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Evolve Benchmark

@evolve-benchmark.bsky.social
65 followers 255 following 86 posts

Created by ex-game devs, Evolve is an advanced GPU benchmarking tool for performance verification and power efficiency www.evolvebenchmark.com

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Evolve Benchmark @evolve-benchmark.bsky.social · 10/03/2026
The article explores how long vectors in DirectX and Vulkan enable hardware-accelerated vector–matrix multiplication for neural network inference and training directly inside shaders. Read it here 👇 www.evolvebenchmark.com/blog-posts/c...
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Evolve Benchmark @evolve-benchmark.bsky.social · 10/03/2026
Our deep dive on Cooperative Vectors is now public. We believe this is one of the earliest in-depth engineering write-ups on applying Cooperative Vectors to real-world rendering workloads.
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Evolve Benchmark @evolve-benchmark.bsky.social · 05/03/2026
Built a monster PC? Prove it. Evolve 14.0 adds: - Shareable score challenges - Local .evolve result files - GUI offline mode - GUI Benchmark looping Same scoring integrity. More ways to push your hardware.
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Evolve Benchmark @evolve-benchmark.bsky.social · 04/03/2026
Want early access to future deep dives? Join our mailing list 👇 www.evolvebenchmark.com/join-our-mai...
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Join our mailing list
Join the Evolve Benchmark Newsletter
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Evolve Benchmark @evolve-benchmark.bsky.social · 04/03/2026
Neural networks in shaders are getting real. Our new deep dive covers "Cooperative Vectors" for inference and training on the GPU, from optimal layouts to gradients calculation and real-world integration in Breda. One of the earliest practical write-ups on this topic.
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Evolve Benchmark @evolve-benchmark.bsky.social · 25/02/2026
Ray-traced animated crowds = GPU skinning + BLAS updates + a lot of moving pieces. This 2023 deep dive explains how we built our GPU-driven crowd system in Breda. Still relevant for skeletal animation and large scenes 👇 www.evolvebenchmark.com/blog-posts/r...
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Evolve Benchmark @evolve-benchmark.bsky.social · 04/02/2026
Small update for Evolve Benchmark 13.1 : • New Settings tab in results • Crash fixes during runs, submission, and AMD startup • Clearer errors on unsupported Windows
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Evolve Benchmark @evolve-benchmark.bsky.social · 30/01/2026
Efficient light picking lives and dies by how fast you can build a CDF. We’ve moved an older GPU-focused deep dive to our site. Maybe it sparks a new idea 👉 www.evolvebenchmark.com/blog-posts/f...
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Evolve Benchmark @evolve-benchmark.bsky.social · 28/01/2026
Building pure Rust applications for Android comes with some interesting challenges. Second blog post from our Medium archive is now live on our site 👇 www.evolvebenchmark.com/blog-posts/b... More on the way.
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Evolve Benchmark @evolve-benchmark.bsky.social · 26/01/2026
We’re moving our older blog posts from Medium over to the Evolve website. First one is live 👇 Intro to Rendering of Animated Volumetric Models in Breda www.evolvebenchmark.com/blog-posts/i... More coming.
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Evolve Benchmark @evolve-benchmark.bsky.social · 22/01/2026
We just shipped Evolve Benchmark 13.0 🎉 A media-focused update to make life easier for reviewers: • UI-based run history • 4× speed custom runs (~1 min) • One-click zip exports Thanks for the feedback. We’re listening 🎧 #gaming_news #Review #MedianTechnologies #TechNews #gamenews
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Evolve Benchmark @evolve-benchmark.bsky.social · 21/01/2026
Since launching Evolve Benchmark, it has been covered by media across multiple countries and regions, from gaming press to developer-focused outlets. Seeing a modern GPU benchmark start resonate worldwide is incredibly motivating. Thank you to everyone who tested it, shared it, or wrote about it 💚
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Evolve Benchmark @evolve-benchmark.bsky.social · 20/01/2026
GPC 2025 slides are available! 👉 graphicsprogrammingconference.com/archive/2025/ Missed a talk or want a refresher? The archive is full of solid, real-world graphics programming content. Well worth a look 👀
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Evolve Benchmark @evolve-benchmark.bsky.social · 18/12/2025
