HermitDwarf @hermitdwarf.bsky.social · 07/09/2026Did some more refinement and mesh changes. #gameart #indiedev #animalart 081
HermitDwarf @hermitdwarf.bsky.social · 03/09/2026after some skinnig tweaks and replacing the proxy feather mesh I think im happy with the proportions, though I expect a ton of tweaks and just a lot of work ahead, at least the wings sort of work when folded. #gameart #animalart #indiedev 080
HermitDwarf @hermitdwarf.bsky.social · 02/09/2026decided to test the proportions on some retargeted animation so I did some quick skinning... maybe too quick even... #gamedev #indiedev #bug 0185
HermitDwarf @hermitdwarf.bsky.social · 12/08/2026Ive been pretty off for 2 months while moving continents so to get back into my personal game project I decided to tackle this gryphon I've been bashing my head against for ages. feedback is appreciated! #Gameart #AnimalArt #wip 030
HermitDwarf @hermitdwarf.bsky.social · 24/05/2026managed to get my guy from floating mid exorcism to just walking flat out drunk today. I'm still not sure if I'm doing it the right way but I'm still using a capsule and then constraining the skeletal mesh pelvis to it with physics control. #unreal #physics #animation #gamedev 071
HermitDwarf @hermitdwarf.bsky.social · 23/05/2026week 1 of trying to make a physically animated character with chaos mover and physics control.... #Unreal #gamedev 1102
HermitDwarf @hermitdwarf.bsky.social · 11/05/2026the virgin vulture vs the chad broken skeleton scavenger 030
HermitDwarf @hermitdwarf.bsky.social · 05/05/2026I'm still not entirely happy with the feather skinning but good enough will have to do. #animalart #gameart 041
HermitDwarf @hermitdwarf.bsky.social · 22/04/2026Here's the last animal I did for Ranger's path: National park simulator #AnimalArt #gameart #characterart www.artstation.com/artwork/QKA5zd 271
HermitDwarf @hermitdwarf.bsky.social · 19/04/2026Getting this guy ready for a post next week #animalart #gameart 050
HermitDwarf @hermitdwarf.bsky.social · 17/04/2026Here's another animal I did for Rangers path, this time a bighorn sheep www.artstation.com/artwork/K3AZnR #AnimalArt #Gameart 060
HermitDwarf @hermitdwarf.bsky.social · 14/04/2026Hey #PortfolioDay I'm Marcos and I make animals and characters for games! 020
HermitDwarf @hermitdwarf.bsky.social · 14/04/2026Here he is! The silliest little guy www.artstation.com/artwork/XJAzRY #gameart #animalart 040
HermitDwarf @hermitdwarf.bsky.social · 11/04/2026Another animal from Ranger's Path I'm hoping to post next week #gameart #animalart 030
HermitDwarf @hermitdwarf.bsky.social · 09/04/2026Finally starting to post some nicer images and videos of the animals I worked on for Ranger's Path! www.artstation.com/artwork/DL0XKe #AnimalArt #GameArt 130
HermitDwarf @hermitdwarf.bsky.social · 01/04/2026Little tease of an upcoming Artstation post about my animal work for "Ranger's Path: National Park Simulator" #AnimalArt #Gameart 020
HermitDwarf @hermitdwarf.bsky.social · 27/03/2026Rigging feathery wings is hell #gameart #animalart 030
HermitDwarf @hermitdwarf.bsky.social · 11/03/2026And here's another bit from an elk I also got to do for Rangers path, I hope to make a proper post for each animal eventually... #gameart 020
HermitDwarf @hermitdwarf.bsky.social · 10/03/2026Also here's a little closeup teaser of the first animal I made for Rangers Path #gameart #fur 010
HermitDwarf @hermitdwarf.bsky.social · 06/03/2026Also got to add some basic "damage" to the skin and hair shaders #wip #gameart #techart 030
HermitDwarf @hermitdwarf.bsky.social · 06/03/2026Polished up the iridescence so it blends a bit better and changes the overall color based on the angle #wip #gameart #techart 060
HermitDwarf @hermitdwarf.bsky.social · 01/03/2026I added some extra variation controls and polished up the anisotropy, then decided to try adding some very cheap iridescence, not sure it works with this guy but maybe for flashier birds! #wip #gameart #techart 030
HermitDwarf @hermitdwarf.bsky.social · 26/02/2026The shader uses the same melanin gradient idea I used for the skin on the toadguy, so its very easy to swap color curves and tweak values to get variation without any extra textures. #wip #techart #charart 0303
HermitDwarf @hermitdwarf.bsky.social · 26/02/2026been spending too much time trying to improve my feathers and hair shader on top of trying my hand at making stylized feathers that work in forward shading with no TAA #wip #gameart 073
HermitDwarf @hermitdwarf.bsky.social · 04/02/2026No gamedev today, just these two little beasts enjoying the snow 060
HermitDwarf @hermitdwarf.bsky.social · 22/01/2026got some more progress done on the masks for this fugly chicken dude! Still pretty WIP but I think I'll start doing some proper groom tomorrow 010
HermitDwarf @hermitdwarf.bsky.social · 19/01/2026Kept working on this ugly guy and brought it into unreal to test my shaders. Still very #wip #gameart 031
