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heavymagnetar.bsky.social

@heavymagnetar.bsky.social
28 followers 32 following 95 posts

programmer, historian, game developer, artist. creator of battleMETAL, painter of miniatures. Co-Author of LANDWAR, the open-source tabletop wargaming rules set. subject9x.itch.io/landwar store.steampowered.com/app/1447830/…

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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 08/10/2026
Getting more a feel for making playable spaces with the tiles. Even with all of Godot's tools, I'm still turning out as many unique tiles as I can....pipes...alllll the pipes... #Godot #topdown #pixelart #indiedev
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 06/10/2026
I'll always accept the in-universe reason of "SLDF budget largesse", the not-so-subtle dig on military-industrial complexes always turning out efficient designs. If the IWM sculpt was a little more polished, I would have picked one up for my light lance made of not-great light mechs.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 03/10/2026
There's something deeply ironic about a person who used an LLM to slop out a retro game remake saying its wrong when corpos do it but ok when they do. If anyone can do this with an LLM, why buy the corpo version OR support this person's project? No effort was put into the 'fan' one either!
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 28/09/2026
I mostly like Godot's tooling here, but it stumbles when you are working with 'pre-final' tiles. It can be exhausting rebuilding all terrains, probabilities, nav, collision, and alt-tiles while creating/editing tilesets and individual tiles. At least the Rect tool can quickly setup layouts.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 28/09/2026
Sat down and tried to make a full test map: + realized wall tiles need to be rescaled from 32px to 16px. + 'height' isn't readable, find another way. + learned more about using the Probability + Alternate Tile features to increase tile variety. #Godot #topdown #gamedev #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 24/09/2026
“I am completely and mentally stable. Oh look! A civilian Leopard CV! Lock it, do it, lock it, you know you want to, lock it!” 😆
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 18/09/2026
Hercules, nice! 3055 'the straight fundamentals'.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 07/09/2026
So glad my non-AI work reverse engineering Earthsiege 2 gets taken and run through Claude , why even bother to begin with! Can’t wait for someone to port all the battleMetal code to unity or something. 🙄 probably the last project I make open source and you can thank the slopists for that.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 04/09/2026
the sculpt does a good job as 'resembling something the Clans would come up with', which fits being an SLDF era 'lost' design.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 04/09/2026
I wonder how many Lynx ever sold from Ironwind Metals. I chuckled at the TRO 3058 art for it, but as I painted the model, it started to come together for me. It has this Hellenistic vibe to it, wouldn't look out of place in Epic 40k as an Eldar titan. #battletech #miniatures #tabletop #wargaming
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 29/08/2026
I couldn't bring myself to cut up the CGL BNC-5S Banshee that I had....so to still deploy my favorite -3E variant I got IWM's BNC-1E. Certified spooky boi, though the face was goofy even for me. #Battletech #wargaming #miniatures #tabletop
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 25/08/2026
Yellow is a tough color, but your panels look even enough and the wash makes them pop. 👍
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 24/08/2026
I clocked that TRO:3025 Centennial added some spicy variants of the Vulcan. I'm just curious of who added them and why. How canon are they because at this moment there's no official record sheet or MUL listing. 👀 #Battletech
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 23/08/2026
The proportions in the original artwork look a bit more balanced. I had the same reaction when I got the sculpt , but it isn’t too distracting for me. 😅
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 23/08/2026
Everyone's got that one mech, the one they have every iteration of. For me, its the Orion, and to me one of the best 'walking tank' designs in Battletech. When I found the primitive sculpt from Iron Wind Metals, oh I just had to have it. #battletech #miniatures #wargaming #tabletop
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 20/08/2026
Nailed the cockpit on this one. Yes I know the Hornet is supposed to have little arms, I’ll put them on later. For comparison here’s the Hornet I painted 10 years ago, and yes I do love Earthsiege hercs. #battletech #miniatures #wargames #tabletop
