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Tomasz

@enbewu.bsky.social
89 followers 98 following 304 posts

Product Manager | Cyclist | Photographer | Amiga and Retrocomputing | learning Godot and Web programming tomaszstaniak.com postreads.co tinygenerals.com

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Tomasz @enbewu.bsky.social · 07/09/2026
After Rust and Go, I figured that what I am missing a bit on #AROS is a modern terminal experience. A couple of days later... It isn’t connected to a Shell yet. Longer term, I’d like to explore a proper PTY layer and the POSIX support needed for more TUI applications. #amiga #retrocomputing #retro
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Tomasz @enbewu.bsky.social · 01/09/2026
AROS may still be rooted in 40-year-old AmigaOS APIs and lack full memory protection, but now Rust runs on AROS x86_64. Still no `std`, but SDL2 and `no_std` crates work. github.com/tomaszstania... #aros #amiga #commodoreamiga #rustlang #retrocomputing
github.com
GitHub - tomaszstaniak/rust-aros: Write AROS x86_64 programs in Rust: target definition, runtime crate, project template and an SDL2 example
Write AROS x86_64 programs in Rust: target definition, runtime crate, project template and an SDL2 example - tomaszstaniak/rust-aros
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Tomasz @enbewu.bsky.social · 19/08/2026
It's been a while since my last long form. So I wrote a thing: medium.com/@nbw/what-co... #amiga #retrocomputing #gamedev #indiedev #retrogaming
medium.com
What comes after preservation? On the future of Amiga
I love retro computing. I grew up using the Atari 800XL, Amiga 500 and 1200, and early PCs starting with a 286 running DOS in the late 80s…
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Tomasz @enbewu.bsky.social · 02/08/2026
Two months, eh? Time flies.
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Tomasz @enbewu.bsky.social · 10/06/2026
I think I have a Flashback
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Tomasz @enbewu.bsky.social · 06/05/2026
It's been a while. A while ago I thought that by now I will be implementing new units and game mechanics while actually I'm debugging AI and trying not to go crazy. If you ever wrote AI which people perceived good - I salute you. tinygenerals.com #indiedev #solodev
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Tomasz @enbewu.bsky.social · 16/04/2026
I got the MX Master 4 and it's a joke for a larger hand. It's like holding a small but heavy brick of soap. MX3 I can raise with 2 fingers, MX4 tries to slip away. The last sensible product I got from Logi is MX Vertical
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Tomasz @enbewu.bsky.social · 13/04/2026
I've got this problem for a while now: anytime I mention "AI" in the game context I need to answer/explain that I don't mean LLM/chat interface.
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Tomasz @enbewu.bsky.social · 13/04/2026
If I fail with tinygenerals.com maybe at least I will be able to productize the map generator. Added auto-generation, now also for fitting buildings to the map #indiedev #solodev #gamedev #tinygenerals
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Tomasz @enbewu.bsky.social · 12/04/2026
Linux was my first system for some time around ~15 years ago (Gentoo and Debian). I recently wanted to make a come back but got defeated by Ubuntu and Fedora. nvidia drivers, freezes, installer hanging. Guess skill issues.
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Reposted by Tomasz
𝑨𝑴𝑰𝑮𝑨𝑽𝑰𝑺𝑰𝑶𝑵 @amiga.vision · 08/04/2026
And this Atari 2600 demo from Revision 2026 is insane! This is running on a device that has 128 bytes(!) of RAM! Deservedly won first place in the Oldskool Demo Competition 😄
youtube.com
Triplet by Otomata Labs (Atari 2600/VCS)
YouTube video by Natt Akuma Channel!
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Tomasz @enbewu.bsky.social · 07/04/2026
The moment I am happy I picked JSON to store the maps in game and spent significant amount of time on building the map editor in tinygenerals.com. Now GeoJSON + short tweaking session and... 80x72 which is bit more than Civ1 - in your browser #indiedev #solodev #gamedev
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Tomasz @enbewu.bsky.social · 06/04/2026
Artillery - the king of the battle - felt overpowered in tinygenerals.com. It was insta-killing infantry so I added suppression. Just like in real life: part of the force is not destroyed but scattered and less effective. Currently the effect lasts for a turn. #indiedev #solodev #gamedev
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Tomasz @enbewu.bsky.social · 31/03/2026
Why so serious? Have a turn playing the audio spectrum visualiser. #tinygenerals #indiedev #solodev #gamedev
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Tomasz @enbewu.bsky.social · 27/03/2026
You are telling me that the engine does not render every drop of rain on the whole scene in FPS games? Can't be!
