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AMD GPUOpen

@gpuopen.bsky.social
1.5K followers 35 following 102 posts

We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.

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AMD GPUOpen @gpuopen.bsky.social · 17/09/2026
More on our tetrahedral cage research: the numbers behind the demo video. 🌳 📉 <2GB of BVH memory, vs. up to 80GB for conventional animated BVHs. ⚡ 500M+ animated triangles ray traced per frame at 60+ FPS. See the breakdown ⬇️ gpuopen.com/learn/how-te...
gpuopen.com
How tetrahedral cages significantly reduce BVH memory usage
The AMD tetrahedral cage technique ray traces 25,000 independently animated plants at 60+ FPS while slashing BVH memory and update costs for massive dynamic scenes.
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AMD GPUOpen @gpuopen.bsky.social · 16/09/2026
ADLX 2.0 is here, connecting AI agents to AMD graphics hardware. 🐍 New Python bindings for AI developers. 🤖 MCP servers for structured AI-to-GPU communication. ⚙️ Query, monitor & tune AMD graphics through natural language. Get started ⬇️ gpuopen.com/learn/adlx-2...
gpuopen.com
ADLX 2.0: Extending graphics control to AI agents and agentic apps
AMD ADLX 2.0 adds AI extensions and MCP servers to help developers build intelligent apps that can monitor, manage, and optimize AMD graphics hardware.
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AMD GPUOpen @gpuopen.bsky.social · 09/09/2026
Stable lighting, frame after frame: new research on a one-step diffusion model for GI, presented at #ECCV2026. 💡 Geometrically aligned, temporally stable lighting. 🧠 Aligns well with real-world features & illumination. Read more ⬇️ gpuopen.com/learn/tempor...
gpuopen.com
Temporally stable generative illumination with a one-step diffusion model
A generative method for real-time global illumination using a single-step latent diffusion model, delivering stable, high-quality lighting without costly iterative processing.
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AMD GPUOpen @gpuopen.bsky.social · 02/09/2026
Our tetrahedral cage research just got a demo video! 🎥 🔺 Decouples animation cost from triangle count for massive real-time ray tracing. ⚡ See tetrahedral cages used to animate plants in a large-scale terrain at 60+ FPS. Watch it ⬇️ gpuopen.com/learn/ray-tr...
gpuopen.com
Ray tracing massive amounts of animated geometry using tetrahedral cages
Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, gr...
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AMD GPUOpen @gpuopen.bsky.social · 27/08/2026
AMD FSR & Radeon Anti-Lag 2 plugins updated for #UnrealEngine 5.8! 🆙 FSR Upscaling 4.1.1, now with Radeon RX 7000 Series support. 🎞️ FSR Frame Generation 4.0.1. ⚡ Anti-Lag 2 also updated for UE 5.8. Upgrade your #UE5 project ⬇️ gpuopen.com/learn/amd-fs...
gpuopen.com
AMD FSR plugin updated for Unreal Engine 5.8 - AMD GPUOpen
The updated AMD FSR Unreal Engine plugin brings ML-powered upscaling and frame generation to Unreal Engine 5.8, now extending FSR Upscaling support to AMD Radeon RX 7000 Series GPUs.
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AMD GPUOpen @gpuopen.bsky.social · 25/08/2026
How does @11bitstudios.bsky.social balance creative ambition with technical performance? 🎮 AMD FSR delivers performance & better visuals across a wide range of hardware. 🤝 Collaboration with AMD to help solve development challenges. Watch the story ⬇️ www.youtube.com/watch?v=k72Q...
youtube.com
AMD Developer Stories - 11bit studios
YouTube video by AMD Gaming
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AMD GPUOpen @gpuopen.bsky.social · 24/08/2026
The AMD Radeon Developer Panel (RDP) is now open source, joining others in our Developer Tool Suite on GitHub! 🔍 Greater transparency into how it works. 🛠️ Contribute improvements & integrate into custom workflows. Explore the code ⬇️ github.com/GPUOpen-Tool... #opensource
github.com
GitHub - GPUOpen-Tools/radeon_developer_panel: The Radeon Developer Panel (RDP) is a software tool that allows users to capture RGP profiles, RMV traces, RRA scenes, and RGD crash analysis dumps on Ra...
