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grumbo! (Happy! the Hippo)

@grumbo.dev
4K followers 856 following 152 posts

lil solo indie dev currently working on Happy! the Hippo. it is a completely normal platformer game. check out the demo or wishlist it if you want ❤️ store.steampowered.com/app/1924900/…

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grumbo! (Happy! the Hippo) @grumbo.dev · 19/12/2025
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grumbo! (Happy! the Hippo) @grumbo.dev · 14/12/2025
happy has become a slick type game
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grumbo! (Happy! the Hippo) @grumbo.dev · 27/08/2025
hate when that happens 😔
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grumbo! (Happy! the Hippo) @grumbo.dev · 13/07/2025
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grumbo! (Happy! the Hippo) @grumbo.dev · 30/05/2025
i remade the living room from petz 5 in ue5 with my lighting plugin lol #unrealengine #gamedev
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grumbo! (Happy! the Hippo) @grumbo.dev · 15/05/2025
introducing egwin, my latest oc
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grumbo! (Happy! the Hippo) @grumbo.dev · 15/05/2025
with basic working 3D coordinates, physics, and collision. there was absolutely zero reason to do all this
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grumbo! (Happy! the Hippo) @grumbo.dev · 15/05/2025
i made a point and click/pet simulator thing in unreal's UMG (these are all just UI elements lol) #unrealengine #gamedev
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grumbo! (Happy! the Hippo) @grumbo.dev · 03/05/2025
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grumbo! (Happy! the Hippo) @grumbo.dev · 30/04/2025
ok but does your game have a dedicated slick button #gamedev #unrealengine #indiedev
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grumbo! (Happy! the Hippo) @grumbo.dev · 28/04/2025
i can only hope to become as cool as him one day 😔
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grumbo! (Happy! the Hippo) @grumbo.dev · 28/04/2025
slick edward is getting a little too slick and he’s making me insecure :( #unrealengine #gamedev #indiedev
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grumbo! (Happy! the Hippo) @grumbo.dev · 19/04/2025
introducing my new OC, slick edward
slick edward
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grumbo! (Happy! the Hippo) @grumbo.dev · 15/04/2025
custom movement in unreal is fun
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grumbo! (Happy! the Hippo) @grumbo.dev · 12/03/2025
i made light booleans for my stylized lighting plugin! it is very nice being able to exclude/include certain lights in certain areas (and cast basic shadows) #unrealengine5 #ue5
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grumbo! (Happy! the Hippo) @grumbo.dev · 04/03/2025
works for point lights too (this one isn’t animated but you get the idea)
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grumbo! (Happy! the Hippo) @grumbo.dev · 04/03/2025
my plugin’s custom lights support colored/animated materials now lol #unrealengine #ue5 #gamedev
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grumbo! (Happy! the Hippo) @grumbo.dev · 20/01/2025
added cel shading to my custom lighting plugin for UE5 :) it’s handled in the actual lighting calculation, so it works properly with lighting and shadows (no post processing except the outlines). still WIP but really happy with it! #unrealengine #ue5 #gamedev #gameart
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grumbo! (Happy! the Hippo) @grumbo.dev · 16/01/2025
RIP david lynch :( i wouldn't be making the stuff i'm trying to make without his work i never finished it but here's some screenshots from a project a few years back when i was blatantly ripping off his stuff one of the few people to actually change the way i see art as a whole. heartbroken :(
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grumbo! (Happy! the Hippo) @grumbo.dev · 14/01/2025
does my PS2 style game count lol
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grumbo! (Happy! the Hippo) @grumbo.dev · 26/12/2024
why did the error hit me with a :3
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grumbo! (Happy! the Hippo) @grumbo.dev · 25/12/2024
tim sweeney watching in horror as i go out of my way to make his billion dollar, cutting edge game engine look as outdated as possible
the dithering wasn’t working properly here but just pretend it wasthis is an actual raycast renderer (eg wolfenstein) running in the unreal ui lol
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grumbo! (Happy! the Hippo) @grumbo.dev · 25/12/2024
it’s realtime too, running at 120fps atm. dynamic shadows tank the performance but i haven’t really started optimizing that yet, so 🤞
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grumbo! (Happy! the Hippo) @grumbo.dev · 25/12/2024
i finally got my custom 90s pre-rendered graphics-style lighting/shading system for UE5 working, i’m so happy yall have no idea. first test scene with it, no default unreal lighting here :)) #unrealengine #gameart #ue5 #gamedev
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grumbo! (Happy! the Hippo) @grumbo.dev · 11/12/2024