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Tomasz @enbewu.bsky.social · 25/03/2026
I have to admit that I sometimes struggle to understand what you are showing but I genuinely like your posts in my thread.
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Tomasz @enbewu.bsky.social · 24/03/2026
TinyGenerals has a younger brother.
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Tomasz @enbewu.bsky.social · 23/03/2026
I miss the glowing logos tho.
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Tomasz @enbewu.bsky.social · 23/03/2026
tinygenerals.com is now equipped with battle replays and in-game undo. So now you can watch every game and - soon - even share it with others. Or just undo that one wrong move which almost costed you the game. #indiedev #gamedev #solodev #tinygenerals
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Tomasz @enbewu.bsky.social · 23/03/2026
Brilliant
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Tomasz @enbewu.bsky.social · 15/03/2026
This is amazing idea and execution
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Tomasz @enbewu.bsky.social · 13/03/2026
Building units every turn can be tedious. Why not queue them up? #tinygenerals #indiedev #solodev #gamedev tinygenerals.com
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Tomasz @enbewu.bsky.social · 09/03/2026
Love what you are doing guys, keep it up
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Tomasz @enbewu.bsky.social · 09/03/2026
The last time I felt so good was when I was considered "hot" on hotornot.com ~20+ years ago (yes, it also meant nothing) #tinygenerals #dadjoke #vanitymetrics
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Tomasz @enbewu.bsky.social · 08/03/2026
tinygenerals.com/blog/05-marc... Finally wrote the summary of February and plans for March. #indiedev #gamdev #tinygenerals
tinygenerals.com
March Update: February Recap and Plans for March | TinyGenerals
A look back at what we shipped in February and what's coming next for TinyGenerals in March.
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Tomasz @enbewu.bsky.social · 05/03/2026
My fav screen for the past 12 hours
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Tomasz @enbewu.bsky.social · 04/03/2026
Recently I had a spike of new players in #tinygenerals. They started games but often dropped on the first turn without any movement. I thought they didn’t like it or didn’t know what to do. Today I tried the game on my old phone with slow internet and discovered the loading progress bar is broken 🤦‍♂️
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Tomasz @enbewu.bsky.social · 04/03/2026
Early version, no graphics yet and I don't know if I will manage to polish it but I made a simplified spinoff on one of the upcoming features for #tinygenerals and my hope is to make a version for the #commodoreamiga #amiga classic and AmigaOS/MorphOS/AROS. #gamedev #indiedev #retrogaming
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Tomasz @enbewu.bsky.social · 02/03/2026
Am I the only one getting confused by the choice of icons for the actions? #notion #uxui
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Tomasz @enbewu.bsky.social · 02/03/2026
And now I still don't have time to work on my ideas but at least I'm up to date.
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Tomasz @enbewu.bsky.social · 02/03/2026
I was missing a manager/updater for #godot @godotengine.org so I created a new one (and I totally neglected that there's likely 666 of them already). Should work across all platforms, has a TUI interface and #commodoreamiga related easter egg in settings. #gamedev github.com/tomaszstania...
