glossydon @glossydon.bsky.social · 07/10/2026Having no more contents in the phial to drink makes Rixin pour from an empty glass, how sad! 000
glossydon @glossydon.bsky.social · 06/10/2026Big meanies, performance and polish! glossydon.itch.io/ventury/devl... 031
glossydon @glossydon.bsky.social · 05/10/2026Playing around with clouds. When it rains, there's more clouds that appear in the sky. 010
glossydon @glossydon.bsky.social · 01/10/2026The state code isn't entirely finished for him yet, but he can pick me up and toss me around. What a jerk! 030
glossydon @glossydon.bsky.social · 01/10/2026In the process of making another enemy, I think he's on another level from anything else I've made thus far. I also had to strain my voice for this, but I think it'll be worth it. Maybe. 032
Reposted by glossydonFern @fernmakesgames.com · 14/09/2026This is my cozy fishing game 🥺🐟🎣 #gamedev #indiedev #pixelart 2297
glossydon @glossydon.bsky.social · 17/09/2026Made a rudimentary hint system. Triggers need to be worked on. Honestly, with how things are set up, I could totally have dialog that exists within level spaces themselves, so custom hinting is doable. Might want to sketch that out sometime soon? 022
glossydon @glossydon.bsky.social · 10/09/2026These two could use some Apple Shampoo, their hair is so yucky! 010
glossydon @glossydon.bsky.social · 09/09/2026I tested my game on a CD, and it didn't go for the worst exactly, but man that boot time! www.youtube.com/watch?v=IiZE...youtube.comVentury CD TestYouTube video by glossydon 001
glossydon @glossydon.bsky.social · 06/09/2026Your support and excitement has not gone unnoticed! ^-^ 010
glossydon @glossydon.bsky.social · 06/09/2026My game runs at 60 FPS on the Steam Deck, yippie! www.youtube.com/watch?v=Cska...youtube.comVentury on Steam Deck at 60 FPSYouTube video by glossydon 121
glossydon @glossydon.bsky.social · 29/08/2026The hook is in the newest build! glossydon.itch.io/ventury/devl... #godot #godotengine #indiedev 071
glossydon @glossydon.bsky.social · 28/08/2026Another day of having my fingers crossed that the code just compiles, just works, and that it wasn't actually the problem at all in the first place! It wasn't the rope, it was the crates! Dammit! 010
glossydon @glossydon.bsky.social · 25/08/2026Have a higher quality early look at the grappling hook! youtu.be/dIVrJB-yTkwyoutu.beVentury Grappling Hook TestYouTube video by glossydon 021
glossydon @glossydon.bsky.social · 22/08/2026we're swinging together now. Cinema! In case it isn't obvious, the music is absolutely not mine. Just a nod to my inspirations is all! 000
glossydon @glossydon.bsky.social · 21/08/2026So about ten-ish days in, and it's taken me that long to just get the guy swinging around. What a trip! And, if I'm allowed to come off like an infomercial, I'm still not done! Aria needs to come with me like we're in a star war or something! 021
glossydon @glossydon.bsky.social · 15/08/2026Some progress on the grappling hook. Casting it out is possible, but nothing otherwise interesting happens outside of the spare line disappearing as the hook travels! The state code was a bit annoying to set up 🥴 010
glossydon @glossydon.bsky.social · 03/08/2026I'm in the middle of baking navigation and collision. While navigation was already optimized, the narrow phase of physics has been something of a stinker. Highlighted in blue, we can see the overworld's collision has been filtered to exclude triangles outside of an axis-aligned bounding box. Neat! 020
glossydon @glossydon.bsky.social · 01/08/2026Said I was gonna have a new build "in a few days", and that turned out to be a month. Whoops! glossydon.itch.io/ventury/devl... #godot #godotengine #indie #gamedev 0212
glossydon @glossydon.bsky.social · 25/07/2026New build is on its way, I promise. Life can be crazy sometimes. Cutscene implementation reworks, optimizations and fixes for Steam Deck, improved rendering, and more fixes for physics interpolation. Oh, and nifty details like vertex colors, used for shading and making the elves dustier! 041
glossydon @glossydon.bsky.social · 03/07/2026Plus, the geometry is so small that often times the GPU only samples the texture so often, so imposters are preferred in 90% of cases where they are applicable! 000
glossydon @glossydon.bsky.social · 03/07/2026While Imposter Cards are typically represented with a sprite sheet of sorts, it is more preferable that imposters are used in the stead of proper 3D models because the geometry is much smaller in the buffer. Less work on the CPU to compile the draw call! 100
