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glossydon

@glossydon.bsky.social
172 followers 792 following 160 posts

hobbyist programmer, modeler, possessor of the #godot plunsh currently pursuing the #indiedev dream

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glossydon @glossydon.bsky.social · 7h
In the process of making another enemy, I think he's on another level from anything else I've made thus far. I also had to strain my voice for this, but I think it'll be worth it. Maybe.
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Reposted by glossydon
Fern @fernmakesgames.com · 14/09/2026
This is my cozy fishing game 🥺🐟🎣 #gamedev #indiedev #pixelart
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glossydon @glossydon.bsky.social · 17/09/2026
Made a rudimentary hint system. Triggers need to be worked on. Honestly, with how things are set up, I could totally have dialog that exists within level spaces themselves, so custom hinting is doable. Might want to sketch that out sometime soon?
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glossydon @glossydon.bsky.social · 10/09/2026
These two could use some Apple Shampoo, their hair is so yucky!
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glossydon @glossydon.bsky.social · 09/09/2026
I tested my game on a CD, and it didn't go for the worst exactly, but man that boot time! www.youtube.com/watch?v=IiZE...
youtube.com
Ventury CD Test
YouTube video by glossydon
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glossydon @glossydon.bsky.social · 06/09/2026
My game runs at 60 FPS on the Steam Deck, yippie! www.youtube.com/watch?v=Cska...
youtube.com
Ventury on Steam Deck at 60 FPS
YouTube video by glossydon
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glossydon @glossydon.bsky.social · 29/08/2026
The hook is in the newest build! glossydon.itch.io/ventury/devl... #godot #godotengine #indiedev
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glossydon @glossydon.bsky.social · 28/08/2026
Another day of having my fingers crossed that the code just compiles, just works, and that it wasn't actually the problem at all in the first place! It wasn't the rope, it was the crates! Dammit!
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glossydon @glossydon.bsky.social · 25/08/2026
Have a higher quality early look at the grappling hook! youtu.be/dIVrJB-yTkw
youtu.be
Ventury Grappling Hook Test
YouTube video by glossydon
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glossydon @glossydon.bsky.social · 22/08/2026
we're swinging together now. Cinema! In case it isn't obvious, the music is absolutely not mine. Just a nod to my inspirations is all!
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glossydon @glossydon.bsky.social · 21/08/2026
So about ten-ish days in, and it's taken me that long to just get the guy swinging around. What a trip! And, if I'm allowed to come off like an infomercial, I'm still not done! Aria needs to come with me like we're in a star war or something!
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glossydon @glossydon.bsky.social · 15/08/2026
Some progress on the grappling hook. Casting it out is possible, but nothing otherwise interesting happens outside of the spare line disappearing as the hook travels! The state code was a bit annoying to set up 🥴
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glossydon @glossydon.bsky.social · 10/08/2026
Working on a grappling hook!
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glossydon @glossydon.bsky.social · 03/08/2026
I'm in the middle of baking navigation and collision. While navigation was already optimized, the narrow phase of physics has been something of a stinker. Highlighted in blue, we can see the overworld's collision has been filtered to exclude triangles outside of an axis-aligned bounding box. Neat!
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glossydon @glossydon.bsky.social · 01/08/2026
Said I was gonna have a new build "in a few days", and that turned out to be a month. Whoops! glossydon.itch.io/ventury/devl... #godot #godotengine #indie #gamedev
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glossydon @glossydon.bsky.social · 25/07/2026
New build is on its way, I promise. Life can be crazy sometimes. Cutscene implementation reworks, optimizations and fixes for Steam Deck, improved rendering, and more fixes for physics interpolation. Oh, and nifty details like vertex colors, used for shading and making the elves dustier!
The protagonists stand in a shadowy, stony dungeon, with fires dotting the walls into the inky darkness.In the same environment, the elves appear covered in dust and dirt. The hems of Aria's dress, her knees and finger tips, dirtied by travel. Rixin's puttees, sleeves, trousers and surcoat are equally dirtied.
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glossydon @glossydon.bsky.social · 03/07/2026
If you want to squeeze as much performance as possible, it helps to scrutinize the materials on your 3D meshes. Textures incur memory reads, and materials with no face culling belonging to a manifold mesh can produce overdraw. Every little extra thing adds up, so cut those extras down to size!
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glossydon @glossydon.bsky.social · 13/06/2026
I optimized the game a lot since the last build. Was behind, but who cares, it's better!!! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine
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glossydon @glossydon.bsky.social · 02/06/2026
I'm a little behind on the May build, but a lot of things in my personal life has taken a good chunk of time away from work. I'm still plucking away, I promise!
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glossydon @glossydon.bsky.social · 30/04/2026
I made a play-as / model-swap! Hi, Allium!!! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine
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glossydon @glossydon.bsky.social · 22/04/2026
Accidentally discovered a vibe. #godot #indiedev #gamedev #godotengine
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glossydon @glossydon.bsky.social · 20/04/2026
Playing around with the bloom again, I think this is just right.
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glossydon @glossydon.bsky.social · 11/04/2026
I originally used Terrain3D for, well, Terrain in the Overworld. After discovering some unfortunate performance losses, I've decided to go back to the original plan of using bespoke 3D models made by-hand.
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glossydon @glossydon.bsky.social · 01/04/2026
I remade the drop shadow routine in C++, and now it's ten times faster! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine
