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Vesper

@fullmoonfireball.bsky.social
91 followers 36 following 539 posts

Vesper ✪ they/them ✪ 25 ✪ may contain Brothership spoilers! #1 lesbian Ten truther I'm also @fullmoonfireball on tumblr!

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courtesy.bsky.social @courtesy.bsky.social · 11h
Drawings of Dyna Blade gripping Kirby (he's fine with this), feeding her chicks (Kirby is there)
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TCRF Informalities @tcrfinformal.bsky.social · 12h
(Showing the tcrf.net page for The Real Ghostbusters (Game Boy).)

Regional Differences
Sprite Changes
Player
(All following tables compare Japan, Europe and US sprites. Usually differing between portraying Mickey Mouse, Garfield or Peter Venkman)

[Table comparing player sprites]
"Mhm."

[Table comparing stage clear screens]
"The stage clear screen was appropriately changed..."

[Table comparing game over screens]
"... as was the Game Over screen. Bizarrely, while the screens in Mickey Mouse IV and The Real Ghostbusters feature their respective protagonists looking distraught, Garfield Labyrinth instead features a diapered Garfield teasing the player(!). The heart cursor was also changed to a regular arrow in both international versions."
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Supper Mario Broth @mariobrothblog.bsky.social · 15h
In the Mario Teaches Typing games, Mario never criticizes the player for underperforming and tries to be understanding and supportive. According to Charles Martinet, that was his initiative, as he felt being negative would go against the core principles of Mario's character.
In the Mario Teaches Typing games, even if the player does badly or underperforms compared to previous attempts, Mario will try to be understanding instead of critical:
Uh-oh, that wasn't quite as fast as the last time.
Hmm, are your fingers getting tired? Mine would be by now... if I had any. (laughs)
Charles Martinet, speaking at TooManyGames Convention 2021:
I got this marvelous opportunity to do Mario Teaches Typing. And when I got the script and I'm in the studio - I'm reading the script for the first time, there were things like "You failed!"
"That wasn't very good." "That was much worse... that was bad."
And I was reading that and I said, "Do you mind if I just, like, play with these words a little bit and just change them around?" because, you know, I never say "no" and I never say anything negative as Mario... and the producer graciously said "Sure, go for it!"
And so it became "Oh, that was good, but I know you can do even better!" "Oh, nice one but let's try again!" so it was always uplifting and always trying to be positive. And I think that that is the essence of the character to me - it's that love and that joy.
Source: transcript of speech found at youtube.com/watch?v=k9RywNQXCUM
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Muz 🍀 @muzyoshi.bsky.social · 06/10/2026
Merlee Super Paper Mario
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Supper Mario Broth @mariobrothblog.bsky.social · 06/10/2026
Donkey Kong 64 contains unused text that would have referenced the Gold Skulltula sidequest from The Legend of Zelda: Ocarina of Time as a joke explanation for Donkey Kong not being able to do something.
(mockup screenshot using text extracted from files)
HEY, DONKEY, YOU'LL NEED 100 SKULLTILLEYS IF YOU WANT TO RACE ME!
Donkey Kong 64 contains an unused line of text for the seal in Gloomy Galleon where he tells Donkey Kong that he needs "100 Skulltilleys" to race him. This was intended to be used in the game's demo as a joke explanation for why the race cannot be accessed.
This is of course a reference to The Legend of Zelda: Ocarina of Time, where Gold Skulltulas can be found all over Hyrule. Defeating them produces tokens, 100 of which are needed to lift the curse on a family in Kakariko Village which turned them into spiders.
The spelling "Skulltilleys" instead of "Skulltulas" appears to be an inside reference to the name of Rareware artist Carl Tilley, who worked on this game.
Source: Ferrox, Alley, tcrf.net/Donkey_Kong_64/Unused_Text
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tobyfox @tobyfox.undertale.com · 06/10/2026
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Vesper @fullmoonfireball.bsky.social · 06/10/2026
Let fantasy and fun come to life this Moss Monday!
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Good Trailcams @goodtrailcams.bsky.social · 05/10/2026
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Dark Star @frozencomet.bsky.social · 04/10/2026
Zokket
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Supper Mario Broth @mariobrothblog.bsky.social · 04/10/2026
