grumbo! (Happy! the Hippo) @grumbo.dev · 14/09/2025sure why not lol www.youtube.com/watch?v=J0Nb... i'll upload some of the other tracks later tooyoutube.comHappy! the Hippo Midnight Marsh Theme [Prototype]YouTube video by Happy! the Hippo Archive 011
grumbo! (Happy! the Hippo) @grumbo.dev · 30/05/2025i remade the living room from petz 5 in ue5 with my lighting plugin lol #unrealengine #gamedev 1231
grumbo! (Happy! the Hippo) @grumbo.dev · 15/05/2025with basic working 3D coordinates, physics, and collision. there was absolutely zero reason to do all this 020
grumbo! (Happy! the Hippo) @grumbo.dev · 15/05/2025i made a point and click/pet simulator thing in unreal's UMG (these are all just UI elements lol) #unrealengine #gamedev 1112
grumbo! (Happy! the Hippo) @grumbo.dev · 09/05/2025i love the art style! we need more antichamber style games lol 010
Reposted by grumbo! (Happy! the Hippo)Kronok @kronok.bsky.social · 06/05/2025Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: 🧵(1/9) 630572
grumbo! (Happy! the Hippo) @grumbo.dev · 30/04/2025ok but does your game have a dedicated slick button #gamedev #unrealengine #indiedev 0225
grumbo! (Happy! the Hippo) @grumbo.dev · 28/04/2025i can only hope to become as cool as him one day 😔 050
grumbo! (Happy! the Hippo) @grumbo.dev · 28/04/2025slick edward is getting a little too slick and he’s making me insecure :( #unrealengine #gamedev #indiedev 1217
Reposted by grumbo! (Happy! the Hippo)Cat Secretary @goodstoryguild.co · 22/04/2025We're debuting our very first game, Cat Secretary, at PAX East Fix the router, snoop on your coworkers, team up with MouseCorp, and save the company from an AI takeover! 🐭 We'll see you at Booth 15093 😻 #PAXEast #gamedev #indiegame #cozygame 64012
grumbo! (Happy! the Hippo) @grumbo.dev · 12/03/2025i made light booleans for my stylized lighting plugin! it is very nice being able to exclude/include certain lights in certain areas (and cast basic shadows) #unrealengine5 #ue5 081
grumbo! (Happy! the Hippo) @grumbo.dev · 04/03/2025works for point lights too (this one isn’t animated but you get the idea) 040
grumbo! (Happy! the Hippo) @grumbo.dev · 04/03/2025my plugin’s custom lights support colored/animated materials now lol #unrealengine #ue5 #gamedev 1204
Reposted by grumbo! (Happy! the Hippo)Ricardo Juchem @ricardojuchem.com · 30/01/2025The Video Game History Foundation Digital Archive is now available to the general public. A lot of content. Dev documents, behind the scenes, collections of magazines, history you know. Please do donate if it is possible, as they did an amazing job gathering this info. archive.gamehistory.org 34025
grumbo! (Happy! the Hippo) @grumbo.dev · 27/01/2025huh someone did an article on my lighting plugin. neat lol 80.lv/articles/thi...80.lvCustom UE5 Lighting System For Creating 90s-Style RendersThe creator plans to share the system as a downloadable asset. 05910
grumbo! (Happy! the Hippo) @grumbo.dev · 20/01/2025added cel shading to my custom lighting plugin for UE5 :) it’s handled in the actual lighting calculation, so it works properly with lighting and shadows (no post processing except the outlines). still WIP but really happy with it! #unrealengine #ue5 #gamedev #gameart 1151
grumbo! (Happy! the Hippo) @grumbo.dev · 17/01/2025man i’ve been waiting so long for someone to make exactly this, can’t wait to try it later 030
grumbo! (Happy! the Hippo) @grumbo.dev · 16/01/2025it is not beautiful blue skies and golden sunshine today :( 000
grumbo! (Happy! the Hippo) @grumbo.dev · 16/01/2025RIP david lynch :( i wouldn't be making the stuff i'm trying to make without his work i never finished it but here's some screenshots from a project a few years back when i was blatantly ripping off his stuff one of the few people to actually change the way i see art as a whole. heartbroken :( 021
