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elijah seed-arita

@elij.dev
333 followers 20 following 181 posts

| 🌐 FRONTEND 🖥 BACKEND 🎨 SHADERS | Partner at @internetstudio.bsky.social (╹◡╹)♡ // try our game neblis.io!

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elijah seed-arita @elij.dev · 19/09/2026
hahahaha ive missed handwriting shaders
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elijah seed-arita @elij.dev · 12/09/2026
you stumbled across a friendly traveling skeleton mage on your way to the next village
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elijah seed-arita @elij.dev · 09/09/2026
finally pushed connection re-routing experiment i've been meaning to try for diagram.page
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elijah seed-arita @elij.dev · 06/09/2026
sketch. me at da intdev office the other day💀 i wanna post more art
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elijah seed-arita @elij.dev · 05/09/2026
i am running 29 concurrent agents
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elijah seed-arita @elij.dev · 05/09/2026
hmm
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elijah seed-arita @elij.dev · 26/08/2026
i SO HAD THAT😵😵😵 thanks @sol.rip for the fixes the performance is a lot better!
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elijah seed-arita @elij.dev · 14/08/2026
get your name on there!
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elijah seed-arita @elij.dev · 12/08/2026
menu in the middle is this layout goated?
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elijah seed-arita @elij.dev · 06/08/2026
fun at the office!
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elijah seed-arita @elij.dev · 05/08/2026
what's the first thing u would do if power could be transmitted between 2 places 🤯🤯🧠🧠🧠
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elijah seed-arita @elij.dev · 04/08/2026
what has happened💀💀💀
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elijah seed-arita @elij.dev · 04/08/2026
DOPAMINE UPDATE DROPPED GUYS NEW PICKUP ANIMATION NEBLIS.IO
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elijah seed-arita @elij.dev · 03/08/2026
updating :D
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elijah seed-arita @elij.dev · 31/07/2026
neblis.io fish tank edition
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elijah seed-arita @elij.dev · 21/07/2026
would you use a terminal themed analytics dashboard?
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elijah seed-arita @elij.dev · 20/07/2026
neblis.io has REAL analytics now! long story short, no more minute of downtime when updates get released! the game finally has seamless redeploys since we were able to drop shared storage for playcount tracking.
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elijah seed-arita @elij.dev · 16/07/2026
added a few requested features! - scaling minimap players based on actual size - spectate random player in menu - fix dots getting stuck in other players' orbits
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elijah seed-arita @elij.dev · 12/07/2026
our numbers only grow...
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elijah seed-arita @elij.dev · 12/07/2026
shout out john pork, john king, john skibitar, john bong, john bing (rip), Papa John (rip) sincerely, john john
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elijah seed-arita @elij.dev · 11/07/2026
it's risky, but you can now steal dots from larger players quick followup just released - more visual improvements - bots now correctly flee from players with cores outside their viewport - balance tweaks
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elijah seed-arita @elij.dev · 11/07/2026
super excited about the huge update i just dropped with a ton of balancing changes - and much harder bots B) full changelog on neblis.io
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elijah seed-arita @elij.dev · 10/07/2026
bluesky, google, and apple oauth options can now be used at auth.internet.dev, our central auth portal : )
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elijah seed-arita @elij.dev · 04/07/2026
blog has content! (thanks to txt.dev!) behold my first try to hand draw an svg elij.dev
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elijah seed-arita @elij.dev · 28/06/2026
the blog i am building will contain a procedural scene
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elijah seed-arita @elij.dev · 26/06/2026
drafting designs with accurate proportions on paper is surprisingly challenging! [ignore my attempts to draw from memory🫪]
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elijah seed-arita @elij.dev · 01/05/2026
you can now spend your dots on upgrades. full changelog in game.
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elijah seed-arita @elij.dev · 25/04/2026
thoughts on new mobile controls?
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elijah seed-arita @elij.dev · 24/04/2026
BIG NEWS. neblis.io now supports mobile controls, straight on the website —> neblis.io <— lmk what u think!
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elijah seed-arita @elij.dev · 23/04/2026
GAMINGGGGGG
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elijah seed-arita @elij.dev · 16/04/2026
dots now start to merge together when players accumulate large amounts of dots, making it possible to reach much higher scores
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elijah seed-arita @elij.dev · 10/04/2026
my coworker @caidan.dev had the idea to add big dots, currently experimenting on my local machine...
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elijah seed-arita @elij.dev · 08/04/2026
woke up to over 1000 plays, the server is starting to lag 😭 i'll swap to a stronger vps today!
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elijah seed-arita @elij.dev · 08/04/2026
new update, players can now expand or shrink their orbit, opening up more possibilities for attacking and defending
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elijah seed-arita @elij.dev · 07/04/2026
i combined the minimap and leaderboard on the dev branch of neblis.io B) what do u think? i'll let u know when it's live!
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elijah seed-arita @elij.dev · 04/03/2026
71 plays from real (non-bot) players on neblis.io today! thanks everyone!
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elijah seed-arita @elij.dev · 03/03/2026
neblis.io - added some bots to play with if ur friends aren't online!
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elijah seed-arita @elij.dev · 27/02/2026
first neblis.io alpha is live now!
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elijah seed-arita @elij.dev · 23/02/2026
when i was 16 i launched a web game called neblis.io that got a few thousand players. i shut it down because i didn't know how to make it better, but lately i've been getting some ideas...
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elijah seed-arita @elij.dev · 25/12/2025
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elijah seed-arita @elij.dev · 25/12/2025
made this funny gift for my student for christmas LOL. first time running claude-generated code for a breadboard project
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elijah seed-arita @elij.dev · 13/12/2025
made this weird building/farming game in 15 minutes where you interact with the world by typing elij.dev/experiments/...
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elijah seed-arita @elij.dev · 06/12/2025
ascii stuff for the first time in a while
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elijah seed-arita @elij.dev · 05/12/2025
finished up my recent work! live now on diagram.page! ADDED - completely rewritten multi-select system - multi-actions - multi move FIXED - node text interfering with drag - nodes deselecting after drag-drop try it out, have fun!
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elijah seed-arita @elij.dev · 25/11/2025
bug time! :D just a few more issues to clean up w/ the new multi-select implementation for diagram.page - selection not snapping on drop - deselection occurring on drop - selection not following nodes while dragging almost there!
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elijah seed-arita @elij.dev · 19/11/2025
i've bumped some deps for diagram.page, live now. if you encounter any issues, let me know!
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elijah seed-arita @elij.dev · 18/11/2025
i think diagram.page is a really fun tool to use. while the landing page does its job pretty well, i've been wondering if it's time to revisit the design soon...
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elijah seed-arita @elij.dev · 17/11/2025
progress today on extending bulk action support to connections (in addition to nodes themselves) probably need to tweak the z order of the selection outline
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elijah seed-arita @elij.dev · 15/11/2025
finished the bones of the flexible action menu system and implemented the first few actions! actions are displayed conditionally based on whether they're available for the current selection. the example here is that "edit label" is only available when <= 1 node is selected.
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elijah seed-arita @elij.dev · 13/11/2025
these new action buttons don't do anything yet, but it will look something like this. planning to add a flexible action button system that displays a union of available actions for the selected elements.
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