Taking an existing design (Hidden Folks 1, built in Unity) as inspiration and effectively building it from the ground up in #GodotEngine for Hidden Folks 2 has been full of interesting discoveries like this one.
Amsterdam-based self-taught #Godot #IndieGameDev. We published Rift Riff, and am now working on another project 🤫 ⭐ store.steampowered.com/app/2800900/…