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HermitDwarf

@hermitdwarf.bsky.social
83 followers 162 following 109 posts

Indiedev, Character art druid, worked on KCD/KCD2, Manor Lords, Mafia:TOC and Ranger's Path working nights on a game about Dwarves and Dragons. cara.app/hermitdwarf www.artstation.com/mggeymonat

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HermitDwarf @hermitdwarf.bsky.social · 07/09/2026
Did some more refinement and mesh changes. #gameart #indiedev #animalart
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HermitDwarf @hermitdwarf.bsky.social · 03/09/2026
after some skinnig tweaks and replacing the proxy feather mesh I think im happy with the proportions, though I expect a ton of tweaks and just a lot of work ahead, at least the wings sort of work when folded. #gameart #animalart #indiedev
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HermitDwarf @hermitdwarf.bsky.social · 02/09/2026
decided to test the proportions on some retargeted animation so I did some quick skinning... maybe too quick even... #gamedev #indiedev #bug
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HermitDwarf @hermitdwarf.bsky.social · 12/08/2026
Ive been pretty off for 2 months while moving continents so to get back into my personal game project I decided to tackle this gryphon I've been bashing my head against for ages. feedback is appreciated! #Gameart #AnimalArt #wip
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HermitDwarf @hermitdwarf.bsky.social · 24/05/2026
managed to get my guy from floating mid exorcism to just walking flat out drunk today. I'm still not sure if I'm doing it the right way but I'm still using a capsule and then constraining the skeletal mesh pelvis to it with physics control. #unreal #physics #animation #gamedev
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HermitDwarf @hermitdwarf.bsky.social · 23/05/2026
week 1 of trying to make a physically animated character with chaos mover and physics control.... #Unreal #gamedev
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HermitDwarf @hermitdwarf.bsky.social · 11/05/2026
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HermitDwarf @hermitdwarf.bsky.social · 11/05/2026
the virgin vulture vs the chad broken skeleton scavenger
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HermitDwarf @hermitdwarf.bsky.social · 05/05/2026
I'm still not entirely happy with the feather skinning but good enough will have to do. #animalart #gameart
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HermitDwarf @hermitdwarf.bsky.social · 22/04/2026
Here's the last animal I did for Ranger's path: National park simulator #AnimalArt #gameart #characterart www.artstation.com/artwork/QKA5zd
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HermitDwarf @hermitdwarf.bsky.social · 19/04/2026
Getting this guy ready for a post next week #animalart #gameart
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HermitDwarf @hermitdwarf.bsky.social · 17/04/2026
Here's another animal I did for Rangers path, this time a bighorn sheep www.artstation.com/artwork/K3AZnR #AnimalArt #Gameart
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HermitDwarf @hermitdwarf.bsky.social · 14/04/2026
Hey #PortfolioDay I'm Marcos and I make animals and characters for games!
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HermitDwarf @hermitdwarf.bsky.social · 14/04/2026
Here he is! The silliest little guy www.artstation.com/artwork/XJAzRY #gameart #animalart
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HermitDwarf @hermitdwarf.bsky.social · 11/04/2026
Another animal from Ranger's Path I'm hoping to post next week #gameart #animalart
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HermitDwarf @hermitdwarf.bsky.social · 09/04/2026
Finally starting to post some nicer images and videos of the animals I worked on for Ranger's Path! www.artstation.com/artwork/DL0XKe #AnimalArt #GameArt
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HermitDwarf @hermitdwarf.bsky.social · 01/04/2026
Little tease of an upcoming Artstation post about my animal work for "Ranger's Path: National Park Simulator" #AnimalArt #Gameart
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HermitDwarf @hermitdwarf.bsky.social · 27/03/2026
Rigging feathery wings is hell #gameart #animalart
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HermitDwarf @hermitdwarf.bsky.social · 11/03/2026
And here's another bit from an elk I also got to do for Rangers path, I hope to make a proper post for each animal eventually... #gameart
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HermitDwarf @hermitdwarf.bsky.social · 10/03/2026
Also here's a little closeup teaser of the first animal I made for Rangers Path #gameart #fur
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HermitDwarf @hermitdwarf.bsky.social · 06/03/2026
Also got to add some basic "damage" to the skin and hair shaders #wip #gameart #techart
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HermitDwarf @hermitdwarf.bsky.social · 06/03/2026
Polished up the iridescence so it blends a bit better and changes the overall color based on the angle #wip #gameart #techart
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HermitDwarf @hermitdwarf.bsky.social · 01/03/2026
I added some extra variation controls and polished up the anisotropy, then decided to try adding some very cheap iridescence, not sure it works with this guy but maybe for flashier birds! #wip #gameart #techart
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HermitDwarf @hermitdwarf.bsky.social · 26/02/2026
The shader uses the same melanin gradient idea I used for the skin on the toadguy, so its very easy to swap color curves and tweak values to get variation without any extra textures. #wip #techart #charart
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HermitDwarf @hermitdwarf.bsky.social · 26/02/2026
been spending too much time trying to improve my feathers and hair shader on top of trying my hand at making stylized feathers that work in forward shading with no TAA #wip #gameart
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HermitDwarf @hermitdwarf.bsky.social · 04/02/2026
No gamedev today, just these two little beasts enjoying the snow
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HermitDwarf @hermitdwarf.bsky.social · 22/01/2026
