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flatredball.bsky.social

@flatredball.bsky.social
36 followers 5 following 30 posts
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flatredball.bsky.social @flatredball.bsky.social · 02/09/2026
Gum September 2026 is out including: * 6 themes available for new projects * SVG rendering (no Skia needed) * Dynamic font sizing and atlas growth * In-tool support for color picker control Check it out: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 02/08/2026
Gum August 2026 is here including: * Optional JSON instead of XML file format * New Color Picker in xnalike/silk.net/raylib * More variable reference properties available such as AbsoluteWidth and Left github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 22/07/2026
The 2nd July Gum Release includes full Silk.NET , SkiaSharp-based font rendering improvements, per-corner radius on the Rectangle object in the Gum UI tool, and [State=] BBCode tags in Text github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 06/07/2026
July Gum release includes: * Raylib improvements on render targets, shaders, bbcode, and codegen * Dropshadow support on TextRuntime * Full restyling support on all 8 themes * new standard type UI github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 20/06/2026
June's Gum release is here: • HSLS shader support • raylib code-only themes + KernSmith fonts • Convert an instance + children into a component • Export of your live UI to a Gum project for diagnostics github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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Reposted by @flatredball.bsky.social
Stacey @yecats131.bsky.social · 09/06/2026
Our first ever guest on Quest to Compile! Join us Thursday where Vic from @flatredball.bsky.social walks through GUM, his engine agnostic UI layout tool. aka.ms/quest-to-compile #QuestToCompile #gamedev #indiedev #monogame #godot #dotnet
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flatredball.bsky.social @flatredball.bsky.social · 02/06/2026
May 2026's Gum release adds font and rendering improvements. Gum now uses KernSmith for faster font generation github.com/kaltinril/Ke... Also, check out the new 8 custom themes. More info here: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 02/05/2026
Gum April 2026 is out including: * Sokol.NET runtime support * Apos.Shapes + GumBatch fixes * DialogBox Control * ToolTip Support * Sticky Header in ScrollViews and more: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 28/03/2026
Gum March 2026 is here with: * Hot reload in game from Gum tool * NineSlice middle sprite tiling support * New Gum CLI tool * New Grid control * New Width/Height Unit value for more layout control github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 01/03/2026
Gum Feb '26 is out with over 100 fixes and improvements - our biggest yet! This includes new "Slots" feature, rectangle multi-select, texture coordinate selection improvement, and ListBox multi-select. github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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Reposted by @flatredball.bsky.social
Jeremy Swartwood @kaltinril.bsky.social · 09/02/2026
Final Video: Part 4 - #Hytale Wire up the Inventory in #Monogame ! This video shows how to take the UI we built in Part 3, and wire it up in Monogame code. @monogame.net @flatredball.bsky.social @hytale.bsky.social youtu.be/17mzvbal8Ug
youtu.be
Hytale in Monogame: Wire up the Inventory
YouTube video by Jeremy Swartwood
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flatredball.bsky.social @flatredball.bsky.social · 29/01/2026
Gum January 2026 includes : * Dropdowns for canvas size * Grid spacing * Anchor buttons and methods at runtime for centering vertically and horizontally * NineSlice border scaling And more! Check it out: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 28/12/2025
Gum December 2025 is out with lots of improvements! Colored categories for easier editing, Editor performance boosts, Apos.Shapes+Gum NuGet, and better raylib text/fnt support github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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Reposted by @flatredball.bsky.social
Jeremy Swartwood @kaltinril.bsky.social · 14/12/2025
How to use the new V3 visuals for Monogame UI creation @monogame.net , @flatredball.bsky.social #gumui, #momogame, #gamedev youtu.be/36RuxK4qF74
youtu.be
Stop using V2, Do this instead!
YouTube video by Jeremy Swartwood
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flatredball.bsky.social @flatredball.bsky.social · 30/11/2025
Gum November 2025 brings animation improvements, "V3" visuals reducing code needed for code-only styling, reorganized docs, and dozens of bug fixes More info here: github.com/vchelaru/Gum... (edited)Sunday, November 30, 2025 11:56 AM #indiedev #gumui #monogame #gamedev #OpenSource
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Reposted by @flatredball.bsky.social
Jeremy Swartwood @kaltinril.bsky.social · 22/11/2025
UI creation tool Gum install for Linux script demonstration. Script automates install of wine, winetricks, allfonts, dotnet48, and Gum on linux. Video demos the process on Ubuntu 24. @flatredball.bsky.social @monogame.net #ui #gumtool @indiedevbot.bsky.social youtu.be/jdVwpmoOorM
youtu.be
GUM: Part 9 - Linux Gum Tool Install
YouTube video by Jeremy Swartwood
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Reposted by @flatredball.bsky.social
Jeremy Swartwood @kaltinril.bsky.social · 03/11/2025
I missed the SPOOKY season, but here's a DARK MODE update for #monogame and #gumtool Check out the new updated Gum Tool UI (New Themes and Icons) @monogame.net @flatredball.bsky.social @indiedevbot.bsky.social youtu.be/mDXvjwxxHnQ
youtu.be
MonoGame UI Tool - Now with Dark mode!
