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glossydon

@glossydon.bsky.social
174 followers 792 following 166 posts

hobbyist programmer, modeler, possessor of the #godot plunsh currently pursuing the #indiedev dream

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glossydon @glossydon.bsky.social · 07/10/2026
Having no more contents in the phial to drink makes Rixin pour from an empty glass, how sad!
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glossydon @glossydon.bsky.social · 07/10/2026
Feeling more like chasms are the play...
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glossydon @glossydon.bsky.social · 06/10/2026
Big meanies, performance and polish! glossydon.itch.io/ventury/devl...
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glossydon @glossydon.bsky.social · 05/10/2026
Playing around with clouds. When it rains, there's more clouds that appear in the sky.
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glossydon @glossydon.bsky.social · 03/10/2026
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glossydon @glossydon.bsky.social · 01/10/2026
The state code isn't entirely finished for him yet, but he can pick me up and toss me around. What a jerk!
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glossydon @glossydon.bsky.social · 01/10/2026
In the process of making another enemy, I think he's on another level from anything else I've made thus far. I also had to strain my voice for this, but I think it'll be worth it. Maybe.
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Reposted by glossydon
Fern @fernmakesgames.com · 14/09/2026
This is my cozy fishing game 🥺🐟🎣 #gamedev #indiedev #pixelart
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glossydon @glossydon.bsky.social · 17/09/2026
Made a rudimentary hint system. Triggers need to be worked on. Honestly, with how things are set up, I could totally have dialog that exists within level spaces themselves, so custom hinting is doable. Might want to sketch that out sometime soon?
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glossydon @glossydon.bsky.social · 10/09/2026
These two could use some Apple Shampoo, their hair is so yucky!
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glossydon @glossydon.bsky.social · 09/09/2026
I tested my game on a CD, and it didn't go for the worst exactly, but man that boot time! www.youtube.com/watch?v=IiZE...
youtube.com
Ventury CD Test
YouTube video by glossydon
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glossydon @glossydon.bsky.social · 06/09/2026
Your support and excitement has not gone unnoticed! ^-^
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glossydon @glossydon.bsky.social · 06/09/2026
My game runs at 60 FPS on the Steam Deck, yippie! www.youtube.com/watch?v=Cska...
youtube.com
Ventury on Steam Deck at 60 FPS
YouTube video by glossydon
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glossydon @glossydon.bsky.social · 29/08/2026
The hook is in the newest build! glossydon.itch.io/ventury/devl... #godot #godotengine #indiedev
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glossydon @glossydon.bsky.social · 28/08/2026
Another day of having my fingers crossed that the code just compiles, just works, and that it wasn't actually the problem at all in the first place! It wasn't the rope, it was the crates! Dammit!
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glossydon @glossydon.bsky.social · 25/08/2026
Have a higher quality early look at the grappling hook! youtu.be/dIVrJB-yTkw
youtu.be
Ventury Grappling Hook Test
YouTube video by glossydon
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glossydon @glossydon.bsky.social · 22/08/2026
we're swinging together now. Cinema! In case it isn't obvious, the music is absolutely not mine. Just a nod to my inspirations is all!
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glossydon @glossydon.bsky.social · 21/08/2026
So about ten-ish days in, and it's taken me that long to just get the guy swinging around. What a trip! And, if I'm allowed to come off like an infomercial, I'm still not done! Aria needs to come with me like we're in a star war or something!
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glossydon @glossydon.bsky.social · 15/08/2026
Some progress on the grappling hook. Casting it out is possible, but nothing otherwise interesting happens outside of the spare line disappearing as the hook travels! The state code was a bit annoying to set up 🥴
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glossydon @glossydon.bsky.social · 10/08/2026
Working on a grappling hook!
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glossydon @glossydon.bsky.social · 03/08/2026
I'm in the middle of baking navigation and collision. While navigation was already optimized, the narrow phase of physics has been something of a stinker. Highlighted in blue, we can see the overworld's collision has been filtered to exclude triangles outside of an axis-aligned bounding box. Neat!
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glossydon @glossydon.bsky.social · 01/08/2026
Said I was gonna have a new build "in a few days", and that turned out to be a month. Whoops! glossydon.itch.io/ventury/devl... #godot #godotengine #indie #gamedev
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glossydon @glossydon.bsky.social · 25/07/2026
New build is on its way, I promise. Life can be crazy sometimes. Cutscene implementation reworks, optimizations and fixes for Steam Deck, improved rendering, and more fixes for physics interpolation. Oh, and nifty details like vertex colors, used for shading and making the elves dustier!
The protagonists stand in a shadowy, stony dungeon, with fires dotting the walls into the inky darkness.In the same environment, the elves appear covered in dust and dirt. The hems of Aria's dress, her knees and finger tips, dirtied by travel. Rixin's puttees, sleeves, trousers and surcoat are equally dirtied.
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glossydon @glossydon.bsky.social · 03/07/2026
Plus, the geometry is so small that often times the GPU only samples the texture so often, so imposters are preferred in 90% of cases where they are applicable!
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glossydon @glossydon.bsky.social · 03/07/2026
While Imposter Cards are typically represented with a sprite sheet of sorts, it is more preferable that imposters are used in the stead of proper 3D models because the geometry is much smaller in the buffer. Less work on the CPU to compile the draw call!
