Reposted by Samuel MolinaRami Ismail (رامي) @ramiismail.com · 07/10/2026"Direct your dream game" says Unity Y'all game direction is many things but I can guarantee you that "genre + setting" is not game direction for anyone who has been a game director even just for 5 minutes Which should tell you enough about who made this, and whether you should trust them with this 36887115
Reposted by Samuel MolinaHugo Martínez Abarca 🇪🇺🇵🇸 @martinezabarca.net · 01/10/2026-“Si regulan el precio de las mascarillas habrá desabastecimiento y nadie podrá tener mascarilla” ❌ -“Si suben el SMI, ningún empresario querrá contratar y se disparará el paro” ❌ -“Si regulan el alquiler, nadie querrá ganar dinero con su piso vacío y desaparecerán los pisos” 16655347
Reposted by Samuel MolinaJosep Maria Spookere 🎃 @kr3at0r.bsky.social · 10/09/2026static.klipy.comJesus Cuñao Risitas Laughing MemeALT: Jesus Cuñao Risitas Laughing Meme 06415
Samuel Molina @fukuy.bsky.social · 30/08/2026I'd say replaying to you is the opposite of ignoring you. And I agree, SQ42 is long overdue, no one is contesting that. But Kickstarter dates are always approximations, not promises. Also the company at that time (this is public information) was fairly small to tackle two simultaneous projects. 000
Samuel Molina @fukuy.bsky.social · 30/08/2026Not a very good analogy imho. The houses were already built and delivered. They keep working on them to make them bigger and better than initially planned. But if you are talking about SQ42 only, many similar games in scope had big development times and delays too. Nothing new in the industry. 000
Samuel Molina @fukuy.bsky.social · 30/08/2026You can say you don't trust them, sure. Or that many things said in the past changed and there are too many delays. Those are valid concerns and complains. But as a gamedev I can proudly say that many missions of mine were already released and players played and enjoyed them. That's not a scam. 050
Samuel Molina @fukuy.bsky.social · 30/08/2026Back in the day (2016 IIRC) it was announced that Squadron42 (the singleplayer campaign) would have more resources meaning the game would be bigger and better but it would be delayed (no release date at that time). Now they just announced Q2 2027 as a release date. A delayed game is not a scam. 100
Samuel Molina @fukuy.bsky.social · 30/08/2026I said 90% as a ballpark. I don't know the percentage tbh. Maybe is 100% or 80%. I didn't go through the list of all items but something that is not yet obtainable by playing doesn't mean it will not be in the future. That happens with big cruiser ships for example, to avoid unbalance scenarios. 120
Samuel Molina @fukuy.bsky.social · 30/08/2026If you only read the headlines you're missing the whole story. As an OG backer I can tell you that the promised scoped back then was way smaller than what is already available today. And a crowdfunded company with no publishers or investors have delays and detours, you already know that. 100
Samuel Molina @fukuy.bsky.social · 30/08/2026That's usually what people who don't know anything about the project repeats because they heard that before from someone else who also don't know anything about the project. Allow me to properly inform you: 230
Samuel Molina @fukuy.bsky.social · 30/08/2026Not true. We already release new content, improvements and fixes on a monthly basis. Suggesting the game can't be ever released is a contradiction considering the game (alpha version) is already released and playable. Also, the article is about Squadron 42 not Star Citizen. Two different products. 150
Reposted by Samuel MolinaOisín McGann @oisinmcgann.bsky.social · 28/08/2026This is set up for laughs, but it’s actually one of the best demonstrations I’ve seen of how being capable of producing convincing sounding language and understanding meaning are two completely different things. A chatbot does not understand you, it just has automated responses based on your words. 4839731481
Reposted by Samuel MolinaEuronews @euronews.com · 02/08/2026Companies creating or using AI-generated content have to label it clearly for users to know, as part of an EU guideline implemented on Sunday. #EuropeNewsl.euronews.comAI-generated label becomes mandatory in the EUCompanies creating or using AI-generated content have to label it clearly for users to know, as part of an EU guideline implemented on Sunday. 12380141
Samuel Molina @fukuy.bsky.social · 31/07/2026Lo dije: frvr.com/blog/tomb-ra...frvr.comTomb Raider: Legacy of Atlantis’ PC version has a fully on-disc option as PlayStation abandons physical mediaTomb Raider: Legacy of Atlantis is getting a true physical release on PC so collector's can own a real copy of the game. 1215
Samuel Molina @fukuy.bsky.social · 10/07/2026Es justo lo que digo. Esos derechos NO se pierden por el formato, se pierden por las políticas de las empresas con dicho formato. El formato digital podría seguir manteniendo esos derechos (si las empresas quieren). 010
Samuel Molina @fukuy.bsky.social · 10/07/2026Yo no quiero que el formato físico para videojuegos desaparezca, pero como usuario del formato digital que soy desde hace décadas tampoco creo que la solución pase por desprestigiar lo digital. Steam, GOG o 'Internet Archive' son buenos ejemplos de preservación, ownership y precios baratos. 3206
Samuel Molina @fukuy.bsky.social · 02/07/2026El negocio de GoG es el de la distribución digital, no física. 110
