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Elanis

@elanis.eu
2.6K followers 250 following 1.5K posts

French but mostly post in English Game and web developer. Doing opensource when I can Check out my games on Steam: Logistik: s.team/a/3928180 Alchemistry: s.team/a/1730540 Extortion: s.team/a/1299430 github.com/Elanis | elanis.eu

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Elanis @elanis.eu · 22h
The first day was great, lots of people came by, lots of nice talks and a nice todo-list 😄 (bugs, improvements, and some new features I should add) I am exhausted af, but still took some time to push an update on the demo beta branch with balance & minor improvments for tomorrow tests 😄
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Elanis @elanis.eu · 03/10/2026
Oh okay, makes sense 😄
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Elanis @elanis.eu · 02/10/2026
Not sure what the "no responsibility weeks" means here 😅
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Elanis @elanis.eu · 02/10/2026
Thanks ♥ It is exciting indeed This is the second time I have a booth (first one was 2 years ago at the same place). It's going to be a good way for some playtest and nice conversation :)
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Elanis @elanis.eu · 02/10/2026
My booth is ready for this weekend! I'm both a little stressed and excited 😅 They've placed me right next to the main (and only) entrance to the exhibition hall
My booth (1/2)My booth (2/2)
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Elanis @elanis.eu · 02/10/2026
I pushed a very small (one line of code) additional bug fix because a small bug was still present. It's live :)
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Elanis @elanis.eu · 01/10/2026
I still have a small space in my mind for a review on my second game that was the most wholesome thing someone ever wrote about my games They liked the game and were so happy it was cozy and not rushing them to play, because they could just let the game run and take care of the kids when they needed
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Elanis @elanis.eu · 01/10/2026
It's not easy. But I try getting some interesting lessons from them if I can (like, improvements to do in a next update, I agree would be nice), and once in a while, I go re-read the positive ones that are 10-15 times more present than the negative ones 😄
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Elanis @elanis.eu · 01/10/2026
Ngl, I'm proud of this because this update wasn't planned at all, but I still managed to work on it this week 😁
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Elanis @elanis.eu · 01/10/2026
Honey, it's Logistik demo update time again! 😂 Probably the last one before the IRL convention this weekend, tho :) store.steampowered.com/news/app/392... #indiedev #indiegame #gamedev #solodev #steam #update #demo #trains
store.steampowered.com
Logistik - Some additional quality of life on the Demo - 0.3.2 - Steam News
Yep, again, a third update in 8 days!
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Elanis @elanis.eu · 30/09/2026
a focus* Even if I proofread my posts, I still miss things 😅
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Elanis @elanis.eu · 30/09/2026
Tonight's work on Logistik has been focus on improving existing tutorials/quests and adding a new one relative to the recent major update :) This and everything I did this week should be released as a minor update by Friday! #indiedev #gamedev #indiegame #solodev #trains #steam #demo #cozygame
A screenshot of the game with a train moving in the background, the third tutorial "Tutorial #3 - You're out of rolling stock, buy more!" in foreground.

On the right a list of the planned journeys (1).

