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heavymagnetar.bsky.social

@heavymagnetar.bsky.social
29 followers 32 following 95 posts

programmer, historian, game developer, artist. creator of battleMETAL, painter of miniatures. Co-Author of LANDWAR, the open-source tabletop wargaming rules set. subject9x.itch.io/landwar store.steampowered.com/app/1447830/…

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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 08/10/2026
Getting more a feel for making playable spaces with the tiles. Even with all of Godot's tools, I'm still turning out as many unique tiles as I can....pipes...alllll the pipes... #Godot #topdown #pixelart #indiedev
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 03/10/2026
There's something deeply ironic about a person who used an LLM to slop out a retro game remake saying its wrong when corpos do it but ok when they do. If anyone can do this with an LLM, why buy the corpo version OR support this person's project? No effort was put into the 'fan' one either!
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 28/09/2026
Sat down and tried to make a full test map: + realized wall tiles need to be rescaled from 32px to 16px. + 'height' isn't readable, find another way. + learned more about using the Probability + Alternate Tile features to increase tile variety. #Godot #topdown #gamedev #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 07/09/2026
So glad my non-AI work reverse engineering Earthsiege 2 gets taken and run through Claude , why even bother to begin with! Can’t wait for someone to port all the battleMetal code to unity or something. 🙄 probably the last project I make open source and you can thank the slopists for that.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 04/09/2026
I wonder how many Lynx ever sold from Ironwind Metals. I chuckled at the TRO 3058 art for it, but as I painted the model, it started to come together for me. It has this Hellenistic vibe to it, wouldn't look out of place in Epic 40k as an Eldar titan. #battletech #miniatures #tabletop #wargaming
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 29/08/2026
I couldn't bring myself to cut up the CGL BNC-5S Banshee that I had....so to still deploy my favorite -3E variant I got IWM's BNC-1E. Certified spooky boi, though the face was goofy even for me. #Battletech #wargaming #miniatures #tabletop
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 24/08/2026
I clocked that TRO:3025 Centennial added some spicy variants of the Vulcan. I'm just curious of who added them and why. How canon are they because at this moment there's no official record sheet or MUL listing. 👀 #Battletech
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 23/08/2026
Everyone's got that one mech, the one they have every iteration of. For me, its the Orion, and to me one of the best 'walking tank' designs in Battletech. When I found the primitive sculpt from Iron Wind Metals, oh I just had to have it. #battletech #miniatures #wargaming #tabletop
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 20/08/2026
Nailed the cockpit on this one. Yes I know the Hornet is supposed to have little arms, I’ll put them on later. For comparison here’s the Hornet I painted 10 years ago, and yes I do love Earthsiege hercs. #battletech #miniatures #wargames #tabletop
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 18/08/2026
taking a break from other projects to paint some minis. The gray pile of shame near my mouse demands attention. I'm not into light mechs, pure-speed is not one of my preferences. The light lance for my force is room for oddball choices...like the Thorn, #Battletech #wargaming #miniatures
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 10/08/2026
I don't know how I feel about the crit table in Alpha Strike. Unit Destroyed on a 12, only 2.78% just isn't satisfying. I had my Hornet take down a Battleaxe that was at 4 remaining struct with long-range 0* shot, Funny yes but didn't seem right an LRM5 did that. #Battletech #tabletop #wargaming
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 09/08/2026
Got to play some LANDWAR over vacation. 3-way tank brawl, and a follow up rematch duel. Grab the latest rules free on itch: subject9x.itch.io/landwar #Wargaming #tabletop #miniatures
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 07/08/2026
yes. yes. yes. www.youtube.com/watch?v=2Uf4... #Quake
youtube.com
Quake: Dawn of the Machine — Launch Trailer
YouTube video by Bethesda Softworks
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 06/08/2026
Yes, went down the LANDWAR hole again recently; I do want to get this thing out the door in 2026. subject9x.itch.io/landwar/devl... #wargames #wargaming #gamedesign
subject9x.itch.io
Quick update
I've found some time this summer / fall to dig into LANDWAR and make some progress to that shiny 1.0 status. Reviewing some core rules for clarity, adding a few new TAGs, and double checking some cost...
