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fragskye

@fragskye.dev
108 followers 169 following 58 posts

video game??? video game!!!

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Reposted by fragskye
Pedalboard Games @pedalboard.games · 28/09/2026
Introducing: The WHEELJAM Collection 20 games from WHEELJAM 2025 and 2026, bundled on Steam for your convenience, and updated with new content, bugfixes, and more. Releasing October 14 on Steam for FREE, and with ZERO use of generative AI for ANYTHING.
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Pedalboard Games @pedalboard.games · 09/05/2026
THAT'S A WRAP FOLKS! Wheeljam is over with a whopping 37 entries! (And probably some more to come) And the best part is, you can play them all for FREE! RIGHT NOW! AT THIS URL: itch.io/jam/wheeljam...
a series of 3 images showing a scene from the movie Clerks, where the protagonist Dante is in an argument with his girlfriend about how many dicks she's sucked. the first image has her leaving, saying "I'm going to class." Image 2 has Dante complaining to a customer "37! My girlfriend sucked 37 dicks!" In image 3, the customer replies "In a row?" The second image has been edited to lazily block out some of the text and instead read "37! My game jam produced 37 games"
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Sheepolution @sheepolution.bsky.social · 15/04/2026
I want @ludumdare.com to live! I wrote a long post with my thoughts on @distraction.engineer's mission for the community to make a better Ludum Dare, the problems I see come with it, and why I think its legacy won't live on this way. Ludum Dare is us, not Mike. #LDJAM ldjam.com/events/ludum...
ldjam.com
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fragskye @fragskye.dev · 10/10/2025
That's Not A Deer A game about fending off cryptids from your cabin in the woods, inspired by FNAF and I'm On Observation Duty - made in 5 days for Jamsepticeye ▶️ fragskye.itch.io/thats-not-a-... #godot #gamedev
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fragskye @fragskye.dev · 23/09/2025
Sounds like they have an embed whitelist based on this thread from a couple months ago :/
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fragskye @fragskye.dev · 17/09/2025
Thanks so much! :)
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fragskye @fragskye.dev · 05/09/2025
Hellooo! Got room for a couple of lesbians who make games together? @joyceisdrawing.bsky.social
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yukon 😈🏳️‍⚧️ @yukonmakes.games · 22/08/2025
Sup #gamedev Bluesky! 👋 I'm resuming signups for my Starter Pack for LGBTQ+ & Ally Game Developers!!! 🏳️‍🌈 We have ~100 slots left to fill!!! go.bsky.app/4Yq3c2S Repost and reply if you want in!🫡
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JoyceIsDrawing @joyceisdrawing.bsky.social · 28/08/2025
Chase's Crazy Ancient Rescue out now! joyceisdrawing.itch.io/chases-crazy... #indiegame #remake #lostmedia
joyceisdrawing.itch.io
Chase's Crazy Ancient Rescue by JoyceisDrawing, Caeden117, fragskye, xScaramouche
Lost Flash game reimagined - Save your robot dog trapped in Ancient Egypt!
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fragskye @fragskye.dev · 28/08/2025
Results
Artwork #177 4.483
Narrative #339 3.800
Audio #749 3.633
Enjoyment #1506 3.533
Creativity #1606 3.833Hitting a skill check in an arm wrestle with the bouncerIn a conversation with the bouncer, who is saying "Now get out of my sight and go do some good ol GAMBLIN'!"The player standing in the women's restroom
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fragskye @fragskye.dev · 28/08/2025
Sorry for disappearing for a while, but thanks for the ratings in our silly little casino time loop game :)
fragskye.itch.io
Ace-Time Continuum by fragskye, Caeden117, Mitch, Sandro, xScaramouche, Bobbie, JoyceisDrawing, i_luv_ruru, Joaquim Scandurra (Sku), kovidomi
Trapped in a time loop in a rigged casino
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fragskye @fragskye.dev · 15/08/2025
Since Valve was ambivalent in their statement, we need a strong leader: is GIF pronounced with a hard G or a soft J?
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fragskye @fragskye.dev · 31/07/2025
big scope, big team... #GMTKJam #godot
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Not Jam @not-jam.itch.io · 30/07/2025
Good luck to anyone entering #GMTKjam this year! If you need pixel fonts or music I have a bunch of free, CC0 stuff available that you can use :) not-jam.itch.io/not-jam-font... not-jam.itch.io/not-jam-musi... not-jam.itch.io/not-jam-musi...
A wide range of pixel fonts displayed in vibrant green on a navy background.A pixel font displayed in vibrant green on a navy background.

The text reads:

"A pixel font
by Not Jam

THE QUICK BROWN FOX
JUMPS OVER A LAZY DOG.

sphinx of black quartz,
judge my vow.

.ttf format
CC0 licence"A pixel font displayed in vibrant green on a navy background.

