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Fenekito - The Beckoning of Aurora

@fenekito.bsky.social
300 followers 166 following 371 posts

Hobbyist Gamedev from Brazil | Currently working on a game called The Beckoning of Aurora | 21 | overcome formality with creativity ntls.itch.io

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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 05/10/2026
Maybe it offers better temporal stability compared to FSR2 and 3
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 03/10/2026
That’s a pretty significant improvement, while now I don’t really have any problems exporting in Godot I do remember that it was very confusing when I was making my first game in it and came the time to export it
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Smapps @jellysmapps.bsky.social · 23/09/2026
programming envy. ”yey, made an animated sprite from scratch” youtube recommendation: ”that’s nice, but; walkable 3d looking environment made out of ascii keys without 3d models or shaders all in one html file”
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 23/09/2026
And better things than me, and that if anything maybe I should use that as an inspiration, something to try and achieve in the future or even surpass, and hey there’s probably someone doing something even more impressive than that person, and this cycle goes on
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 23/09/2026
Yeah sometimes it feels like social media and YouTube is rigged to make you feel small exactly for something you just found yourself proud of, had that same thing happen to me many times, and eventually I accepted that no matter how much I try there’s bound to be someone out there making cooler…
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 09/09/2026
working as the art director and lead game designer in a project and it's straight up looking marvelous, I can't wait to share it with you all!
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GyA (COMMS OPEN) @gandyatila.bsky.social · 24/08/2026
Eu ajudei fazendo a capa pro jogo :333 agora vão lá baixar!!! Dá uma força ae
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 24/08/2026
I spent almost 10 days making a new game for a jam and I think it looks pretty cool and that you should try it! youtu.be/YbG7JaNhQQc?is… #indiedev #indiegame #godot
youtu.be
Gude Trailer
YouTube video by Fenekito
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 25/08/2026
I'm surprised there's even NSFW of the game tbh, but oh well, I highly recommend you giving it a shot, it's pretty fun and relaxing ^^
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 24/08/2026
I spent almost 10 days making a new game for a jam and I think it looks pretty cool and that you should try it! youtu.be/YbG7JaNhQQc?is… #indiedev #indiegame #godot
youtu.be
Gude Trailer
YouTube video by Fenekito
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 16/08/2026
Work for a game jam! #indiedev #indiegame #godot
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 15/08/2026
ngl, working on a physics based game is pretty fun
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Ethan M. Aldridge @ethanmaldridge.bsky.social · 07/08/2026
Here's the rest of the summer set!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 10/08/2026
Happy birthday!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 03/08/2026
Sounds fun ngl
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 29/07/2026
I think that having focused on soundscape and sound effects this last two weeks is paying off given that the game is starting to sound much better!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 22/07/2026
Starting to standardize the prefixes for translations since when I started, I just went with what I wrote instead of planning it, shouldn't take long, and it will save me a lot of headaches in the future
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 21/07/2026
Slowly but surely! #indiedev #godot
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Liam @ GamingOnLinux @gamingonlinux.com · 17/07/2026
Bandwagon is a 'survivors-lite adventure' that sounds wonderful from the Dome Keeper devs #Bandwagon #IndieGames #PCGaming #Godot
gamingonlinux.com
Bandwagon is a 'survivors-lite adventure' that sounds wonderful from the Dome Keeper devs
Bandwagon is a bullet heaven survivors-lite (that's a new one?) that takes the genre in a fun new direction with music and you restoring joy to the world.
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 15/07/2026
Almost done with the lobby area, think I managed to give quite a nice vibe to it! #indiegame #indiedev #godot
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Aaron 💫 Wishlist Curses & Daggers @barosaros.bsky.social · 11/07/2026
some animations for the werewolf, gotta work on the other angles next #pixelart #gamedev
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 13/07/2026
already goty material!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 13/07/2026
is that one of those ergonomic keyboards on the left?
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 13/07/2026
finding a bunch of edge cases on the enemy Ai and been patching them, it's been pretty fun to do it actually, and I even added a few new interactions on these that I think adds more personality to them!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 05/07/2026
I will redo my entire enemy code because the initial duct tape approach finally reached it's limit, so I will redo it in a way cleaner implementation that should suffice most necessities and be easily extendable for each enemy type. The player code will ilkely need that too eventually
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 28/06/2026
This is turning out to be the most good looking water I've done! #godot #indiedev #indiegame
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 26/06/2026
Also there will be a few tweaks on the UI of Lux computers found in the game, as I've had some extra time to work on their backgrounds and layouts, although those will most likely be further improved upon later on
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 26/06/2026
I'm happy to say that the shop system will be likely featured on the demo I'm working on, though to a limited capacity due to having already designed most areas in the demo without it being finalized.
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 22/06/2026
Been paying a bit more attention to the soundscape in the beckoning of aurora, still haven't introduced much in new sounds but I've played around a bit with what's currently there and it's starting to soudn better and more 3D even if it's a 2D game
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Godot Engine @godotengine.org · 18/06/2026
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
godotengine.org
Godot 4.7 Release: Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 16/06/2026
I'm very happy with the current presentation though, even if I can improve it in a number of ways, I could probably get that done real soon
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 16/06/2026
I gotta like start making some distinct soundscape for each environment, I think that would truly take the game from being just good to great!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 14/06/2026
New Enemy in the works! #godot #indiedev #gamedev #indiegame
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 30/05/2026
Samsung does have a tendency of oversaturation in both the display colors and camera
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 20/05/2026
hope they get this movie in my area, I'm dying to see it!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 18/05/2026
Things are moving nicely, here's a closer look to a much closer to finished version of the puzzle! (Panel is still pending a sprite) #indiedev #indiegame #godot
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passivestar @passivestar.bsky.social · 17/05/2026
depth buffer collision
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 16/05/2026
Nice, thanks I’ve been thinking of getting one!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 16/05/2026
Is that a stepmaniaX pad?
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 12/05/2026
Nice to see it!
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MonoGame @monogame.net · 12/05/2026
The team is pleased to announce the first 2 chapters (M2C) of our 3D tutorial using MonoGame. Exclusive for MonoGame sponsors - sponsors.monogame.net/articles/tut... If you like the work we're doing, do consider sponsoring us to get access to this and other content - monogame.net/donate/
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 11/05/2026
Puzzle stuff on the works! #indiedev #indiegame #godot
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 06/05/2026
The designs remind me of the puppets from Super Nintendo, I dig them a lot
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 06/05/2026
I kinda liked the designs at least, kinda reminds me of their puppets, but I wish they actually tried doing something new that wasn’t just the same game again with a few tweaks and better graphics
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 02/05/2026
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 28/04/2026
locked in at 3 enemies for the current demo, maybe I can sneak-in a boss fight but I'm not so sure about it
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 25/04/2026
not as interesting as the previous post but I've been working on better mastering the current tracks for The Beckoning of Aurora and they sound much better now!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 21/04/2026
Here's a look on the finished fog shader for my game! #godot #indiedev #gamedev #indiegame
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 15/04/2026
Brb gonna pretend I both made Dig Dig Boom and that I’m Norwegian
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 09/04/2026
I should probably refactor the code for aurora sometime but I’ll leave that for after the demo
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