The Radeon Developer Panel (RDP) is a software tool that allows users to capture RGP profiles, RMV traces, RRA scenes, and RGD crash analysis dumps on Radeon GPUs. - GPUOpen-Tools/radeon_developer_...
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AMD GPUOpen @gpuopen.bsky.social · 21/08/2026
Off-screen light not left in the dark: our latest research intros a lightweight model for real-time indirect illumination. 💡 Uses reflective shadow maps to capture off-screen geometry. 🧠 Generalizes scenes never seen during ML training. More info ⬇️ gpuopen.com/learn/lightw...
gpuopen.com
Lightweight attention-based indirect illumination - AMD GPUOpen
Introducing a lightweight, attention-based neural GI model that reconstructs off-screen indirect illumination using reflective shadow maps, generalizing to scenes not seen during training.
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AMD GPUOpen @gpuopen.bsky.social · 13/08/2026
MiniDXNN, our open-source MLP library for #DirectX12, is now at v0.4.0! 🔄 Now built on D3D12 Linear Algebra (SM 6.10 preview). 🖼️ New input encoding for neural texture compression. 🎛️ Interactive GUI app trains a texture live on screen. Get started ⬇️ gpuopen.com/learn/minidx...
gpuopen.com
MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12 - AMD GPUOpen
MiniDXNN v0.4.0 introduces D3D12 Linear Algebra (SM 6.10) support, input encodings and neural texture compression, plus a real-time GUI app that trains and visualizes GPU-accelerated MLPs on DirectX® ...
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AMD GPUOpen @gpuopen.bsky.social · 06/08/2026
Smooth surfaces, fewer triangles: new AMD research on “GPU view-adaptive crack-free subdivision of Bézier surfaces”! 🔺 Triangles concentrated where curvature & screen size demand it. ⚡ Built on GPU work graphs, no manual sync needed. Learn more ⬇️ gpuopen.com/learn/gpu-vi...
gpuopen.com
GPU view-adaptive crack-free subdivision of Bézier surfaces - AMD GPUOpen
Learn how fast, crack-free GPU work graph subdivision for bicubic Bézier surfaces dramatically reduce triangle counts while simplifying implementation and matching hardware-tessellation quality.
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AMD GPUOpen @gpuopen.bsky.social · 22/07/2026
New AMD graphics research: "Ray Tracing Massive Amounts of Animated Geometry" 🌳 🔺 Tetrahedral cages decouple animation cost from triangle count. ⚡ Enables massive animated scenes in real-time ray tracing. Read more ⬇️ gpuopen.com/learn/ray-tr...
gpuopen.com
Ray tracing massive amounts of animated geometry using tetrahedral cages - AMD GPUOpen
Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, gr...
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AMD GPUOpen @gpuopen.bsky.social · 15/07/2026
Missed #UnrealFest26? Catch up on our time at the event, including: 🎙️ Databiomes' AI voice moderation demo, optimized in collaboration with AMD. 🎮 Epic Games on the State of Unreal keynote. 👥 How the AMD team supports game devs. Watch the recap ⬇️ www.youtube.com/watch?v=09H_...
youtube.com
AMD Now Playing Episode 21 - Unreal Fest 2026
YouTube video by AMD Gaming
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AMD GPUOpen @gpuopen.bsky.social · 14/07/2026
Post-mortem GPU crash debugging with LLMs is here! 🔍 New AMD Radeon GPU Detective (RGD) MCP Server: 🤖 Connect LLMs to the AMD crash analysis pipeline. ⚡ From crash dump to root cause in minutes. 🔧 Proposes targeted source-code fixes. Read more ⬇️ gpuopen.com/learn/post-m...
gpuopen.com
Post-mortem GPU crash debugging with LLMs - AMD GPUOpen
The new AMD RGD MCP Server connects LLM agents to AMD's GPU crash analysis pipeline, turning a single prompt into root-cause analysis and source-code fix suggestions.
