More on our tetrahedral cage research: the numbers behind the demo video. 🌳
📉 <2GB of BVH memory, vs. up to 80GB for conventional animated BVHs.
⚡ 500M+ animated triangles ray traced per frame at 60+ FPS.
See the breakdown ⬇️
gpuopen.com/learn/how-te...
gpuopen.com
How tetrahedral cages significantly reduce BVH memory usage
The AMD tetrahedral cage technique ray traces 25,000 independently animated plants at 60+ FPS while slashing BVH memory and update costs for massive dynamic scenes.