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fromsoftserve

@fromsoftserve.bsky.social
2.3K followers 307 following 2K posts

I make visual mods for ds1, ds2, ds3, bb, sekiro, ac6 and more! youtube: www.youtube.com/@fromsoftserve throne.com/fromsoftserve

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fromsoftserve @fromsoftserve.bsky.social · 05/10/2026
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fromsoftserve @fromsoftserve.bsky.social · 10/09/2026
Bloodborne PC Remaster mod v1.01 is out now! 1440p version also below. New material work. Some fixes for texture issues. Also updated reshade preset. many new shininess maps, often 4x resolution the original (using existing non-upscaled albedo as the source) www.nexusmods.com/bloodborne/m...
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fromsoftserve @fromsoftserve.bsky.social · 15/08/2026
new version of my DS2 Graphics Downgrade Reversal Mod which features many more models edited to enable specular maps, fully dynamic lighting with dynamic shadows for the whole world in majula, fofg, heides tower, and things betwixt. absolutely maxing out DS2s engine www.nexusmods.com/darksouls2/m...
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fromsoftserve @fromsoftserve.bsky.social · 06/08/2026
a lot of the work is opening the models in flver editor and staring at text like this. gotta edit the xml for almost every ID here while abiding by the syntax, then making countless new specular maps, packing them in DS2's texture files (more xml editing yay), on and on
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fromsoftserve @fromsoftserve.bsky.social · 28/07/2026
since i'm busy working on DeS and after that DS1 PTDE (backporting benefits from DSR, a dream mod), I've decided to release my Second Sin pathtracing preset for DS2LightingEngine PT. It covers the base game (minus memories) and the Shulva DLC. The rest is the default preset
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fromsoftserve @fromsoftserve.bsky.social · 18/07/2026
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fromsoftserve @fromsoftserve.bsky.social · 17/07/2026
Another 40+ minute vid dropped showing the latest updates to my Demon's Souls PC remaster mod! You can download it right meow actually. But watch the video first, of course, or else www.youtube.com/watch?v=vD-R...
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fromsoftserve @fromsoftserve.bsky.social · 16/07/2026
The Nexus has been updated for my PC remaster mod of DeS! Lots of surfaces now have a normal map and specular map where before they either were albedo only, or just albedo/normal, or albedo/specular. I expand the albedo/normal/spec supremacy onto more surfaces. www.nexusmods.com/demonssouls/...
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fromsoftserve @fromsoftserve.bsky.social · 15/07/2026
Happy to say I've updated my Demon's Souls PC remaster mod to now include the first whole boletaria level including phalanx. Lots of new normal maps, specular maps, pointlights affecting the environment, shadow rendering fixes. download below. www.nexusmods.com/demonssouls/...
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fromsoftserve @fromsoftserve.bsky.social · 12/07/2026
You can now download the demo for my PC Remaster mod for Demon's Souls PS3. It covers the 2 tutorial levels, adding normal and specular maps for most surfaces, pointlights now affect the environment, player/object shadows blended w/ baked shadows, and more!
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fromsoftserve @fromsoftserve.bsky.social · 10/07/2026
recorded a 1 hour video showing how i'm remastering demon's souls OG with tweaks to the pointlights as you can see below (now affects whole environment, not just objects), armor rendering upgrades, many new normal maps used, specular maps, and more. I'm so excited to work on it!
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fromsoftserve @fromsoftserve.bsky.social · 19/06/2026
updated my sekiro shadows of the wolf visual mod nexus page with 2 new additions: a Resurrection mod compatible version and an optional reshade preset that does a levels edit, tonemap, RTAO, and GI www.nexusmods.com/sekiro/mods/...