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AMD GPUOpen @gpuopen.bsky.social · 10/07/2026
New AMD graphics research on GPUOpen! "PEPS: Positional Encoding Projected Sampling" presented at #I3D2026 🧠 A new neural technique for texture compression & beyond. 📉 25% fewer parameters for equivalent reconstruction quality. Download the paper ⬇️ gpuopen.com/learn/public...
gpuopen.com
Publications - AMD GPUOpen
Discover our published publications.
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AMD GPUOpen @gpuopen.bsky.social · 24/06/2026
🔥 AMD FSR "Redstone" SDK 2.3 is now available! 🔥 The big news: FSR Upscaling 4.1.1 for AMD Radeon RX 7000 Series GPUs! 🟥 FSR Frame Generation 4.0.1 - improved input processing. 🟥 FSR Ray Regeneration 1.2.0 - new denoising options. More details ⬇️ gpuopen.com/learn/amd-fs...
gpuopen.com
AMD FSR Upscaling 4.1 RDNA 3 Support Now Available in FSR SDK 2.3 Update - AMD GPUOpen
AMD FSR "Redstone" SDK 2.3 brings ML-powered FSR Upscaling 4.1.1 to AMD Radeon RX 7000 Series GPUs, along with Frame Generation 4.0.1 and Ray Regeneration 1.2 improvements for RDNA 4 GPUs.
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AMD GPUOpen @gpuopen.bsky.social · 19/06/2026
Excited to support Microsoft's DirectX Dump Files Preview! 🛠️ A major step forward in GPU crash debugging with PIX workflows on Windows, now supported with our latest AMD developer driver for RDNA 3 & 4 hardware. Get the driver ⬇️ www.amd.com/en/resources...
amd.com
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AMD GPUOpen @gpuopen.bsky.social · 18/06/2026
Proud to sponsor #UnrealFest26! Join AMD & Databiomes 2PM CT today: 🧠 "Scaling AI the Smart Way: Memory Footprint and Runtime Efficiency" ⚡ Optimizing AI models for in-game inference. 🎮 Scaling across CPU, GPU, & NPU in Unreal Engine. More info ⬇️ unrealfest.unrealengine.com/event/462815...
Unreal Fest Chicago 2026 sign at the event.Unreal Fest Chicago State of Unreal 2026 presentation.Unreal Fest Chicago 2026 partner sponsors sign.Unreal Fest Chicago 2026 show floor.
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AMD GPUOpen @gpuopen.bsky.social · 17/06/2026
Congratulations to our AMD Developer Community on turning 1! 🎉 🙏 Huge thanks to everyone on Discord & our Community Forums. You’ve helped shape what comes next from AMD for developers. 🔁 See what we’ve built together in our Year 1 recap! Join now 👉 gpuopen.com/devcommunity...
First anniversary year one recap.It’s all about you, our community.ROCm AI Assistant introduced to help you.Game dev support at industry events.
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AMD GPUOpen @gpuopen.bsky.social · 11/06/2026
The AMD Radeon Developer Tool Suite 🛠️ just got a major update! 🔍 View HLSL shader source code directly in RGP. 📌 Extended PIX Marker support in RGP & RGD. ⌨️ New RDP command-line interface for automated pipelines. Full details ⬇️ gpuopen.com/learn/radeon...
gpuopen.com
New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture - AMD GPUOpen
The new AMD Radeon Developer Tool Suite release delivers RGP 2.7 with shader source code viewing, instruction‑level divergence metrics, and Extended PIX Marker support, expanded hardware compatibility...