The text reads:

"A pixel font
by Not Jam

THE QUICK BROWN FOX
JUMPS OVER A LAZY DOG.

sphinx of black quartz,
judge my vow.

.ttf format
CC0 licence"A pixel font displayed in vibrant green on a navy background.

The text reads:

"A pixel font
by Not Jam

THE QUICK BROWN FOX
JUMPS OVER A LAZY DOG.

sphinx of black quartz,
judge my vow.

.ttf format
CC0 licence"
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Rea @reaxt.dev · 28/07/2025
in 2023 I played a game called "he fucked the girl out of me", its delisted on itch now. it's a game about a woman's experience of being pushed into sex work and the trauma it brought her, its also a Gameboy rom. The impact it had on me changed what I thought games could be. Please yellat.money
yellat.money
Protect Queer Creators and Sex Workers - Tell Payment Processors to STOP
TELL VISA, MASTERCARD, STRIPE, and PayPal to STOP
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fragskye @fragskye.dev · 24/07/2025
Well this is a hell of a time to have a support ticket open for a deindexed itch game lmao
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fragskye @fragskye.dev · 23/07/2025
I guess the GMTK jam is soon. I'll disappear for a week and come back with something else and we'll see how that goes.
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fragskye @fragskye.dev · 23/07/2025
A much more fleshed-out version of The Overbreak Report is near completion, and I'm kind of at a crossroads of where to dedicate my time. I feel ready for my first steam release, but a viral hit on itch would tell me which direction to go. This totally could've been that if it wasn't cut short.
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fragskye @fragskye.dev · 23/07/2025
I've gotten a lot of really positive feedback about the game, people have been sending me their creations, people keep themselves entertained for hours...it has the juice, you know? I know how I'd continue this, and I feel like I kind of have to. But it'd be so nice to have the momentum of players.
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fragskye @fragskye.dev · 23/07/2025
I wrote to support the next day but after looking at some stories of the same thing happening to others, I'm worried it could be a long time. The natural traffic the game got (and continued to get) does not seem to have given it any priority so far. It's so demotivating to see the momentum disappear
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fragskye @fragskye.dev · 23/07/2025
I changed the project status from "in development" to "released" since I realized I forgot to do it following playtesting, and poof, gone. Missing from discovery pages, can't search for it any more. I feel very burned by the platform. Some docs said to give it an hour, some said a day.
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fragskye @fragskye.dev · 23/07/2025
Alright uh, I was hopeful it was going to get fixed quickly, but the game's been un-indexed on itch for days now, since a few hours after release. Was sitting at #1 new & popular in its genre tags and #11 on the entire site at the time of removal. Don't know how to feel about the project right now.
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Xalavier Nelson Jr. @writnelson.bsky.social · 22/07/2025
This week I’m delighted to announce Creepy Redneck Dinosaur Mansion 1: Re-raptored… and that’s it’s not made by Strange Scaffold. Follow @pedalboard.games, wishlist it on Steam, and check out Project Share, our next foray into exploring methods of sustainability!! store.steampowered.com/app/3830150
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fragskye @fragskye.dev · 20/07/2025
Thanks for playing! The original plan was one node per grid cell, but a robust system seemed hard and I didn't want to do it half-heartedly, so I decided stacking is a "feature" And it feels so nice when you squish a group of nodes into the edge of a chunk and they all spring back one by one... 😌
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fragskye @fragskye.dev · 20/07/2025
My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incremental
fragskye.itch.io
[graph_harvest] by fragskye
An abstract, ever-crawling node-based incremental game
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fragskye @fragskye.dev · 20/07/2025
The only things that should have code execution are those that absolutely need it. A save file does not need to be anything but pure data. Users should be able to expect others' save files to be pure data. I want to be able to receive save files from players if they encounter issues! 😵‍💫 😮‍💨
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fragskye @fragskye.dev · 20/07/2025
I was already side-eyeing everyone that used Resources for game saves despite knowing its security risks, but I just implemented game saves using dictionaries/JSON for the first time in a few hours and now I'm side-eyeing them even harder #godot (new factory/incremental game dropping tomorrow btw!)
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fragskye @fragskye.dev · 09/07/2025
My secret sauce is making GIANT textures in substance designer and slapping them on models using triplanar mapping + a random offset so you get loads of non-repeating variation 🙂‍↕️
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fragskye @fragskye.dev · 06/07/2025
Clay says it's possible, but I can't figure it out after poking around for a bit. All I got was either the plain old depth buffer or (really cool looking) uninitialized memory
github.com
Add initial stencil documentation by QbieShay · Pull Request #10991 · godotengine/godot-docs
Documentation for godotengine/godot#80710
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Reposted by fragskye
JoyceIsDrawing @joyceisdrawing.bsky.social · 02/07/2025
