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Fenekito - The Beckoning of Aurora

@fenekito.bsky.social
299 followers 167 following 369 posts

Hobbyist Gamedev from Brazil | Currently working on a game called The Beckoning of Aurora | 21 | overcome formality with creativity ntls.itch.io

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Reposted by Fenekito - The Beckoning of Aurora
Smapps @jellysmapps.bsky.social · 23/09/2026
programming envy. ”yey, made an animated sprite from scratch” youtube recommendation: ”that’s nice, but; walkable 3d looking environment made out of ascii keys without 3d models or shaders all in one html file”
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 09/09/2026
working as the art director and lead game designer in a project and it's straight up looking marvelous, I can't wait to share it with you all!
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GyA (COMMS OPEN) @gandyatila.bsky.social · 24/08/2026
Eu ajudei fazendo a capa pro jogo :333 agora vão lá baixar!!! Dá uma força ae
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 24/08/2026
I spent almost 10 days making a new game for a jam and I think it looks pretty cool and that you should try it! youtu.be/YbG7JaNhQQc?is… #indiedev #indiegame #godot
youtu.be
Gude Trailer
YouTube video by Fenekito
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 24/08/2026
I spent almost 10 days making a new game for a jam and I think it looks pretty cool and that you should try it! youtu.be/YbG7JaNhQQc?is… #indiedev #indiegame #godot
youtu.be
Gude Trailer
YouTube video by Fenekito
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 16/08/2026
Work for a game jam! #indiedev #indiegame #godot
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 15/08/2026
ngl, working on a physics based game is pretty fun
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Ethan M. Aldridge @ethanmaldridge.bsky.social · 07/08/2026
Here's the rest of the summer set!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 29/07/2026
I think that having focused on soundscape and sound effects this last two weeks is paying off given that the game is starting to sound much better!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 22/07/2026
Starting to standardize the prefixes for translations since when I started, I just went with what I wrote instead of planning it, shouldn't take long, and it will save me a lot of headaches in the future
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 21/07/2026
Slowly but surely! #indiedev #godot
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Liam @ GamingOnLinux @gamingonlinux.com · 17/07/2026
Bandwagon is a 'survivors-lite adventure' that sounds wonderful from the Dome Keeper devs #Bandwagon #IndieGames #PCGaming #Godot
gamingonlinux.com
Bandwagon is a 'survivors-lite adventure' that sounds wonderful from the Dome Keeper devs
Bandwagon is a bullet heaven survivors-lite (that's a new one?) that takes the genre in a fun new direction with music and you restoring joy to the world.
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 15/07/2026
Almost done with the lobby area, think I managed to give quite a nice vibe to it! #indiegame #indiedev #godot
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Aaron 💫 Wishlist Curses & Daggers @barosaros.bsky.social · 11/07/2026
some animations for the werewolf, gotta work on the other angles next #pixelart #gamedev
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 13/07/2026
finding a bunch of edge cases on the enemy Ai and been patching them, it's been pretty fun to do it actually, and I even added a few new interactions on these that I think adds more personality to them!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 05/07/2026
I will redo my entire enemy code because the initial duct tape approach finally reached it's limit, so I will redo it in a way cleaner implementation that should suffice most necessities and be easily extendable for each enemy type. The player code will ilkely need that too eventually
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 28/06/2026
This is turning out to be the most good looking water I've done! #godot #indiedev #indiegame
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 26/06/2026
Also there will be a few tweaks on the UI of Lux computers found in the game, as I've had some extra time to work on their backgrounds and layouts, although those will most likely be further improved upon later on
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 26/06/2026
I'm happy to say that the shop system will be likely featured on the demo I'm working on, though to a limited capacity due to having already designed most areas in the demo without it being finalized.
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 22/06/2026
Been paying a bit more attention to the soundscape in the beckoning of aurora, still haven't introduced much in new sounds but I've played around a bit with what's currently there and it's starting to soudn better and more 3D even if it's a 2D game
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Godot Engine @godotengine.org · 18/06/2026
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
godotengine.org
Godot 4.7 Release: Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 16/06/2026
I gotta like start making some distinct soundscape for each environment, I think that would truly take the game from being just good to great!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 14/06/2026
New Enemy in the works! #godot #indiedev #gamedev #indiegame
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 18/05/2026
Things are moving nicely, here's a closer look to a much closer to finished version of the puzzle! (Panel is still pending a sprite) #indiedev #indiegame #godot
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passivestar @passivestar.bsky.social · 17/05/2026
depth buffer collision
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MonoGame @monogame.net · 12/05/2026
The team is pleased to announce the first 2 chapters (M2C) of our 3D tutorial using MonoGame. Exclusive for MonoGame sponsors - sponsors.monogame.net/articles/tut... If you like the work we're doing, do consider sponsoring us to get access to this and other content - monogame.net/donate/
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 11/05/2026
Puzzle stuff on the works! #indiedev #indiegame #godot
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 28/04/2026
locked in at 3 enemies for the current demo, maybe I can sneak-in a boss fight but I'm not so sure about it
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 25/04/2026
not as interesting as the previous post but I've been working on better mastering the current tracks for The Beckoning of Aurora and they sound much better now!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 21/04/2026
Here's a look on the finished fog shader for my game! #godot #indiedev #gamedev #indiegame
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 09/04/2026
I should probably refactor the code for aurora sometime but I’ll leave that for after the demo
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 08/04/2026
Small preview of one of the new small area being worked on! #indiedev #indiegame #godot
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 30/03/2026
The levels I'm working on are somewhat smaller in scope than that of the previous demo but I think that's a good thing actually since everything is way more focused now, encounters flow and rooms flow better from one another, and I hope I can even feature the shop system on it too
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 28/03/2026
Dude even my teachers are telling others to just use AI to code stuff, I’m gonna go crazy
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 21/03/2026
It shouldn't take long for me to finish the new levels for the next demo in The Beckoning of Aurora, then it will be mostly just waiting out for the artist to finish the new animations, and work on changes to ome of the terminal's programs UI
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 21/03/2026
Indie devs please put cool UIs in your games, I can’t even express how much having a nice looking UI that compliments the visuals of the game adds to it!
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GlaireDaggers🍉🏳️‍⚧️🎃 @glairedaggers.bsky.social · 21/03/2026
Working on stylesheets, totally not inspired by old GoldSrc UI or anything :)
Screenshot of my engine Revolver Engine, showing a UI on the screen. There's a couple of buttons (one of which is disabled), a checkbox, and a few radio buttons.
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Stratica @stratica.bsky.social · 20/03/2026
Snowtop grind- 🏔️🏂❄️
My femboy pokemon glaceon sona shown snowboarind and grinding on an edge in the winter in his snowboarder fit