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AMD GPUOpen @gpuopen.bsky.social · 02/06/2026
New 3-part #WMMA guide for AMD RDNA 4 architecture GPUs! 🧮 Fused GEMMs for deep learning acceleration. ⚡ Wide WMMA for max memory bandwidth utilization. 🔄 In-register matrix transpose techniques. Read all three parts 👇 gpuopen.com/learn/wmma-g...
gpuopen.com
WMMA guide for AMD RDNA 4 architecture GPUs - part 1 - AMD GPUOpen
Practical guide to fusing GEMMs on AMD RDNA™ 4 architecture, covering WMMA layout, a transpose-by-swapping A/B technique, HIP sample code, and hipBLAS-verified results used in Llama.cpp.
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AMD GPUOpen @gpuopen.bsky.social · 29/05/2026
AMD is proud to support @cdprojektred.com's Dziewczyny w Grze! (Girls in the Game!) 💜 Now in its 5th edition, this scholarship & mentoring program helps young women take their first steps into #gamedev 🎮 Celebrating 5 years of dreams and levels unlocked. www.youtube.com/watch?v=-fFS...
youtube.com
Girls in the Game!
YouTube video by CD PROJEKT RED
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AMD GPUOpen @gpuopen.bsky.social · 28/05/2026
AMD support for the Microsoft Agility SDK 721 preview is here! New AMD Developer Preview Edition driver for: 🔗 Partial graphics programs. 💾 UAVs of Depth Stencil resources. More on the SDK update ⬇️ devblogs.microsoft.com/directx/anno... Download the driver ⬇️ www.amd.com/en/resources...
devblogs.microsoft.com
Announcing AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10 - DirectX Developer Blog
Overview Today, we are pleased to announce Agility SDK 1.721-preview with new D3D features along with DXC 1.10.2605.4 adding VectorAccumulate to LinAlg in the existing Shader Model 6.10 preview.  The ...
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AMD GPUOpen @gpuopen.bsky.social · 21/05/2026
We're at the XP Game Summit in Toronto! 🍁 #XP26 Come find us at the AMD booth: 👥 AMD Developer Programs & GPUOpen. 🎮 FSR and Schola demos. 🎤 Catch our presentation Friday afternoon. #gamedev session info ⬇️ xpgamesummit.com/sessions/adv...
AMD booth at the XP Gaming Summit 2026.Claw machine at the AMD booth at the XP Gaming Summit 2026.AMD booth at the XP Gaming Summit 2026.
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AMD GPUOpen @gpuopen.bsky.social · 19/05/2026
AMD Schola v2.1 is now available! Train RL agents in #UnrealEngine with deeper integration & expanded scale. 🌲 StateTree integration for training & inference. ☸️ Kubernetes support for distributed training. 📊 Stronger Minari workflows. Learn more 👇 gpuopen.com/learn/announ...
gpuopen.com
Announcing AMD Schola v2.1: state trees, scale, and a richer training stack - AMD GPUOpen
AMD Schola v2.1 deepens Unreal Engine integration, adding StateTree support, Kubernetes-oriented distributed training, stronger Minari workflows, and much more to streamline training and inference at ...
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AMD GPUOpen @gpuopen.bsky.social · 18/05/2026
Big news for developers! FSR Upscaling 4.1 is coming to AMD RDNA 3 architecture GPUs in July! 🎉 🖥️ Expanding beyond RDNA 4 to Radeon RX 7000 Series. 🔧 FSR SDK update coming in July. 📰 Stay tuned to GPUOpen for more info. Learn more about the SDK ⬇️ gpuopen.com/amd-fsr-sdk/...
gpuopen.com
AMD FSR SDK - AMD GPUOpen
AMD FSR™ SDK v2.2 is the launchpad for our ML-based FSR
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AMD GPUOpen @gpuopen.bsky.social · 15/05/2026
Microsoft Advanced Shader Delivery now supports more AMD GPUs! Enabled with AMD Software: Adrenalin Edition 26.5.2: 🎮 AMD RDNA 3, 3.5, & 4 GPUs. ⚡ Reduce shader stutter & load times by up to 95%. Learn how to add ASD to your game via AgilitySDK 👇 devblogs.microsoft.com/directx/adva...
devblogs.microsoft.com
Advanced Shader Delivery expands Public Preview with AMD - DirectX Developer Blog
Advanced Shader Delivery expands to Windows 11 PCs with AMD GPUs, cutting Forza Horizon 6 load times by 95% and reducing shader stutter via Xbox Insider.
