Sign in

Henrik Schmücker

@haos.bsky.social
145 followers 574 following 179 posts

Game designer at Slipgate-Ironworks (Denmark). Working on Tempest Rising. Trying to desperately make good documentation 😵‍💫 Still love QA at heart ❤️ ❤️ ❤️ Also LARP / D&D / TTRPGs

PostsRepliesMedia
Henrik Schmücker @haos.bsky.social · 08/10/2026
While she is barely in the games, Bernadette Mataki is one of my favorite characters. She is a very prominent character in the books, and with out her they'd all be dead as fuck. Old Granny with her kitty boots <3 love her so much.
000
Henrik Schmücker @haos.bsky.social · 01/10/2026
Jesus Christ men, for fuck sake pull yourself together. If you see this shit out and about, you better be fucking stopping it. You might not be doing, but we are accountable for the friends we keep. This shit makes me so angry.
030
Henrik Schmücker @haos.bsky.social · 30/09/2026
We released our dlc! If you like classic CnC style RTS, with solid single player campaigns, then please give Tempest Rising a try 🙏🙏🙏 Our new faction is reeeally really cool!
010
Reposted by Henrik Schmücker
Tempest Rising @tempestrts.bsky.social · 29/09/2026
⚠️ Rise. Subjugate. Reclaim. The Veti's Wrath Expansion and the third faction for Tempest Rising are out NOW on Steam! store.steampowered.com/app/4114220/...
02713
Reposted by Henrik Schmücker
Tempest Rising @tempestrts.bsky.social · 27/09/2026
Oblivion for all. The Veti's Wrath 11-mission campaign expansion launches in two days! The third faction will also be FREE to play in MP and Skirmish modes for all base game owners.
1147
Henrik Schmücker @haos.bsky.social · 20/09/2026
I love that we, as a society, keep asking "what if golf was fun?"... And this new instalment to that question looks pretty fun.
020
Henrik Schmücker @haos.bsky.social · 18/09/2026
Are you also looking for the next I die animation project to become overly obsessed with? Well, let me tell you about.....
214310
Reposted by Henrik Schmücker
PSX Bunlith 🪄🏳️‍⚧️ E2 OCT 16TH!!!! 🐰🌱 BLM ACAB 🇵🇸 @b0tster.yeag.gay · 12/09/2026
It's Bunlith: The Witch Upstairs 🪄🐇 EPISODE 2 📅 Releasing October 16th! 📅 Can't wait to show off what we've been working on so hard for these past 9 months!
13877562081
Henrik Schmücker @haos.bsky.social · 11/09/2026
HANDLER: The target has valuable information we need. REACHER: I'll serenade her, then she will give me the information we need. HANDLER: ...what? REACHER: It'll be faster. www.youtube.com/watch?v=2M-E...
youtube.com
Connor Price, Nic D, Alan Ritchson - Hey Heartbreaker (Official Video)
YouTube video by Connor Price
001
Reposted by Henrik Schmücker
Chris Bratt @chrisbratt.bsky.social · 09/09/2026
This might be a good moment to also announce that PMG has been following the Blizzard unions through this process for nearly two years now and in early 2027 you’ll be able to watch our documentary on the fight that took place to get this historic contract over the line.
Chris standing outside the front gates of the Blizzard campus in Irvine, California.Union members demonstrating in Irvine as part of a mass walkout last month.The giant inflatable rat known as 'Scabby', standing outside the front gates to the Blizzard campus.An aerial drone shot of the Blizzard campus.
9940214
Henrik Schmücker @haos.bsky.social · 03/09/2026
In draw steel the problem is that the players dont wanna rest, and always try to kill themselves, by pushing it one more encounter. 😬😬😬 Very fun, but stressful hahaha
140
Reposted by Henrik Schmücker
🦇 Hexavier 🎃 @xavierck.com · 20/08/2026
Everybody's saying you should hire me to make a character customization system for your game
527346
Reposted by Henrik Schmücker
Dennis Schau Andersen @dschaua.bsky.social · 18/08/2026
A new clip from of our Vermintide inspired combat for a single player RPG #indiedev #indiegame #gamedev
1223
Henrik Schmücker @haos.bsky.social · 23/07/2026
Game design is experience design, and experience design is everywhere. I can recommend watching this talk about "Games are Play". It perfectly matches my experience with being both a LARPer and Game Designer. youtu.be/D4Xm4sC1ZAg?...
youtu.be
Why We're Doing Journalism Differently: The Future isn't Games, it's Play - PMG | Guadalindie 2026
YouTube video by MálagaJam
000
Henrik Schmücker @haos.bsky.social · 08/07/2026
Me in Meccha Chameleon.
000
Henrik Schmücker @haos.bsky.social · 07/07/2026
We have just released our map editor tool! Tempest Rising is getting better and better. The internal team has made some hilarious monstrosities, since it is effectively a UE plugin. It was a beast of a challenge to wrangle the TR project into an editor, but the team did it <3
020
Reposted by Henrik Schmücker
Nicholas Kole @nicholaskole.bsky.social · 25/06/2026
Hi there, nice to see you. Professional craftsperson here to say: THE VALUE IS ABSOLUTELY IN CREATING A PERFECT FLOWER POT YOU WEIRD GARGOYLE (1/?)
372521763
Henrik Schmücker @haos.bsky.social · 15/06/2026
If you like world building, watch this video. I love the perfectly caged chaos this man has perfected hahaha
010
Reposted by Henrik Schmücker
Aftermath @aftermath.site · 04/06/2026
'If a game wants [them] it has to be prepared to make a big technical commitment': let's talk about 007's many, beautiful mirrors. aftermath.site/bond-007-first...
1442443
Reposted by Henrik Schmücker
Tempest Rising @tempestrts.bsky.social · 04/06/2026
