I think it's time to talk about removal rate and cube conceits. I think a lot of what Parker is talking about here is that where cubes where Disenchant is good, its context makes it more like 2-mana instant speed vindicate. If all the disenchants cost 60 mana instead of 2, scarcity wouldn't matter!
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The Self-Defeating Irony of Cube Conceits — Lucky Paper
By trying to center their cube around a single mechanic, color, or gameplay style, designers often achieve the exact opposite effect. Here's why variety is the foundation of strategic replayability.