HermitDwarf @hermitdwarf.bsky.social · 13/01/2026Still working on this ugly guy, feathers are placeholder #gameart 020
HermitDwarf @hermitdwarf.bsky.social · 03/01/2026Been on vacation for the last few weeks and I started working on a vulture during the cool hours 010
HermitDwarf @hermitdwarf.bsky.social · 31/12/2025 Most of what I actually did this year is still under NDA but at least the old KCD2 stuff is out. ##artvsartist2025 041
HermitDwarf @hermitdwarf.bsky.social · 23/11/2025managed to do some simple grabbing with a set constrain component and the physical animation component. problem is I got really into the gameplay possibilities of fully physicalized animation and now I want to dive into the physics control component, mover and scope creep myself to hell🫠 #indiedev 052
HermitDwarf @hermitdwarf.bsky.social · 21/11/2025Decided to make a grab ability and ended up falling into a rabbit hole of precedural animation and active ragdolls #indiedev #gamedev 1114
HermitDwarf @hermitdwarf.bsky.social · 12/11/2025Legends say the next valve index gets announced today! 010
HermitDwarf @hermitdwarf.bsky.social · 02/11/2025decided the change the general vibes of these guys to be more feral and use their claws instead of weapons, also got health and poise attributes working along with knockback and death Gameplay abilities. #indiedev #gamedev 085
HermitDwarf @hermitdwarf.bsky.social · 16/10/2025Im trying to add hit reactions to the lizards but instead I managed to turn them into weeb ninjas. #gamedev #indiedev 071
HermitDwarf @hermitdwarf.bsky.social · 02/10/2025Thanks to my hot programmer GF I now have GAS implemented! all the attacks and dodges are now abilities with stamina costs and the stamina is used to influence the utility of those abilities! Also Damage is now much easier to implement (hence the capsule traces on attacks)! #gamedev #indiedev 0164
HermitDwarf @hermitdwarf.bsky.social · 15/09/2025Did some small improvements to the Toadboii's state tree and movement stats so they feel a bit more skittish and slippery when fighting. Next I'll look into giving them some small avoidance so they dont bump into each other so often! #gamedev #indiedev 0123
HermitDwarf @hermitdwarf.bsky.social · 12/09/2025Fixed some of the animation/facing and AI issues with strafing and attacking, but I'm starting to realize I my poor mans blueprint GAS is probably more trouble than implementing the real gameplay ability system🫠 #gamedev #indiedev 0103
HermitDwarf @hermitdwarf.bsky.social · 08/09/2025adding some more combat behavoursto the toadguys and finding all sorts of weird bugs. #gamedev #indiedev 0103
HermitDwarf @hermitdwarf.bsky.social · 03/09/2025Got some family ties using gameplay tags now! goats and lizards recognize each other and then form hierarchies based on scale. so now lizards know to go after goats and goats know to run away from them, while little guys follow larger ones to give some semblance of hearding. #gamedev 051
HermitDwarf @hermitdwarf.bsky.social · 01/09/2025Finally got some basic perception going for the goats and the lizardudes! #gamedev 071
HermitDwarf @hermitdwarf.bsky.social · 25/08/2025managed to get my custom melanin gradients going using color curves and here's the result: mighty morphing toadboi rangers! #gameart 041
HermitDwarf @hermitdwarf.bsky.social · 20/08/2025also did this just to make them creepier at night. 131
HermitDwarf @hermitdwarf.bsky.social · 20/08/2025Still very wip but I wanted to try my melanin shader on something with scales so I did a quick material pass on this guy. I want to allow for custom melanin gradients so eventually I could have different color variations based on gameplay without needing different textures #gameart 061
HermitDwarf @hermitdwarf.bsky.social · 15/08/2025testing out the 5.6 retargeting features in unreal and the scale modifier is a huge help 000
HermitDwarf @hermitdwarf.bsky.social · 17/06/2025I've been doing some art style tests trying to reach an art style that balances an interesting look with performance that can work in VR while at the same time being enjoyable to work on but simple enough that a character's fur can be done in a few days. and so far this is where its going. #gameart 091
HermitDwarf @hermitdwarf.bsky.social · 27/03/2025now that I can trigger anims from my state tree I decided to improve my old floaty animations with some nicer stuff and I have to say #UE5 #animation retargetting has come such a long way since the last time I tried it! #gamedev #gameart 0113
HermitDwarf @hermitdwarf.bsky.social · 26/03/2025got them to animate using gameplay tags from the state tree! theres still a lot of polish missing but at least the idea is there. #UE5 #gamedev #wip 194
HermitDwarf @hermitdwarf.bsky.social · 24/03/2025The fluffly goats are getting smarter! they now realize when they are stuck and choose different paths so they are less likely get stuck performing strange ritual circles. #wip #unrealengine #gamedev #gameAI 2165