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Grabby Aliens

@grabby.gg
29 followers 3 following 34 posts

Work in progress updates for a new game called Grabby Aliens. 🕸️ grabby.gg It is a 2D physics based space sim + colony sim. Dev: @gak.dev Art: @jaaart.bsky.social

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Grabby Aliens @grabby.gg · 27/06/2026
## 2026-05-27 Back on Grabby! I've been quietly reworking the core multiplayer networking over the past few weeks, so that it is solid and not constantly janky/rubber-banding feeling (which is a dealbreaker to me).
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Grabby Aliens @grabby.gg · 20/06/2026
Still working on Grabby! Is Ben slow because of my other game, Loafstead. It has taken out a chunk of my time this year. It’s about cats that live on your actual desktop windows. store.steampowered.com/app/4566030/... Check it out and wishlist if interested!
store.steampowered.com
Loafstead on Steam
Your desktop has a cat problem. Your browser, your spreadsheet, your inbox. It has no idea those are apps. It just sees surfaces to ignore you from. Leave it running and see who shows up when you come...
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Grabby Aliens @grabby.gg · 17/03/2026
Due to world conflict and economic instability, I've decided to aim for smaller projects/work for short term income. Grabby Aliens is still my dream game, so I will be 100% back on it when I'm confident with the state of affairs.
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Grabby Aliens @grabby.gg · 13/10/2025
We’re still working away, just haven’t had the drive to post every week! 🫠 We have planned a milestone aimed at the end of the year to have very buggy gameplay. I have a problem with polishing too much, so instead I'll be yeeting out code as fast as possible!
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Grabby Aliens @grabby.gg · 29/08/2025
### 2025-08-29 - Multiplayer is on hold but in mind while continuing with single player. - Direct control of crew member is working well again. - The player can easily enter/exit from the ship and back into space. - Same as entering/exiting to the pilot seat and controlling the ship.
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Grabby Aliens @grabby.gg · 09/08/2025
- gak has been working through #multiplayer bugs and trying to fix the web build. - Jart did some neat animations for the select a character screen: youtu.be/-xCMkbLQnVc #gameDev #bevy #rust #space #indieGame #art
youtu.be
UI example - GA
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Grabby Aliens @grabby.gg · 04/08/2025
### 2025-08-03 - gak has been sick again, but slowly working through some bugs. - Jart working on some UI.
A character selection screen, showing a hero of the selected character with some lorem ipsum stats.
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Grabby Aliens @grabby.gg · 23/07/2025
- Sorry for the lack of updates! I’ll try get back to weekly updates again. #gameDev - @gak has been deep in working through #multiplayer and is starting to get back to gameplay. - @Jart has been working on more #concept #art and UI ideas. Here’s a sneak peek.
Concept art and 3D model progression of a cryosleep pod inspired by the shape of a Moso bamboo shoot. The image shows the real bamboo reference on the left, a mid-stage illustration with a person inside the open pod in the center, and a finalized 3D model of the closed pod on the right.
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Grabby Aliens @grabby.gg · 06/07/2025
### 2025-07-07 - @gak.dev been sick, so very little updates. Still alive! - Jart made an animated mock up for walking around in a ship: youtu.be/G935R40R7kM
youtu.be
Style test GA No. 1
YouTube video by Jose Mejia
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Grabby Aliens @grabby.gg · 06/06/2025
### 2025-06-06 v0.0.103 - Made multiplayer prediction heaps smoother, with the cost of a bit of client side latency. Will probably tweak over time. Highest priority is to not have crazy multiplayer jerkiness.
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Grabby Aliens @grabby.gg · 30/05/2025
### 2025-05-31 v0.0.90 #bevy #avian #lightyear - Mostly experimenting with multiplayer. Fun so far! Lots more needed to make it all work. - Moved from rapier to avian physics.
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Grabby Aliens @grabby.gg · 23/05/2025
### 2025-05-23 v0.0.75 Bit of an experimental week! #gameDev #bevy - Do not make a MMO. - Experimenting with koto and console. Prototyped running a koto “system” from bevy. - Adjusted all rigid body densities to be more realistic. - Info/mass is shown on hover.
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Grabby Aliens @grabby.gg · 15/05/2025
### 2025-05-16 v0.0.65 - Added free look mode with WASD and mouse wheel zoom. - Part of this was to clean up the camera code to work with #Bevy relationships. - Pathfinding fixes. - Lots of tiny bugs fixed.
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Grabby Aliens @grabby.gg · 09/05/2025
2025-05-09 v0.0.54 - Experimented with integrating koto into slowchop console, and removing all existing parsing code. Pretty neat so far. - Had to rewrite pathfinding because it was getting hairy. Looks cool showing the A* work its magic.
A space scene showing two small objects connected by a glowing pathfinding route, with spokes radiating outward like star systems or satellite nodes.
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Grabby Aliens @grabby.gg · 02/05/2025
v0.0.45 - Rock item found correctly and remove rock icon when picked up. - Collection/construction systems completed. - MacOS zoom sensitivity fix. - Fixed a problem with deployment to Cloudflare. WASM file was is now too big for CF workers so now it uses R2. - Upgraded to #Bevy 0.16.
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Grabby Aliens @grabby.gg · 29/03/2025
It’s #ScreenshotSaturday in Australia! Check out our latest #GrabbyAliens top-down crew walk animation. Heaps of swagger in every step. 🚶‍♂️💫 #GameDev #Prototype #Animation
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Grabby Aliens @grabby.gg · 15/03/2025
Fridge concept art for Grabby Aliens. It contains some Aussie food 🦘😄 #gameDev #screenshotSaturday #art
A clean, futuristic, sci-fi style fridge called the FrostGuard S-950H is on the left. It has a window on the side showing vacuum sealed foods.