Eradicate them. Try the new War Ender mech unit during the free-to-play Veti Public Beta, now until June 10. bit.ly/TempestRising
0105
Reposted by Henrik Schmücker
Anıl Demir @anldmr.bsky.social · 28/05/2026
v0.32 - Synergies and Stats anildemir.itch.io/glaide-demo/...
031
Reposted by Henrik Schmücker
Michael Kamm @michaelkamm.games · 26/05/2026
Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up.
198148497469
Henrik Schmücker @haos.bsky.social · 24/05/2026
Watching Witch Hat Atiliere reminded me that I need to practice drawing spells again.... LARP is a weird hobby. I love a good Sigil based magic system 🤩
020
Reposted by Henrik Schmücker
Tempest Rising @tempestrts.bsky.social · 21/05/2026
Prepare yourself, General. Play Tempest Rising for FREE during our upcoming Veti Multiplayer Public Beta, running May 27 to June 10. Read more 🔻 store.steampowered.com/news/app/148...
0116
Reposted by Henrik Schmücker
Tempest Rising @tempestrts.bsky.social · 25/04/2026
The war rages on. Today is the one-year anniversary of Tempest Rising. Your first year of command exceeded expectations, General! Nice work, but we’re not done here yet.
3205
Reposted by Henrik Schmücker
Corey Press @coreypress.com · 20/04/2026
"Sergeant, what inspires you?" Walking Tank from @westfaliaminis.bsky.social for @trenchcrusade.bsky.social Never start a project hungry. #miniaturepainting #trenchcrusade #beans #nerdlings #minipainting
501976383
Reposted by Henrik Schmücker
Jason Schreier @jasonschreier.bsky.social · 18/04/2026
Since this post is aggregating my Bloomberg column, I kinda feel the need to clarify that the Imagine Dragons game is not "live-service" (designed for recurring monetization). It's a $15 multiplayer shooter with no microtransactions. Here's the original article: www.bloomberg.com/news/newslet...
141244219
Reposted by Henrik Schmücker
RPGFan @rpgfan.bsky.social · 10/04/2026
I'll always want to attend magic school, and Arcadia Fallen II is a fun visual novel sequel that lets you customize the experience through some great design choices! 🔮 Full Review: www.rpgfan.com/review/arcad...
0127
Henrik Schmücker @haos.bsky.social · 22/03/2026
I've been playing so much Warframe recently. It is a wonderful experience in absolutely schizophrenic design.
000
Reposted by Henrik Schmücker
Tempest Rising @tempestrts.bsky.social · 04/03/2026
Closing on target. The next update for Tempest Rising lands on Tuesday, March 10.
1155
Reposted by Henrik Schmücker
Day[9] @day9tv.bsky.social · 24/02/2026
Come work with me! My game studio is hiring a Senior UI/UX Designer and a Senior Character Artist for our multiplayer PC strategy game in Unreal. Full time and fully remote in the US, Canada, or LATAM. Please share, ping friends, etc.
74219
Reposted by Henrik Schmücker
offbrand games @offbrand.games · 19/02/2026
Our upcoming game Bonnie Bear Saves Frogtime has SO MANY GUEST VOICE ACTORS IN IT so we made a sweet new trailer to show them all off 💚
34815
Reposted by Henrik Schmücker
Alice Ruppert 🐴🎮 @malicedafirenze.bsky.social · 16/02/2026
gang for real I LOVE how many of you are PLAYING this thing but imma need a bunch of you to take a 5min break and leave REVIEW PLEASE 😭💖😄
screenshot of the Horses of Hoofprint Bay Demo steam capsule, showing 10 reviews, next to steamDB page for the demo showing 350 currently active players
3297
Henrik Schmücker @haos.bsky.social · 15/02/2026
4e DnD was always my favorite, cause I really liked how strongly I could create what ever fantasy I wanted to play, and it still function in combat. The at-wills, encounter, and daily powers all had such clear in combat effects, but often even more fun capabilities out of combat.
170
Reposted by Henrik Schmücker
Quinn murphy @gamefiend.bsky.social · 15/02/2026
Fun fact that correlates to this: 4e hater used to always tell me "its not the D&D I remember" Me: "what D&D do you remember?" Them: <proceed to describe a lanky set of households that dont exist in the game> Me: ....
1021131
Reposted by Henrik Schmücker
Katie Chironis @kchironis.bsky.social · 03/02/2026
why is game dev feedback always kinda like this
128047
Henrik Schmücker @haos.bsky.social · 02/02/2026
Hbomberguy 100% matches my feelings about the movie. It has a few faults but actually, fuck that. That this film even exists is a miracle, and in theaters nonetheless. It is at such a high quality that I compare it to other movies, which is amazing. I look forward to seeing it again :D
084
Henrik Schmücker @haos.bsky.social · 01/02/2026
Happy to have seen the Iron Lung movie :D So glad my local theater decided to show it🩸 I'm looking forward to some BTS cause I have some questions about how some of these shots were made. Especially some close ups on the hands. Good job Markiplier :D
000
Reposted by Henrik Schmücker
lou-ellen 🎃 @louceph.com · 24/01/2026
Hey sorry it feels weird asking but I just had to help pay for a funeral and it's wiped me out so if you like my art I would really appreciate if you bought me a kofi or commissioned me, thank you, I love you ko-fi.com/louceph
0237152
Reposted by Henrik Schmücker
Auroch Digital @aurochdigital.bsky.social · 09/01/2026
🚨JOB OPPORTUNITY🚨 We’re hiring a Design Director Deadline: 30th January - Lead, manage, and inspire a team of designers - Define and uphold a clear design vision aligned with the studio’s creative goals - Establish clear pipelines, workflows, and communication standards between disciplines
Auroch Digital logo
Text reads
We're hiring!
Design Director