i got a wolfenstein style raycasting renderer working in a UE5 material lol #unrealengine #ue5 #gamedev
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grumbo! (Happy! the Hippo) @grumbo.dev · 07/12/2024
bonus screenshot of happy with one of the game boy color color palettes
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grumbo! (Happy! the Hippo) @grumbo.dev · 07/12/2024
got realtime dithering/color palette swaps working in UE5 :) not for any particular project, just messing around #unrealengine #ue5 #gameart
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grumbo! (Happy! the Hippo) @grumbo.dev · 04/12/2024
need to figure out the flickering (and dozen other issues) but my custom shadow mapping in ue5 kinda sorta works :)))
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grumbo! (Happy! the Hippo) @grumbo.dev · 03/12/2024
does anybody else’s dog do this 😂😂
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grumbo! (Happy! the Hippo) @grumbo.dev · 02/12/2024
pov: you are point light being dragged around the scene to test the most unoptimized, barely functional shadow mapping known to man
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grumbo! (Happy! the Hippo) @grumbo.dev · 01/12/2024
hoping by the end of this to be able to recreate the look of 90s prerendered graphics in realtime
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grumbo! (Happy! the Hippo) @grumbo.dev · 01/12/2024
slowly starting to get realtime shadows working for my phong and gouraud shaders in UE5! no built in lighting stuff here :) #unrealengine #ue5
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grumbo! (Happy! the Hippo) @grumbo.dev · 30/11/2024
it took SO much time to figure this out but i finally got basic realtime shadows working with my custom vertex lighting in unreal :)) (there’s no actual UE lighting being used here) #ue5 #unrealengine
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grumbo! (Happy! the Hippo) @grumbo.dev · 30/11/2024
man i so badly wanna make a game in this art style, i love it so much
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grumbo! (Happy! the Hippo) @grumbo.dev · 29/11/2024
made a little more progress with the lighting for my forest level. no shadows yet because i have to manually paint them in 😔 #gamedev #indiegamedev
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grumbo! (Happy! the Hippo) @grumbo.dev · 28/11/2024
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grumbo! (Happy! the Hippo) @grumbo.dev · 26/11/2024
i don’t think i’ll be able to top this again lol
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grumbo! (Happy! the Hippo) @grumbo.dev · 25/11/2024
started making some test environments for an autumn forest level :) #gamedev #indiegamedev #gameart
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grumbo! (Happy! the Hippo) @grumbo.dev · 21/11/2024
not game dev related but i also do weird photography sometimes :)
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grumbo! (Happy! the Hippo) @grumbo.dev · 18/11/2024
Happy! the Hippo internal gameplay showcase tape (~2003, 17 seconds recovered from ~45 minute recording, tape is heavily damaged) #gamedev #indiegamedev #horror
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grumbo! (Happy! the Hippo) @grumbo.dev · 18/11/2024
Happy! the Hippo prototype tape (~2001, then called Henry the Hippo) #indiegamedev #gamedev #horror
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grumbo! (Happy! the Hippo) @grumbo.dev · 18/11/2024
Happy! the Hippo lighting demo tape (~2002, partial recovery) #gamedev #indiegamedev #horror
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grumbo! (Happy! the Hippo) @grumbo.dev · 15/11/2024
i can’t stop thinking about this youtube comment comparing my game to (i think) gummy bears magical medallion for wii. i’m not upset, i’m just both scared and impressed they can seamlessly reference gummy bears magical medallion like that
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grumbo! (Happy! the Hippo) @grumbo.dev · 14/11/2024
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grumbo! (Happy! the Hippo) @grumbo.dev · 10/11/2024
little diver guy for the deep sea level i’m working on :) #gamedev #indiegamedev #indiedev #3dplatformer
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grumbo! (Happy! the Hippo) @grumbo.dev · 09/11/2024
he is so strong holding that anchor up all by himself
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grumbo! (Happy! the Hippo) @grumbo.dev · 09/11/2024
getting the new enemies into my deep sea level :) here’s the pistol shrimp and mantis shrimp! #gamedev #indiegamedev #screenshotsaturday #gameart #retro #indiedev #3dplatformer
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grumbo! (Happy! the Hippo) @grumbo.dev · 03/11/2024
idk i kinda just got that aura to me (being sick as hell 😎🤙)
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grumbo! (Happy! the Hippo) @grumbo.dev · 02/11/2024
happy got himself stranded on an island 😔 #screenshotsaturday #indiegamedev
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grumbo! (Happy! the Hippo) @grumbo.dev · 31/10/2024
happy spooky day from happy himself (he died and became a skeleton to make this post spookier, he is very dedicated)
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