On the right, three food items are shown in vacuum-sealed packs:

Meat Pie – a flaky pastry filled with meat and gravy.
Vegemite Toast – toasted bread with Vegemite.
Fairy Bread – soft bread with butter and colorful sprinkles.

In the middle is the expected rendered tile for Grabby Aliens, showing a 128px icon of a Vegemite jar and toast above the top of the fridge.
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Grabby Aliens @grabby.gg · 06/03/2025
Full logarithmic zooming from galaxy scale (100Kly) to ship scale (meters). #gameDev
youtube.com
Grabby Aliens - Galaxy to Ship zoom
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Grabby Aliens @grabby.gg · 23/02/2025
Having fun with blender and photoshop with #conceptArt for Grabby Aliens.
A futuristic space scene with a dark, heavily-armored spacecraft featuring intricate mechanical details. A large circular hatch emits a bright, glowing light, contrasting with the dark metallic surroundings. A figure in a space suit, with a reflective helmet visor, is floating near the glowing section. The background consists of deep space with scattered stars.
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Grabby Aliens @grabby.gg · 15/02/2025
Jart has created some awesome concept art for Grabby Aliens. #screenshotSaturday #gameDev #indieDev
A stylized cartoon astronaut with an elongated, flexible body floats freely in space, arms spread wide as if embracing the stars. Their round, expressive face is visible through a transparent helmet, illuminated with a warm glow. The background is a vast starry sky transitioning into a subtle blue gradient at the bottom, suggesting the edge of a planet's atmosphere. A long, ribbon-like tether extends from the astronaut, curving elegantly through the scene, adding a sense of movement and weightlessness.A small stylized cartoon astronaut in a dark spacesuit with a glowing helmet floats near a massive spacecraft, illuminated by a large circular airlock or docking port that emits a soft, white light. The ship's exterior is dark, metallic, and angular, with various panels, seams, and small green lights dotting its surface. The scene has a sense of scale, with the astronaut appearing tiny compared to the immense structure. The perspective is slightly tilted, adding to the feeling of weightlessness in the vast emptiness of space.A stylized cartoon astronaut in a sleek, form-fitting spacesuit with dark shoulder pads floats near the entrance of a large, circular airlock. Their helmet emits a warm glow, softly illuminating their featureless face. The airlock is lined with small circular details, and its interior glows with a pale greenish light. The background consists of dark metallic walls with angular panels and dim green lights, emphasizing the vast, industrial nature of the spacecraft. The astronaut’s body language suggests anticipation or hesitation as they drift away from the illuminated opening.
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Grabby Aliens @grabby.gg · 09/02/2025
Jart has been exploring different kinds of character design. #gameDev #art
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Grabby Aliens @grabby.gg · 09/02/2025
Not much visually to show off at the moment. Working on path finding between ships and asteroids. Very basic to start with (your crew will probably accidentally get lost in space or die a lot).
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Grabby Aliens @grabby.gg · 01/02/2025
Astronaut blob makes the ship stuck! #gameDev #prototype #rust #bevy #funny
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Grabby Aliens @grabby.gg · 28/01/2025
I should be more productive but this is too fun. 10,000 astronauts floating around while I smash my ship through them. They're invulnerable so they bounce right off. Decent frame rate considering the entity count! #gameDev #bevy #space
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Grabby Aliens @grabby.gg · 28/01/2025
Happy accidents! #bevy #gameDev #scifi
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Grabby Aliens @grabby.gg · 27/01/2025
Chasing an astronaut! #gameDev #bevy #rust #physics Still trying to get good at ship control. Might have to tweak the engine power or make the impulse gradually increase to max instead of 100% all the time.
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Grabby Aliens @grabby.gg · 26/01/2025
Prototyping a core loop #gameDev #rust #bevy
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Grabby Aliens @grabby.gg · 25/01/2025
I'm @gak.dev working on a new game prototype. This account is to track and show off what I'm working on. The game is VERY early in development!
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