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fromsoftserve @fromsoftserve.bsky.social · 19/06/2026
new beta of my Second Sin PT preset (powered by DS2LightingEngine Pathtracing) is live for my patrons, who get early access to it as I tinker away on it. They can give feedback if they want, but some just want to goof around with it. Covers most of base game and shulva now
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fromsoftserve @fromsoftserve.bsky.social · 09/06/2026
my Scholar of the Second Sin mod for Dark Souls II, powered by DS2LightingEngine PT (pathtracing), has reached beta! it's for my patrons rn, but full release goes on nexusmods when it's ready! i've been enjoying this new approach, as it's much less stressful lol www.patreon.com/posts/160645...
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fromsoftserve @fromsoftserve.bsky.social · 09/06/2026
did a pass through iron keep for my wip second sin preset for DS2LightingEngine PT. new build will go up for my patrons tomorrow
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fromsoftserve @fromsoftserve.bsky.social · 01/06/2026
here are 4 pictures from my version of majula for literally no reason
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fromsoftserve @fromsoftserve.bsky.social · 29/05/2026
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fromsoftserve @fromsoftserve.bsky.social · 29/05/2026
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fromsoftserve @fromsoftserve.bsky.social · 29/05/2026
i always get the random itch to boot up og demon's souls up and make a new reshade preset for it. includes TAA, amd's CAS, lumenite large scale RT ambient occlusion, small levels edit, tiny tonemap which defogs the color blue just a smidge. game is gorgeous regardless tho
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fromsoftserve @fromsoftserve.bsky.social · 26/05/2026
Dark Souls II (2026)
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fromsoftserve @fromsoftserve.bsky.social · 21/05/2026
captain jestergoon, we meet again!
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fromsoftserve @fromsoftserve.bsky.social · 20/05/2026
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fromsoftserve @fromsoftserve.bsky.social · 20/05/2026
just put out a hot and fresh alpha version of my Second Sin mod for DS2LightingEngine Pathtracing on my patreon. Includes heide, majula, bastille, fofg, no man's wharf, iron keep, harvest valley, so far. The road to posting it on nexusmods continues!
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fromsoftserve @fromsoftserve.bsky.social · 19/05/2026
another wip huntsman's copse pic from my second sin preset reboot. i placed a billion trees to replace the billboard ones that were static, so these ones sway in the wind. Plus i'm going for a pretty contrast heavy look and anchored by the beautiful green portion of the skybox
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fromsoftserve @fromsoftserve.bsky.social · 17/05/2026
i think bro is going through it rn
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fromsoftserve @fromsoftserve.bsky.social · 17/05/2026
checking in on maughlin again. i think he enjoys the pathtracing
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fromsoftserve @fromsoftserve.bsky.social · 16/05/2026
My goal this year is to get my monthly patreon earnings up to $1000 per month. I've been blessed with the support I've gotten so far, but I plan to finish out the year strong with a higher quality bar for my mods (easy, i know) and more benefits for my patrons!
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fromsoftserve @fromsoftserve.bsky.social · 16/05/2026
another wip fofg pic. also caught a moonlight greatsword bearer of the curse out in the wild
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fromsoftserve @fromsoftserve.bsky.social · 15/05/2026
just put up the first alpha on patreon for the reboot of my Second Sin mod built from the ground up for DS2LightingEngine's pathtracing version. i'm only putting it up on patreon because it's legit just majula, fofg, and heide's right now. not ready for nexus at alllllll lol
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fromsoftserve @fromsoftserve.bsky.social · 15/05/2026
hangin out in heide's tower of flame rn
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fromsoftserve @fromsoftserve.bsky.social · 14/05/2026
rate the fit
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fromsoftserve @fromsoftserve.bsky.social · 14/05/2026
hanging out with dunder maughlin
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fromsoftserve @fromsoftserve.bsky.social · 10/05/2026
here is a pathtraced dark souls 2 pic. figured i'd return to working on my second sin preset a bit after taking more than a week off. Much needed. I had basically modded almost every single day for over 3+ years lmao
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fromsoftserve @fromsoftserve.bsky.social · 09/05/2026
I'm live with more of this absolutely amazing mod. Still climbing towards defeating the first 100 bosses, with the ultimate goal being all 207 defeated. twitch.tv/fromsoftserve
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fromsoftserve @fromsoftserve.bsky.social · 08/05/2026
Morrowind in 2026 is kinda crazy looking. This is running OpenMW + a tiny reshade that adds large scale raytraced ambient occlusion. that's it. OpenMW is doing the heavy lifting & replaces Morrowind's rendering engine with a highly efficient OpenGL one made specifically for it.