Super Mario Sunshine is surprisingly more realistic than later Mario games in one specific aspect: here, Mario will start drowning if he hangs on to a ledge in such a way that water is flowing into his nose and mouth, as one would in real life.
Observe Mario holding on to a ledge that water is flowing over in Super Mario Galaxy (left) and Super Mario Odyssey (right). If realistic physics applied, he should start drowning since his nostrils and mouth are covered by water flowing into them.
However, in these games the air depletion/drowning state is tied to the swimming animation. As long as Mario is not visibly swimming, he cannot be drowning even if he is covered by water.
In Super Mario Sunshine, however, air depletion is decoupled from swimming as an action, allowing Mario to realistically start drowning in this situation (note him flashing red and his air meter depleting).
However, he is saved by Sunshine's (also unique among 3D Mario platformers) ledge tiredness mechanic. After hanging on for 20 seconds, Mario will let go. This is also realistic, since why would he let himself drown?
Source: discovery by YouTube user @miguelgcgamer, screenshots by Supper Mario Broth
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encountersltd @encountersltd.bsky.social · 04/10/2026
An edit of a text box from Super Paper Mario, reading solely "...", with drawings of O'Chunks and Mimi on the sides staring each other, making Ralsei and Susie's memetic shocked faces from Deltarune.
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Louie Zong @everydaylouie.bsky.social · 03/10/2026
adam & eve 🐍🍎
stylized 3d render of a person with apple products and a snake on their shoulders. kind of inspired by old macintosh ads
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Cerubloo 🫧 @cerubloo.bsky.social · 02/10/2026
Fresh as basil 🐉 #dragonite
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Supper Mario Broth @mariobrothblog.bsky.social · 02/10/2026
The Switch version of Paper Mario: The Thousand-Year Door includes its own fictional language that is a cipher for English. Amusingly, the misspelled "Game Cuve" graffiti from the original version is translated into the new language... but still reads "Game Cuve" when deciphered.
The Nintendo Switch version of Paper Mario: The Thousand-Year Door contains an in-universe language used for signs and labels that is a cipher (i.e. a one-to-one symbol conversion) for English.
Textures that were in English or unreadable in the original (left) are translated into the cipher in the remake (right). The remake's poster reads "Wanted" and the signboard reads "Signboard".
A famously misspelled "Game Cuve" graffiti appears in Rogueport in the original.
In the remake, it can be seen through this arch from the back.
Analyzing it reveals that it is still misspelled! The designers deliberately kept the misspelling in the translation.
Here is the key to the cipher used.
Source: research/images by Mario Wiki users "LadySophie17" and "Reese Rivers", mariowiki.com/List_of_fictional_languages
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Good Trailcams @goodtrailcams.bsky.social · 02/10/2026
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Supper Mario Broth @mariobrothblog.bsky.social · 01/10/2026
In Paper Mario, Mayor Penguin is found seemingly dead, with Mario being suspected of his murder. However, if a letter is delivered to him during that time, he will get up, thank Mario, and promptly go back to being dead. Unfortunately, this cannot prove Mario's innocence.
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Muz 🍀 @muzyoshi.bsky.social · 01/10/2026
October 🎃
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Starjeti @starjeti.bsky.social · 01/10/2026
Foxy grandpa #MyArt
A drawing of the Great Conductor (Mario and Luigi Brothership) in a vacation-y getup.
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Muz 🍀 @muzyoshi.bsky.social · 30/09/2026
Patreon Requests (September 2026) This month's theme was 'Minions/Lackeys'! Become a Patreon member here!
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Super Mario 64 DS Hidden Stars @sm64dsstars.bsky.social · 29/09/2026
This Ugly Son of a Bitch is Collecting Super Powerful Stars and Basically, You are Fucking Stupid
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Supper Mario Broth @mariobrothblog.bsky.social · 29/09/2026
Shigeru Miyamoto has claimed that Toad is his least favorite character in Mario Kart. Despite this, in all footage of him playing Mario Kart 8, he picked Toad every time. Whether he was joking or specifically picking a character he hates to challenge himself is unknown.
I have an important question. Nintendo has also just released Mariokart 7 for the 3DS. In every iteration of Mariokart, I've always preferred to play as Toad. Who's your favorite character?
That's the most challenging question! I'm sorry that I cannot come up with an interesting answer. Somehow, it's habit to me, but I play with Mario. He's a very balanced character.