#furry #furryart #pokemon #femboy
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Alex Battaglia @dachsjaeger.bsky.social · 18/03/2026
Here are my thoughts on DLSS 5 - the ethical problem with it (I do not enumerate all issues in the video), the visual issues with it (not all enumerated, once again), how I struggle with it conceptually vs. other types of neural rendering and muvh more. youtu.be/5dTTfjBAFzc
youtu.be
DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage
YouTube video by Digital Foundry
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Taylor @taylorfox.bsky.social · 17/03/2026
New summer job…
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 17/03/2026
Regarding recent Nvidia news I can safely confirm that The Beckoning of Aurora and any future game I make does not support DLSS 5
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 16/03/2026
Dude I like DLSS and all but what the hell was even that DLSS 5, all they had to do was to keep improving the tech like they were before
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 15/03/2026
We have cutscenes now! #indiedev #indiegame #godot
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Crisppyboat @crisppyboat.ca · 13/03/2026
LEON!!!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 14/03/2026
Honestly these two rooms alone are more fun than the last demo of the game, I can't wait to finish and polish it all up so you guys can play it!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 14/03/2026
Think I know how I'm gonna handle making the level, I'm gonna design each room and test them out, see if they feel fun to play in, test out all kinds of guns, enemy placement, etc on them, and then find out what works best
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 13/03/2026
I'm seeing a lot of cool projects fom some devs lately, which means I gotta lock in even harder!
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 12/03/2026
Continuing the trend of naming weapons based on Jupiter's moons we got Io Thunder, which is a utility gun that can stun multiple enemies from afar. It can be very good to help you manage tough encounters! #indiedev #indiegame #godot
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discopaws 🐰🐭🖱️💭🌐 @discopaws.buny.social · 07/03/2026
i kinda got overwhelmed at the point of considering having to make my own scripting system for cutscenes but it was very fun!! i wanna do some more
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Fenekito - The Beckoning of Aurora @fenekito.bsky.social · 12/03/2026
A look at the new HUD! I will try to make a new video showing off things soon! #indiegame #indiedev #godot
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