glossydon @glossydon.bsky.social · 03/07/2026Also, it helps to really profile your project in specific conditions, like when paused. We don't care about rendering the game if we can just render to a buffer and keep drawing just that behind the user interface! 100
glossydon @glossydon.bsky.social · 03/07/2026If you want to squeeze as much performance as possible, it helps to scrutinize the materials on your 3D meshes. Textures incur memory reads, and materials with no face culling belonging to a manifold mesh can produce overdraw. Every little extra thing adds up, so cut those extras down to size! 100
glossydon @glossydon.bsky.social · 13/06/2026I optimized the game a lot since the last build. Was behind, but who cares, it's better!!! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine 0333
glossydon @glossydon.bsky.social · 02/06/2026I'm a little behind on the May build, but a lot of things in my personal life has taken a good chunk of time away from work. I'm still plucking away, I promise! 020
glossydon @glossydon.bsky.social · 30/04/2026I made a play-as / model-swap! Hi, Allium!!! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine 1266
glossydon @glossydon.bsky.social · 22/04/2026Accidentally discovered a vibe. #godot #indiedev #gamedev #godotengine 0303
glossydon @glossydon.bsky.social · 20/04/2026Playing around with the bloom again, I think this is just right. 040
glossydon @glossydon.bsky.social · 11/04/2026Some notes were taken from other games in terms of how geometry generally gets laid out for the purposes of limiting play-space. Currently, the spaces where interesting things would occupy, or choke-points between, are way too wide! That'll get fixed sometime soon-ish. 041
glossydon @glossydon.bsky.social · 11/04/2026I originally used Terrain3D for, well, Terrain in the Overworld. After discovering some unfortunate performance losses, I've decided to go back to the original plan of using bespoke 3D models made by-hand. 140
glossydon @glossydon.bsky.social · 01/04/2026I remade the drop shadow routine in C++, and now it's ten times faster! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine 0133
glossydon @glossydon.bsky.social · 28/02/2026Pixies, Ogres, and Specters! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengineglossydon.itch.ioEnd of February TestSome additions and minor improvements have been made. Engine Physics is handled on a separate thread. This can increase performance by allowing the main thread to focus on game state. Enemies can be e... 051
glossydon @glossydon.bsky.social · 26/02/2026New build soon, just need a little bit more time in the oven is all! 110
glossydon @glossydon.bsky.social · 14/02/2026For the few people who have given me their two cents on the builds, it means something to have a tangible version of the project in their hands. You get their unique perspective (or a monkey with a controller), which has inherent value, but isn't ultimate. 000
glossydon @glossydon.bsky.social · 13/02/2026I still have a lot of things that haven't been developed yet, some monsters or bosses that haven't been modeled, rigged and animated, and three layers of polish and juice, before I'd want to put a ton of effort into production. And I haven't yet mentioned the Steam Deck - that's also a priority! 020
glossydon @glossydon.bsky.social · 13/02/2026I strive to output a new build of the game by the end of every month. Though it is a little more slow-going, I find the frequency to still have yields for morale and progress. My focus is bouncing between more enemy variety and systems for production. 240
glossydon @glossydon.bsky.social · 13/02/2026I made a new enemy type! Ignoring a few kinks I still gotta iron out, I'd say he's about ready. #godot #indiedev #gamedev 3234
glossydon @glossydon.bsky.social · 28/01/2026I posted this on librewolf originally, and forgot that it really doesn't like this website for some reason. Oops! 000
glossydon @glossydon.bsky.social · 28/01/2026Potions, aerial combat, and a lot of tooling. glossydon.itch.io/ventury/devl... #godot #gamedev #indie 1101
glossydon @glossydon.bsky.social · 02/01/2026I made 224 change notes throughout 2025. That's like making one change every day and a half, plus or minus a little! 020
glossydon @glossydon.bsky.social · 31/12/2025Healing phial, very unfinished but functional. Basically three years of pre-production, and I finally get around to health restoration. I might be cooked. #godot 010
glossydon @glossydon.bsky.social · 30/12/2025Tonight: I partake in a hoedown, Aria plays checkers, and Tinsel breaks her toys. glossydon.itch.io/ventury/devl... #godot #gamedev #indie 081