Reposted by fragskyePedalboard Games @pedalboard.games · 28/09/2026Introducing: The WHEELJAM Collection 20 games from WHEELJAM 2025 and 2026, bundled on Steam for your convenience, and updated with new content, bugfixes, and more. Releasing October 14 on Steam for FREE, and with ZERO use of generative AI for ANYTHING. 24624
Reposted by fragskyePedalboard Games @pedalboard.games · 09/05/2026THAT'S A WRAP FOLKS! Wheeljam is over with a whopping 37 entries! (And probably some more to come) And the best part is, you can play them all for FREE! RIGHT NOW! AT THIS URL: itch.io/jam/wheeljam... 02410
Reposted by fragskyeSheepolution @sheepolution.bsky.social · 15/04/2026I want @ludumdare.com to live! I wrote a long post with my thoughts on @distraction.engineer's mission for the community to make a better Ludum Dare, the problems I see come with it, and why I think its legacy won't live on this way. Ludum Dare is us, not Mike. #LDJAM ldjam.com/events/ludum...ldjam.com 0255
fragskye @fragskye.dev · 10/10/2025That's Not A Deer A game about fending off cryptids from your cabin in the woods, inspired by FNAF and I'm On Observation Duty - made in 5 days for Jamsepticeye ▶️ fragskye.itch.io/thats-not-a-... #godot #gamedev 1134
fragskye @fragskye.dev · 23/09/2025Sounds like they have an embed whitelist based on this thread from a couple months ago :/ 140
fragskye @fragskye.dev · 05/09/2025Hellooo! Got room for a couple of lesbians who make games together? @joyceisdrawing.bsky.social 130
Reposted by fragskyeyukon 😈🏳️⚧️ @yukonmakes.games · 22/08/2025Sup #gamedev Bluesky! 👋 I'm resuming signups for my Starter Pack for LGBTQ+ & Ally Game Developers!!! 🏳️🌈 We have ~100 slots left to fill!!! go.bsky.app/4Yq3c2S Repost and reply if you want in!🫡 6413877
Reposted by fragskyeJoyceIsDrawing @joyceisdrawing.bsky.social · 28/08/2025Chase's Crazy Ancient Rescue out now! joyceisdrawing.itch.io/chases-crazy... #indiegame #remake #lostmediajoyceisdrawing.itch.ioChase's Crazy Ancient Rescue by JoyceisDrawing, Caeden117, fragskye, xScaramoucheLost Flash game reimagined - Save your robot dog trapped in Ancient Egypt! 072
fragskye @fragskye.dev · 28/08/2025Sorry for disappearing for a while, but thanks for the ratings in our silly little casino time loop game :)fragskye.itch.ioAce-Time Continuum by fragskye, Caeden117, Mitch, Sandro, xScaramouche, Bobbie, JoyceisDrawing, i_luv_ruru, Joaquim Scandurra (Sku), kovidomiTrapped in a time loop in a rigged casino 130
fragskye @fragskye.dev · 15/08/2025Since Valve was ambivalent in their statement, we need a strong leader: is GIF pronounced with a hard G or a soft J? 040
Reposted by fragskyeNot Jam @not-jam.itch.io · 30/07/2025Good luck to anyone entering #GMTKjam this year! If you need pixel fonts or music I have a bunch of free, CC0 stuff available that you can use :) not-jam.itch.io/not-jam-font... not-jam.itch.io/not-jam-musi... not-jam.itch.io/not-jam-musi... 1126
Reposted by fragskyeRea @reaxt.dev · 28/07/2025in 2023 I played a game called "he fucked the girl out of me", its delisted on itch now. it's a game about a woman's experience of being pushed into sex work and the trauma it brought her, its also a Gameboy rom. The impact it had on me changed what I thought games could be. Please yellat.moneyyellat.moneyProtect Queer Creators and Sex Workers - Tell Payment Processors to STOPTELL VISA, MASTERCARD, STRIPE, and PayPal to STOP 05621
fragskye @fragskye.dev · 24/07/2025Well this is a hell of a time to have a support ticket open for a deindexed itch game lmao 030
fragskye @fragskye.dev · 23/07/2025I guess the GMTK jam is soon. I'll disappear for a week and come back with something else and we'll see how that goes. 020
fragskye @fragskye.dev · 23/07/2025A much more fleshed-out version of The Overbreak Report is near completion, and I'm kind of at a crossroads of where to dedicate my time. I feel ready for my first steam release, but a viral hit on itch would tell me which direction to go. This totally could've been that if it wasn't cut short. 100