We are currently cooking up a post-jam version! Take a look at the WIP Break Room rework 👀
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fragskye @fragskye.dev · 30/06/2025
Inspired by u/greedjesse on Reddit, it seemed like a fun challenge :) the trick is to downsample the depth buffer in addition to the color buffer so the lower resolutions don't get masked by geometry. Big chunky pixels along every edge!
reddit.com
Check out greedjesse’s Reddit profile
Explore greedjesse’s posts and comments on Reddit
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fragskye @fragskye.dev · 30/06/2025
Depth-based pixelation effect WIP #godot #gamedev
Screenshots of a 3D model of a boat, but all the areas closest to the camera get progressively more blocky and pixelated
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Mike Sux 🍁 @distraction.engineer · 30/06/2025
It would be *COOL* if you could embed and play games on Bluesky... like this. 😉🕹️ #atdev #atproto #chaos
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fragskye @fragskye.dev · 30/06/2025
Right now, I can only make it work with one shadow since it's always circular and there's no way to cover the seams without doubling shadows. I thought about using a projected texture, but that doesn't work since it needs shadows. An extra flag to make it square might be a more reasonable solution
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fragskye @fragskye.dev · 30/06/2025
I agree it would be a bit of a mess both to implement and maintain. Though if this hack doesn't have some horrific downside I'm unaware of (not sure how it plays with light shaders, or maybe hitting the light limit early), there is one thing that might make this "possible": square spot lights?
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fragskye @fragskye.dev · 30/06/2025
Sadly, caching can't help if the lights move like they do in the video, and they still take up spots in the shadow atlas. In my game's scenario, I would only be able to have high res shadows for the lantern in the player's hand + 2 overhead lights before it falls back to low resolution for the rest
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fragskye @fragskye.dev · 29/06/2025
I would love it if someone made a PR! Rendering all 3 sides making up a corner would be even better than these spotlights But it's probably not an easy task with how core it is, and I don't know if the maintainers want the tech debt. Also not sure it'd be possible to handle smoothing out the edges.
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fragskye @fragskye.dev · 27/06/2025
Godot Hack: How to get 6x faster omni lights! #godot #godotengine
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JoyceIsDrawing @joyceisdrawing.bsky.social · 22/06/2025
It's done! Incredibly happy with how this turned out.
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fragskye @fragskye.dev · 22/06/2025
Out now: Our first ever entry in #GodotWildJam! The Overbreak Report is a stealth horror game where you can see ghosts through walls. Make your escape from a haunted mine with a lantern that reveals secrets better left forgotten. ▶️ fragskye.itch.io/the-overbrea... #godot #gamedev
Screenshot: A dangling light illuminates a lever on a wall next to a metal door. The floor is stained red. It's a rather tight environment.Screenshot: Dynamite is sparking mid-explosion in front of a collapsed section of cave. A miner's hard hat shines its light on the scene.Screenshot: A dangling light close to the camera brightens rows of lockers. The lights continue off into the distance, showing tables of hardware surrounded by an expansive darkness. There's a faint silhouette of a humanoid across the area.Screenshot: The camera peers beyond a shelf full of gas cans. A ghostly miner with a large grimace twists back in response, visible through a wooden beam as if it wasn't there. A hard hat on the ground pointed at the viewer casts striking lighting.
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JoyceIsDrawing @joyceisdrawing.bsky.social · 22/06/2025
Less than 12 hours from the deadline for @godotwildjam.bsky.social ! Our team of 3 is adding some finishing touches... 👀
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fragskye @fragskye.dev · 20/06/2025
horror game for #godotwildjam with our team of 3 is coming along nicely :) #godot #gamedev
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Daniel Ahmad @zhugeex.com · 07/06/2025
More developers need to do this and push the announcement of games back until they're ready. They used that extra 20 minutes very well and the game looks great.
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Caeden117 @caeden.dev · 19/04/2025
I’ve participated in another game jam! I am really happy with this one. It’s a card based mad-lib game where you filibust as long as possible! mykoala.itch.io/philbuster
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Colin McInerney @colin.how · 21/04/2025
If you wanted REAL Oblivion news today, here's a reminder that WHEELJAM happened, and produced games good enough that PC Gamer did a lil' write-up about the results! (I am still playing through them all at a snail's pace but I've been thoroughly impressed.)
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fragskye @fragskye.dev · 19/04/2025
If this is playing baseball the wrong way then why does it feel so RIGHT #UNBEATABLE
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fragskye @fragskye.dev · 09/04/2025
Small update - our game has a web build now! I wasn't sure it was possible, but I got it working with minimal compromises on the graphics (no other post-jam changes) ⬇️ ⬇️ ⬇️ ldjam.com/events/ludum... fragskye.itch.io/treats-for-c... #ldjam #gamedev #godot
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