Samuel Molina @fukuy.bsky.social · 02/07/2026Los publishers/distribuidores/tiendas preocupados ahora por el fin del formato físico en consolas tienen aún una oportunidad de revitalizarlo en PC (donde la fabricación es libre). Sería factible lanzar ediciones físicas en PC (formato usb stick o SD card) sin DRM. 33812
Samuel Molina @fukuy.bsky.social · 25/06/202680-90€ para un juego enorme como GTAVI, aunque es caro, me parece totalmente comprensible para un producto que te puede dar tantísimas horas con un nivel de producción altísimo fuera de toda duda. Aunque no creo que ese precio deba estandarizarse. El Caso de GTAVI es bastante especial. -----(6/6) 100
Samuel Molina @fukuy.bsky.social · 25/06/2026La distribución digital también tiene costes de distribución, aunque estos sean menores. Una tienda digital requiere de desarrollo y mantenimiento del backend, infraestructura internacional, almacenamiento, ancho de banda, marketing, etc. -----(5/6) 100
Samuel Molina @fukuy.bsky.social · 25/06/2026Creo que es el modelo más sostenible a largo plazo para que las versiones físicas tengan realmente valor y puedan competir en una era digital como la que vivimos. -----(4/6) 110
Samuel Molina @fukuy.bsky.social · 25/06/2026Es un WIN-WIN en mi opinión. Quien sea coleccionista o no pueda acceder a comprar por internet o tenga velocidades de descarga limitadas lentas pueden esperar a tener el juego más tarde pero al menos lo tendrán completo incluido en disco. ------(3/6) 110
Samuel Molina @fukuy.bsky.social · 25/06/2026La versión física de un juego así de grande debería llegar a las tiendas con el juego incluido en el disco 6 meses o 1 año después de su salida en digital. Para asegurar un juego suficientemente parcheado, evitar filtraciones de salida y mitigar el impacto de la segunda mano. ------(2/6) 110
Samuel Molina @fukuy.bsky.social · 25/06/2026Mi opinión sobre las últimas noticias del lanzamiento y distribución de de #GTAVI: Lanzar el juego en físico día uno con solo una key me parece absurdo y demuestra que el modelo tradicional retail ha quedado obsoleto. ------(1/6) 181
Samuel Molina @fukuy.bsky.social · 15/06/2026He probado la demo y entiendo la petición. Parece como si el personaje SÍ fuera capaz de correr.... creo que la solución no es añadir un botón de sprint, si no que la animación de andar el martillo realmente pese algo más y así se note que el personaje no puede correr. 110
Samuel Molina @fukuy.bsky.social · 01/06/2026static.klipy.comNew Challenger Approaching - Smash Bros UltimateALT: New Challenger Approaching - Smash Bros Ultimate 100
Samuel Molina @fukuy.bsky.social · 28/05/2026BRAVO!!!!static.klipy.comLeonardo DiCaprio Clapping EnthusiasticallyALT: Leonardo DiCaprio Clapping Enthusiastically 020
Reposted by Samuel MolinaIván @ivanlesan.bsky.social · 21/05/2026Great interview. Is always lovely to see proprietary engines in such detail, and it always makes me miss working on one of them 🥲 Anyway, once again: 0125
Samuel Molina @fukuy.bsky.social · 16/04/2026La calidad visual de la serie 'Maul: Shadow Lord' es IMPRESIONANTE. Cada plano y cada fondo te deja con la boca abierta. 080
Samuel Molina @fukuy.bsky.social · 06/04/2026Hablar con liberales sobre vivienda es... surrealista. Te dicen: "si topas precios los caseros no ponen sus propiedades en alquiler, no les sale rentable" Pero a la vez te dicen: "si construimos muchísimo, esos mismos caseros bajarán sus precios de forma voluntaria"media.tenor.coma close up of a person 's face with a woman behind himALT: a close up of a person 's face with a woman behind him 2308
Reposted by Samuel MolinaAntonio Santo @antoniosanto.bsky.social · 03/04/2026It’s like hiking. Of course I could drive or whatever if getting there was the only reason but *the walking is the fucking point*. 021
Samuel Molina @fukuy.bsky.social · 03/04/2026What a wonderful movie is 'Project Hail Mary'. It definitely has the same uplifting vibe and kind heart as the book.media.tenor.coma man wearing safety goggles looks out a window with project hail mary written above himALT: a man wearing safety goggles looks out a window with project hail mary written above him 0100
Reposted by Samuel MolinaJames GHOULizio 👻 @theswweet.myatproto.social · 28/03/2026Every time I see someone say "indies will save us", I think about all the game dev mutuals I have who have made it very clear the same problems facing AAA funding are impacting indies, too. 5588180
Samuel Molina @fukuy.bsky.social · 26/03/2026Probablemente estaré en minoría con esta take, pero soy de los que piensa que los GaaS han sido los que mayor estabilidad laboral han traído a la industria en los últimos 10 años. Creo que los despidos y la crisis actual post-pandemia va más allá de los GaaS. 100
Reposted by Samuel MolinaEnrique Colinet 'Baxayaun' @enriquecoli.net · 23/03/2026Unless there is an exceptionally good reason for not doing it, art placeholders should always look like placeholders. The goofier, the better. 😁 #Blasphemous 5238701368
Samuel Molina @fukuy.bsky.social · 26/02/2026Number one mistake in my opinion from many indie game demos I've been playing so far is the amount of lore dumping and dialog just at the start. Let me move around and discover things by myself before locking me down just reading... let me care for the world and people before explaining it! 0252
Samuel Molina @fukuy.bsky.social · 24/02/2026I tend to be proud of myself because I try to keep up with all new releases but.... I never heard of any of those games before. 😲 110