy ready for a post next week #animalart #gameart 050
HermitDwarf @hermitdwarf.bsky.social · 17/04/2026Here's another animal I did for Rangers path, this time a bighorn sheep www.artstation.com/artwork/K3AZnR #AnimalArt #Gameart 060
HermitDwarf @hermitdwarf.bsky.social · 14/04/2026Hey #PortfolioDay I'm Marcos and I make animals and characters for games! 020
HermitDwarf @hermitdwarf.bsky.social · 14/04/2026Here he is! The silliest little guy www.artstation.com/artwork/XJAzRY #gameart #animalart 040
HermitDwarf @hermitdwarf.bsky.social · 11/04/2026Another animal from Ranger's Path I'm hoping to post next week #gameart #animalart 030
HermitDwarf @hermitdwarf.bsky.social · 09/04/2026Finally starting to post some nicer images and videos of the animals I worked on for Ranger's Path! www.artstation.com/artwork/DL0XKe #AnimalArt #GameArt 130
HermitDwarf @hermitdwarf.bsky.social · 01/04/2026Little tease of an upcoming Artstation post about my animal work for "Ranger's Path: National Park Simulator" #AnimalArt #Gameart 020
HermitDwarf @hermitdwarf.bsky.social · 27/03/2026Rigging feathery wings is hell #gameart #animalart 030
Reposted by HermitDwarfAnimal Photo Reference Repository @animalphotorefs.bsky.social · 12/03/2026Now with more toebeans! 117053
HermitDwarf @hermitdwarf.bsky.social · 12/03/2026Let me know if you're looking fora character artist at some point! I've always loved your creature concepts! 010
HermitDwarf @hermitdwarf.bsky.social · 11/03/2026media.tenor.coma man is running in the water with the words you have to just tryALT: a man is running in the water with the words you have to just try 110
HermitDwarf @hermitdwarf.bsky.social · 11/03/2026Blueprints are pretty easy to get into, specially if you're used to the material editor in unreal 110
HermitDwarf @hermitdwarf.bsky.social · 11/03/2026And here's another bit from an elk I also got to do for Rangers path, I hope to make a proper post for each animal eventually... #gameart 020
HermitDwarf @hermitdwarf.bsky.social · 10/03/2026Also here's a little closeup teaser of the first animal I made for Rangers Path #gameart #fur 010
HermitDwarf @hermitdwarf.bsky.social · 10/03/2026Ranger's Path, the project I worked on during last year is coming out today on early access! This trailer actually shows a good deal of the animals I worked on.youtu.beRanger's Path: National Park Simulator - Official Wildlife TrailerYouTube video by IGN 000
HermitDwarf @hermitdwarf.bsky.social · 10/03/2026You can still use the grooms for the skinning and just instantly switch to the card lod, depending on how you built the source files grooms can also be used to generate haircards 110
HermitDwarf @hermitdwarf.bsky.social · 06/03/2026Also got to add some basic "damage" to the skin and hair shaders #wip #gameart #techart 030
HermitDwarf @hermitdwarf.bsky.social · 06/03/2026Polished up the iridescence so it blends a bit better and changes the overall color based on the angle #wip #gameart #techart 060
HermitDwarf @hermitdwarf.bsky.social · 01/03/2026I added some extra variation controls and polished up the anisotropy, then decided to try adding some very cheap iridescence, not sure it works with this guy but maybe for flashier birds! #wip #gameart #techart 030
HermitDwarf @hermitdwarf.bsky.social · 26/02/2026The shader uses the same melanin gradient idea I used for the skin on the toadguy, so its very easy to swap color curves and tweak values to get variation without any extra textures. #wip #techart #charart 0303
HermitDwarf @hermitdwarf.bsky.social · 26/02/2026been spending too much time trying to improve my feathers and hair shader on top of trying my hand at making stylized feathers that work in forward shading with no TAA #wip #gameart 073
HermitDwarf @hermitdwarf.bsky.social · 04/02/2026No gamedev today, just these two little beasts enjoying the snow 060