glossydon @glossydon.bsky.social · 7hIn the process of making another enemy, I think he's on another level from anything else I've made thus far. I also had to strain my voice for this, but I think it'll be worth it. Maybe. 031
Reposted by glossydonFern @fernmakesgames.com · 14/09/2026This is my cozy fishing game 🥺🐟🎣 #gamedev #indiedev #pixelart 2297
glossydon @glossydon.bsky.social · 17/09/2026Made a rudimentary hint system. Triggers need to be worked on. Honestly, with how things are set up, I could totally have dialog that exists within level spaces themselves, so custom hinting is doable. Might want to sketch that out sometime soon? 022
glossydon @glossydon.bsky.social · 10/09/2026These two could use some Apple Shampoo, their hair is so yucky! 010
glossydon @glossydon.bsky.social · 09/09/2026I tested my game on a CD, and it didn't go for the worst exactly, but man that boot time! www.youtube.com/watch?v=IiZE...youtube.comVentury CD TestYouTube video by glossydon 001
glossydon @glossydon.bsky.social · 06/09/2026My game runs at 60 FPS on the Steam Deck, yippie! www.youtube.com/watch?v=Cska...youtube.comVentury on Steam Deck at 60 FPSYouTube video by glossydon 121
glossydon @glossydon.bsky.social · 29/08/2026The hook is in the newest build! glossydon.itch.io/ventury/devl... #godot #godotengine #indiedev 071
glossydon @glossydon.bsky.social · 28/08/2026Another day of having my fingers crossed that the code just compiles, just works, and that it wasn't actually the problem at all in the first place! It wasn't the rope, it was the crates! Dammit! 010
glossydon @glossydon.bsky.social · 25/08/2026Have a higher quality early look at the grappling hook! youtu.be/dIVrJB-yTkwyoutu.beVentury Grappling Hook TestYouTube video by glossydon 021
glossydon @glossydon.bsky.social · 22/08/2026we're swinging together now. Cinema! In case it isn't obvious, the music is absolutely not mine. Just a nod to my inspirations is all! 000
glossydon @glossydon.bsky.social · 21/08/2026So about ten-ish days in, and it's taken me that long to just get the guy swinging around. What a trip! And, if I'm allowed to come off like an infomercial, I'm still not done! Aria needs to come with me like we're in a star war or something! 021
glossydon @glossydon.bsky.social · 15/08/2026Some progress on the grappling hook. Casting it out is possible, but nothing otherwise interesting happens outside of the spare line disappearing as the hook travels! The state code was a bit annoying to set up 🥴 010
glossydon @glossydon.bsky.social · 03/08/2026I'm in the middle of baking navigation and collision. While navigation was already optimized, the narrow phase of physics has been something of a stinker. Highlighted in blue, we can see the overworld's collision has been filtered to exclude triangles outside of an axis-aligned bounding box. Neat! 020
glossydon @glossydon.bsky.social · 01/08/2026Said I was gonna have a new build "in a few days", and that turned out to be a month. Whoops! glossydon.itch.io/ventury/devl... #godot #godotengine #indie #gamedev 0212
glossydon @glossydon.bsky.social · 25/07/2026New build is on its way, I promise. Life can be crazy sometimes. Cutscene implementation reworks, optimizations and fixes for Steam Deck, improved rendering, and more fixes for physics interpolation. Oh, and nifty details like vertex colors, used for shading and making the elves dustier! 041
glossydon @glossydon.bsky.social · 03/07/2026If you want to squeeze as much performance as possible, it helps to scrutinize the materials on your 3D meshes. Textures incur memory reads, and materials with no face culling belonging to a manifold mesh can produce overdraw. Every little extra thing adds up, so cut those extras down to size! 100
glossydon @glossydon.bsky.social · 13/06/2026I optimized the game a lot since the last build. Was behind, but who cares, it's better!!! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine 0333
glossydon @glossydon.bsky.social · 02/06/2026I'm a little behind on the May build, but a lot of things in my personal life has taken a good chunk of time away from work. I'm still plucking away, I promise! 020
glossydon @glossydon.bsky.social · 30/04/2026I made a play-as / model-swap! Hi, Allium!!! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine 1266
glossydon @glossydon.bsky.social · 22/04/2026Accidentally discovered a vibe. #godot #indiedev #gamedev #godotengine 0303
glossydon @glossydon.bsky.social · 20/04/2026Playing around with the bloom again, I think this is just right. 040
glossydon @glossydon.bsky.social · 11/04/2026I originally used Terrain3D for, well, Terrain in the Overworld. After discovering some unfortunate performance losses, I've decided to go back to the original plan of using bespoke 3D models made by-hand. 140
glossydon @glossydon.bsky.social · 01/04/2026I remade the drop shadow routine in C++, and now it's ten times faster! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengine 0133