Evolve Benchmark Free Demo is out today Go push your GPU and watch frames melt 🔥 Steam Winter Sale also begins today ❄️ Free if you want to test. Cheap if you want more Let’s benchmark⚡ store.steampowered.com/app/2717790/... youtu.be/YFpzmdIj7P8 #gaming_news #SteamWinterSale #gaming #gamingnews
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Evolve Benchmark Free Demo Launch Trailer | Industry Leading GPU Benchmark on Steam
YouTube video by Evolve benchmark
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Evolve Benchmark @evolve-benchmark.bsky.social · 16/12/2025
Two days out.⏰ The Free Demo lets anyone benchmark their GPU with full ray tracing workloads. No purchase, no trial period. Just download and run. #SteamWinterSale #GPU #GamingNews #gaming_news
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Evolve Benchmark @evolve-benchmark.bsky.social · 15/12/2025
We presented “Neural Radiance Cache Implementation on Mobile GPU” at SIGGRAPH Asia. Real time GI and reflections running on Samsung Xclipse 950, scaling from desktop class GPUs down to mobile hardware. #SIGGRAPHAsia #NeuralRendering #MobileGPU
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Evolve Benchmark @evolve-benchmark.bsky.social · 12/12/2025
What's the best way to optimize hardware? With precise data. The Evolve Benchmark FREE Demo is coming Dec 18th! See why our 6 scores beats everything else out there: www.evolvebenchmark.com/compare don't miss this! 🔥 #GPUPower #BenchmarkingTools #Hardware #gaming #free #gamingnews #game
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Evolve Benchmark @evolve-benchmark.bsky.social · 11/12/2025
Steam Winter Sale soon ❄️ We are in and it is the biggest discount we have ever done!! Basic 80% off Advanced DLC 70% off Mark your calendar Dec 18 store.steampowered.com/app/2717790/... #gamingnews #gaming #gpu #benchmark
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Evolve Benchmark @evolve-benchmark.bsky.social · 10/12/2025
Your GPU is about to get the deep dive it deserves. The Evolve Benchmark FREE Demo drops on Dec 18th! 📈 Measure Ray Tracing, Rasterization and Energy Consumption with 6 detailed scores. Get ready! #GPUs #GamingCommunity #GamingNews
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Evolve Benchmark @evolve-benchmark.bsky.social · 09/12/2025
We will present Neural Radiance Caching on Samsung Xclipse 950 at Siggraph Asia 2025. The video shows our hybrid renderer with NRC as its cache for indirect illumination. NRC scales from discrete GPU’s, we are excited to see how far we can push it. www.youtube.com/watch?v=Eq3s...
youtube.com
🦕 NRC hybrid renderer on Samsung Xclipse 950 🦕
YouTube video by Evolve benchmark
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Evolve Benchmark @evolve-benchmark.bsky.social · 08/12/2025
Evolve v11.3 Critical Release: Rasterization Scores Fixed! Now accurate and cross-platform comparable. ⚠️ ACTION: Old Hall of Fame records are invalidated. Submissions from older clients will fail. Update now! Full release note:https://www.evolvebenchmark.com/release-notes/11-3 #GPU #mobilegaming
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Evolve Benchmark @evolve-benchmark.bsky.social · 20/11/2025
Final day of #GPC DOOM path tracing from @idSoftware + @NVIDIA PIX profiling @Intel Fog, particles & volumetrics from @keengamesstudio.bsky.social Real-time Cycles from @blender3d.bsky.social V-Ray going realtime w/ @chaosgroupuk.bsky.social 3 unforgettable days See you next year! ❤️ #conference
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Evolve Benchmark @evolve-benchmark.bsky.social · 19/11/2025
Day 2 at #GPC 🔥 SEED 10-year R&D journey, Keen Games on water & particles, Blender on unified path tracing, NVIDIA on neural shading, BioWare appearance editor... Thanks to everyone who came to Evolve Drinks last night, amazing vibes.🎉 #graphics #programming #conference
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Evolve Benchmark @evolve-benchmark.bsky.social · 18/11/2025
🎮 Day 1 at #GPCBreda! Mobile eras with @ARM, profiling & BCn tricks from @Behaviour & @GuerrillaGames, Hitman on your phone with @IOInteractive, and ray tracing insights from @Qualcomm... Smoke, shaders, voxels & Helldivers wrapped it up nicely. Join our Evolve Drinks tonight 🥂 #graphic
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Evolve Benchmark @evolve-benchmark.bsky.social · 14/11/2025
We’ve been testing Shader Execution Reordering from Shader Model 6.9. It looks like a big deal on paper, but In practice… it depends. Coming soon on the Evolve blog. 👉 Want early access to deep-dive posts like this? Join our mailing list: www.evolvebenchmark.com/join-our-mai...