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 31/07/2026
Finding a boxed copy of Sierra’s Outpost 1 in any condition at a random bookstore on Cape Cod, let alone with manuals intact and all 3.5” floppy disks, feels ludicrously improbable. #Sierra #retrogames #90s
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 23/07/2026
pain state loop works, quick death animation, and some ambient mood audio from CryoChamber on youtube as a test. (Got a shader on the monster too, subtle but its there). #Godot #topdown #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 14/07/2026
A total of a decade developing and supporting battleMETAL, it went way further than Quake mod I started on. 4 long years of development and another 6 of challenging updates and maintenance, what a trip. #Indiegames #mecha #solodev store.steampowered.com/news/app/144...
store.steampowered.com
battleMETAL - MISSON. SUCCESSFUL. DEAD_HAND. - Steam News
I started working on battleMETAL 10 years ago on July 6th, 2016. It was released 6 years ago, and IO provided updates as best I could over the past several years. When I started the entire project, I ...
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 10/07/2026
Completely forgot to celebrate #Earthsiege2 30th anniversary, 3/19/1996. It was the second mech game I ever played, right after Mechwarrior 2. Many of its aesthetics and elements stuck with me a lot more than Mechwarrior. Masterpiece. #Dynamix #Mecha #90s
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 10/07/2026
Working on ranged mob, simply named "Skelefire." I knew animations were going to be hard but this little guy really stretched my limit. #Godot #indiedev #topdown #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 04/07/2026
Buying WW1 tank minis: “You play ww2 armor? That’s for casuals, ww1 tanks are the real deal. Most can’t hit anything ✅ they explode in 1-2 hits ✅ It takes them 6 turns to move 8”✅ Crew might bail on the first hit ✅ Or breakdown on the first move✅ Roll for carbon monoxide!” 😆 #wargaming #ww1
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 26/06/2026
back into working on something like a gameplay loop... #Godot #topdown #indiedev #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 25/06/2026
Steam summer sale rolling out! store.steampowered.com/app/1447830/... #Mecha #indiegames #retrofps
store.steampowered.com
Save 75% on battleMETAL on Steam
battleMETAL is a successor to the 90's mech games, a cross between the mech-piloting of Mechwarrior 2 and ferocity of Quake. Command a massive warmachine bristling with firepower as you blast through ...
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 24/06/2026
I uh, couldn't leave it alone. I broke out the shader scripting and 2 weeks later... Its a alpha-mask overlay tileset that can be placed on any surface. I have several mask types (sharp edge, rough, etc) to more seamlessly blend with the floor tile. #Godot #gamedev #topdown #pixelart #indiedev
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 05/06/2026
water (caustics) are always tough to 'get right'. Originally I tried some depth-styled alpha blending...but shaders were the way to go along with some overlay textures. "Good enough". #Godot #gamedev #topdown #pixelart #indiedev
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 19/05/2026
I was wondering why, although I had incorporated some depth-shading to the art, that it felt flat. Turns out normalmaps are a must! #Godot #gamedev #indiegame #topdown #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 17/05/2026
Something I didn’t consider until too late, proper basing for unbalanced mechs. Trying an approach of green stuff as infill for recessed pewter hex bases. Then liquid primer so I can paint it all- the mechs are already painted unfortunately. #Battletech #miniatures
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 30/04/2026
to quote Megatron, "I would have waited an eternity for this". Finished ME3:LE with the Audemus Happy Ending mod, 14 years to get here. I'll take the happy ending over ME3 fumbling philosophy questions and sloppily executed choices any day. #MassEffect
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 27/04/2026
5 initial shades, a little jitter on the pencil tool, noise and smoothing filter = nice enough cave rock walls 🤔 #Godot #topdown #indiegames
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 15/04/2026
8 frames of animation for polish, and working keycards. #Godot #gamedev #indiegame #topdown #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 15/04/2026
now what does this little switch do....? fairly close to a playable demo map state. #Godot #gamdev #indiegame #topdown
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 03/04/2026
about to finish the first playthrough of ME3 in 14 years...this is still absolutely true for me, regardless of how I feel about the ending. My consolation will be a second run through with mods. #MassEffect #MELE3
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 31/03/2026
I've been down the nostalgia hole on Mass Effect Legendary trilogy...but also pushing forward on the inventory menu. Some edge case interactions to tighten up, and this feature is ready. #Godot #topdown2d #indiedev #gamedev
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 24/03/2026
Replaying mass effect trilogy for the first time in over a decade. Theres a lot of feels I didn’t expect to come up. I can feel the difference of 14 years between when I played it and now… It was always one of my favorite set of games of all time. I enjoyed ME2 the most. #MassEffect
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 12/03/2026
Getting the basic inventory screen working; item pickup, item use, ammo consumption, and notifying the HUD. #Godot #indiedev #topdown
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 05/03/2026
Actually had time to sketch , first time in a very long time. Speed sketch and of my own mecha setting. Weapon turned out a bit larger than I planned . Medium Mk. I with autocannon and combat blade. #conceptart #mecha #drawing
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 27/02/2026
still feel like refactoring things in Godot can be more tedious than a pure code-based engine. However, I think I was able to get my brain in the right headspace for splitting data from gameplay logic scripts. #Godot #indiegame #topdown
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 17/02/2026
Second Rampage, I prefer the tough as nails RMP-2G with standard engine and a trusty A\C10. The pose was due to limited ability to hold the arms in place …but it ended up with a sort of “swagger.” Another ghost of history to haunt the periphery. #Battletech #miniatures #mech
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 15/02/2026
Closing my discord acct of 11 years, I don’t have some replacement but I don’t care.