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glossydon @glossydon.bsky.social · 03/07/2026
Also, it helps to really profile your project in specific conditions, like when paused. We don't care about rendering the game if we can just render to a buffer and keep drawing just that behind the user interface!
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glossydon @glossydon.bsky.social · 03/07/2026
If you want to squeeze as much performance as possible, it helps to scrutinize the materials on your 3D meshes. Textures incur memory reads, and materials with no face culling belonging to a manifold mesh can produce overdraw. Every little extra thing adds up, so cut those extras down to size!
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glossydon @glossydon.bsky.social · 13/06/2026
I optimized the game a lot since the last build. Was behind, but who cares, it's better!!! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine
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glossydon @glossydon.bsky.social · 02/06/2026
I'm a little behind on the May build, but a lot of things in my personal life has taken a good chunk of time away from work. I'm still plucking away, I promise!
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glossydon @glossydon.bsky.social · 30/04/2026
I made a play-as / model-swap! Hi, Allium!!! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine
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glossydon @glossydon.bsky.social · 22/04/2026
Accidentally discovered a vibe. #godot #indiedev #gamedev #godotengine
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glossydon @glossydon.bsky.social · 20/04/2026
Playing around with the bloom again, I think this is just right.
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glossydon @glossydon.bsky.social · 16/04/2026
Dang, the transparency is completely missing!
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glossydon @glossydon.bsky.social · 11/04/2026
Some notes were taken from other games in terms of how geometry generally gets laid out for the purposes of limiting play-space. Currently, the spaces where interesting things would occupy, or choke-points between, are way too wide! That'll get fixed sometime soon-ish.
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glossydon @glossydon.bsky.social · 11/04/2026
I originally used Terrain3D for, well, Terrain in the Overworld. After discovering some unfortunate performance losses, I've decided to go back to the original plan of using bespoke 3D models made by-hand.
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glossydon @glossydon.bsky.social · 01/04/2026
I remade the drop shadow routine in C++, and now it's ten times faster! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine
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glossydon @glossydon.bsky.social · 28/02/2026
Pixies, Ogres, and Specters! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine
glossydon.itch.io
End of February Test
Some additions and minor improvements have been made. Engine Physics is handled on a separate thread. This can increase performance by allowing the main thread to focus on game state. Enemies can be e...
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glossydon @glossydon.bsky.social · 26/02/2026
New build soon, just need a little bit more time in the oven is all!
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glossydon @glossydon.bsky.social · 15/02/2026
Pixies!
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glossydon @glossydon.bsky.social · 14/02/2026
For the few people who have given me their two cents on the builds, it means something to have a tangible version of the project in their hands. You get their unique perspective (or a monkey with a controller), which has inherent value, but isn't ultimate.
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glossydon @glossydon.bsky.social · 13/02/2026
I still have a lot of things that haven't been developed yet, some monsters or bosses that haven't been modeled, rigged and animated, and three layers of polish and juice, before I'd want to put a ton of effort into production. And I haven't yet mentioned the Steam Deck - that's also a priority!
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glossydon @glossydon.bsky.social · 13/02/2026
I strive to output a new build of the game by the end of every month. Though it is a little more slow-going, I find the frequency to still have yields for morale and progress. My focus is bouncing between more enemy variety and systems for production.
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glossydon @glossydon.bsky.social · 13/02/2026
He can phase through walls and stuff, too!
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glossydon @glossydon.bsky.social · 13/02/2026
I made a new enemy type! Ignoring a few kinks I still gotta iron out, I'd say he's about ready. #godot #indiedev #gamedev
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glossydon @glossydon.bsky.social · 28/01/2026
I posted this on librewolf originally, and forgot that it really doesn't like this website for some reason. Oops!
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glossydon @glossydon.bsky.social · 28/01/2026
Potions, aerial combat, and a lot of tooling. glossydon.itch.io/ventury/devl... #godot #gamedev #indie
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glossydon @glossydon.bsky.social · 02/01/2026
I made 224 change notes throughout 2025. That's like making one change every day and a half, plus or minus a little!
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glossydon @glossydon.bsky.social · 31/12/2025
Healing phial, very unfinished but functional. Basically three years of pre-production, and I finally get around to health restoration. I might be cooked. #godot
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glossydon @glossydon.bsky.social · 30/12/2025
Tonight: I partake in a hoedown, Aria plays checkers, and Tinsel breaks her toys. glossydon.itch.io/ventury/devl... #godot #gamedev #indie
I partake in a hoedownAria plays checkersTinsel breaks her toys
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glossydon @glossydon.bsky.social · 29/12/2025
Some more screenies, since they're neat!
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