Greenstack @greenstack.bsky.social · 25/09/2026Before and After #solodev #monogame #indiedev #fallingblocks 0103
Greenstack @greenstack.bsky.social · 22/09/2026Added a (very rough) first pass at boss introduction banners! They'll help you learn what you're about to face. The colors are based on the core itself, but... there's definitely a lot of work to be done here #indiedev #solodev #monogame #fallingblocks 1146
Greenstack @greenstack.bsky.social · 16/09/2026I would put cottage cheese on a bagel I would not put Greek yogurt on a bagel 110
Greenstack @greenstack.bsky.social · 09/09/2026Brycicle is one of the characters that will be playable in my #indiegame! It always annoyed me that characters in falling block puzzle games didn't change anything with the gameplay, so my goal is to have characters that actually and meaningfully change the way the game is played. #oc #art 032
Reposted by GreenstackAdvent @adventureislands.bsky.social · 08/09/2026Copy Cats is approaching 2800 wishlists! Can we reach 3k before the game comes out on 29th of October? Can we go even further beyond? Wishlist Copy Cats on Steam and try the free demo! store.steampowered.com/app/4700300/... #gamedev #indiedev #pixelart #puzzlegame 0297
Greenstack @greenstack.bsky.social · 22/08/2026It's not much, but it's a start: A title screen for my falling block puzzle game! On a related note, I'm taking suggestions for the game's name lol #screenshotsaturday #indiegame #indiedev #solodev #monogame 073
Greenstack @greenstack.bsky.social · 22/08/2026If, like me, you're religious, and, also like me, you're trying to create something, this podcast episode is a must-listen (regardless of your faith tradition): www.youtube.com/watch?v=mbkO...youtube.comPsalms 1–2; 8; 19–33; 40; 46 Part 1 • Steven Sharp Nelson • August 17-23 • Come, Follow MeYouTube video by followHIM Podcast 000
Greenstack @greenstack.bsky.social · 19/08/2026This one is similar: The pentomino boss will force only pentominoes to spawn. Like the Diminish boss, it also gives you less time to cover your field than a normal core would! 020
Greenstack @greenstack.bsky.social · 19/08/2026Added two bosses to my #indiegame tonight! This one is called Diminish - it only spawns monominoes and dominoes, rarely giving you a larger triomino to cover the space with. #monogame #indiedev #solodev #fallingblocks 162
Greenstack @greenstack.bsky.social · 16/08/2026Spent this week vastly improving the UI. Still a lot of work to be done, but I'm really happy with the visual indicators showing the current status of everything #monogame #indiedev #screenshotsaturday 043
Greenstack @greenstack.bsky.social · 11/08/2026I'm staying up way too late to work on this kind of thing But I also love how my UI is starting to become more polished so whatever lol #indiedev #monogame #solodev 153
Greenstack @greenstack.bsky.social · 08/08/2026WIP UI improvements! (UI dev is a pain) #screenshotsaturday #monogame #indiedev #solodev #fallingblocks #puzzlegame 173
Greenstack @greenstack.bsky.social · 07/08/2026I added bosses to my #fallingblock #indiegame! This one, the gravity boss, causes gravity to change randomly and that only items that change gravity spawn on the board. Also the game gets faster the less health you have now #monogame #solodev 042
Greenstack @greenstack.bsky.social · 07/08/2026This looks beautiful! The pixel foam really makes the water feel like it belongs in this world 010
Greenstack @greenstack.bsky.social · 06/08/2026My least favorite thing is UI development but that’s what my game needs most right now 🫠 110
Greenstack @greenstack.bsky.social · 06/08/2026Watching the Fire Emblem direct yesterday has been dangerous for both my wallet and my falling block puzzle game because I want to make a game with dozens of characters now lol 010
Greenstack @greenstack.bsky.social · 06/08/2026That’s incredibly impressive—and well deserved! Congratulations! 020
Greenstack @greenstack.bsky.social · 01/08/2026I agree, I think this is much better! I think it might’ve been better on horizontal videos because some engines will calculate vertical FOV based on desired horizontal FOV and screen height (I know Unreal does this), so squishing the width might’ve done weird things with the vertical FOV 110
Greenstack @greenstack.bsky.social · 01/08/2026I wonder if the field of view might be what’s making people feel dizzy? The edges of the player’s view seems to be moving/distorting faster than other parts of the screen, so that’s a bit disorienting for me at least 210
Greenstack @greenstack.bsky.social · 01/08/2026This looks really cool! That said, if you want it to look more desert-like, surrounding the water with greenery will help that area feel more like an oasis. Making the water muddy would make it feel stagnant and desert-ish as well. Sagebrush and cacti would also go a long way selling the feel 111