fragskye @fragskye.dev · 23/07/2025I've gotten a lot of really positive feedback about the game, people have been sending me their creations, people keep themselves entertained for hours...it has the juice, you know? I know how I'd continue this, and I feel like I kind of have to. But it'd be so nice to have the momentum of players. 100
fragskye @fragskye.dev · 23/07/2025I wrote to support the next day but after looking at some stories of the same thing happening to others, I'm worried it could be a long time. The natural traffic the game got (and continued to get) does not seem to have given it any priority so far. It's so demotivating to see the momentum disappear 100
fragskye @fragskye.dev · 23/07/2025I changed the project status from "in development" to "released" since I realized I forgot to do it following playtesting, and poof, gone. Missing from discovery pages, can't search for it any more. I feel very burned by the platform. Some docs said to give it an hour, some said a day. 100
fragskye @fragskye.dev · 23/07/2025Alright uh, I was hopeful it was going to get fixed quickly, but the game's been un-indexed on itch for days now, since a few hours after release. Was sitting at #1 new & popular in its genre tags and #11 on the entire site at the time of removal. Don't know how to feel about the project right now. 100
Reposted by fragskyeXalavier Nelson Jr. @writnelson.bsky.social · 22/07/2025This week I’m delighted to announce Creepy Redneck Dinosaur Mansion 1: Re-raptored… and that’s it’s not made by Strange Scaffold. Follow @pedalboard.games, wishlist it on Steam, and check out Project Share, our next foray into exploring methods of sustainability!! store.steampowered.com/app/3830150 23482145
fragskye @fragskye.dev · 20/07/2025Thanks for playing! The original plan was one node per grid cell, but a robust system seemed hard and I didn't want to do it half-heartedly, so I decided stacking is a "feature" And it feels so nice when you squish a group of nodes into the edge of a chunk and they all spring back one by one... 😌 120
fragskye @fragskye.dev · 20/07/2025My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incrementalfragskye.itch.io[graph_harvest] by fragskyeAn abstract, ever-crawling node-based incremental game 1289
fragskye @fragskye.dev · 20/07/2025The only things that should have code execution are those that absolutely need it. A save file does not need to be anything but pure data. Users should be able to expect others' save files to be pure data. I want to be able to receive save files from players if they encounter issues! 😵💫 😮💨 030
fragskye @fragskye.dev · 20/07/2025I was already side-eyeing everyone that used Resources for game saves despite knowing its security risks, but I just implemented game saves using dictionaries/JSON for the first time in a few hours and now I'm side-eyeing them even harder #godot (new factory/incremental game dropping tomorrow btw!) 280
fragskye @fragskye.dev · 09/07/2025My secret sauce is making GIANT textures in substance designer and slapping them on models using triplanar mapping + a random offset so you get loads of non-repeating variation 🙂↕️ 120
fragskye @fragskye.dev · 06/07/2025Clay says it's possible, but I can't figure it out after poking around for a bit. All I got was either the plain old depth buffer or (really cool looking) uninitialized memorygithub.comAdd initial stencil documentation by QbieShay · Pull Request #10991 · godotengine/godot-docsDocumentation for godotengine/godot#80710 110
Reposted by fragskyeJoyceIsDrawing @joyceisdrawing.bsky.social · 02/07/2025We are currently cooking up a post-jam version! Take a look at the WIP Break Room rework 👀 141
