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Godzone 6

@godzone6.com
78 followers 1 following 33 posts

Currently making Godzone 6 We made Wild Bastards, Void Bastards & Card Hunter. Making games that mix and match things from different genres! godzone6.com discord.com/invite/bluemanchuoffici…

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Godzone 6 @godzone6.com · 09/09/2026
In this short clip you can see me venturing into the Underworld in search of red fungii - which I need for cunning - which I need to pickpocket the Klerik who I pacified with a subroutine granted to me by my god I-Zis. You can see a better explanation of all this in the full write up here:
forum.godzone6.com
Godzone 6 Play Session: Oomun devoted to I-Zis
I've been working on the Oomun this week, so I thought I would make a quick post showing the start of one of my runs with this mutant. The oomun is one of the harder mutants to play with their two mai...
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Godzone 6 @godzone6.com · 09/09/2026
Some footage showing the start of one of my runs with an Oomun mutant, who specializes in running subroutines to manipulate the environment.
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Godzone 6 @godzone6.com · 18/08/2026
New dev diary: Swollen Cortex vs Giant Brain How Intellect and Strength work in Godzone 6. forum.godzone6.com/threads/godz...
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Godzone 6 @godzone6.com · 27/07/2026
forum.godzone6.com/threads/godz...
forum.godzone6.com
Godzone 6 Dev Diary #4: Sneaky Bastards
The Godzone is full of mutants whose main aim seems to be to kill you. One way around this is to kill them first. Another is to hide and hiding is the topic of this dev diary where we explore another ...
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Godzone 6 @godzone6.com · 27/07/2026
New Dev Diary on being a Sneaky Bastard in Godzone 6. The Godzone is full of mutants whose main aim seems to be to kill you. One way around this is to kill them first. Another is to hide and hiding is the topic of this dev diary where we explore another way you can play the game.
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Godzone 6 @godzone6.com · 03/07/2026
This week @deanw.xyz shares a longer play test with our latest internal build.
youtu.be
Godzone 6 Pre-Alpha Playtest - Dean plays a flying Ko-lem.
YouTube video by Blue Manchu
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Godzone 6 @godzone6.com · 03/07/2026
This creep can turn invisible, slash you with metal talons, or hurl them at your face. Rude.
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Godzone 6 @godzone6.com · 03/07/2026
Hey Zoners! This week we're starting work animating a new enemy, the Untah.
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Godzone 6 @godzone6.com · 19/06/2026
Check out our latest Dev Diary on our forum. This week discussing how Faith can be used to "Run" the sacred "Subroutines" found in Godzone 6. forum.godzone6.com/threads/godz... In this example the 'Limbic -> Calm' Subroutine allows for some pick pocketing.
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Godzone 6 @godzone6.com · 05/06/2026
Hey BAB-EE, You okay BAB-EE? You look hungry BAB-EE
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Godzone 6 @godzone6.com · 30/05/2026
The standard room control panel allows you to flick lights on or off for free, turning the thermostat to a level where it starts impacting the health of the room's occupants (either by being very hot or very cold) requires some cunning. More examples can be found in the full Dev Diary prior.
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Godzone 6 @godzone6.com · 30/05/2026
A new dev diary from Jon! Lets look at how 'cunning' works in Godzone 6. You can manage room temperature, override doors and get all the best gear. Another axis you can build your mutant around.
forum.godzone6.com
Godzone 6 Dev Diary #2: Cunning Mutants
Hi and welcome back to the Godzone! This is a follow-up to last week's diary, which started talking about how you can build mutants with very different playstyles. Today, let's talk about a more indi...
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Godzone 6 @godzone6.com · 22/05/2026
First 'Dev Diary' for Godzone 6 on our fancy forum... Just like the internet used to be. forum.godzone6.com/threads/godz...
forum.godzone6.com
Godzone 6 Dev Diary #1: Sticky tongues and frogs legs
Hi and welcome to the Godzone! Thank you for joining me for the first of what I hope is going to be a series of Godzone 6 dev diaries. In these diaries, I want to dig into the game design in detail a...
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Godzone 6 @godzone6.com · 22/05/2026
And the Pik-Vlee prototype animation we currently have in-game.
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Godzone 6 @godzone6.com · 22/05/2026
And here's the Vlee prototype animation we currently have in-game.
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Godzone 6 @godzone6.com · 22/05/2026
The Kweek went from a simple vent-crawling enemy to a beast that split into smaller ones when killed. Considering this, I came up with the Head splitter. Here's a thumbnail sketch on an index card (I keep a stack on my desk for when I get an idea to sketch, it's faster than anything with a screen).
index card photograph with small sketches
Pencil sketch of a weird skull like creature with two eyes sticking out and four little insect legs sticking out the bottom.