Who's your least favorite character?
Toad. [Laughs]
My favorite character is your least favorite character?
I understand that he has some popularity. Somehow.
In a 2012 interview with Entertainment Weekly, Shigeru Miyamoto has claimed Toad is his least favorite Mario Kart character.
In December 2014, Shigeru Miyamoto and Bill Trinen played Mario Kart 8 against YouTuber Rosanna Pansino. Miyamoto picked Toad.
Also in December 2014, Shigeru Miyamoto and Bill Trinen played Mario Kart 8 against YouTuber iJustine. Miyamoto picked Toad again.
Finally, in January 2015, the two played Mario Kart 8 against YouTube group Smosh Games. Miyamoto picked Toad again.
Whether Miyamoto simply had an enormous change of heart about Toad in the intervening 2 years, or whether he was picking his least favorite to challenge or punish himself, is unknown.
Source: information compiled by @SpriteCell, x.com/SpriteCell/status/1653842781897474048 ew.com/article/2012/02/10/shigeru-miyamoto-zelda, youtu.be/DNUcDkNI24o, youtu.be/3Q2KxS32Q1g, youtu.be/untLD6z6aql
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Good Trailcams @goodtrailcams.bsky.social · 29/09/2026
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Good Trailcams @goodtrailcams.bsky.social · 29/09/2026
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Vesper @fullmoonfireball.bsky.social · 28/09/2026
It's okay to get a little extra rest in this Moss Monday!
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Supper Mario Broth @mariobrothblog.bsky.social · 28/09/2026
Paper Mario: The Thousand-Year Door inadvertently depicts Peach as the quickest typist in the world. She is able to type up a 126-word email in exactly 3 seconds, making her 8 times faster than the current typing speed world record.
In Paper Mario: The Thousand-Year Door, Peach sends multiple emails to Mario during the plot. Almost all of them take her exactly 3 seconds to type.
The length of the emails she types in 3 seconds varies from 54 words to the longest one seen below, at 126 words.
Peach: I'm OK
My Dearest Mario, I send this letter in the hope that it reaches you safely. I am being held against my will in some strange place. Though I do not know where I am, I remain unharmed and in relative comfort.
Those who have captured me seem to be after the map I sent to you earlier. They may be hoping to use it to find objects they call the "Crystal Stars." I do not know what they are planning, but I have a feeling it is not anything positive.
Mario, please collect these Crystal Stars before they do. You must! They are already aware that you have the map, so please be very careful.
And please... Don't worry about me.
-Princess Peach-
At the current world record typing speed of 319 words per minute, Peach should have been able to get about this far into the email.
In order to finish the email in three seconds, she needed to type with an a speed of 2520 words per minute, 7.9 times the world record.
While the quick typing is clearly merely a way to make the scene move along more quickly and should not be taken as accurate depiction of Peach's typing skills, it is still humorous to imagine the implications arising from it if taken at face value.
Source: analysis inspired by @nintendostuff.bsky.social
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Crestamorph @crestamorph.bsky.social · 28/09/2026
wah
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ヤマリ @yamari6363s.bsky.social · 28/09/2026
雨宿り
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⛧sera⛧ @sylcona.bsky.social · 22/09/2026
🐑 #CultOfTheLamb #COTL #Yngya
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tobyfox @tobyfox.undertale.com · 27/09/2026
Can @tuyoki.bsky.social draw this sprite please
pluey putting object on very low table by kneading paws (object is not seen)
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Vesper @fullmoonfireball.bsky.social · 26/09/2026
couple of silly hachiware doodles because i liek them
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Muz 🍀 @muzyoshi.bsky.social · 27/09/2026
Ermm.... what the based?
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Supper Mario Broth @mariobrothblog.bsky.social · 27/09/2026
Many games for the GameCube use only a fraction of the storage capacity of the disc. I have analyzed the data to determine what the maximum number of retail Mario games that can fit on a single disc would be, creating the Luigi & Wario + Puzzle + Rhythm Maximum Value Pack.
A GameCube disc has a storage capacity of 1.46 gigabytes. Many Mario games use only a fraction of that storage. Below is the optimal distribution of the smallest Mario-related games on the system to fit 6 entire retail games on a single disc.
Unused space 54 MB
Luigi's Mansion 186 MB
DDR Mario Mix 264 MB
Wario World 257 MB