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Tomasz @enbewu.bsky.social · 27/02/2026
Capitalism is still developed, just in case... ;)
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Tomasz @enbewu.bsky.social · 27/02/2026
Civ1, Settlers 1 and 2, Colonization, Reunion, Utopia and K240, Millenium 2.2 (and Deuteros which is its continuation), Mega-Lo-Mania, Panzer General. Top of my mind If the screen area was bigger, I would say Powermonger
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Tomasz @enbewu.bsky.social · 26/02/2026
I've been under the weather and progress on #tinygenerals and @postreads.co slowed down to a crawl. But new updates are coming for both. TG will get an update tonight/tomorrow, postreads "when it's ready". TG gets also an update of help portal with modding info. #indiedev #solodev #gamdev
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Tomasz @enbewu.bsky.social · 24/02/2026
If you are product people and use #AI to help you in your daily work I added skills which can be used with Claude or agentskills.io compatible agents which cover topics like product discovery, strategy, customer interviews and more. Check it out: github.com/tomaszstania... #productmanagement
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Tomasz @enbewu.bsky.social · 24/02/2026
Love it. Looks very Amiga-esque
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Tomasz @enbewu.bsky.social · 22/02/2026
My RTX4090 needs to be serviced so I decided to try out RTX5090. It showed me two things: my CPU (13700) is a bottleneck yet i get 300+ fps in 5k in Cyberpunk with RTX Overdrive but overall the increase is not "wow" enough to justify the price. Two: I don't need that power to run even local LLM/AI.
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Tomasz @enbewu.bsky.social · 20/02/2026
When Grammarly identifies text which might have been written with AI it proposes to rewrite it with... AI. Love it.
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Tomasz @enbewu.bsky.social · 18/02/2026
#tinygenerals got a new landing page. The starting page for the game is no longer a list of rooms, and with that I think I migrated all the pages to shadcn and can start building a design system for the future. #indiedev #solodev #gamedev tinygenerals.com
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Tomasz @enbewu.bsky.social · 15/02/2026
Well, at least we can now solve solved problems and generate Natalie Portman with big t...houghts. If it's not social progress I don't know what is
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Tomasz @enbewu.bsky.social · 14/02/2026
Not yet auto-tiling and no proper graphics, but finally worked on the new roads implementation. Previously roads were tiles like forest point. Now road is an overlay/modifier - it modifies the terrain values. Railroads and rivers likely coming soon #tinygenerals
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Tomasz @enbewu.bsky.social · 14/02/2026
I... I.... lost. Yes, I gave AI the chance to exploit my position - didn't push early for resources, allowed it to gain economical upper hand and... it used it. Recently I spent time on #ai in the game. it's far from perfect but can be a challenge. #tinygenerals #solodev #gamedev #indiedev
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Tomasz @enbewu.bsky.social · 12/02/2026
Love it. Much better than holding 666 items in magical pockets. But if we were picky - in reality player would not be able to take the guns from his back :)
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Tomasz @enbewu.bsky.social · 12/02/2026
Trying to be serious to write a better AI for the game. Wrote myself a debug overlay which shows the influence map and decisions by AI - transitioning to behavior tree for easier debugging and maintenance. (e.g. current AI is too passive - heals too often) #tinygenerals #solodev #indiedev #gamedev
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Tomasz @enbewu.bsky.social · 11/02/2026
I'm sorry Hans, but there is only one true Dune soundtrack www.youtube.com/watch?v=PvDd... #amiga #dune
youtube.com
[Amiga] Dune - Soundtrack
YouTube video by Back to the Roots
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Tomasz @enbewu.bsky.social · 10/02/2026
What is he thinking of... #tinygenerals #indie #indiedev #solodev #gamedev
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Tomasz @enbewu.bsky.social · 10/02/2026
I think it starts to look decent visually. What do you think?
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Tomasz @enbewu.bsky.social · 09/02/2026
And now when I'm on the other side - trying to make games - I just figured that I was living under the rock. I did not get the memo that without onboarding, given our current attention span - unless your game is the next Minecraft, without onboarding, tutorials and help system - you will likely fail
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Tomasz @enbewu.bsky.social · 09/02/2026
I never read instructions, I never touch tutorials. From my pov games stopped adding uniquely new mechanics around 2013. Since then they are same old, same old. Only graphics differ. But not always for the better. In fact I love this video: www.youtube.com/watch?v=WOQb...
youtube.com
Modern Games vs Old Games | Lost Technology Edition
YouTube video by Swaggaccino
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Tomasz @enbewu.bsky.social · 09/02/2026
There was no support, no Internet and likely I was the only guy playing this game among my friends. Who had computers - not many of us had. Years later I remember coming back to my fav The Settlers, at the time 3 or 4 - I was shocked that the game was handholding you through EVERYTHING.
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