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Godzone 6

@godzone6.com
78 followers 1 following 33 posts

Currently making Godzone 6 We made Wild Bastards, Void Bastards & Card Hunter. Making games that mix and match things from different genres! godzone6.com discord.com/invite/bluemanchuoffici…

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Godzone 6 @godzone6.com · 09/09/2026
Some footage showing the start of one of my runs with an Oomun mutant, who specializes in running subroutines to manipulate the environment.
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Godzone 6 @godzone6.com · 18/08/2026
New dev diary: Swollen Cortex vs Giant Brain How Intellect and Strength work in Godzone 6. forum.godzone6.com/threads/godz...
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Godzone 6 @godzone6.com · 27/07/2026
New Dev Diary on being a Sneaky Bastard in Godzone 6. The Godzone is full of mutants whose main aim seems to be to kill you. One way around this is to kill them first. Another is to hide and hiding is the topic of this dev diary where we explore another way you can play the game.
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Godzone 6 @godzone6.com · 03/07/2026
This creep can turn invisible, slash you with metal talons, or hurl them at your face. Rude.
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Godzone 6 @godzone6.com · 03/07/2026
Hey Zoners! This week we're starting work animating a new enemy, the Untah.
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Godzone 6 @godzone6.com · 19/06/2026
Check out our latest Dev Diary on our forum. This week discussing how Faith can be used to "Run" the sacred "Subroutines" found in Godzone 6. forum.godzone6.com/threads/godz... In this example the 'Limbic -> Calm' Subroutine allows for some pick pocketing.
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Godzone 6 @godzone6.com · 05/06/2026
Hey BAB-EE, You okay BAB-EE? You look hungry BAB-EE
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Godzone 6 @godzone6.com · 30/05/2026
The standard room control panel allows you to flick lights on or off for free, turning the thermostat to a level where it starts impacting the health of the room's occupants (either by being very hot or very cold) requires some cunning. More examples can be found in the full Dev Diary prior.
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Godzone 6 @godzone6.com · 22/05/2026
And the Pik-Vlee prototype animation we currently have in-game.
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Godzone 6 @godzone6.com · 22/05/2026
And here's the Vlee prototype animation we currently have in-game.
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Godzone 6 @godzone6.com · 22/05/2026
The Kweek went from a simple vent-crawling enemy to a beast that split into smaller ones when killed. Considering this, I came up with the Head splitter. Here's a thumbnail sketch on an index card (I keep a stack on my desk for when I get an idea to sketch, it's faster than anything with a screen).
index card photograph with small sketches
Pencil sketch of a weird skull like creature with two eyes sticking out and four little insect legs sticking out the bottom.
Small sketches with "x2 die" to explain when they die they spawn little single eye versions.
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Godzone 6 @godzone6.com · 22/05/2026
Ben Lee's Evolution of the Pik-vlee: It was originally named the Squeaker by Jon, as he'd envisioned a rat. I've had to kill way too many rats in early levels of games over the years and wanted to make it something more mutated and gross. This was the initial design we prototyped, the Kweek.
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Godzone 6 @godzone6.com · 15/05/2026
Game Industry plant
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Godzone 6 @godzone6.com · 14/05/2026
Here are all the stages of getting an enemy into Godzone 6. In this case, a Natik. Our art director Ben Lee uses procreate to draw all the 2d assets in the game, then export to photoshop for coloring and export.
5 images in a sequence from left to right.
Each demonstrates a stage of development for the in game enemy sprites in Godzone 6.
1. Original sketch - of the 'Natik' a mutant in a pointy hooded sleeveless monk like robe, rope around waist and big spiked metal gauntlets.
2. Animation Pencils - blue sketched line work
3. Animation inked lines - Pencils are cleaned up and inked in black with some minor edits like the rope belt centered.
4. Sprite Coloured and exported for the in game shader, - RGB-CMY colours are used to give clean recolouring through the ingame shader.
5. Rendered in game - the original design now finished in the game with purple flesh and green robes.
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Godzone 6 @godzone6.com · 04/05/2026
Vuf Vs Natiks in Godzone 6 A small snap shot from last week's playtest. Leaping Bite is pretty strong if you get it right.
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Godzone 6 @godzone6.com · 01/05/2026
Uzzing around in Godzone 6
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Godzone 6 @godzone6.com · 29/04/2026
Random levels in Godzone 6 ready for your mutant's many adventures. #godzone6 #gamedev #indiegames #fps #AffrontToNature
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Godzone 6 @godzone6.com · 27/04/2026
There are many ways to conduct combat in Godzone 6. Melee, ranged, ambush from above, hacking environmental systems, running control programs or just mutating into a complete monster.
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Godzone 6 @godzone6.com · 22/04/2026
Godzone 6 has a few different mutations you can choose to help your way through the horrors. Find the right mutations and equipment for your play style in this First-Person Mutator.
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Godzone 6 @godzone6.com · 15/04/2026
Welcome to the first first-person mutator, Godzone 6. Brought to you by the creators of Void Bastards and Wild Bastards (and Card Hunter). Coming in something less than 10,000 years "Be all you probably shouldn't be" Please spread the word of Godzone 6. 💀
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