fishy @fishies.dev · 8hJava was actually invented in 1867 by Moon Macrosystems under the name "Tea" but it never caught on due to various reasons. Sun then rebranded and subsequently re-released it in 1996 as the Java we all know and love. 100
fishy @fishies.dev · 29/09/2026The conversation link appears to be broken, was the tweet removed? 000
fishy @fishies.dev · 15/09/2026I'm trying to make this a thing please help me out here en.wiktionary.org/wiki/uncollo...en.wiktionary.orguncolloquial - Wiktionary, the free dictionary 001
fishy @fishies.dev · 14/09/2026Vertex shaders can't modify how much geometry there is, only where its drawn, and even if they could they get applied too late in the pipeline to reap many of the rewards of LODs 120
fishy @fishies.dev · 12/09/2026Is it possible without many architectural changes to get it to zoom without dropping frames at all? 100
fishy @fishies.dev · 08/09/2026It's probably something about viewer retention, the only way to restart a reel is by scrolling to the next one and back which would force you to re-watch all of the beginning stuff you'd want to skip past if you wanted to see something in the middle again 000
fishy @fishies.dev · 05/09/2026In fairness this applies to almost everybody too. But the list of things he doesn't understand yet claims he does... 000
fishy @fishies.dev · 05/09/2026how I'm typing when I'm on my phone lying down and my hands keep sliding downward 000
fishy @fishies.dev · 01/09/2026My favorite C++ joke is "How do you know if a C++ programmer is qualified? You look at their CV" 010
fishy @fishies.dev · 30/08/2026Using the doors to press the controls is such a stroke of creative genius 010
fishy @fishies.dev · 26/08/2026In my #java decompiler opening a jar inside of a jar will extract it and open it in a new tab lol 000
fishy @fishies.dev · 18/08/2026Not a game but I released-ish godl 1.4.0 recently, currently stuck in packaging hell 010
fishy @fishies.dev · 18/08/2026godl v1.4.0, my #godot version manager, just released! It comes with the new Qt Widgets frontend and a new godot-cpp project template. Try out the AppImage, available on Codeberg: codeberg.org/fishn/godl/ 041
fishy @fishies.dev · 18/08/2026“today, i should program” — #fridgle 3 (hard mode: 5 tiles) fridgle.net/#p=4Qn7Bbmg Except I'll probably be stuck in packaging hell for 3 more weeks 😭😭😭fridgle.netfridgledaily fridge poetry toy 010
fishy @fishies.dev · 16/08/2026You can see this in existing GDScript development — nested types are universally wanted and everyone can agree on an implementation, but once something gets to be more complicated (like traits/interfaces!) where there's no one right way to implement it, discussions grind to a halt because everyone 100
fishy @fishies.dev · 16/08/2026I get so rationally angry at people who Speak In Title Case As If It's A (Sic) Normal Thing To Do 010
fishy @fishies.dev · 15/08/2026Beyond just complicating the language, it also creates more room for conflict. PL people always try to find the "best" way to do something which directly counters the ethos of GDScript, that it's good enough for 90% of use cases 100
fishy @fishies.dev · 15/08/2026Developers that create custom file dialogs that only ever implement half of the host's default file dialog's features need to be taken to... a grassy field full of flowers and rainbows (I'm looking at you Blender) 010
fishy @fishies.dev · 15/08/2026GDScript is the only language I've used where it feels like it wants me to just Do Things rather than worrying so much about how to do it optimally. And the quick dev cycle from instant compilation and hot reload definitely helps with that 040
fishy @fishies.dev · 15/08/2026Generics could be nice but they also tend to skew more toward the bikesheddy abstract PL theory side of things, which isn't great for a language whose entire purpose is to make it simple to do things 120
fishy @fishies.dev · 15/08/2026Besides, if you're trying to iterate from zero to N in a for loop, you can iterate over the int directly rather than using the range function 010
fishy @fishies.dev · 13/08/2026Turns out I've had a Windows docker container running this entire time and the only reason I found out is because I randomly saw this in CLion while doing something else 💀 010
fishy @fishies.dev · 12/08/2026Built-in godot-cpp templates for godl, my #godot version manager. Create a new GDExtension-based project without any extra manual setup! 080
fishy @fishies.dev · 08/08/2026Experimenting with a tree view for versions in godl, my #godot version manager 040
fishy @fishies.dev · 08/08/2026Also, you can do the same thing with built-in types, it's just not a GDScript resource in that case (it's some hidden GDScriptNativeClass type) 010
fishy @fishies.dev · 08/08/2026You can even create new instances of the script! It's super handy for factory methods, and one of the major pillars my React-in-Godot project operates on 200
fishy @fishies.dev · 07/08/2026Timestamp labels just got a (minor) upgrade #godl, my Godot version manager! They now show a more precise time, up to two parts, if the inaccuracy after showing one is over a day. 020
fishy @fishies.dev · 06/08/2026@rebane2001.bsky.social mentioned in the newest Ladybird update video 0162
fishy @fishies.dev · 04/08/2026If you recompile #godot often, consider installing the mold linker and adding `linker=mold` to your scons invocation. It cut my incremental recompilation times in half, from 20 seconds to 11 secondsgithub.comGitHub - rui314/mold: mold: A Modern Linker 🦠mold: A Modern Linker 🦠. Contribute to rui314/mold development by creating an account on GitHub. 021