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Reposted by @heavymagnetar.bsky.social
Luke Plunkett @lukeplunkett.com · 12/02/2026
A free-to-play PVP shooter, Highguard had a strong launch--around 100,000 people were playing on Steam on its first day--but couldn't sustain those numbers, in ways that...look, you know what, why am I even talking about those figures, writers always do that when talking about layoffs like this, is there even much point trying to dissect the numbers of a game that took years to make, but where ‘most’ of the team gets laid off just two weeks after it came out? Loads of people are now reportedly out of a job, and whatever reasons people can offer or accept for it, none of it seems sane or sustainable.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 11/02/2026
working on interactive map objects - buttons , switches, etc. Player presses space bar to interact. Also made some custom editor icons to make mapping easier. #Godot #indiedev #2D
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 03/02/2026
I don't have strong timelines for more battleMETAL content, but its on the schedule for 2026. Skinning for new mechs is the last step before animation...1 out of 3 almost ready. #indiedev #mecha #indiegames
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Reposted by @heavymagnetar.bsky.social
Felipe De La Hoz @felipedlh.bsky.social · 29/01/2026
It’s easy to forget since he’s still a high public official but Homan straight up took $50,000 in cash from undercover agents on camera and then nothing happened
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Reposted by @heavymagnetar.bsky.social
Hard Drive @hard-drive.net · 27/01/2026
White House Border Czar Tom Homan AKA “The People Eater” has arrived in Minneapolis after Greg Bovino was dismissed, packed into a small dog crate, and flown to an undisclosed location.
Tom Homan and a masked ICE agent arrive in Minneapolis
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 24/01/2026
tile and light study, I've nailed down the 'rusted' tiles, or enough to start making larger spaces. #Godot #2D #gamedev
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Reposted by @heavymagnetar.bsky.social
Ed Zitron @edzitron.com · 22/01/2026
If you’ve not done so so far I’d really appreciate it if you subscribed to Better Offline and downloaded a bunch of episodes. Trying to reach a goal! I’m sorry! We’ve got two more episodes of the Enshittifinancial Crisis this week then I am planning a five-episode week about the dot com bubble.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 18/01/2026
mad respect to artists who worked on older games. It took me a long time to figure out making walls and floors play nice without making them combined tiles. Walls are 32px square, tiles are 16px, and the player character is ~24px radius (sprite is 32px but has transparent margins). #Godot #gamedev
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 14/01/2026
The Shootist is a Hunchback after hitting the gym, can lift that AC20 in one hand and is thicc as a brick. #Battletech #miniatures
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 14/01/2026
Brothers in arms. How many can claim to have bought 2 Rim Worlds Republic Phoenix mechs? Left I painted in 2023, right just now. #Battletech #miniatures #wargaming
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 10/01/2026
I intentionally bought a classic IWM Starslayer, I love this goofy goober. #Battletech #miniatures
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 05/01/2026
Second test of the layer->wash->layer, its working. This basic VL-2T took the head off a Cyclops...granted the Rampage opened the target up, but those box cars were for the Vulcan. All in Alpha strike mind you. #Battletech #miniatures
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