On the bottom left, the current rollingstock status where we can see we have 10/10 wagons used.
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Elanis @elanis.eu · 30/09/2026
They'd do ahah
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Elanis @elanis.eu · 30/09/2026
I just realized, if I wanted, I could just drop the gameplay part of my game and it would still be a cool tool to draw and simulate train networks 😂
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Elanis @elanis.eu · 30/09/2026
So ehm, this is the end of the month, I've done most of it. And actually a lot more UI/UX stuff! But still at 462 wishlist (which is nice, but not my objective), and no trailer yet (I don't have the motivation yet 😅). Still a productive month, I guess ? c:
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Elanis @elanis.eu · 29/09/2026
J'adore :)
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Elanis @elanis.eu · 29/09/2026
And those two things aren't always easy to get properly 😅
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Elanis @elanis.eu · 29/09/2026
I mean, there's a goal. Making the numbers bigger! 😄 More seriously, I don't think that's a problem while the game feels balanced and not too repetitive (you shouldn't feel like you do the same thing again and again, it must feel like improving stuff, even though that's the same gameplay)
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Elanis @elanis.eu · 28/09/2026
Wow, not only the first one. My English was freaking broken in this thread 😅😂
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Elanis @elanis.eu · 28/09/2026
Well, I mixed up two sentences in the first sentence of the first message, too late lol
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Elanis @elanis.eu · 28/09/2026
The train planner list now highlight the path when hovering it, too :) 🧵 (3/?)
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Elanis @elanis.eu · 28/09/2026
Some missing blurry backgrounds in some UI items: before/after 🧵 (2/?)
No blur in backgroundBlur in background
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Elanis @elanis.eu · 28/09/2026
Did some UI/UX Improvements from tonight on Logistik c: Before/After on Planned trains list (the background is still blurry/transparent but not in this specific example): #solodev #indiedev #indiegame #gamedev #train 🧵 (1/?)
Simple listDetailed list
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Elanis @elanis.eu · 27/09/2026
I've had some additional feedback tonight, you should see another QoL update next week 😄
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Elanis @elanis.eu · 27/09/2026
Hashtags, or at least keywords are definitely needed to appear in some feeds yep. But then which one to choose to avoid having tens of them (and avoid being past the char limit), is a more tricky question 😄
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Elanis @elanis.eu · 27/09/2026
Yep, understandable. It's really frustrating when you pour your heart into something and it just get "ignored" 😅
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Elanis @elanis.eu · 27/09/2026
Yep, basically what I said in my first reply 😅 Manipulating (or playing with) people emotions to make them click. I don't want to be this kind of poster x)
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Elanis @elanis.eu · 27/09/2026
Oh actually I have one interesting lesson in the lot: If I forget to put the post language in English (and let it be French), it has a lot less reactions. So peeps, don't filter your feed for languages, you probably miss interesting posts 👀
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Elanis @elanis.eu · 27/09/2026
Except manipulating emotions to bait for reactions, but I don't want to be that kind of person, sooo, nope. I guess I'll just keep dropping random cool gif/screenshots once in a while (shh, I don't want to hear anything, they are cool)
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Elanis @elanis.eu · 27/09/2026
Thoughts dump: For some time I've been experimenting with hashtags and types of posts (sometime more techy, sometimes more gameplay, ...), and all, I try to understand what people like. Well, I'm glad to tell I still don't understand a damn thing of what makes a post popular lol
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Elanis @elanis.eu · 27/09/2026
And as usual, this has been automatically pushed to itch as well: elanis.itch.io/logistik
elanis.itch.io
Logistik by Elanis
Build, schedule trains, and optimize your rail network.
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Elanis @elanis.eu · 27/09/2026
Big update, lol
The update size is 30KB
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Elanis @elanis.eu · 27/09/2026
I just pushed a new minor update on the game after this week major update: store.steampowered.com/news/app/392... #gamedev #indiedev #solodev #indiegame #steam #trains
store.steampowered.com
Logistik - Additional Improvements after this week major update on the Demo (0.3.1) - Steam News
Additional Improvements after this week major update on the Demo
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Elanis @elanis.eu · 26/09/2026
Yep, I'd prefer no review x)
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Elanis @elanis.eu · 26/09/2026
Please don't, some of us like getting 100% achievements in a legit way 🥲
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Elanis @elanis.eu · 26/09/2026
I've had this account in one of my games reviews as well (fortunately, it's a positive one, at least it doesn't make my score lower)
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Elanis @elanis.eu · 26/09/2026
I also shared that because I was happy I reduced it by ~15-20s just because I click on the error notif to hide them instead of waiting for them to disappear 😆
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Elanis @elanis.eu · 26/09/2026
It's satisfying, so I'm sharing 😄 All my automated tests on Logistik, running in less than 50 seconds. (Nope, this video isn't sped up, it's the real speed) #solodev #indiedev #gamedev #indiegame #trains #screenshotsaturday #imOutOfHashtagsIdeas
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Elanis @elanis.eu · 25/09/2026
Hmmm, to be fair, I like both 😄 But if I had to choose, probably the one with glitter :)
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Elanis @elanis.eu · 25/09/2026
I prefer the red title, and as for the background, some texture feels better indeed. I like the red-ish/wool background of the first one
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Elanis @elanis.eu · 24/09/2026
Well, 4 Steam wishlists yesterday + this morning, that's better than nothing 😅
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Elanis @elanis.eu · 24/09/2026
One word: trains 😂
Trains. Lots of trains.
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Elanis @elanis.eu · 24/09/2026
Well, 6 days left in the month and: ☑️ Major demo update ✖️ Trailer (will start working on this today, probably) ☑️ New screenshots ☑️New GIFs on the page ✖️ 500 wishlists (far from it 😬 I'm at 455) Could have been worse in terms of done/not done 😄
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Elanis @elanis.eu · 23/09/2026
Also available on itch.io, of course: elanis.itch.io/logistik
elanis.itch.io
Logistik by Elanis
Build, schedule trains, and optimize your rail network.
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Elanis @elanis.eu · 23/09/2026
The new version has been released for Logistik Demo😁 New features includes: rolling stock management, offer/demand, fuel consumption and lots of QoL. More info in the news: store.steampowered.com/news/app/392... #indiegame #indiedev #gamedev #solodev #trains #demo #update #steam
store.steampowered.com
Logistik - Major demo Update (0.3.0) - Steam News
Lots of things improved in the gameplay in this update :)
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Elanis @elanis.eu · 23/09/2026
(Yep, I've modified the game data to loose very quickly, it's not that easy to lose within a minute otherwise)
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Elanis @elanis.eu · 23/09/2026
Okay, this probably looks like a silly achievement ... but from now on, you can loose in Logistik 😆 (Yep, the current public version of the demo doesn't let you loose the game 😅) This major update I'm going to release is... needed lol #indiegamedev #indiedev #solodev #trains #demo #steam
The game over screen
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Elanis @elanis.eu · 23/09/2026
I almost feel like it's required to include a logarithm or a power whenever I write this kind of function 😂
A function to calculate the cost to move a train
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Elanis @elanis.eu · 22/09/2026
Share and wishlist and if you're interested in the game :) Thanks! store.steampowered.com/app/3928180/...
store.steampowered.com
Logistik on Steam
Build, schedule, and grow your rail network to fulfill transportation demands. Optimize paths around forests, mountains and rivers, and balance fuel costs. Across real-world continents or on endlessly...
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Elanis @elanis.eu · 22/09/2026
That major feature is done 🎉 Now, trains have transport capacities (freight or passenger), same for the train stations (all of this affects revenue). Next and final feature before releasing this major demo update: fuel costs based on distance traveled #indiegamedev #indiedev #solodev #trains
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