grumbo! (Happy! the Hippo) @grumbo.dev · 28/12/2024mostly the textures and modeling i think! most of the textures i used came from here screamingbrainstudios.com/downloads/, some were from some old 90s texture cds i bought i used this site a lot for reference too, actual gold mine for old renders lol visualparadox.com/gallery.htmvisualparadox.comVisual Paradox - Galleries of Free 3D WallpaperWeekly updated free hi-res, high quality, 3D computer desktop wallpaper backgrounds and other graphics. Original art by professional artist Brian Kissinger free for use as 3d wallpaper 230
grumbo! (Happy! the Hippo) @grumbo.dev · 28/12/2024ty! pretty much just phong shading and basic reflection/shadow mapping! the phong shading is the biggest part, 90% of the look comes from that lol 120
grumbo! (Happy! the Hippo) @grumbo.dev · 28/12/2024m.youtube.com/watch?v=Z4ur... same idea as what’s being done here, just different shading, and some custom light blueprints to pass in all the lighting info to the materialm.youtube.comCel Shading and Light Types (UE4, valid for UE5)YouTube video by Visual Tech Art 010
grumbo! (Happy! the Hippo) @grumbo.dev · 28/12/2024oo i love that! once i’ve worked out some bugs and cleaned things up a bit, i’ll put it up on fab and do a breakdown of how it was made! broadly speaking though it’s pretty much just a custom material to do phong shading and lighting calculations, and basic shadow mapping with scene captures 110
grumbo! (Happy! the Hippo) @grumbo.dev · 26/12/2024ty! i really wanna make one at some point lol, we’ll see 🤞 000
grumbo! (Happy! the Hippo) @grumbo.dev · 26/12/2024probably will at some point! trying to find a better way to handle shadows since the setup for that is pretty jank right now lol, but i’ll probably put it up once i’m done with that 110
grumbo! (Happy! the Hippo) @grumbo.dev · 25/12/2024lol yeah it seems like a headache! i just wish it were better documented. there’s so little official info on custom shading models & shaders in unreal, and i don’t have the braincells to figure it out myself 😔 010
grumbo! (Happy! the Hippo) @grumbo.dev · 25/12/2024tim sweeney watching in horror as i go out of my way to make his billion dollar, cutting edge game engine look as outdated as possible 45013
grumbo! (Happy! the Hippo) @grumbo.dev · 25/12/2024ty! i’ll be making something with it eventually for sure lol 020
grumbo! (Happy! the Hippo) @grumbo.dev · 25/12/2024that would be the sane approach but i wanted to do it without modifying the engine, so nope lol. unlit materials with a lot of hlsl and c++ stuff to calculate everything from scratch. there’s probably better ways, but it works so i’ll take it 110
grumbo! (Happy! the Hippo) @grumbo.dev · 25/12/2024it’s realtime too, running at 120fps atm. dynamic shadows tank the performance but i haven’t really started optimizing that yet, so 🤞 0222
grumbo! (Happy! the Hippo) @grumbo.dev · 25/12/2024i finally got my custom 90s pre-rendered graphics-style lighting/shading system for UE5 working, i’m so happy yall have no idea. first test scene with it, no default unreal lighting here :)) #unrealengine #gameart #ue5 #gamedev 129713
grumbo! (Happy! the Hippo) @grumbo.dev · 11/12/2024i got a wolfenstein style raycasting renderer working in a UE5 material lol #unrealengine #ue5 #gamedev 1232
grumbo! (Happy! the Hippo) @grumbo.dev · 07/12/2024bonus screenshot of happy with one of the game boy color color palettes 030
grumbo! (Happy! the Hippo) @grumbo.dev · 07/12/2024got realtime dithering/color palette swaps working in UE5 :) not for any particular project, just messing around #unrealengine #ue5 #gameart 190
grumbo! (Happy! the Hippo) @grumbo.dev · 06/12/2024just a bunch of albums i’ve loved so far this year. i think almost all of my favorite artists dropped something lol 110