got some more progress done on the masks for this fugly chicken dude! Still pretty WIP but I think I'll start doing some proper groom tomorrow
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HermitDwarf @hermitdwarf.bsky.social · 19/01/2026
Kept working on this ugly guy and brought it into unreal to test my shaders. Still very #wip #gameart
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HermitDwarf @hermitdwarf.bsky.social · 13/01/2026
Still working on this ugly guy, feathers are placeholder #gameart
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HermitDwarf @hermitdwarf.bsky.social · 03/01/2026
Been on vacation for the last few weeks and I started working on a vulture during the cool hours
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HermitDwarf @hermitdwarf.bsky.social · 31/12/2025
Most of what I actually did this year is still under NDA but at least the old KCD2 stuff is out. ##artvsartist2025
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HermitDwarf @hermitdwarf.bsky.social · 23/11/2025
managed to do some simple grabbing with a set constrain component and the physical animation component. problem is I got really into the gameplay possibilities of fully physicalized animation and now I want to dive into the physics control component, mover and scope creep myself to hell🫠 #indiedev
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HermitDwarf @hermitdwarf.bsky.social · 21/11/2025
Decided to make a grab ability and ended up falling into a rabbit hole of precedural animation and active ragdolls #indiedev #gamedev
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HermitDwarf @hermitdwarf.bsky.social · 12/11/2025
Legends say the next valve index gets announced today!
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HermitDwarf @hermitdwarf.bsky.social · 02/11/2025
decided the change the general vibes of these guys to be more feral and use their claws instead of weapons, also got health and poise attributes working along with knockback and death Gameplay abilities. #indiedev #gamedev
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HermitDwarf @hermitdwarf.bsky.social · 16/10/2025
Im trying to add hit reactions to the lizards but instead I managed to turn them into weeb ninjas. #gamedev #indiedev
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HermitDwarf @hermitdwarf.bsky.social · 02/10/2025
Thanks to my hot programmer GF I now have GAS implemented! all the attacks and dodges are now abilities with stamina costs and the stamina is used to influence the utility of those abilities! Also Damage is now much easier to implement (hence the capsule traces on attacks)! #gamedev #indiedev
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HermitDwarf @hermitdwarf.bsky.social · 15/09/2025
Did some small improvements to the Toadboii's state tree and movement stats so they feel a bit more skittish and slippery when fighting. Next I'll look into giving them some small avoidance so they dont bump into each other so often! #gamedev #indiedev
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HermitDwarf @hermitdwarf.bsky.social · 12/09/2025
Fixed some of the animation/facing and AI issues with strafing and attacking, but I'm starting to realize I my poor mans blueprint GAS is probably more trouble than implementing the real gameplay ability system🫠 #gamedev #indiedev
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HermitDwarf @hermitdwarf.bsky.social · 08/09/2025
adding some more combat behavoursto the toadguys and finding all sorts of weird bugs. #gamedev #indiedev
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HermitDwarf @hermitdwarf.bsky.social · 03/09/2025
Got some family ties using gameplay tags now! goats and lizards recognize each other and then form hierarchies based on scale. so now lizards know to go after goats and goats know to run away from them, while little guys follow larger ones to give some semblance of hearding. #gamedev
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HermitDwarf @hermitdwarf.bsky.social · 01/09/2025
Finally got some basic perception going for the goats and the lizardudes! #gamedev
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HermitDwarf @hermitdwarf.bsky.social · 25/08/2025
managed to get my custom melanin gradients going using color curves and here's the result: mighty morphing toadboi rangers! #gameart
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HermitDwarf @hermitdwarf.bsky.social · 20/08/2025
also did this just to make them creepier at night.
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HermitDwarf @hermitdwarf.bsky.social · 20/08/2025
Still very wip but I wanted to try my melanin shader on something with scales so I did a quick material pass on this guy. I want to allow for custom melanin gradients so eventually I could have different color variations based on gameplay without needing different textures #gameart
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HermitDwarf @hermitdwarf.bsky.social · 15/08/2025
testing out the 5.6 retargeting features in unreal and the scale modifier is a huge help
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HermitDwarf @hermitdwarf.bsky.social · 17/06/2025
I've been doing some art style tests trying to reach an art style that balances an interesting look with performance that can work in VR while at the same time being enjoyable to work on but simple enough that a character's fur can be done in a few days. and so far this is where its going. #gameart
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HermitDwarf @hermitdwarf.bsky.social · 27/03/2025
now that I can trigger anims from my state tree I decided to improve my old floaty animations with some nicer stuff and I have to say #UE5 #animation retargetting has come such a long way since the last time I tried it! #gamedev #gameart
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HermitDwarf @hermitdwarf.bsky.social · 26/03/2025
got them to animate using gameplay tags from the state tree! theres still a lot of polish missing but at least the idea is there. #UE5 #gamedev #wip
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HermitDwarf @hermitdwarf.bsky.social · 24/03/2025
The fluffly goats are getting smarter! they now realize when they are stuck and choose different paths so they are less likely get stuck performing strange ritual circles. #wip #unrealengine #gamedev #gameAI
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