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 18/08/2026
taking a break from other projects to paint some minis. The gray pile of shame near my mouse demands attention. I'm not into light mechs, pure-speed is not one of my preferences. The light lance for my force is room for oddball choices...like the Thorn, #Battletech #wargaming #miniatures
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 10/08/2026
Right, it has been a long time since I played classic, I forgot the 'roll for # of crits' step in CBT. I think in AS, instead of 12 = 'Mech Destroyed' have it be 25% or 50% extra damage to the structure. That way the 0* crit wouldn't be some silly insta-kill, but like 2 structure damage.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 10/08/2026
I get that Alpha Strike is abstracted, but I do know the actual CBT loadout for a HNT-151 Hornet. An LRM5 would be a cluster roll with low chance of hitting anything important. It just feels like the crit table existing as a purely farming mechanic, vs CBT where crit placement mediates the farming.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 10/08/2026
I don't know how I feel about the crit table in Alpha Strike. Unit Destroyed on a 12, only 2.78% just isn't satisfying. I had my Hornet take down a Battleaxe that was at 4 remaining struct with long-range 0* shot, Funny yes but didn't seem right an LRM5 did that. #Battletech #tabletop #wargaming
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 09/08/2026
Got to play some LANDWAR over vacation. 3-way tank brawl, and a follow up rematch duel. Grab the latest rules free on itch: subject9x.itch.io/landwar #Wargaming #tabletop #miniatures
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 07/08/2026
yes. yes. yes. www.youtube.com/watch?v=2Uf4... #Quake
youtube.com
Quake: Dawn of the Machine — Launch Trailer
YouTube video by Bethesda Softworks
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 06/08/2026
Yes, went down the LANDWAR hole again recently; I do want to get this thing out the door in 2026. subject9x.itch.io/landwar/devl... #wargames #wargaming #gamedesign
subject9x.itch.io
Quick update
I've found some time this summer / fall to dig into LANDWAR and make some progress to that shiny 1.0 status. Reviewing some core rules for clarity, adding a few new TAGs, and double checking some cost...
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 04/08/2026
Recog guide, then 3025 and 3050. When MWO came out, a lot of its designs looked fresh, but the CGL art stays more true to the character of most designs while updating the line work. The MWO version doesn’t fit with the original style.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 31/07/2026
Finding a boxed copy of Sierra’s Outpost 1 in any condition at a random bookstore on Cape Cod, let alone with manuals intact and all 3.5” floppy disks, feels ludicrously improbable. #Sierra #retrogames #90s
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 23/07/2026
pain state loop works, quick death animation, and some ambient mood audio from CryoChamber on youtube as a test. (Got a shader on the monster too, subtle but its there). #Godot #topdown #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 14/07/2026
compare with September 2024 and getting slick looking beam graphics to work! www.youtube.com/watch?v=DHV2...
youtube.com
the beams!
YouTube video by Mortarion12
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 14/07/2026
posted in September of 2016, this was the first real demonstrable test of what I had put together in QuakeC at that point. www.youtube.com/watch?v=zFsQ...
youtube.com
battleMETAL alpha 021 09-29-2016
YouTube video by Mortarion12
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 14/07/2026
A total of a decade developing and supporting battleMETAL, it went way further than Quake mod I started on. 4 long years of development and another 6 of challenging updates and maintenance, what a trip. #Indiegames #mecha #solodev store.steampowered.com/news/app/144...
store.steampowered.com
battleMETAL - MISSON. SUCCESSFUL. DEAD_HAND. - Steam News
I started working on battleMETAL 10 years ago on July 6th, 2016. It was released 6 years ago, and IO provided updates as best I could over the past several years. When I started the entire project, I ...
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 10/07/2026
Its abandonware now, and locked to Win95 due to being an early "Windows-only" game vs say DOS titles that can be run on emulation. I haven't been able to get it portable just yet, but in the last few years I took a crack at modding tools. github.com/Subject9x/es...
github.com
GitHub - Subject9x/es2-toolkit: refined tools for modifying and compiling associated ES2 game files.