fragskye @fragskye.dev · 30/06/2025Inspired by u/greedjesse on Reddit, it seemed like a fun challenge :) the trick is to downsample the depth buffer in addition to the color buffer so the lower resolutions don't get masked by geometry. Big chunky pixels along every edge!reddit.comCheck out greedjesse’s Reddit profileExplore greedjesse’s posts and comments on Reddit 020
Reposted by fragskyeMike Sux 🍁 @distraction.engineer · 30/06/2025It would be *COOL* if you could embed and play games on Bluesky... like this. 😉🕹️ #atdev #atproto #chaos 2224
fragskye @fragskye.dev · 30/06/2025Right now, I can only make it work with one shadow since it's always circular and there's no way to cover the seams without doubling shadows. I thought about using a projected texture, but that doesn't work since it needs shadows. An extra flag to make it square might be a more reasonable solution 000
fragskye @fragskye.dev · 30/06/2025I agree it would be a bit of a mess both to implement and maintain. Though if this hack doesn't have some horrific downside I'm unaware of (not sure how it plays with light shaders, or maybe hitting the light limit early), there is one thing that might make this "possible": square spot lights? 100
fragskye @fragskye.dev · 30/06/2025Sadly, caching can't help if the lights move like they do in the video, and they still take up spots in the shadow atlas. In my game's scenario, I would only be able to have high res shadows for the lantern in the player's hand + 2 overhead lights before it falls back to low resolution for the rest 000
fragskye @fragskye.dev · 29/06/2025I would love it if someone made a PR! Rendering all 3 sides making up a corner would be even better than these spotlights But it's probably not an easy task with how core it is, and I don't know if the maintainers want the tech debt. Also not sure it'd be possible to handle smoothing out the edges. 110
fragskye @fragskye.dev · 27/06/2025Godot Hack: How to get 6x faster omni lights! #godot #godotengine 214117
Reposted by fragskyeJoyceIsDrawing @joyceisdrawing.bsky.social · 22/06/2025It's done! Incredibly happy with how this turned out. 031
fragskye @fragskye.dev · 22/06/2025Out now: Our first ever entry in #GodotWildJam! The Overbreak Report is a stealth horror game where you can see ghosts through walls. Make your escape from a haunted mine with a lantern that reveals secrets better left forgotten. ▶️ fragskye.itch.io/the-overbrea... #godot #gamedev 0174
Reposted by fragskyeJoyceIsDrawing @joyceisdrawing.bsky.social · 22/06/2025Less than 12 hours from the deadline for @godotwildjam.bsky.social ! Our team of 3 is adding some finishing touches... 👀 051
fragskye @fragskye.dev · 20/06/2025horror game for #godotwildjam with our team of 3 is coming along nicely :) #godot #gamedev 072
Reposted by fragskyeDaniel Ahmad @zhugeex.com · 07/06/2025More developers need to do this and push the announcement of games back until they're ready. They used that extra 20 minutes very well and the game looks great. 22873920
Reposted by fragskyeCaeden117 @caeden.dev · 19/04/2025I’ve participated in another game jam! I am really happy with this one. It’s a card based mad-lib game where you filibust as long as possible! mykoala.itch.io/philbuster 161
Reposted by fragskyeColin McInerney @colin.how · 21/04/2025If you wanted REAL Oblivion news today, here's a reminder that WHEELJAM happened, and produced games good enough that PC Gamer did a lil' write-up about the results! (I am still playing through them all at a snail's pace but I've been thoroughly impressed.) 03211
fragskye @fragskye.dev · 19/04/2025If this is playing baseball the wrong way then why does it feel so RIGHT #UNBEATABLE 020
fragskye @fragskye.dev · 09/04/2025Small update - our game has a web build now! I wasn't sure it was possible, but I got it working with minimal compromises on the graphics (no other post-jam changes) ⬇️ ⬇️ ⬇️ ldjam.com/events/ludum... fragskye.itch.io/treats-for-c... #ldjam #gamedev #godot 0102