Elanis @elanis.eu · 22hThe first day was great, lots of people came by, lots of nice talks and a nice todo-list 😄 (bugs, improvements, and some new features I should add) I am exhausted af, but still took some time to push an update on the demo beta branch with balance & minor improvments for tomorrow tests 😄 000
Elanis @elanis.eu · 02/10/2026Thanks ♥ It is exciting indeed This is the second time I have a booth (first one was 2 years ago at the same place). It's going to be a good way for some playtest and nice conversation :) 110
Elanis @elanis.eu · 02/10/2026My booth is ready for this weekend! I'm both a little stressed and excited 😅 They've placed me right next to the main (and only) entrance to the exhibition hall 250
Elanis @elanis.eu · 02/10/2026I pushed a very small (one line of code) additional bug fix because a small bug was still present. It's live :) 000
Elanis @elanis.eu · 01/10/2026I still have a small space in my mind for a review on my second game that was the most wholesome thing someone ever wrote about my games They liked the game and were so happy it was cozy and not rushing them to play, because they could just let the game run and take care of the kids when they needed 040
Elanis @elanis.eu · 01/10/2026It's not easy. But I try getting some interesting lessons from them if I can (like, improvements to do in a next update, I agree would be nice), and once in a while, I go re-read the positive ones that are 10-15 times more present than the negative ones 😄 120
Elanis @elanis.eu · 01/10/2026Ngl, I'm proud of this because this update wasn't planned at all, but I still managed to work on it this week 😁 100
Elanis @elanis.eu · 01/10/2026Honey, it's Logistik demo update time again! 😂 Probably the last one before the IRL convention this weekend, tho :) store.steampowered.com/news/app/392... #indiedev #indiegame #gamedev #solodev #steam #update #demo #trainsstore.steampowered.comLogistik - Some additional quality of life on the Demo - 0.3.2 - Steam NewsYep, again, a third update in 8 days! 273
Elanis @elanis.eu · 30/09/2026Tonight's work on Logistik has been focus on improving existing tutorials/quests and adding a new one relative to the recent major update :) This and everything I did this week should be released as a minor update by Friday! #indiedev #gamedev #indiegame #solodev #trains #steam #demo #cozygame 1124
Elanis @elanis.eu · 30/09/2026I just realized, if I wanted, I could just drop the gameplay part of my game and it would still be a cool tool to draw and simulate train networks 😂 170
Elanis @elanis.eu · 30/09/2026So ehm, this is the end of the month, I've done most of it. And actually a lot more UI/UX stuff! But still at 462 wishlist (which is nice, but not my objective), and no trailer yet (I don't have the motivation yet 😅). Still a productive month, I guess ? c: 000
Elanis @elanis.eu · 29/09/2026I mean, there's a goal. Making the numbers bigger! 😄 More seriously, I don't think that's a problem while the game feels balanced and not too repetitive (you shouldn't feel like you do the same thing again and again, it must feel like improving stuff, even though that's the same gameplay) 110
Elanis @elanis.eu · 28/09/2026Wow, not only the first one. My English was freaking broken in this thread 😅😂 000
Elanis @elanis.eu · 28/09/2026Well, I mixed up two sentences in the first sentence of the first message, too late lol 100
Elanis @elanis.eu · 28/09/2026The train planner list now highlight the path when hovering it, too :) 🧵 (3/?) 010
Elanis @elanis.eu · 28/09/2026Some missing blurry backgrounds in some UI items: before/after 🧵 (2/?) 100
Elanis @elanis.eu · 28/09/2026Did some UI/UX Improvements from tonight on Logistik c: Before/After on Planned trains list (the background is still blurry/transparent but not in this specific example): #solodev #indiedev #indiegame #gamedev #train 🧵 (1/?) 2225
Elanis @elanis.eu · 27/09/2026I've had some additional feedback tonight, you should see another QoL update next week 😄 000
Elanis @elanis.eu · 27/09/2026Hashtags, or at least keywords are definitely needed to appear in some feeds yep. But then which one to choose to avoid having tens of them (and avoid being past the char limit), is a more tricky question 😄 110
Elanis @elanis.eu · 27/09/2026Yep, understandable. It's really frustrating when you pour your heart into something and it just get "ignored" 😅 020
Elanis @elanis.eu · 27/09/2026Yep, basically what I said in my first reply 😅 Manipulating (or playing with) people emotions to make them click. I don't want to be this kind of poster x) 130