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AMD GPUOpen @gpuopen.bsky.social · 11/05/2026
AMD research from #Eurographics2026! 🔬 "Voxel Deformation-Aware Neural Intersection Function" explores: 🧠 Neural intersection prediction for deformable & animated geometry. ⚡ Single network handles multiple poses without retraining. Get the paper ⬇️ gpuopen.com/learn/public...
gpuopen.com
Publications - AMD GPUOpen
Discover our published publications.
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AMD GPUOpen @gpuopen.bsky.social · 07/05/2026
AMD is partnering with Samsung to develop a multivendor DGF extension for Vulkan! Dense Geometry Format (DGF) is AMD's open standard: 🧊 Block-based geometry compression for ray tracing. 🔓 Open-source toolchain & Vulkan extension. Read more ⬇️ gpuopen.com/learn/amd-dg...
gpuopen.com
AMD DGF: An Open Geometry Compression Standard - AMD GPUOpen
AMD is partnering with Samsung on a multivendor Vulkan extension for Dense Geometry Format (DGF) to help enable dramatically smaller geometry, reduced memory/latency for ray-traced real‑time 3D, and e...
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AMD GPUOpen @gpuopen.bsky.social · 06/05/2026
AMD Advanced Media Framework (AMF) SDK v1.5.2 is now available! 🆕 Updated FFmpeg to 8.0.1. 🔧 Requires AMD Software: Adrenalin Edition 26.5.1 or newer. Download now ⬇️ gpuopen.com/advanced-med...
gpuopen.com
AMD Advanced Media Framework SDK - AMD GPUOpen
The AMD Advanced Media Framework SDK provides developers with optimal access to AMD GPUs for multimedia processing.
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AMD GPUOpen @gpuopen.bsky.social · 04/05/2026
Microsoft has released Shader Model 6.10 & AgilitySDK 720 Preview! Key features for developers to test include: 🧠 DirectX Linear Algebra ⚡ New Group Wave Index intrinsics AMD Software: AgilitySDK Developer Preview Edition driver now available ⬇️ www.amd.com/en/resources...
amd.com
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AMD GPUOpen @gpuopen.bsky.social · 10/04/2026
Introducing MiniDXNN: a new MLP library built for #DirectX12 HLSL, enabling neural rendering without compute API interop: 🧠 Optimized MLP inference kernels. ⚡ Acceleration via cooperative vector APIs. 🎮 Sample apps & full source code. Get started ⬇️ gpuopen.com/learn/minidx...
gpuopen.com
Introducing MiniDXNN: MLP library for DirectX 12 - AMD GPUOpen
MiniDXNN is a native HLSL and DirectX 12 library for lightning-fast MLP inference leveraging AMD Radeon™ RX 9000 series matrix cores via cooperative vector APIs, delivering optimized kernels, samples, full source and docs to remove compute interop friction.
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AMD GPUOpen @gpuopen.bsky.social · 02/04/2026
Learn how GOALS ⚽ delivers competitive performance on AMD Ryzen handheld PCs. Part 1 & 2 cover: ⚡ RDNA GPU power management. 🔧 ADLX SDK integration. 🎮 FSR for dynamic scaling. 📊 Real-world optimization strategies. All the #gamedev details ⬇️ gpuopen.com/learn/how-go...
gpuopen.com
How GOALS delivers sustained, competitive esports performance on handheld PCs - part 1 - AMD GPUOpen
The first part of a developer-first look at how GOALS leverages AMD Ryzen APUs and the ADLX SDK to implement a system that reduces power, fan noise and carbon footprint across legacy and handheld hard...
