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Erwin Eigenmann

@erwineigenmann.bsky.social
98 followers 92 following 100 posts

💻 Code. Create. Repeat. 👾 Trying to build something epic… or at least something that doesn’t crash on launch.

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Reposted by Erwin Eigenmann
Jettelly @jettelly.bsky.social · 26/07/2026
Arcomade released BlendCap, a Blender addon that captures body, hand, and face motion from video and retargets it directly onto your rig, fully offline. 🎬 www.reddit.com/r/blender/co... #blender3d #animation #gamedev #b3d
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Reposted by Erwin Eigenmann
lalalyds @lalalyds.bsky.social · 26/07/2026
Some days you just gotta say fuck it and go to the arcade
A row of brightly colored arcade games
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Reposted by Erwin Eigenmann
Fabrizio Espindola @fabrizioespindola.bsky.social · 26/07/2026
30 Seconds of Technical Art ✨ ➡️ jettelly.com/bundles/the-... #indiedev #gamedev
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Erwin Eigenmann @erwineigenmann.bsky.social · 26/07/2026
They should also study why some monkeys would rather wait for handouts than find food themselves, even if it means starving to death.
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Erwin Eigenmann @erwineigenmann.bsky.social · 26/07/2026
Hot take: They should also study why some monkeys would rather wait for handouts than find food themselves, even if it means starving to death.
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Erwin Eigenmann @erwineigenmann.bsky.social · 24/07/2026
That's seriously impressive! It's insane that you're building your own engine from scratch, and now you're even writing your own networking library for your game. I'll definitely be keeping an eye on your progress.
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Erwin Eigenmann @erwineigenmann.bsky.social · 22/07/2026
Really cool software raycasting and rasterization work!
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Erwin Eigenmann @erwineigenmann.bsky.social · 22/07/2026
Now this is what you call pixel art!
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Erwin Eigenmann @erwineigenmann.bsky.social · 22/07/2026
LMAO! Just keep making cool stuff, whether it’s with a pencil, a brush, a 3D tool, AI, or a good old gray box, as others suggested.
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Erwin Eigenmann @erwineigenmann.bsky.social · 22/07/2026
Blessed are the talented coders who don't vibe code. Who knows what kind of vibes you might encounter 😄
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Erwin Eigenmann @erwineigenmann.bsky.social · 15/07/2026
This is really cool! The point-and-click genre deserves more attention and should be highlighted more often. There are so many great games in the genre, and it's always nice to see developers keeping its charm and creativity alive.
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Erwin Eigenmann @erwineigenmann.bsky.social · 15/07/2026
The good ol' 8-bit game UI simple, clean, and straight to the point. A lot of today's game UIs feel overly complex and bloated.
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Erwin Eigenmann @erwineigenmann.bsky.social · 15/07/2026
Hey, hey, hey! I really like the cartoony style. It has a lot of charm and personality, and it gives the visuals a fun.
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Erwin Eigenmann @erwineigenmann.bsky.social · 15/07/2026
It's okay. Just don't get pulled into the console wars there's really nothing to gain from them. At the end of the day, they're just games, and everyone should enjoy the platform they like without turning it into a competition.
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Erwin Eigenmann @erwineigenmann.bsky.social · 15/07/2026
Erin Catto is a freaking legend. From Box2D to Box3D, he's still raising the bar for game physics. Massive respect.
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/07/2026
Lovely in-game icons! They look clean and visually appealing.
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/07/2026
Nice FX! It looks really nice and well-executed.
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Erwin Eigenmann @erwineigenmann.bsky.social · 04/07/2026
HLSL has an advantage if you're targeting both DirectX and Vulkan. For Vulkan, shaders written in HLSL, GLSL, or Slang are ultimately compiled into SPIR-V anyway. This means you can use HLSL as a single shader language across both graphics APIs.
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Erwin Eigenmann @erwineigenmann.bsky.social · 02/07/2026
Nice! but be more active on Bluesky, not X! 😄
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Erwin Eigenmann @erwineigenmann.bsky.social · 20/06/2026
Well, I also wanted to collect Amiibo, but Nintendo doesn't seem to stock them very well. I think they only distribute one unit of each item per store.
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Erwin Eigenmann @erwineigenmann.bsky.social · 20/06/2026