Elanis @elanis.eu · 27/09/2026Oh actually I have one interesting lesson in the lot: If I forget to put the post language in English (and let it be French), it has a lot less reactions. So peeps, don't filter your feed for languages, you probably miss interesting posts 👀 000
Elanis @elanis.eu · 27/09/2026Except manipulating emotions to bait for reactions, but I don't want to be that kind of person, sooo, nope. I guess I'll just keep dropping random cool gif/screenshots once in a while (shh, I don't want to hear anything, they are cool) 100
Elanis @elanis.eu · 27/09/2026Thoughts dump: For some time I've been experimenting with hashtags and types of posts (sometime more techy, sometimes more gameplay, ...), and all, I try to understand what people like. Well, I'm glad to tell I still don't understand a damn thing of what makes a post popular lol 350
Elanis @elanis.eu · 27/09/2026And as usual, this has been automatically pushed to itch as well: elanis.itch.io/logistikelanis.itch.ioLogistik by ElanisBuild, schedule trains, and optimize your rail network. 110
Elanis @elanis.eu · 27/09/2026 I just pushed a new minor update on the game after this week major update: store.steampowered.com/news/app/392... #gamedev #indiedev #solodev #indiegame #steam #trainsstore.steampowered.comLogistik - Additional Improvements after this week major update on the Demo (0.3.1) - Steam NewsAdditional Improvements after this week major update on the Demo 2158
Elanis @elanis.eu · 26/09/2026Please don't, some of us like getting 100% achievements in a legit way 🥲 130
Elanis @elanis.eu · 26/09/2026I've had this account in one of my games reviews as well (fortunately, it's a positive one, at least it doesn't make my score lower) 110
Elanis @elanis.eu · 26/09/2026I also shared that because I was happy I reduced it by ~15-20s just because I click on the error notif to hide them instead of waiting for them to disappear 😆 000
Elanis @elanis.eu · 26/09/2026It's satisfying, so I'm sharing 😄 All my automated tests on Logistik, running in less than 50 seconds. (Nope, this video isn't sped up, it's the real speed) #solodev #indiedev #gamedev #indiegame #trains #screenshotsaturday #imOutOfHashtagsIdeas 1145
Elanis @elanis.eu · 25/09/2026Hmmm, to be fair, I like both 😄 But if I had to choose, probably the one with glitter :) 010
Elanis @elanis.eu · 25/09/2026I prefer the red title, and as for the background, some texture feels better indeed. I like the red-ish/wool background of the first one 210
Elanis @elanis.eu · 24/09/2026Well, 4 Steam wishlists yesterday + this morning, that's better than nothing 😅 000
Elanis @elanis.eu · 24/09/2026Well, 6 days left in the month and: ☑️ Major demo update ✖️ Trailer (will start working on this today, probably) ☑️ New screenshots ☑️New GIFs on the page ✖️ 500 wishlists (far from it 😬 I'm at 455) Could have been worse in terms of done/not done 😄 100
Elanis @elanis.eu · 23/09/2026Also available on itch.io, of course: elanis.itch.io/logistikelanis.itch.ioLogistik by ElanisBuild, schedule trains, and optimize your rail network. 110
Elanis @elanis.eu · 23/09/2026The new version has been released for Logistik Demo😁 New features includes: rolling stock management, offer/demand, fuel consumption and lots of QoL. More info in the news: store.steampowered.com/news/app/392... #indiegame #indiedev #gamedev #solodev #trains #demo #update #steamstore.steampowered.comLogistik - Major demo Update (0.3.0) - Steam NewsLots of things improved in the gameplay in this update :) 2152
Elanis @elanis.eu · 23/09/2026(Yep, I've modified the game data to loose very quickly, it's not that easy to lose within a minute otherwise) 000
Elanis @elanis.eu · 23/09/2026Okay, this probably looks like a silly achievement ... but from now on, you can loose in Logistik 😆 (Yep, the current public version of the demo doesn't let you loose the game 😅) This major update I'm going to release is... needed lol #indiegamedev #indiedev #solodev #trains #demo #steam 2113
Elanis @elanis.eu · 23/09/2026I almost feel like it's required to include a logarithm or a power whenever I write this kind of function 😂 000
Elanis @elanis.eu · 22/09/2026Share and wishlist and if you're interested in the game :) Thanks! store.steampowered.com/app/3928180/...store.steampowered.comLogistik on SteamBuild, schedule, and grow your rail network to fulfill transportation demands. Optimize paths around forests, mountains and rivers, and balance fuel costs. Across real-world continents or on endlessly... 010
Elanis @elanis.eu · 22/09/2026That major feature is done 🎉 Now, trains have transport capacities (freight or passenger), same for the train stations (all of this affects revenue). Next and final feature before releasing this major demo update: fuel costs based on distance traveled #indiegamedev #indiedev #solodev #trains 1163