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Harry 💬

@halisavakis.com
5.4K followers 1.6K following 1.2K posts

He/Him - Tech Artist @Okomotive (my posts are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com

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Harry 💬 @halisavakis.com · 3h
I feel that this sort of behavior will intensify the male loneliness epidemic, but in this case I'd let natural selection run its course
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Reposted by Harry 💬
Matt | DEMO OUT TODAY! @pmrd.net · 17h
DEMO IS OUT RIGHT NOW!!!! darkroomsgame.com #gamedev #indiegame #darkrooms #demo
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Harry 💬 @halisavakis.com · 27/09/2026
I wonder, have I not made my attitude against genAI clear enough? I swear, I'll just get more and more vulgar with every random genAI-related offer
Mail response reading:

"If you've looked me up and my work before, you'd see that I do not fuck with genAI in any capacity, so I wouldn't like to be involved in any shape or form.

Cheers,
Harry"
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Harry 💬 @halisavakis.com · 23/09/2026
Of course ✨ really sorry to hear about the news, I really hope you get a great new gig soon
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Harry 💬 @halisavakis.com · 23/09/2026
Christian's work has been a constant source of inspiration for years, anybody who'll end up working with him is extremely lucky
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Reposted by Harry 💬
Christian Sparks @hippowombat.bsky.social · 23/09/2026
Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.
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Harry 💬 @halisavakis.com · 23/09/2026
Really awesome to see you're using and enjoying it James!
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Harry 💬 @halisavakis.com · 23/09/2026
Update 1.2.6 is now live! ✨
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Harry 💬 @halisavakis.com · 21/09/2026
Y'know, the authenticity, and the originality, and the fun, and the technical achievements, and the artistic passion, and the emotional expression, and the human connection, all that silly stuff
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Harry 💬 @halisavakis.com · 21/09/2026
If anything in that video catches your eye, it's worth mentioning that HAZE is still 50% off✨
assetstore.unity.com
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
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Harry 💬 @halisavakis.com · 21/09/2026
There have been quite a few updates and new features in HAZE since the previous video, so here's an update on all the new stuff added/fixed in HAZE! What better way to celebrate Silent Hill: Townfall's imminent release than to make your own foggy atmospheric games? 👀
youtu.be
HAZE | New features in HAZE 1.2.6
YouTube video by Technically Harry
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Harry 💬 @halisavakis.com · 19/09/2026
The notion of recognizing the existence of an "AI actor" is ridiculous enough on its own and it should be enough to dismiss. Skipping all the steps of recognizing how stupid this is and reaching the point of "interviewing" it, legitimizes a lot of concepts that shouldn't be legitimized.
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Harry 💬 @halisavakis.com · 19/09/2026
wtf does any of this mean? Why are these words in this order? Did they also invite Microsoft Outlook for an interview? Every single word on this article needs to be between quotes because "she" is not "controversial", "AI" nor "actor". Jfc why are we allowing any of this resemble anything "normal"?
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Harry 💬 @halisavakis.com · 18/09/2026
Yeah, I don't think god rays can get any crisper than that 👀 HAZE 1.2.6 will be submitted later today and you'll soon have access to those crispy sun shafts yourself ✨
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Harry 💬 @halisavakis.com · 18/09/2026
Awesome chance to finally grab that "lov" print 🤍
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Harry 💬 @halisavakis.com · 15/09/2026
Yeah, just sampling the main light shadowmap
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Harry 💬 @halisavakis.com · 15/09/2026
It's times like this that makes me feel that I apparently haven't made my anti-AI stance clear enough 🙄
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Harry 💬 @halisavakis.com · 15/09/2026
Oh wow, they reached out to me the other day through a personal email address with no information whatsoever about them, the studio or the project, and they got back with a "Thoughts?" email 4 days later cause I didn't bother to answer
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Harry 💬 @halisavakis.com · 15/09/2026
I got that idea from a genshin impact talk where they mentioned an extra god ray pass to get crisper shapes; yeah this is just screen space raymarching, I just use the local volume information to drive the color contribution. Keeping it quite rudimentary for now 😅
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Harry 💬 @halisavakis.com · 15/09/2026
A common complaint with HAZE that came from the froxel resolution restrictions was that you couldn't really get crisp enough god rays; so next update will feature an optional additive pass for crisp raymarched god rays ✨ Implementing this illustrated the need for a refactor at some point tho 🙃
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Harry 💬 @halisavakis.com · 15/09/2026
Probably not the most elegant approach, but it should do the trick! Try adding those 2 lines in the HazeComposite.shader file and the skybox should get masked out
Code snippet with highlighted additions to make HAZE mask out the skybox during the composition. Added lines are marked with an arrow.