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AMD GPUOpen @gpuopen.bsky.social · 23/03/2026
The AMD FSR “Redstone” SDK 2.2 is now available and includes: 🔥 FSR Upscaling 4.1 with improved visual quality. 💥 FSR Ray Regeneration 1.1 with quality and memory improvements. Head over to GPUOpen to download 📥 gpuopen.com/learn/amd-fs...
gpuopen.com
Welcome to the AMD FSR SDK 2.2, now available on GPUOpen - AMD GPUOpen
The AMD FSR™ "Redstone" SDK 2.2 update delivers ML-powered FSR Upscaling 4.1 and FSR Ray Regeneration 1.1 optimized for AMD RDNA™ 4 graphics, enabling higher visual fidelity and performance with analy...
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AMD GPUOpen @gpuopen.bsky.social · 17/03/2026
Introducing AMD Smoldr, our open-source CLI to run #DirectX12 HLSL from simple text scripts. 🛠️ Compile shaders, create resources & pipelines ⚙️ Dispatch compute & ray tracing 🐞 Prototype/debug without C++ Faster iteration for DX12 devs 👇 gpuopen.com/learn/enhanc...
gpuopen.com
Enhancing DirectX Testing with AMD Smoldr - AMD GPUOpen
Smoldr is an open-source command-line tool that runs DirectX 12 HLSL shaders from simple text scripts, letting you compile, create resources and pipelines, and dispatch compute or raytracing workloads...
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AMD GPUOpen @gpuopen.bsky.social · 13/03/2026
🎮 AMD x Microsoft at #GDC2026 Partnering to bring powerful new developer technologies to Windows: ✨ DirectX ML integration 📦 DirectStorage 1.4 🛠️ PIX tools updates ⚡ Advanced Shader Delivery 🔧 Agility SDK update support All the #gamedev details ⬇️ gpuopen.com/learn/amd-mi...
gpuopen.com
AMD and Microsoft partner on DirectX ML, DirectStorage, and developer tools at GDC 2026 - AMD GPUOpen
Microsoft and AMD partnered at GDC to announce powerful new developer technologies for Windows, including DirectStorage 1.4, PIX tools updates, DirectX ML integration, Advanced Shader Delivery, and su...
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AMD GPUOpen @gpuopen.bsky.social · 24/02/2026
Build 60 FPS cockpit HMI with Unreal Engine 5 + AMD Ryzen AI Embedded P100. A single #UE5 instance: 🚘 Unifies instrument clusters, maps & apps. 🚘 Delivers gaming-class graphics. With a streamlined dev workflow for in-car experiences. ➡️ More info: gpuopen.com/learn/drivin...
gpuopen.com
Driving the future: frictionless automotive HMI development with Epic Games & AMD Ryzen AI Embedded P100 series - AMD GPUOpen
At CES 2026 Epic Games and AMD unveiled the Unreal Engine 5 Next‑Gen HMI Experience powered by AMD Ryzen AI Embedded P100 Series, unifying instrument clusters, maps, and apps into a single high‑perfor...
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AMD GPUOpen @gpuopen.bsky.social · 19/02/2026
HIP Threads lets C++ teams offload CPU hotspots to AMD GPUs by making minor changes to your existing multithreaded C++ code: ⚙️ No kernel rewrites, no GPU expertise required. 🏎️ Just map threads and see real speedups in days. 👉 Learn more: gpuopen.com/learn/hip-th...
gpuopen.com
HIP Threads: GPU power for teams without GPU experts - AMD GPUOpen
HIP Threads lets C++ teams eliminate CPU hotspots by running familiar multithreaded code on AMD GPUs, no kernel rewrites or GPU expertise required, delivering real speedups in days.
