Grabby Aliens @grabby.gg · 27/06/2026I'm trying to focus on the MVP, ignoring graphics and sound for the next few weeks. Experimented a tiny bit cross-platform multiplayer with iOS and Android and while it's buggy AF, it actually works! 000
Grabby Aliens @grabby.gg · 27/06/2026The game is fully deterministic now, so replays and client side prediction should be seamless 99% of the time. There are planets/moons now where you can land and build on. And take off with your ship or jetpack! 100
Grabby Aliens @grabby.gg · 27/06/2026## 2026-05-27 Back on Grabby! I've been quietly reworking the core multiplayer networking over the past few weeks, so that it is solid and not constantly janky/rubber-banding feeling (which is a dealbreaker to me). 100
Grabby Aliens @grabby.gg · 20/06/2026Still working on Grabby! Is Ben slow because of my other game, Loafstead. It has taken out a chunk of my time this year. It’s about cats that live on your actual desktop windows. store.steampowered.com/app/4566030/... Check it out and wishlist if interested!store.steampowered.comLoafstead on SteamYour desktop has a cat problem. Your browser, your spreadsheet, your inbox. It has no idea those are apps. It just sees surfaces to ignore you from. Leave it running and see who shows up when you come... 001
Grabby Aliens @grabby.gg · 17/03/2026Due to world conflict and economic instability, I've decided to aim for smaller projects/work for short term income. Grabby Aliens is still my dream game, so I will be 100% back on it when I'm confident with the state of affairs. 022
Grabby Aliens @grabby.gg · 13/10/2025We’re still working away, just haven’t had the drive to post every week! 🫠 We have planned a milestone aimed at the end of the year to have very buggy gameplay. I have a problem with polishing too much, so instead I'll be yeeting out code as fast as possible! 010
Grabby Aliens @grabby.gg · 29/08/2025### 2025-08-29 - Multiplayer is on hold but in mind while continuing with single player. - Direct control of crew member is working well again. - The player can easily enter/exit from the ship and back into space. - Same as entering/exiting to the pilot seat and controlling the ship. 020
Grabby Aliens @grabby.gg · 09/08/2025- gak has been working through #multiplayer bugs and trying to fix the web build. - Jart did some neat animations for the select a character screen: youtu.be/-xCMkbLQnVc #gameDev #bevy #rust #space #indieGame #artyoutu.beUI example - GA 1205
Grabby Aliens @grabby.gg · 04/08/2025### 2025-08-03 - gak has been sick again, but slowly working through some bugs. - Jart working on some UI. 010
Grabby Aliens @grabby.gg · 23/07/2025- Sorry for the lack of updates! I’ll try get back to weekly updates again. #gameDev - @gak has been deep in working through #multiplayer and is starting to get back to gameplay. - @Jart has been working on more #concept #art and UI ideas. Here’s a sneak peek. 0125
Grabby Aliens @grabby.gg · 06/07/2025### 2025-07-07 - @gak.dev been sick, so very little updates. Still alive! - Jart made an animated mock up for walking around in a ship: youtu.be/G935R40R7kMyoutu.beStyle test GA No. 1YouTube video by Jose Mejia 031
Grabby Aliens @grabby.gg · 06/06/2025- Jetpack now uses absolute/camera movement instead of relative to astronaut angle. Much easier to control. - Ships are now replicated to clients correctly. - Fixed jerky movement after a collision. - Fixed janky scroll wheel for zoom. - A little bit more work on slowchop_console. 020
Grabby Aliens @grabby.gg · 06/06/2025### 2025-06-06 v0.0.103 - Made multiplayer prediction heaps smoother, with the cost of a bit of client side latency. Will probably tweak over time. Highest priority is to not have crazy multiplayer jerkiness. 110