Greenstack @greenstack.bsky.social · 01/08/2026me when i'm even just describing my game to them lol 010
Greenstack @greenstack.bsky.social · 01/08/2026I am finding this so much cleaner to read from an observer (and probably player) standpoint - I really like this direction! (the colors are great too) 110
Greenstack @greenstack.bsky.social · 27/07/2026New oc for a little physical card game I'm doing on the side so I don't go insane debugging my main game lol Her name is Dani Saylor, and while she LOVES knives and acrobatics, she promises that she's completely sane*. *Medical professionals have not evaluated or verified this statement. 020
Greenstack @greenstack.bsky.social · 24/07/2026Looking forward to seeing more illustrations! I don’t think I’ve ever heard anyone describe those kinds of logistics as fun, so congrats on getting through those! 110
Greenstack @greenstack.bsky.social · 22/07/2026The game I’m already developing is perfect for the countdown gmtk jam theme lol Guess I jumped the gun by 8 months 010
Greenstack @greenstack.bsky.social · 16/07/2026This isn't what I was hoping for when I updated my game to MonoGame's new Vulkan backend lol Now to figure out what I did wrong... 000
Greenstack @greenstack.bsky.social · 15/07/2026Here’s hoping the brand-new Vulkan backend will make development on Mac/Linux a whole lot easier! 030
Reposted by GreenstackKenney @kenney.nl · 15/07/2026Skyboxes now available ✨ totally free for everyone, for anything (CC0, public domain). Includes 5 skies with instructions on how to use them! kenney.nl/assets/skybo... Please share with your friends 🙇♂️ 12567138
Greenstack @greenstack.bsky.social · 11/07/2026Working on implementing hard drops in my four-directional Tetris-inspired falling block puzzle game 010
Greenstack @greenstack.bsky.social · 11/07/2026this is why you always put in the proper state changes, kids #indiedev #gamedev #monogame #fallingblocks 1173
Greenstack @greenstack.bsky.social · 10/07/2026Welcome back! I missed seeing your art on my feed lol 010
Reposted by GreenstackMaytch - Memora Wanderer @maytch.bsky.social · 05/07/2026Impromptu Memora Wanderer NPC making time! Post your characters and I'll choose some at random and make them, and they might appear in-game like in towns. Boosts appreciated! Here are some I made previously: 2222458
Greenstack @greenstack.bsky.social · 05/07/2026I really ought to figure out the color schemes of more of my OCs. At least I have one colored piece of her! Mirielle is an artificer that uses the blessing of the mirror goddess to allow her magical items to copy attributes of an enemy’s abilities, so she’d fit right in at a magic item shop 010
Reposted by GreenstackKenney @kenney.nl · 05/07/2026You too can just use my assets. There's no need for permission, or attribution, or payments. It's all public domain! ✨ kenney.nl/assetskenney.nlAssets · Kenney 09313
Greenstack @greenstack.bsky.social · 04/07/2026Don’t worry big mudskipper, with an act like that I could never hurt you But also don’t try anything funny >:O 000
Greenstack @greenstack.bsky.social · 04/07/2026Input glyphs are from @kenney.nl's awesome free input asset pack: kenney.nl/assets/input...kenney.nlInput Prompts · KenneyDownload this package (1500 assets) for free, CC0 licensed! 000
Greenstack @greenstack.bsky.social · 04/07/2026I spent a good portion of this week adding sound effects to the game, but I decided last night that I didn't like what I'd selected, so back to square one with that But at least I've been able to add proper input prompts on the play screen now! #indiedev #gamedev #monogame #screenshotsaturday 1183
Greenstack @greenstack.bsky.social · 03/07/2026If all the ghosts are like the ones in the bottle, I’ll 100% be there 000
Greenstack @greenstack.bsky.social · 02/07/2026playing suboptimally to make sure code is working #indiedev #monogame #solodev #fallingblocks 043
Greenstack @greenstack.bsky.social · 27/06/2026Mostly QoL stuff this week: Added a countdown at the start of the game and the omino has the status icon in addition to the border color Bombs were replaced with a generator status to get energy too (main way to get it now) #screenshotsaturday #monogame #indiedev #solodev #fallingblocks #tetris 174
Greenstack @greenstack.bsky.social · 21/06/2026Schedule shmedule! …what do you mean Next Fest was last week 000
Greenstack @greenstack.bsky.social · 20/06/2026This week for #screenshotsaturday, I changed the default resolution of the game to 1920x1080p, implemented a bag system so that you don't get the same piece 5 times within 7 turns, and fixed the window resizing/scaling code that would mess up the UI #indiedev #madewithmonogame #solodev #gamedev 0103
Greenstack @greenstack.bsky.social · 18/06/2026Anyone else out there making a falling block puzzle game for their #indiedev or #gamedev project? ( #fallingblock games include #tetris #puzzleleague and #puyopuyo for those not familiar with the concept) 1111