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AMD GPUOpen @gpuopen.bsky.social · 12/02/2026
See how Youthcat Studio rewrote the threading for Dyson Sphere Program: ✅ Custom core binding + dynamic task allocation + improved synchronization 🟰 more performance. ➡️ Discover how they are continuing to optimize for AMD Ryzen #Threadripper processors: gpuopen.com/learn/dyson-...
gpuopen.com
Dyson Sphere Program - new multithreading dev log & full AMD Ryzen Threadripper PRO breakdown - AMD GPUOpen
Youthcat Games overhauled the Dyson Sphere Program game's multithreading system, boosting performance by up to 88% through custom core binding, dynamic task allocation, and enhanced thread synchroniza...
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AMD GPUOpen @gpuopen.bsky.social · 03/02/2026
Want to build your own ray tracer or path tracer on AMD GPUs? Our #Raytracing using #HIP paper covers: 🎇 The essential math 🎇 Camera setup, intersections, NEE, BVH 🎇 How to accelerate everything with HIPRT Find it with our papers: gpuopen.com/learn/public... 30MB PDF: gpuopen.com/download/202...
Cornell box rendered by ray tracing using the pinhole camera model and the camera model with radial distortion - a comparison.
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AMD GPUOpen @gpuopen.bsky.social · 10/12/2025
This holiday season, our radiant Team Redstone engineers have upscaled the AMD FSR SDK by generating some new additions 🟥 Joining AMD FSR Upscaling, meet AMD FSR... 🪟 Frame Generation 🎇 Ray Regeneration ☀️ Radiance Caching #gamedev unwrap here: gpuopen.com/learn/amd-fs...
gpuopen.com
AMD FSR™ Redstone for developers and the neural rendering future - AMD GPUOpen
The AMD FSR Redstone SDK enables developers to integrate neural rendering technologies, including ML-powered upscaling, frame generation, denoising, and radiance caching, for next-generation gaming ex...
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AMD GPUOpen @gpuopen.bsky.social · 04/12/2025
AMD Schola v2 drops today! 🔥 Our #opensource #UnrealEngine 5 plugin makes it easy to create AI that learns by playing your game — just like a human would. Perfect ✅ for: 🚀 Smarter NPCs 🎯 Realistic opponents 🌍 Dynamic game worlds gpuopen.com/amd-schola/?... #GameDev #GameAI
gpuopen.com
AMD Schola - AMD GPUOpen
AMD Schola is a library for developing reinforcement learning (RL) agents in Unreal Engine and training with your favorite python-based RL Frameworks.
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AMD GPUOpen @gpuopen.bsky.social · 25/11/2025
Using #UnrealEngine 5.7? Plug in our updated AMD Radeon Anti-Lag 2 UE 5.7 plugin, and you'll quickly see: 🐌❌ - Reduced end-to-end system latency. 🐌❌ - Boosted responsiveness. 📥 Download and easily integrate v2.0.4 today: gpuopen.com/anti-lag-2/?...
gpuopen.com
AMD Radeon™ Anti-Lag 2 - AMD GPUOpen
AMD Radeon™ Anti-Lag 2 reduces the system latency by applying frame alignment between the CPU and GPU jobs.
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AMD GPUOpen @gpuopen.bsky.social · 20/11/2025
Capsaicin is not just for tacos, it's also our developer rendering framework! v1.3 is out now: 🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting. 🌶️ HDR support with spicier tone mapping. And much, much more: gpuopen.com/learn/gi-1-2...
gpuopen.com
Introducing AMD GI-1.2 with multibounce indirect real-time rendering - AMD GPUOpen
AMD GI-1.2, our real-time Global Illumination solution, is available now as part of the AMD Capsaicin Framework v1.3.