Nice! It reminds me of the Vic Viper from Gradius.
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Erwin Eigenmann @erwineigenmann.bsky.social · 04/06/2026
Definitely doesn't look like a newbie's work.
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Erwin Eigenmann @erwineigenmann.bsky.social · 04/06/2026
Mina Hallower beats other AAA games by a mile!
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Erwin Eigenmann @erwineigenmann.bsky.social · 04/06/2026
Noice! but where is Mythra ?
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Erwin Eigenmann @erwineigenmann.bsky.social · 12/05/2026
Perfect!
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Erwin Eigenmann @erwineigenmann.bsky.social · 12/05/2026
Excellent progress! I think your lite engine is ready for game development.
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Erwin Eigenmann @erwineigenmann.bsky.social · 12/05/2026
SEGA and their businessman… I mean, frog!
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Erwin Eigenmann @erwineigenmann.bsky.social · 12/05/2026
This kind of sprite and game art style suits me!
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/05/2026
Cool! I like the way it sways and floats.
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/05/2026
Awesome, 2D physics implementation!
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/05/2026
Exactly!
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Erwin Eigenmann @erwineigenmann.bsky.social · 30/04/2026
This girl! I’m still here struggling to decide which game engine to use and learning game development in general, but you…
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Erwin Eigenmann @erwineigenmann.bsky.social · 30/04/2026
SUPER TILT!
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Erwin Eigenmann @erwineigenmann.bsky.social · 30/04/2026
Good morning!
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Erwin Eigenmann @erwineigenmann.bsky.social · 12/04/2026
Haha, LMAO, nice! It's the legendary 3D model mesh dude from XNA! It's freaking hard to make it work.
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/04/2026
Did Unreal survive the Quake back in 1998? :)
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/04/2026
Nice! you finally got Assimp animation to work in C#.
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/04/2026
That’s a great concept, it really creates a chilling environment!
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/04/2026
Good morning, afternoon and evening.
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Erwin Eigenmann @erwineigenmann.bsky.social · 01/04/2026
Correct! Do not use any asset unless its legal status and provenance are clearly verified, particularly in cases involving ambiguous or gray-area licensing.
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Erwin Eigenmann @erwineigenmann.bsky.social · 01/04/2026
That's great progress! Are you planning to turn it into a full game?
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Erwin Eigenmann @erwineigenmann.bsky.social · 12/03/2026
These kinds of classic games stand the test of time because they are built on rock-solid gameplay.
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Erwin Eigenmann @erwineigenmann.bsky.social · 12/03/2026
Hot!
media.tenor.com
a dragon is breathing fire from its mouth .
ALT: a dragon is breathing fire from its mouth .
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Erwin Eigenmann @erwineigenmann.bsky.social · 09/03/2026
Nicely done! This looks great. 🙂
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Erwin Eigenmann @erwineigenmann.bsky.social · 09/03/2026
It seems like you’re into the Microsoft ecosystem, you use Visual Studio, .NET, C#, Blazor and you like Xbox too. But you’re using Vulkan instead of DirectX 12. Interesting choice 🙂
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Reposted by Erwin Eigenmann
「 ✦ Jd🎃g ✦ 」 @jdogtoocool.bsky.social · 09/03/2026
Today marks the 30th anniversary of Super Mario RPG Legend of the Seven Stars! (Super Nintendo) #gamesky #nintendo #gaming #retro #SNES #art #SquareEnix #SuperMario #retrosky #SuperNintendo #SuperMarioRPG
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/03/2026
That’s good to know. I guess Unity is still one of the best engines for exporting games to multiple platforms, since it makes it relatively easy to build for mobile, desktop, and web from the same project. well done!
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Erwin Eigenmann @erwineigenmann.bsky.social · 05/03/2026
What fascinates me is that your sample runs in 3D, yet the interaction happens on a 2D screen. Poking fast-moving objects and resolving the collision through unprojection is particularly interesting. Keep up the good work!
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Erwin Eigenmann @erwineigenmann.bsky.social · 04/03/2026
Nice! And it’s running in the browser!
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Erwin Eigenmann @erwineigenmann.bsky.social · 04/03/2026
Looks fun! This is worth checking out!
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