garett 🤓 @garettbass.com · 13/09/2026I’ve been making a retopology tool in Blender to rebuild existing meshes as a set of 8x8 vertex patches for my patch-based renderer 000
garett 🤓 @garettbass.com · 31/10/2025Once upon a time, I wrote a behavior tree debugger that rendered thought bubbles over the AI characters 💭 010
garett 🤓 @garettbass.com · 26/10/2025I really love this hat, and I’ve been wearing it more this year to keep the sun at bay. Sadly that beautiful blue band began to show some green streaks. I took it to a hat shop today for a new band 🤞 010
garett 🤓 @garettbass.com · 17/10/2025My daily carry is a WW1 gas mask bag replica, originally procured for an Indiana Jones halloween costume. It totes the card wallet, some writing instruments, my other glasses, earbuds, sometimes a lightweight jacket or, lately, my cappuccino mug. 030
garett 🤓 @garettbass.com · 17/10/2025Corduroy Coffee in Galveston has now twice served me the best triple latte in recent memory. Today I showed up with my own cappuccino mug because I prefer it over the paper cup routine. 120
garett 🤓 @garettbass.com · 06/10/2025@buehlmeister.bsky.social I just finished Between Two Fires, found the tale fascinating. Following The Blacktongue Thief, I recognized this cover before realizing it was your latest. Thank you for the inspiration and entertainment. It may be time to catch up with some corvids. 140
garett 🤓 @garettbass.com · 20/09/2025Played this all night long when I was in the hospital earlier this year. **nostalgia intensifies** 030
garett 🤓 @garettbass.com · 11/09/2025I wrote a tiny Marvel Snap style card game with terminal UI. A very fun programming project for a job interview. Got a little carried away with the UI 130
garett 🤓 @garettbass.com · 26/08/2025Game devs post your first shipped game and your latest shipped game: 020
garett 🤓 @garettbass.com · 26/08/2025Made this Animation Timeline editor in UE5 to remix multiple mocap sequences into unique animations that accompany voiceover animation. Animation Timeline asset can be used anywhere animation assets are used in UE editor, UI is custom IMGUI, much easier to iterate on than myriad Slate widgets 000
garett 🤓 @garettbass.com · 26/08/2025Made these juicy donut rings for the transform tool in @recroom.bsky.social, because I wanted a combo transform tool, and I wanted the rings to be as attractive as the translation and scale handles. I wish I had a good animation of the way they plump up when the player interacts with the rings. 110
garett 🤓 @garettbass.com · 26/08/2025This is another instanced rendering experiment, this time in Unity. Rendering many different shape primitives in a single draw call by decomposing each shape into triangle strips (meshlet rendering wasn’t available at the time). @zeux.io meshoptimizer to slice and dice the geometry. 100
garett 🤓 @garettbass.com · 26/08/2025First is tiling grid patches onto the visible surface of a sphere, a Godot experiment in instanced rendering, using GDExtension just for the experience 120
garett 🤓 @garettbass.com · 20/03/2025This bespoke wood keyboard tray was built by my dad based on a foamcore prototype I made. 010
garett 🤓 @garettbass.com · 30/12/2024Very cool, thanks for sharing. I always enjoy reading others’ approach to these common fundamentals. I suggest preferring `int` for int32, since `long` is 64 bits on all of the modern platforms apart from Windows. 210
garett 🤓 @garettbass.com · 25/11/2024Same here with an Apple mini USB keyboard and using scanmapset.exe to swap cmd/ctrl. Also Autohotkey to add some common Mac hotkeys 010
garett 🤓 @garettbass.com · 20/11/2024Rec Room doesn’t count as this is mostly me testing or debugging, especially when I forgot and let it run overnight or all weekend 😅 000
garett 🤓 @garettbass.com · 20/11/2024#Helldivers2 is my most played game by a wide margin, others are all under 200 hours 120
garett 🤓 @garettbass.com · 16/11/2024Every game studio needed a MAME cabinet back then, and a nice walking path alongside the drainage canal 000