Donkey Konga 2 312 MB
Donkey Konga 250 MB
Please note that this pie chart is for data visualization only. If the games were in fact put on one disc, the data would be arranged in rings, not in slices.
Concept for post based on an idea from a comment by @vinchvolt.bsky.social
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Dark Star @frozencomet.bsky.social · 27/09/2026
Too busy playing Fortune's Weave so have whatever this is
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ヤマリ @yamari6363s.bsky.social · 27/09/2026
雨
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Vesper @fullmoonfireball.bsky.social · 26/09/2026
couple of silly hachiware doodles because i liek them
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Donkeyshspittle (COMMISSIONS!!!) @donkeyshspittle.bsky.social · 25/09/2026
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Basil 🌱 @basil-mage.bsky.social · 20/09/2026
Resellers..
Comic featuring a puppy named Basil saying; "Now that I'm an adult, I can finally afford the things I could never have in my youth" only to be disappointed in the next panel when he finds out resellers have taken over
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Vesper @fullmoonfireball.bsky.social · 25/09/2026
closet cutie
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Good Trailcams @goodtrailcams.bsky.social · 26/09/2026
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Super Mario 64 DS Hidden Stars @sm64dsstars.bsky.social · 25/09/2026
Nnnnggghh... I'm a Collectable Little Star. You Have To Find Me
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Supper Mario Broth @mariobrothblog.bsky.social · 25/09/2026
While Mario collects fictional gold coins in his games, Wario in Wario World collects the real-life "American Gold Eagle" official US gold bullion coins (91.67% gold).
Wario with coins as seen in Wario World
Coin texture
"American Gold Eagle" official US gold bullion coin
Source: info: YouTube user @Geibuchan, screenshot taken by Supper Mario Broth
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Good Trailcams @goodtrailcams.bsky.social · 25/09/2026
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Vesper @fullmoonfireball.bsky.social · 25/09/2026
closet cutie
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Supper Mario Broth @mariobrothblog.bsky.social · 24/09/2026
New Super Mario Bros. Wii contains unused Hint Movies where the players play badly and then die. While these were likely recorded before the levels were changed so the inputs don't match up, it is humorous to imagine them being actual intentional hints on what not to do.
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Yoyo @yoyosdoodles.bsky.social · 24/09/2026
My favorite idiots The Extension Dorks #marioandluigibrothership
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Louie Zong @everydaylouie.bsky.social · 24/09/2026
kirimi-chan 🍣
a stylized 3d render of the sanrio characters kirimi-chan and takuwanwan
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Supper Mario Broth @mariobrothblog.bsky.social · 23/09/2026
The Super Mario Sunshine debug room contains a seemingly unassuming barrel that will become extradimensional if Mario slides into it. The barrel will appear to be superimposed onto reality like a PNG badly edited into the image.
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Supper Mario Broth @mariobrothblog.bsky.social · 22/09/2026
In the prototype version of Mario & Luigi: Superstar Saga, Mario and Luigi would have needed to electrocute a living mouse for all eternity to solve a puzzle. This was changed in the finished version to a toy mouse, likely due to the original being absurdly cruel.
In the finished version of Mario & Luigi: Superstar Saga, there is a puzzle in the Woohoo Hooniversity basement whereby an electric circuit must be completed using mechanical toy mice as conductors:
Mario must fill himself with water, which Luigi shoots out with a hammer to push the mouse into the circuit, completing it:
After this, for the rest of the game, going back to that room shows the mouse continuing to be electrocuted as it is now permanently part of the circuit.
This is completely fine since the mouse is a toy.
However, in the prototype version of the game, the mice are clearly living animals, being shown to eat cheese when they stop moving:
Now, Mario and Luigi are completing an electric circuit by electrocuting a real animal.
This means that for the rest of the game, the circuit is completed via the mouse's body, meaning it is a real animal being electrocuted eternally.
The cruelty of this is so absurd that it was likely removed for this reason.
Source: tcrf.net/Proto:Mario_%26_Luigi:_Superstar_Saga/Early_Sprites/Map_Graphics_and_Objects,
YouTube user @Skawo, youtube.com/watch?v=lloE59IWN4c
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