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glossydon @glossydon.bsky.social · 28/02/2026
Pixies, Ogres, and Specters! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine
glossydon.itch.io
End of February Test
Some additions and minor improvements have been made. Engine Physics is handled on a separate thread. This can increase performance by allowing the main thread to focus on game state. Enemies can be e...
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glossydon @glossydon.bsky.social · 26/02/2026
New build soon, just need a little bit more time in the oven is all!
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glossydon @glossydon.bsky.social · 15/02/2026
Pixies!
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glossydon @glossydon.bsky.social · 13/02/2026
I strive to output a new build of the game by the end of every month. Though it is a little more slow-going, I find the frequency to still have yields for morale and progress. My focus is bouncing between more enemy variety and systems for production.
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glossydon @glossydon.bsky.social · 13/02/2026
I made a new enemy type! Ignoring a few kinks I still gotta iron out, I'd say he's about ready. #godot #indiedev #gamedev
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glossydon @glossydon.bsky.social · 28/01/2026
Potions, aerial combat, and a lot of tooling. glossydon.itch.io/ventury/devl... #godot #gamedev #indie
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glossydon @glossydon.bsky.social · 02/01/2026
I made 224 change notes throughout 2025. That's like making one change every day and a half, plus or minus a little!
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glossydon @glossydon.bsky.social · 31/12/2025
Healing phial, very unfinished but functional. Basically three years of pre-production, and I finally get around to health restoration. I might be cooked. #godot
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glossydon @glossydon.bsky.social · 30/12/2025
Tonight: I partake in a hoedown, Aria plays checkers, and Tinsel breaks her toys. glossydon.itch.io/ventury/devl... #godot #gamedev #indie
I partake in a hoedownAria plays checkersTinsel breaks her toys
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glossydon @glossydon.bsky.social · 29/12/2025
Some nice screenshots from the debug camera I felt like sharing #godot #gamedev
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glossydon @glossydon.bsky.social · 22/12/2025
Horseback Archery sucks less now. Yippie!!!
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glossydon @glossydon.bsky.social · 06/12/2025
So chests are a thing now. Only took me since 4.0's release to finally get around to them, but here they are! #godot #indiedev
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glossydon @glossydon.bsky.social · 02/12/2025
Pause menu's still cooking in the oven. Guess video's better than screenshots, since Bsky has been having many meltdowns over my screenies the past few days.
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glossydon @glossydon.bsky.social · 29/11/2025
Mockup for what the pause menu could look like. This is gonna be a bit difficult to figure out, but I'm willing to give it an honest try!
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glossydon @glossydon.bsky.social · 24/11/2025
Tonight: I get harassed by some deer, Aria gets chatty about my getup, and Tinsel does her best impression of a croissant. glossydon.itch.io/ventury/devl... #godot #indie
I get harassed by deerAria gets chatty about my getupTinsel does her best impression of a croissant
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glossydon @glossydon.bsky.social · 24/11/2025
Tools are really hard to make. There's so much less margin for error when you're making a tool versus a video game.
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glossydon @glossydon.bsky.social · 18/11/2025
Two pieces of art, both individually featuring characters from my game, were illustrated by the giga-talented @geahgeah.bsky.social! Thank you so much!!!
A digital illustration of Ventury's player character, Rixin, illuminated by fire in a dark, stony environment.A digital illustration of Ventury's companion character, Aria, wading in shin-high water as she navigates towards sunlight from a flooded stone corridor.
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glossydon @glossydon.bsky.social · 17/11/2025
I made a few minor adjustments, additions and optimizations. Figured I should post progress on youtube! youtu.be/bZm4geItcLc
youtu.be
Ventury Update - More Mounted Melee Combat
YouTube video by glossydon
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glossydon @glossydon.bsky.social · 16/11/2025
Goblins that ride stags? How fantastical! #ScreenshotSaturday
Two elves astride a galloping white horse are being harried by six goblins, each riding the back of large deer and brandishing dirks.
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glossydon @glossydon.bsky.social · 15/11/2025
Made some performance fixes. The culprit was not what I thought it was originally, but I have my frames!
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glossydon @glossydon.bsky.social · 13/11/2025
Goblins riding Stags that chase after you on horseback. Horseback combat, yes please! youtu.be/QgjyD3AmIN0 #godotengine #indiedev
youtu.be
Ventury Update - Mounted Melee Combat, Goblins
YouTube video by glossydon
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glossydon @glossydon.bsky.social · 10/11/2025
It's been a while since I modeled a non-humanoid anything. Nothing here's final, I'm just trying to get a feel for how the rig'll look before I commit myself to the model and finish it. I'm better at rigging, anyways...
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glossydon @glossydon.bsky.social · 08/11/2025
Swinging swords astride horses should be in every game. It makes no sense biomechanically, but I want it.
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glossydon @glossydon.bsky.social · 08/11/2025
Probably goes without saying, but don't make code with any dependence on classes like EditorInterface for release. I spent a few hours because I wanted to visualize something in the editor!
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glossydon @glossydon.bsky.social · 06/11/2025
I have reins, but no reins I want. Geometry likes to throw a fit, so I'm thinking better ideas instead of bashing my head into the wall for the fourth time. Making things more dynamic is probably better for me, anyway!
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glossydon @glossydon.bsky.social · 05/11/2025
I think I'm getting the hang of it! #godot #indiedev
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