Small sketches with "x2 die" to explain when they die they spawn little single eye versions.
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Godzone 6 @godzone6.com · 22/05/2026
Ben Lee's Evolution of the Pik-vlee: It was originally named the Squeaker by Jon, as he'd envisioned a rat. I've had to kill way too many rats in early levels of games over the years and wanted to make it something more mutated and gross. This was the initial design we prototyped, the Kweek.
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Reposted by Godzone 6
Jeremy Peel @jeremypeel.bsky.social · 15/05/2026
Blue Manchu are an institution of indie imsim development at this point, and I'm really looking forward to @godzone6.com. www.pcgamer.com/games/fps/im...
pcgamer.com
Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone 6
Build a grotesque mutant and then play to their hideous strengths in a highly-detailed sci-fi dungeon.
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Godzone 6 @godzone6.com · 15/05/2026
Sure are.
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Godzone 6 @godzone6.com · 15/05/2026
Game Industry plant
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Godzone 6 @godzone6.com · 14/05/2026
(Not shown: drawing every frame of movement and standing animation by hand from 5 angles, then all the elaborate attacks and deaths)
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Godzone 6 @godzone6.com · 14/05/2026
Not a lot of notes for this guy... A subtle change that seems insignificant is the slight shift of his rope belt knot away from his hip and more toward the middle. This allowed the character to be mirrored, saving me a good whack of drawings.
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Godzone 6 @godzone6.com · 14/05/2026
Here are all the stages of getting an enemy into Godzone 6. In this case, a Natik. Our art director Ben Lee uses procreate to draw all the 2d assets in the game, then export to photoshop for coloring and export.
5 images in a sequence from left to right.
Each demonstrates a stage of development for the in game enemy sprites in Godzone 6.
1. Original sketch - of the 'Natik' a mutant in a pointy hooded sleeveless monk like robe, rope around waist and big spiked metal gauntlets.
2. Animation Pencils - blue sketched line work
3. Animation inked lines - Pencils are cleaned up and inked in black with some minor edits like the rope belt centered.
4. Sprite Coloured and exported for the in game shader, - RGB-CMY colours are used to give clean recolouring through the ingame shader.
5. Rendered in game - the original design now finished in the game with purple flesh and green robes.
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Godzone 6 @godzone6.com · 09/05/2026
These are all new mutants in Godzone 6, not connected to Wild Bastards or Hopalong. 🐍
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Godzone 6 @godzone6.com · 08/05/2026
A short example of the start of our mutant building process. Zurpens start as ranged attackers who can move silently and get into small spaces, in this run I chose to push into a melee build instead. Lineages suggest build directions, but don't force them. In game footage of Godzone 6.
youtu.be
Building a 4 armed giant snake with a crab claw
YouTube video by Blue Manchu
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Godzone 6 @godzone6.com · 04/05/2026
Vuf Vs Natiks in Godzone 6 A small snap shot from last week's playtest. Leaping Bite is pretty strong if you get it right.
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Godzone 6 @godzone6.com · 01/05/2026
Uzzing around in Godzone 6
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Godzone 6 @godzone6.com · 29/04/2026
Random levels in Godzone 6 ready for your mutant's many adventures. #godzone6 #gamedev #indiegames #fps #AffrontToNature
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Godzone 6 @godzone6.com · 27/04/2026
There are many ways to conduct combat in Godzone 6. Melee, ranged, ambush from above, hacking environmental systems, running control programs or just mutating into a complete monster.
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Godzone 6 @godzone6.com · 22/04/2026
Godzone 6 has a few different mutations you can choose to help your way through the horrors. Find the right mutations and equipment for your play style in this First-Person Mutator.
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Godzone 6 @godzone6.com · 15/04/2026
Would love to.
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Godzone 6 @godzone6.com · 15/04/2026
We even have a forum because the internet used to be better with forums. forum.godzone6.com
forum.godzone6.com
Godzone 6
Community platform by XenForo®
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Godzone 6 @godzone6.com · 15/04/2026
Wishlist now on steam. store.steampowered.com/app/3850440/...
store.steampowered.com
Godzone 6 on Steam
Build your own mutant! Each one must find their own unique way to escape the Godzone in the world's first first-person mutator - from the creators of Void Bastards and Wild Bastards.
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Godzone 6 @godzone6.com · 15/04/2026
Welcome to the first first-person mutator, Godzone 6. Brought to you by the creators of Void Bastards and Wild Bastards (and Card Hunter). Coming in something less than 10,000 years "Be all you probably shouldn't be" Please spread the word of Godzone 6. 💀
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