glossydon @glossydon.bsky.social · 28/02/2026Pixies, Ogres, and Specters! glossydon.itch.io/ventury/devl... #godot #indiedev #gamedev #godotengineglossydon.itch.ioEnd of February TestSome additions and minor improvements have been made. Engine Physics is handled on a separate thread. This can increase performance by allowing the main thread to focus on game state. Enemies can be e... 051
glossydon @glossydon.bsky.social · 26/02/2026New build soon, just need a little bit more time in the oven is all! 110
glossydon @glossydon.bsky.social · 13/02/2026I strive to output a new build of the game by the end of every month. Though it is a little more slow-going, I find the frequency to still have yields for morale and progress. My focus is bouncing between more enemy variety and systems for production. 240
glossydon @glossydon.bsky.social · 13/02/2026I made a new enemy type! Ignoring a few kinks I still gotta iron out, I'd say he's about ready. #godot #indiedev #gamedev 3234
glossydon @glossydon.bsky.social · 28/01/2026Potions, aerial combat, and a lot of tooling. glossydon.itch.io/ventury/devl... #godot #gamedev #indie 1101
glossydon @glossydon.bsky.social · 02/01/2026I made 224 change notes throughout 2025. That's like making one change every day and a half, plus or minus a little! 020
glossydon @glossydon.bsky.social · 31/12/2025Healing phial, very unfinished but functional. Basically three years of pre-production, and I finally get around to health restoration. I might be cooked. #godot 010
glossydon @glossydon.bsky.social · 30/12/2025Tonight: I partake in a hoedown, Aria plays checkers, and Tinsel breaks her toys. glossydon.itch.io/ventury/devl... #godot #gamedev #indie 081
glossydon @glossydon.bsky.social · 29/12/2025Some nice screenshots from the debug camera I felt like sharing #godot #gamedev 1181
glossydon @glossydon.bsky.social · 06/12/2025So chests are a thing now. Only took me since 4.0's release to finally get around to them, but here they are! #godot #indiedev 060
glossydon @glossydon.bsky.social · 02/12/2025Pause menu's still cooking in the oven. Guess video's better than screenshots, since Bsky has been having many meltdowns over my screenies the past few days. 141
glossydon @glossydon.bsky.social · 29/11/2025Mockup for what the pause menu could look like. This is gonna be a bit difficult to figure out, but I'm willing to give it an honest try! 110
glossydon @glossydon.bsky.social · 24/11/2025Tonight: I get harassed by some deer, Aria gets chatty about my getup, and Tinsel does her best impression of a croissant. glossydon.itch.io/ventury/devl... #godot #indie 030
glossydon @glossydon.bsky.social · 24/11/2025Tools are really hard to make. There's so much less margin for error when you're making a tool versus a video game. 100
glossydon @glossydon.bsky.social · 18/11/2025Two pieces of art, both individually featuring characters from my game, were illustrated by the giga-talented @geahgeah.bsky.social! Thank you so much!!! 181
glossydon @glossydon.bsky.social · 17/11/2025I made a few minor adjustments, additions and optimizations. Figured I should post progress on youtube! youtu.be/bZm4geItcLcyoutu.beVentury Update - More Mounted Melee CombatYouTube video by glossydon 011
glossydon @glossydon.bsky.social · 16/11/2025Goblins that ride stags? How fantastical! #ScreenshotSaturday 050
glossydon @glossydon.bsky.social · 15/11/2025Made some performance fixes. The culprit was not what I thought it was originally, but I have my frames! 110
glossydon @glossydon.bsky.social · 13/11/2025Goblins riding Stags that chase after you on horseback. Horseback combat, yes please! youtu.be/QgjyD3AmIN0 #godotengine #indiedevyoutu.beVentury Update - Mounted Melee Combat, GoblinsYouTube video by glossydon 272
glossydon @glossydon.bsky.social · 10/11/2025It's been a while since I modeled a non-humanoid anything. Nothing here's final, I'm just trying to get a feel for how the rig'll look before I commit myself to the model and finish it. I'm better at rigging, anyways... 020
glossydon @glossydon.bsky.social · 08/11/2025Swinging swords astride horses should be in every game. It makes no sense biomechanically, but I want it. 130
glossydon @glossydon.bsky.social · 08/11/2025Probably goes without saying, but don't make code with any dependence on classes like EditorInterface for release. I spent a few hours because I wanted to visualize something in the editor! 110
glossydon @glossydon.bsky.social · 06/11/2025I have reins, but no reins I want. Geometry likes to throw a fit, so I'm thinking better ideas instead of bashing my head into the wall for the fourth time. Making things more dynamic is probably better for me, anyway! 030
glossydon @glossydon.bsky.social · 05/11/2025I think I'm getting the hang of it! #godot #indiedev 090