refined tools for modifying and compiling associated ES2 game files. - Subject9x/es2-toolkit
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 10/07/2026
Completely forgot to celebrate #Earthsiege2 30th anniversary, 3/19/1996. It was the second mech game I ever played, right after Mechwarrior 2. Many of its aesthetics and elements stuck with me a lot more than Mechwarrior. Masterpiece. #Dynamix #Mecha #90s
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 10/07/2026
Working on ranged mob, simply named "Skelefire." I knew animations were going to be hard but this little guy really stretched my limit. #Godot #indiedev #topdown #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 04/07/2026
Hehe yup! I ran out of space in the first post. Also gas attacks, spalling, jammed guns, knocked out crew….hm ideas for a small wargame
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 04/07/2026
Buying WW1 tank minis: “You play ww2 armor? That’s for casuals, ww1 tanks are the real deal. Most can’t hit anything ✅ they explode in 1-2 hits ✅ It takes them 6 turns to move 8”✅ Crew might bail on the first hit ✅ Or breakdown on the first move✅ Roll for carbon monoxide!” 😆 #wargaming #ww1
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 27/06/2026
Aye, I love the wackiness of the War Dog too, got a 3D print of a redesign that kept its profile.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 27/06/2026
The original art is uneven, but the loadouts are good; Hammer, Anvil, Bandersnatch, War Dog, Hollander... One day I'll build out that FWL company...
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 26/06/2026
back into working on something like a gameplay loop... #Godot #topdown #indiedev #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 25/06/2026
Steam summer sale rolling out! store.steampowered.com/app/1447830/... #Mecha #indiegames #retrofps
store.steampowered.com
Save 75% on battleMETAL on Steam
battleMETAL is a successor to the 90's mech games, a cross between the mech-piloting of Mechwarrior 2 and ferocity of Quake. Command a massive warmachine bristling with firepower as you blast through ...
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 24/06/2026
I uh, couldn't leave it alone. I broke out the shader scripting and 2 weeks later... Its a alpha-mask overlay tileset that can be placed on any surface. I have several mask types (sharp edge, rough, etc) to more seamlessly blend with the floor tile. #Godot #gamedev #topdown #pixelart #indiedev
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 05/06/2026
I found this helpful tutorial for the overlay texture. www.katsbits.com/codex/water-...
katsbits.com
Simple Water Caustics using GIMP – Blender Knowledgebase
Create simple water caustic images (textures) using GIMP
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 05/06/2026
water (caustics) are always tough to 'get right'. Originally I tried some depth-styled alpha blending...but shaders were the way to go along with some overlay textures. "Good enough". #Godot #gamedev #topdown #pixelart #indiedev
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 19/05/2026
I was wondering why, although I had incorporated some depth-shading to the art, that it felt flat. Turns out normalmaps are a must! #Godot #gamedev #indiegame #topdown #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 18/05/2026
correct and yes this is the official IWM sculpt. I like collecting 'extinct' and 'jank' stuff, stats are secondary.
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 17/05/2026
Something I didn’t consider until too late, proper basing for unbalanced mechs. Trying an approach of green stuff as infill for recessed pewter hex bases. Then liquid primer so I can paint it all- the mechs are already painted unfortunately. #Battletech #miniatures
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 30/04/2026
to quote Megatron, "I would have waited an eternity for this". Finished ME3:LE with the Audemus Happy Ending mod, 14 years to get here. I'll take the happy ending over ME3 fumbling philosophy questions and sloppily executed choices any day. #MassEffect
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 27/04/2026
5 initial shades, a little jitter on the pencil tool, noise and smoothing filter = nice enough cave rock walls 🤔 #Godot #topdown #indiegames
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 15/04/2026
8 frames of animation for polish, and working keycards. #Godot #gamedev #indiegame #topdown #pixelart
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 15/04/2026
now what does this little switch do....? fairly close to a playable demo map state. #Godot #gamdev #indiegame #topdown
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 03/04/2026
about to finish the first playthrough of ME3 in 14 years...this is still absolutely true for me, regardless of how I feel about the ending. My consolation will be a second run through with mods. #MassEffect #MELE3
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heavymagnetar.bsky.social @heavymagnetar.bsky.social · 31/03/2026
I've been down the nostalgia hole on Mass Effect Legendary trilogy...but also pushing forward on the inventory menu. Some edge case interactions to tighten up, and this feature is ready. #Godot #topdown2d #indiedev #gamedev
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