--> real4 orColor = color;
color = lerp(color, half4(bloomTex.rgb,1) * (1 / _HazeBlurRadius), _HazeBloomIntensity * (1.0 - scatterBuffer.a));
color.rgb = color.rgb * lerp(scatterBuffer.a, 1, _HazeBloomIntensity) + scatterBuffer.rgb;
--> color.rgb = lerp(orColor.rgb, color.rgb, step(FLT_EPS, depth));
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Harry 💬 @halisavakis.com · 15/09/2026
A simpler way would be to mask out the skybox using the depth in the composition shader; I can share a quick snippet in a bit ✨
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Harry 💬 @halisavakis.com · 15/09/2026
Glad to hear you're trying it out, can't wait to see what cool stuff you make with it 👀 That's a good question; there currently isn't a straightforward way to exclude the skybox. One approach is what you mentioned but the order would have to change to render before the skybox by modifying the code
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Harry 💬 @halisavakis.com · 14/09/2026
HAZE is 50% off again as part of the Autumn Sale! ✨ If you want a flexible and performant solution to enhance your game's atmosphere, this is a great chance to grab HAZE!
assetstore.unity.com
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
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Reposted by Harry 💬
Dean @dean-dev.bsky.social · 14/09/2026
store.steampowered.com/app/4331110
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Harry 💬 @halisavakis.com · 11/09/2026
Another attempt at a stylized material using similar approaches; it's probably too noisy to actually be useful, but I had fun wrangling it either way ✨
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Harry 💬 @halisavakis.com · 10/09/2026
somehow it's the wrong apostrophe in "GAME'S" that makes it even worse
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Harry 💬 @halisavakis.com · 10/09/2026
Presented without comment
A screenshot from the "AI GAMING FESTIVAL" list, with a segment called "ARTWORK: SEE GAME'S THST USED AI TO CREATE ARTWORK" and a capsule of a game called "SCHOOL TEACHER SIMULATOR" featuring an incredibly stretched AI generated slop image of a classroom
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Harry 💬 @halisavakis.com · 10/09/2026
Damn that looks nice
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Harry 💬 @halisavakis.com · 10/09/2026
It would certainly be much much better if it was actually hand-painted, but I don't think it'd be as straightforward to generate pbr maps from it (nor can I actually paint that well yet)
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Harry 💬 @halisavakis.com · 10/09/2026
For a more serious answer, I mainly used the quantize node to posterize the bejesus from a lot of grayscale values (AO, height, curvature) and plugged them into various gradients. Ben's approach with the flood fill helped a lot using the flood fill color node that randomized hue/saturation values
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Harry 💬 @halisavakis.com · 10/09/2026
Thanks! It's mostly lots of sploinking and gangling, with a bit of pringling when it feels appropriate
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Harry 💬 @halisavakis.com · 09/09/2026
But it's moot, by the time it could be potentially dangerous the bubble will pop and we'll be facing the worst economic crisis ever ✨
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Harry 💬 @halisavakis.com · 09/09/2026
By all means, I don't think there's any sort of "intelligence" to actually do all that stuff; the problem could potentially come from "action/resource abundance". These agents basically brute force LLMs to tell them the next steps for anything, and with enough time and prompts they could do a lot
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Harry 💬 @halisavakis.com · 09/09/2026
Ah yeah, I'm very familiar with her awesome work ✨
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Harry 💬 @halisavakis.com · 09/09/2026
Thank you so much Ben! Your thread has been immensely helpful and inspiring ✨
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Harry 💬 @halisavakis.com · 09/09/2026
Here's Makkon's original thread on which I based most of the whole look
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Harry 💬 @halisavakis.com · 09/09/2026
Took a page out of @makkon.bsky.social 's book and tried my hand at some painterly material work in Substance Designer 🪨 Can't say I expected it to turn out that well, there's a *high* possibility I'm gonna be abusing this approach 👀
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Harry 💬 @halisavakis.com · 08/09/2026
On a sadder and more serious note, if you wanna see how easy it is for people to forget inhuman atrocities in extremely recent history, check out how many Greeks are publicly celebrating the meteoric rise of the German AfD party 🙃🙃🙃🙃
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Harry 💬 @halisavakis.com · 08/09/2026
The kombucha girl meme template, showing one screenshot of uncanny valley sloppy young link next to the girl's disgusted face and screenshots with adult link fighting and riding a horse on a beautiful environment next to the girl's approving face
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Harry 💬 @halisavakis.com · 08/09/2026
ngl, I never felt more like the kombucha girl than when I was watching the OoT remake trailer
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Harry 💬 @halisavakis.com · 05/09/2026
Yeah this is just standard volume raymarching, nothing too fancy 😅
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Harry 💬 @halisavakis.com · 05/09/2026
Still very volumetric and very traversable ☁️ Currently 1ms for the whole thing on my 4080 super
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Harry 💬 @halisavakis.com · 05/09/2026
Getting much happier with the cloud coverage now; it's independent of the camera's far clip plane and is now using a hemisphere volume instead of a box one, which for some reason feels more accurate 🌍 #gamedev #unity3d #madewithunity
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Harry 💬 @halisavakis.com · 03/09/2026
static.klipy.com
The Simpsons: Ned Flanders' Long Sleep
ALT: The Simpsons: Ned Flanders' Long Sleep
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Harry 💬 @halisavakis.com · 02/09/2026
Thank you Kai! ✨
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Harry 💬 @halisavakis.com · 01/09/2026
Finally got our wedding photos, so here's the official photo dump from various stages of our wedding week from June ✨ Seems like it was just yesterday and 5 years ago at the same time 😅
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Reposted by Harry 💬
Harry 💬 @halisavakis.com · 30/08/2026
Streamlined the shadow cookie stuff a bit and exposed more properties around the fog, which seems to make all the difference ☁️ I'm not too happy with how the clouds just stop in the distance, but I'm pretty content with the usability and visual results for now ✨ #gamedev #unity3d #madewithunity
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Harry 💬 @halisavakis.com · 30/08/2026
Streamlined the shadow cookie stuff a bit and exposed more properties around the fog, which seems to make all the difference ☁️ I'm not too happy with how the clouds just stop in the distance, but I'm pretty content with the usability and visual results for now ✨ #gamedev #unity3d #madewithunity
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Harry 💬 @halisavakis.com · 27/08/2026
If you also use HAZE in a production feel free to let me know, I'm definitely compiling a #madewithhaze list for the asset store page :D
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