Grabby Aliens @grabby.gg · 30/05/2025### 2025-05-31 v0.0.90 #bevy #avian #lightyear - Mostly experimenting with multiplayer. Fun so far! Lots more needed to make it all work. - Moved from rapier to avian physics. 020
Grabby Aliens @grabby.gg · 23/05/2025### 2025-05-23 v0.0.75 Bit of an experimental week! #gameDev #bevy - Do not make a MMO. - Experimenting with koto and console. Prototyped running a koto “system” from bevy. - Adjusted all rigid body densities to be more realistic. - Info/mass is shown on hover. 051
Grabby Aliens @grabby.gg · 15/05/2025### 2025-05-16 v0.0.65 - Added free look mode with WASD and mouse wheel zoom. - Part of this was to clean up the camera code to work with #Bevy relationships. - Pathfinding fixes. - Lots of tiny bugs fixed. 030
Grabby Aliens @grabby.gg · 09/05/20252025-05-09 v0.0.54 - Experimented with integrating koto into slowchop console, and removing all existing parsing code. Pretty neat so far. - Had to rewrite pathfinding because it was getting hairy. Looks cool showing the A* work its magic. 020
Grabby Aliens @grabby.gg · 02/05/2025👆 Decided to start post weekly progress updates since I'm not posting much because there's not much to show visually at the moment. 🙈 030
Grabby Aliens @grabby.gg · 02/05/2025v0.0.45 - Rock item found correctly and remove rock icon when picked up. - Collection/construction systems completed. - MacOS zoom sensitivity fix. - Fixed a problem with deployment to Cloudflare. WASM file was is now too big for CF workers so now it uses R2. - Upgraded to #Bevy 0.16. 140
Grabby Aliens @grabby.gg · 29/03/2025It’s #ScreenshotSaturday in Australia! Check out our latest #GrabbyAliens top-down crew walk animation. Heaps of swagger in every step. 🚶♂️💫 #GameDev #Prototype #Animation 0125
Grabby Aliens @grabby.gg · 15/03/2025Fridge concept art for Grabby Aliens. It contains some Aussie food 🦘😄 #gameDev #screenshotSaturday #art 1155
Grabby Aliens @grabby.gg · 06/03/2025Full logarithmic zooming from galaxy scale (100Kly) to ship scale (meters). #gameDevyoutube.comGrabby Aliens - Galaxy to Ship zoom 092
Grabby Aliens @grabby.gg · 23/02/2025Having fun with blender and photoshop with #conceptArt for Grabby Aliens. 040
Grabby Aliens @grabby.gg · 15/02/2025Jart has created some awesome concept art for Grabby Aliens. #screenshotSaturday #gameDev #indieDev 094
Grabby Aliens @grabby.gg · 09/02/2025Jart has been exploring different kinds of character design. #gameDev #art 0112
Grabby Aliens @grabby.gg · 09/02/2025Not much visually to show off at the moment. Working on path finding between ships and asteroids. Very basic to start with (your crew will probably accidentally get lost in space or die a lot). 040
Grabby Aliens @grabby.gg · 01/02/2025YouTube link better quality: www.youtube.com/watch?v=QH_y...youtube.comGrabby Aliens - Astronaut BlobYouTube video by Grabby Aliens 110
Grabby Aliens @grabby.gg · 01/02/2025Astronaut blob makes the ship stuck! #gameDev #prototype #rust #bevy #funny 1194
Grabby Aliens @grabby.gg · 28/01/2025I should be more productive but this is too fun. 10,000 astronauts floating around while I smash my ship through them. They're invulnerable so they bounce right off. Decent frame rate considering the entity count! #gameDev #bevy #space 1194
Grabby Aliens @grabby.gg · 27/01/2025Chasing an astronaut! #gameDev #bevy #rust #physics Still trying to get good at ship control. Might have to tweak the engine power or make the impulse gradually increase to max instead of 100% all the time. 081
Grabby Aliens @grabby.gg · 25/01/2025I'm @gak.dev working on a new game prototype. This account is to track and show off what I'm working on. The game is VERY early in development! 030