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Evolve Benchmark @evolve-benchmark.bsky.social · 05/11/2025
Evolve 11.2 just dropped! We’ve made the water prettier and faster Also squashed a “device not supported” bug on Arm Mali-G1 Ultra. Scores might shift slightly, it’s all part of getting smoother runs. Press/influencers: grab your free Pro key 👇 🔗 evolvebenchmark.com/press-influencers #Graphics
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Evolve Benchmark @evolve-benchmark.bsky.social · 04/11/2025
Inline vs Pipeline Ray Tracing, same goal, different path. Which one do you think your GPU prefers? 🤔 We benchmarked AMD, NVIDIA, and Intel. The results weren’t what we expected. 🔗 www.evolvebenchmark.com/blog-posts/i... #RayTracing #GPU #GraphicsProgramming
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Evolve Benchmark @evolve-benchmark.bsky.social · 30/10/2025
Great to see Traverse Research and pop up at Arm Unlocked Shenzhen 👏 Arm’s new Neural Technology points to an exciting future for AI-powered graphics, we’re thrilled to be part of that journey! #ArmUnlocked #NeuralGraphics #GPU #RayTracing #GraphicsInnovation #Arm
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Evolve Benchmark @evolve-benchmark.bsky.social · 08/10/2025
How does Evolve keep scenes massive and smooth? Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks. Full deep dive 👇 www.evolvebenchmark.com/blog-posts/d...
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Evolve Benchmark @evolve-benchmark.bsky.social · 08/10/2025
Read Jan’s full breakdown here 👇 🔗 www.evolvebenchmark.com/blog-posts/d...
evolvebenchmark.com
Dynamic levels of detail in Evolve | Evolve
Lodding from scratch in a hybrid renderer
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Evolve Benchmark @evolve-benchmark.bsky.social · 06/10/2025
🚨 Final call! 🚨 Today’s the last day to get Evolve Advanced 70% OFF in the Steam Autumn Sale. After tonight, it’s gone. Don’t miss this! store.steampowered.com/app/2717790/... #steamsale #pcgames #benchmark #Steam #gamer
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Evolve Benchmark @evolve-benchmark.bsky.social · 03/10/2025
🎉 Big news: Arm has revealed Neural Technology, bringing built-in neural accelerators to Arm GPUs At Traverse Research we’re always exploring the boundaries of computer graphics and proud to partner with Arm to bring their vision for neural rendering to life newsroom.arm.com/news/arm-ann... #AI #Arm
newsroom.arm.com
Arm Neural Technology Delivers Smarter, Sharper, More Efficient Mobile Graphics for Developers
Explore Arm Neural Technology, the first to integrate neural accelerators into GPUs, enhancing mobile graphics with AI.
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Evolve Benchmark @evolve-benchmark.bsky.social · 02/10/2025
Our new page for hardware vendors is public! Evolve can now help you: • Build custom feature tests • Run time-limited or private benchmarks • Create bespoke demos with 3D assets • Work with embedded engineers 👉https://www.evolvebenchmark.com/hardware-vendors #hardware #graphicscard #benchmark
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Evolve Benchmark @evolve-benchmark.bsky.social · 02/10/2025
⏳ Don’t sleep on this: Evolve is 70% OFF during the Steam Autumn Sale. The benchmark trusted by the pros is now available for everyone. Test your PC & Level up your gaming. ⚡https://store.steampowered.com/app/2717790/Evolve_Benchmark/ #steamsale #pcgames #benchmark #Steam #gamer
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Evolve Benchmark @evolve-benchmark.bsky.social · 29/09/2025
It’s live! Evolve Benchmark is now part of the Steam Autumn Sale 🎉 Get 70% OFF Evolve and push your PC to the limit. Trusted by Intel, AMD, Qualcomm & more. Now, it’s your turn. Buy now: store.steampowered.com/app/2717790/... #steamsale #pcgames #benchmark #Steam #gamer
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Evolve Benchmark @evolve-benchmark.bsky.social · 26/09/2025
🚨 3 days until the Steam Autumn Sale! Push your PC to the limit with Evolve Benchmark Trusted by Intel, AMD, Qualcomm, Samsung, and more Wishlist now: store.steampowered.com/app/2717790/... #benchmark #gaming #GPUs #PCBuild #game #Steam
store.steampowered.com
Evolve Benchmark on Steam
Created by experienced game developers, Evolve is a comprehensive benchmarking tool for performance verification and power efficiency. Evolve leverages industry-insider knowledge to offer game-like te...
