Essem @essem.space · 22hpost ids eare defined by the client, any client that lets you create records manually (e.g. pdsls, curl) will allow you to do this some third-party clients also have a setting for this, OP used tenna.party but witchsky.app (what i currently use) has it as well (both are forks of the official app) 150
Essem @essem.space · 23hi like how this post is how people are finding out that post ids on here are completely arbitrary 49912
Essem @essem.space · 29/09/2026yeah they really need to improve the error handling, at least attempt to detect the JS error and show a friendlier message alongside the more technical details 0100
Essem @essem.space · 27/09/2026it gets even funnier when you realize that quite a few amiga gamedevs of the era were writing cracks themselves 0130
Essem @essem.space · 27/09/2026ah, sorry! i've been seeing a bunch of people talk about switching to it on my timeline and getting confused seeing very similar stuff happening; probably shouldn't be jumping to conclusions like that quite strange that it would happen on chrome... 010
Essem @essem.space · 26/09/2026this is true! i've ended up decompiling a few functions for that wii menu decomp myself, and it's taught me more about the PowerPC architecture and how they did some of the stuff there 060
Essem @essem.space · 26/09/2026to be clear, it's not like missing labels are a dead giveaway; sometimes stuff is just difficult to figure out most of the labels/function names being placeholders is a bit suspicious though; if you're rewriting the code by hand, i'd think you'd at least name a few based on their usage 0151
Essem @essem.space · 26/09/2026this decomp is currently 99% matched even though building it will output a ROM file of the game that's 99% identical, it's mostly unusable for research and documentation the readme has a link to a PC port download at the top, which indicates that it was the sole reason for this. boo 2193
Essem @essem.space · 26/09/2026most of the files are like this; additionally, they are all bundled together in the same directory, no folders or categorization whatsoever, and a majority of them are named after mangled C++ names (which alone *should* indicate some kind of folder hierarchy usable for organization!) 1141
Essem @essem.space · 26/09/2026for comparison, here is a snippet of an SM64DS decomp being done with LLMs unlike above, there are comments here, but the code itself is much less readable; the labels are mostly placeholders, the header names are almost random, and there are things that should *probably* go in a header instead 3201
Essem @essem.space · 26/09/2026here's a snippet of the aforementioned wii menu decomp; it's possible to infer what these functions do with just a quick look at them, everything has proper labels, overall this is just actual, readable C++ code this is part of an unfinished decomp project, yet it's already usable for some purposes 1223
Essem @essem.space · 26/09/2026that's not to say there aren't any decomps that haven't been touched by LLMs, but those tend to have different issues compared to the ports that appear every other day the concern isn't really it being unstable - if it matches, it matches - but rather it being unusable as documentation 1171
Essem @essem.space · 26/09/2026even an unfinished decomp can be useful; i've been working on a wii project recently, and despite it currently sitting at around 58% matched, the wii menu decomp has been incredibly helpful for this project because it has a function/split map and the code that's in there is very useful documentation 1211
Essem @essem.space · 26/09/2026the closest example i can give to the purpose of a decomp is the MAME project; their primary goal is to document/reconstruct various types of computer/game systems in the form of source code, having an emulator bundle you can play a lot of arcade games with is a secondary goal/consequence of that 1251
Essem @essem.space · 26/09/2026i still find static recomps of games uninteresting because compared to a decomp project, we aren't really learning much about the game that's the part i find most interesting about decomps; they're the closest we can get in most cases to actual source code that can be easily modified and studied 1476
Essem @essem.space · 26/09/2026"oh noooooo someone pointed claude at this game to decomp it" are you actually talking about a decomp or some random pc port based on one 2371
Essem @essem.space · 26/09/2026if i ever start a decomp project i am putting a giant banner at the top of the readme saying "THIS IS NOT A PORTING OR MODDING PROJECT. STOP ASKING ABOUT PORT OR MOD RELEASE DATES" because apparently nobody knows what a decomp is anymore 211814
Essem @essem.space · 25/09/2026"we need to bring back bullying" we already did and look where that got us 05622
Essem @essem.space · 19/09/2026check if search query contains specific text, send different image if it does 010
Essem @essem.space · 19/09/2026somehow, mixplorer continues to be the only decent android file manager 010
Essem @essem.space · 18/09/2026biosphere! it was a very early mod by risugami (of risugami's modloader fame) www.minecraftforum.net/topic/75440-...minecraftforum.netRisugami's Mods - Updated. - Minecraft Mods - Mapping and Modding: Java Edition - Minecraft Forum - Minecraft Forum Everything updated for 1.6.2. The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, wh... 050
Reposted by Essemprefetcher @prefetcher.miku.place · 17/09/2026🚨🚨🚨 A NEW CAT JUST DROPPED I REPEAT A NEW CAT JUST DROPPED 🚨🚨🚨 on.natgeo.com/JRuaGjon.natgeo.comMeet the First New Cat Species Discovered in 100 YearsA small, spotted tiger cat from Bolivia may just be the beginning of a wave of new small cat species. 25730
Essem @essem.space · 16/09/2026closest i could find on the subdomains i know of was files.kde.org/kdenlive/med..., but this feels like a red herringfiles.kde.orgKDE - Experience Freedom!KDE download 030
Essem @essem.space · 16/09/2026it's fine if the quality isn't up there with licensed standards, the appeal of this stuff is that practically Anyone can do it the problem is that i just don't see people even *try* to make that kind of stuff nowadays 160
Essem @essem.space · 16/09/2026we are writing software for what are effectively expensive toys. the software should reflect that rather than looking and feeling like React Website #282974482920 1100
Essem @essem.space · 16/09/2026three of those are just clients for streaming media, which i feel is hardly impressive for the switch 000
Essem @essem.space · 16/09/2026i think at the very least more console homebrew tools should have music and more graphical stuff just for the hell of it 1210
Essem @essem.space · 16/09/2026...not really, i was mostly thinking about the switch when i wrote this post i don't see very much original homebrew/stuff that actually uses the system's capabilities in interesting ways, and there's a lot less art being made for it compared to prior systems 110
Essem @essem.space · 16/09/2026quite a few afaict, but my point here is that console homebrew could be So Much More than just emulators and piracy but nobody seems to care about doing anything else 100
Essem @essem.space · 16/09/2026okay *maybe* some consoles get a linux port. maybe. but that's it 1220
Essem @essem.space · 16/09/2026am i wrong in saying that modern console homebrew feels soulless in comparison to the stuff they were doing on the ds/3ds, wii, ps2, psp, etc. 3314
Essem @essem.space · 16/09/2026come check out the homebrew scene for this console released within the past decade! we've got: - retroarch - - that's it 59311