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fromsoftserve @fromsoftserve.bsky.social · 20/04/2026
dark souls 2 now has pathtracing thanks to DS2LightingEngine's new pathtracing version! I made a video showing how to install it, and also a quick look at the pathtracing version of my Second Sin mod/preset, as well youtu.be/J5oax-iNgOY
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fromsoftserve @fromsoftserve.bsky.social · 17/04/2026
put out my reshade for the mass effect trilogy, which includes stochastic screenspace reflections via the lumenite shader (and configured by me), some large scale RTAO, and a tiny tonemap. Main thing is the SSSR. Looks SO good in Mass Effect. www.nexusmods.com/masseffectle...
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fromsoftserve @fromsoftserve.bsky.social · 01/04/2026
i've been helping test the editor features for the private beta pathtracing version of @dslightingengine.bsky.social so what you see here is 4 WIP pics from the PT version of my Second Sin mod. PT allows me to fulfill the dream of a fully dynamically-lit Drangleic with no compromises at all
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fromsoftserve @fromsoftserve.bsky.social · 23/03/2026
Finally got my Bloodborne PC Remaster to version 1.0. No mod is ever perfect but i'm really happy with this one. As a refresher, it brings dynamic shadows for everything, higher res textures, parallax occlusion mapping, better AA, DoF, SSAO, edits lightmaps, www.nexusmods.com/bloodborne/m...
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fromsoftserve @fromsoftserve.bsky.social · 18/03/2026
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fromsoftserve @fromsoftserve.bsky.social · 18/03/2026
put out a new a brand spankin new version of my pc remaster mod of bloodborne. restores all the original reflectance maps (i modified all of them ages ago, and it's a whole thing, don't worry about it), reduced the SSAO for each map (I had it set too high) www.nexusmods.com/bloodborne/m...
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fromsoftserve @fromsoftserve.bsky.social · 16/03/2026
just put out patch 0.99.6 of my Bloodborne PC Remaster mod and this update focuses on improving the anti aliasing (swapped to unused AA method), SSAO (less noisy), and DoF (higher quality blur). tweaks to dynamic shadows, too. bug fixes, more material work, etc www.nexusmods.com/bloodborne/m...
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fromsoftserve @fromsoftserve.bsky.social · 12/03/2026
released a new patch for my Bloodborne PC remaster mod that re-enables the built-in anti aliasing and improving it. Plus, re-enables the built in Depth of Field. So, reshade is no longer needed by default, since AA can be disabled via the shadps4 patch menu now www.nexusmods.com/bloodborne/m...
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fromsoftserve @fromsoftserve.bsky.social · 10/03/2026
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fromsoftserve @fromsoftserve.bsky.social · 08/03/2026
i've just released a new patch for my Bloodborne PC Remaster mod and it's a big one. lots of higher res textures, new shininess maps, some bug fixes, and a particular focus on the Research Hall. download below. www.nexusmods.com/bloodborne/m...
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fromsoftserve @fromsoftserve.bsky.social · 08/03/2026
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fromsoftserve @fromsoftserve.bsky.social · 08/03/2026
did some work on the research hall today. will be in the next pc remaster update. cleaned up some low res textures, created some new shininess maps, fixed some backface culling issues
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fromsoftserve @fromsoftserve.bsky.social · 08/03/2026
working on the research hall today for my bloodborne pc remaster mod. love this dialog. it's always stuck with me.
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fromsoftserve @fromsoftserve.bsky.social · 07/03/2026
some lecture hall pics showing off some higher resolution textures and general material work which will be included in the next update for my pc remaster mod
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fromsoftserve @fromsoftserve.bsky.social · 03/03/2026
bluesky only bb mod pics because why not
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