YouTube video by Jeremy Swartwood
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flatredball.bsky.social @flatredball.bsky.social · 31/10/2025
October Gum release is our biggest ever! The entire Gum UI tool has been re-designed. It has light/dark mode, updated icons, better layout, and fixes dozens of issues to keep you more productive. There's to much to list, so check our release: github.com/vchelaru/Gum...
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flatredball.bsky.social @flatredball.bsky.social · 27/09/2025
Gum September 2025 is out with lots of bug fixes, especially related to code-only Forms. New features include horizontal ScrollBars and fully defined Menus with MenuItems and sub MenuItems in the Gum tool. github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 23/09/2025
The latest version of FlatRedBall is out. Among tons of bug fixes, this version also improves the embedded AnimationEditor support. It's no longer just for previewing .achx files - full editing is supported. Check it out: github.com/vchelaru/Fla... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 27/08/2025
The August version of Gum has just been released with tons of bug fixes and new features for supporting fonts and text in other languages including a focus on improved Chinese support. More info here: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 28/07/2025
The new Gum introduces "v2" controls for code-only MonoGame projects which improve default styling and make it MUCH easier to add global and case-by-case styling. Also, Gum runtimes now support raylib (shown in video). github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 27/06/2025
Latest Gum is out focusing on in-game editor UI. This includes: New Window control, New Splitter control, Support for setting the cursor (such as for resizing), Reordering items in a ListBox with drag+move github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 13/06/2025
FlatRedBall is not affiliated with any tokens or crypto projects. A third party created a token using our name without permission. Stay away!
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flatredball.bsky.social @flatredball.bsky.social · 29/05/2025
A new version of Gum is out. This time we're FINALLY getting rid of XNA! That's right, you no longer need to install the XNA runtime. This version also includes a number of performance improvements and lots of bug fixes. github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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Reposted by @flatredball.bsky.social
MonoGame @monogame.net · 28/04/2025
If you missed out AMA last Wednesday, you're in luck. We've uploaded the recording to our Youtube channel - www.youtube.com/watch?v=Zuvh... Find out what the team's been up to since 3.8.3 release as well a community demo, of GUM (docs.flatredball.com/gum), by Vic from @flatredball.bsky.social
youtube.com
MonoGame Open Hours April 2025
YouTube video by MonoGame
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flatredball.bsky.social @flatredball.bsky.social · 27/04/2025
Latest Gum is out with centralized styling support, simplified "forms-first" code generation, and huge improvements in code-only Gum. More info here: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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Reposted by @flatredball.bsky.social
Jeremy Swartwood @kaltinril.bsky.social · 27/03/2025
It's that time again. Gum time! Video 7 - Styles! New #gumtool informational video. All about Style! Specifically focused on Gum Forms. All this can be used in #Monogame ! Make your UI in Gum, export to Monogame! www.youtube.com/watch?v=dIOA... @flatredball.bsky.social @monogame.net
youtube.com
GUM: Part 7 - Style
YouTube video by Jeremy Swartwood
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flatredball.bsky.social @flatredball.bsky.social · 25/03/2025
Latest FRB release is out. This release focuses on bug fixes and updates to external tools such as supporting layer offsets in Tiled and Min/Max Width/Height in Gum. github.com/vchelaru/Fla... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 24/03/2025
A new version of Gum is out with lots of great fixes. This version includes Auto Grid Layout containers sizing by children, Min/Max Width/Height variables, and Streamlined codegen tab. github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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Reposted by @flatredball.bsky.social
Jeremy Swartwood @kaltinril.bsky.social · 11/03/2025
Video 6: New #monogame and #gumtool informational video. Strongly Typed Components. Showing a Character Statistics UI (Health, Mana, Experience, Level) in monogame, using Gum as the UI layer. youtu.be/RH9bQKYJ-CQ @flatredball.bsky.social @monogame.net
youtu.be
GUM: Part 6 - Strongly Typed Components (Monogame)
YouTube video by Jeremy Swartwood
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flatredball.bsky.social @flatredball.bsky.social · 01/03/2025
The latest Gum release includes variable font letter spacing, merging font PNGs into one file for larger fonts, and point/linear filtering switching in the editor. More details here github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 22/02/2025
New FlatRedBall just dropped with over 60 fixes and improvements including support for camera-specific post processing, multi-line TextBoxes, Menu and Menu item Forms controls, and Gum localization support. github.com/vchelaru/Fla... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 11/02/2025
Today's Gum release adds improvements including Container render targets, new blend modes, international keyboards in TextBoxes, BBCode MonoGame support, and support for all blend modes on Skia shapes. github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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flatredball.bsky.social @flatredball.bsky.social · 02/02/2025
A new version of Gum just dropped. Along with bug fixes, this version includes a new variable reference system - it's like "shaders for layout" for ultimate flexibility if the built-in types aren't enough. Find out more: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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