the right of the image has hexagonal cut outs of screenshots of auroch digital games
186
Reposted by Henrik Schmücker
castpixel ⚧️⚢ @castpixel.bsky.social · 15/01/2026
I made a tool that makes retro anime sound effects. Meet AnimeVox! I made it for a game, but it's free to use. I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble. If you find it useful consider supporting me on itch :) castpixel.itch.io/animevox
the anime sfx-making tool!
It's called ANIMEVOX, in big letters up top.
Then there's the controls:

In vertical pairs:
Left:
Pitch Rise
Rise speed

Reverb
Room size

On the right:
Wobble Speed
Wobble Amount

Tone Brightness
Volume

Next is a row of keys:
Randomize - randomizes the sound parameters
UNDO/ REDO - go back to parameters you liked
Export Wav - self explanatory, it saves a copy of the latest sound to your hard drive.

Then the fun buttons, with cute art styles:

IMPACT, sparkle, beam, powerUP, PON, BOOM, slash, woosh

Each produces a preset sound, which then goes through the fx chain.

Hope you enjoy it!
5128271148
Reposted by Henrik Schmücker
comms closed~ @chumiicham.bsky.social · 14/01/2026
Menu Master Maid 📖💖✨
929289
Reposted by Henrik Schmücker
Birdie Tam @birdietam.art · 14/01/2026
BOGO ends this Friday!
310342
Reposted by Henrik Schmücker
DevteamLife @devteamlife.com · 23/12/2025
My christmas break is about playing games and asking you to fill this form so you can tell me about your job in gamedev and I can make the best glossary about every gamedev job existing. docs.google.com/forms/d/e/1F...
docs.google.com
Videogame Jobs Glossary
Hello! By replying to this Google Form, you’ll help me gather data for the writing of my next book: a video game job glossary. This book will have the same vibe as the DevteamLife comics — light-heart...
083
Reposted by Henrik Schmücker
Freya Holmér @freya.bsky.social · 22/12/2025
"hitbox" vs "hurtbox" is so ambiguous in my head, is it established which is which? hitbox is either the box that can hit others, or it's box that gets hit hurtbox is either the box that can hurt others, or it's the box where you get hurt are there better names for these?
8923913
Henrik Schmücker @haos.bsky.social · 02/12/2025
My first small piece of design work has hit the public <3 I've had the fortune of helping out with some of our third faction the VETI! Very excited to see what people think :D
000
Reposted by Henrik Schmücker
Tempest Rising @tempestrts.bsky.social · 02/12/2025
The Superior Firepower update is...wait, what is that?! We’ve been ambushed, General! The Veti Faction Multiplayer Test is live NOW until Dec. 15. Give 'em hell! More info 🔻 bit.ly/TR-Firepower
2144
Reposted by Henrik Schmücker
Tempest Rising @tempestrts.bsky.social · 26/11/2025
Fire when ready, General! 💥 Superweapons are coming to Tempest Rising in our next major update! More info: bit.ly/TR-Superweap...
0124
Henrik Schmücker @haos.bsky.social · 22/11/2025
I have now run 2 sessions of Draw Steel from @hellomcdm.bsky.social. I am in love with the combat and all of the crazy things my players can do. It is a joy to see the combat puzzle solving going on.
170
Henrik Schmücker @haos.bsky.social · 18/11/2025
When I did QA, this was something I yelled a lot at our devs. Placeholder should be visible and wrong, not 'close enough'. A pre-aproved list of placeholders that is clearly communicated to everyone, is the best way to go. For Stakeholder builds if necessary, make changes build specific.
050