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AMD GPUOpen @gpuopen.bsky.social · 17/11/2025
🔥 Exciting #gamedev news! Our AMD FSR 4 plugin now supports #UnrealEngine 5.7. 🎮 Enables easy #FSR integration and future version updates. 🎮 Empowers you to build expansive, lifelike, and high-performance worlds. ➡️ Upgrade your #UE5 project today: gpuopen.com/learn/amd-fs...
gpuopen.com
AMD FidelityFX Super Resolution 4 plugin updated for Unreal Engine 5.7 - AMD GPUOpen
Our AMD FSR 4 plugin has been updated to support Unreal® Engine 5.7, empowering you to build expansive, lifelike, and high-performance worlds.
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AMD GPUOpen @gpuopen.bsky.social · 10/11/2025
See what our research teams have been up to with our latest papers: 📝 Joint Denoising and Upscaling via Multi-branch Network. 📝 Cardioid Caustics Generation with Diffusion Models. 📝 Geometric Integration for Neural Control Variates. 📥 View here: gpuopen.com/learn/public...
gpuopen.com
Publications - AMD GPUOpen
Discover our published publications.
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AMD GPUOpen @gpuopen.bsky.social · 06/11/2025
Join us next week at the Montreal International Game Summit on Nov 11-12. 🎓 Attend our “Advancing AI Game Development with AMD” developer session. 🛠️ Visit our booth to see some of our latest tech demos. 👉 Register now: migs.biz/en/sessions/... #MIGS25 #gamedev
Image with info about the AMD "Advancing AI Game Development with AMD and GPUOpen" developer session at the 2025 Montreal International Games Summit (MIGS) event on November 12, 2025, 10:30 AM - 11:30 AM, Stage B.
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AMD GPUOpen @gpuopen.bsky.social · 03/11/2025
The AMD Radeon Developer Tool Suite just got a major upgrade, with support for the newest GPUs, enhanced profiling, crash analysis, and more. 🛠️ Our latest blog explores these brand-new updates for RGP, RGD, RRA, RMV, RGA, and RDP. ➡️ Learn more: gpuopen.com/learn/radeon...
gpuopen.com
AMD Radeon Developer Tool Suite updated with new GPU support and significant RGP enhancements - AMD GPUOpen
The latest version of the RDTS is designed to empower developers with enhanced capabilities for profiling, analyzing, and optimizing their GPU applications.
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AMD GPUOpen @gpuopen.bsky.social · 31/10/2025
🚀 Unlock blazing-fast neural network inference on AMD hardware! Discover how to maximize #ONNX Runtime + #DirectML with DirectX 12 for seamless GPU pipelines. 🛠️ Dive into practical setup tips and code samples in our latest guide: gpuopen.com/learn/onnx-d...
gpuopen.com
ONNX and DirectML execution provider guide - part 1 - AMD GPUOpen
Learn how to optimize neural network inference on AMD hardware using the ONNX Runtime with the DirectML execution provider and DirectX 12 in the first part of our guide.
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AMD GPUOpen @gpuopen.bsky.social · 30/10/2025
Our AMD Advanced Media Framework (AMF) SDK that provides access to AMD GPUs for multimedia processing has been updated. 🎬 AMF v1.5 adds 4:4:4/4:2:2 chroma subsampling support for VideoConverter color space conversion and scaling. 📥 Download now: gpuopen.com/advanced-med...
gpuopen.com
AMD Advanced Media Framework SDK - AMD GPUOpen
The AMD Advanced Media Framework SDK provides developers with optimal access to AMD GPUs for multimedia processing.
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AMD GPUOpen @gpuopen.bsky.social · 23/10/2025
Unlock AI-powered video enhancement with @topazlabs and AMD. 🎬 Learn how we collaborated to optimize Topaz Video for RDNA GPU architectures using AMD Optimizer toolchains for real-time performance 🎬 gpuopen.com/learn/topaz-...
gpuopen.com
Topaz Labs brings generative AI video enhancement to AMD Radeon GPUs - AMD GPUOpen
Topaz Labs and AMD collaborate to bring generative AI video enhancement to client devices with AMD Radeon™ GPU technologies, enabling real-time performance and significant gains in video processing wo...
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