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Evolve Benchmark @evolve-benchmark.bsky.social · 25/09/2025
⏳ Countdown to the Steam Autumn Sale: 4⃣days left! Evolve Benchmark is joining the sale The industry-trusted GPU benchmark will soon be available at its best value ever. Wishlist it now so you don’t miss out. store.steampowered.com/app/2717790/... #SteamSale #PCGaming #game #gpu
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Evolve Benchmark @evolve-benchmark.bsky.social · 16/09/2025
Release 1.0.10 is live! 🌐Added Simplified + Traditional Chinese localization 🐞Fixes for ray tracing benchmark crashes 📱Correct app icon on Android 🔎Clearer edition info (Free, Advanced, Professional) 🔁Loop index now shown in Advanced with --loop store.steampowered.com/news/app/271... #gpu
store.steampowered.com
Evolve Benchmark - 🌱 Release notes 1.0.10 - Steam News
Release Highlights 🦖 Features Added support for Chinese localization (Simplified and Traditional). The app will automatically match your system’s preferred language, and fall back to English if a tran...
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Evolve Benchmark @evolve-benchmark.bsky.social · 22/08/2025
Next week we’re opening a new chapter for hardware vendors!☘️ Custom benchmarks, experimental designs, deeper collaboration with Evolve. More details soon. #EvolveBenchmark #GPU #Benchmarking
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Evolve Benchmark @evolve-benchmark.bsky.social · 20/08/2025
Evolve 1.0.9 is out today. New feature: Acceleration Structure Compaction • Uses less memory • Keeps quality and performance • Leaves room for bigger scenes and richer textures Enabled by default so scores may shift a little. www.evolvebenchmark.com/release-note... #gpu #tec#benchmark
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Evolve Benchmark @evolve-benchmark.bsky.social · 25/07/2025
What really limits GPU performance? It’s often not compute—it’s memory bandwidth. In this blog, Manon Oomen explains how microbenchmarks expose the realities of GPU memory access Deep dive👉 www.evolvebenchmark.com/blog-posts/l...
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Evolve Benchmark @evolve-benchmark.bsky.social · 11/07/2025
Meet EEVEE~ the newest (and fluffiest) member of Traverse Research. She’s tiny and curly — and while she doesn’t write code or run benchmarks, she’s already doing something even more important: boosting morale and soothing souls. Welcome to the team, EEVEE 🐕
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Evolve Benchmark @evolve-benchmark.bsky.social · 07/07/2025
Evolve is moved into our office! We’ve given the Traverse Research workspace a refresh. Every corner now reflects our belief that "Performance Never Stands Still" Welcome to visit us — and experience the world of Evolve as we live it.
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Evolve Benchmark @evolve-benchmark.bsky.social · 03/07/2025
Evolve 1.0.7 just landed. ✅ Fixed fullscreen exit issues ✅ Ray tracing scoring now more accurate (yep, a little lower—but realer) ✅ More stable highscore server ✅ New driver minimums (NVIDIA 576.80) Thanks to the @hwbot crew for bug reports & testing help www.evolvebenchmark.com/release-note...
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Evolve Benchmark @evolve-benchmark.bsky.social · 01/07/2025
That’s a wrap! The first-ever Evolve Benchmark comp with HWbot hwbot.org is complete.🎉 Inline Ray Tracing scores are in, and the winners crushed it—shoutout to purity174 for topping the charts. Thanks to all who joined. This was just the beginning. #EvolveBenchmark #HWBOT #RayTracing #GPU
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Evolve Benchmark @evolve-benchmark.bsky.social · 20/06/2025
Not a licensee yet, but curious? Get in touch with @jasper-bekkers.bsky.social!
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Evolve Benchmark @evolve-benchmark.bsky.social · 20/06/2025
👫 I'd like to thank the entire team for having worked on this, Luca Quartesan, Rosalie de Winther, Jan Kind, Jason de Wolff, Konstantin Kozačišče, Athos van Kralingen and everybody else at Traverse Research.
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Evolve Benchmark @evolve-benchmark.bsky.social · 20/06/2025
The preview will be exclusively available to Evolve licensees until the release, as will the entire ML framework we've built. More about the framework later as we have lots to talk about in terms of training and inference features that we've built into it over the years!
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Evolve Benchmark @evolve-benchmark.bsky.social · 20/06/2025
1. 🧠 The Neural Radiance Caching works on top of the DirectX 12 Cooperative Vectors 2. 🔨 It's built on top of our cross platform Machine Learning framework that sits on top of HLSL and runs on Vulkan, Dx12 and later macOS. 3. 🥳 It will be released once the Agility SDK comes out of preview
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Evolve Benchmark @evolve-benchmark.bsky.social · 20/06/2025
We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know 🧵 For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).
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