Elanis @elanis.eu · 07/10/2026That's some hella productive 2 weeks on Logistik 😄 I'll probably slow down updates for the remaining of October, but still, I'm happy, it's very satisfying to see the game evolve c: #indiedev #gamedev #indiegame #solodev #trains #demo #steam 0166
Elanis @elanis.eu · 02/10/2026My booth is ready for this weekend! I'm both a little stressed and excited 😅 They've placed me right next to the main (and only) entrance to the exhibition hall 250
Elanis @elanis.eu · 30/09/2026Tonight's work on Logistik has been focus on improving existing tutorials/quests and adding a new one relative to the recent major update :) This and everything I did this week should be released as a minor update by Friday! #indiedev #gamedev #indiegame #solodev #trains #steam #demo #cozygame 1124
Elanis @elanis.eu · 28/09/2026The train planner list now highlight the path when hovering it, too :) 🧵 (3/?) 010
Elanis @elanis.eu · 28/09/2026Some missing blurry backgrounds in some UI items: before/after 🧵 (2/?) 100
Elanis @elanis.eu · 28/09/2026Did some UI/UX Improvements from tonight on Logistik c: Before/After on Planned trains list (the background is still blurry/transparent but not in this specific example): #solodev #indiedev #indiegame #gamedev #train 🧵 (1/?) 2225
Elanis @elanis.eu · 26/09/2026It's satisfying, so I'm sharing 😄 All my automated tests on Logistik, running in less than 50 seconds. (Nope, this video isn't sped up, it's the real speed) #solodev #indiedev #gamedev #indiegame #trains #screenshotsaturday #imOutOfHashtagsIdeas 1145
Elanis @elanis.eu · 23/09/2026Okay, this probably looks like a silly achievement ... but from now on, you can loose in Logistik 😆 (Yep, the current public version of the demo doesn't let you loose the game 😅) This major update I'm going to release is... needed lol #indiegamedev #indiedev #solodev #trains #demo #steam 2113
Elanis @elanis.eu · 23/09/2026I almost feel like it's required to include a logarithm or a power whenever I write this kind of function 😂 000
Elanis @elanis.eu · 22/09/2026That major feature is done 🎉 Now, trains have transport capacities (freight or passenger), same for the train stations (all of this affects revenue). Next and final feature before releasing this major demo update: fuel costs based on distance traveled #indiegamedev #indiedev #solodev #trains 1163
Elanis @elanis.eu · 21/09/2026One last for today, I won't finish the feature, but it already went from 0 to 60+% done today, should be playable tomorrow, and then I can start recording the new screenshots and raw videos for the ✨trailer ✨😁 000
Elanis @elanis.eu · 21/09/2026Just loaded my WIP map for the future new screenshot #1 for Steam, and i LOVE it, it looks so great 😁 100
Elanis @elanis.eu · 21/09/2026WIP on Logistik 👀 New feature in progress: the amount of passengers/freight in the train station, and better auto-placement of name/metadatas. (Don't look at the minimap, there was a slightly small but fun bug 😂) #indiegamedev #indiedev #solodev #trains 1133
Elanis @elanis.eu · 19/09/2026Me: I should really stop procrastinating and work on the remaining features needed for the demo update on Logistik Also me: Working on everything except those features for almost 3 days 😅 #indiegamedev #indiedev #solodev 0143
Elanis @elanis.eu · 18/09/2026Today I've been working on new handmade maps for the new screenshots of the game. I'm trying to go for a little more variety. Here are my notes for the future screenshots. I should update them once the offer/demands/cost features are finished (WIP). 100
Elanis @elanis.eu · 16/09/2026Today's work on Logistik: the revenues modifiers (which are some quest rewards) finally work. Sounds like players didn't realized it never worked 😂 (I knew the code was missing but it wasn't a priority until now, since I'm reworking the gameplay) #solodev #indiedev #gamedev #indiegame #trains 1101
Elanis @elanis.eu · 15/09/2026BIG TRAIN and SMOL TRAIN! (Yes, I finally implemented it, you can choose how many vehicles are in a train c:) #indiegame #gamedev #indidev #solodev #train 172
Elanis @elanis.eu · 14/09/2026I went with this one eventually (a mix of both with improvements) :) 000
Elanis @elanis.eu · 08/09/2026Which one do you prefer? I tried rewriting the short description to make it more appealing (the second pic is the new one), but I need external opinions 😄 #solodev #indiegame #gamedev #trains 281
Elanis @elanis.eu · 08/09/2026And Alchemistry is a fun merge puzzle where you mix-up elements to create new ones (e.g: Fire + Water makes steam!) 000
Elanis @elanis.eu · 08/09/2026Extortion is a interactive story and hacking game where you've been blackmailed and have to hack into some servers for an unknown purpose. 101
Elanis @elanis.eu · 29/08/2026🌱🌳 With the rain back here again for 2 weeks once every other day, some nice colors are back in the garden 🤩 061
Elanis @elanis.eu · 28/08/2026Bsky bug that makes you skip a heartbeat 😅 (Lots of "old" notifications were marked as "unread" for some reason) 120
Elanis @elanis.eu · 24/08/2026After someone told me on Mastodon it may look better with the locomotive mirrored, I tried, and it's indeed better! 000
Elanis @elanis.eu · 24/08/2026Oh, btw, I don't advertise it a lot, but I care about your hard drive usage, so I always compress (lossless) my PNG on my games: 210
Elanis @elanis.eu · 24/08/2026After 10 years of gamedev, I finally start to make okay-ish icons 😂 I still see some improvements, but that's enough to carry the meaning for now :) So, yeah, I'm working on the limited amount of wagons in game 👀 #solodev #indiegame #gamedev #indiedev #trains 1152
Elanis @elanis.eu · 21/08/2026This morning's work: Some start on an algorithm to automatically place station names so they collide as little as possible with map elements (for now, only two possible positions: top and bottom), but I'll use this as an experiment :) ) #solodev #indiegame #gamedev #indiedev #trains 0124
Elanis @elanis.eu · 16/08/2026bsky.app/profile/elan... (1 month ago) vs now, a lot of small things, but it's great c: 020
Elanis @elanis.eu · 14/08/2026That's so cool that now you know when someone started to follow you from a specific starter pack! Nice little QoL from bsky :) 020
Elanis @elanis.eu · 11/08/2026We're back to some pre-demo release wishlists rhythm on Logistik 😅 But it's partially because I haven't been able to work a lot on the game, dev and marketing wise, too. My free time has been limited in the last 2 weeks, I haven't been able to release another update yet (I'm slowly working on it!) 140
Elanis @elanis.eu · 08/08/2026Today, small UI improvements including unifying the button styles in game and menus. That's some improvements :) Stil some work to do, but better is already great :) #solodev #indiegamedev #screenshotsaturday #trains 041
Elanis @elanis.eu · 07/08/2026So, on Wednesday my laptop bricked (signal from the led: "RAM issue"), great, that's the best time to buy some RAM Before buying some, I tried opening the laptop (4yo, never opened, Dell XPS are very good computers), but I needed the *right* screwdriver Today, I recieve it, open the laptop ... 1/? 130
Elanis @elanis.eu · 03/08/2026Ngl, I love watching my grafana with Steam stats once in a while. It's satisfying to see how it went through time. Here's a small peak: #indiegamedev #solodev #stats #grafana #steam 081
Elanis @elanis.eu · 30/07/2026POV: you're discussing a new marketing image you did with the players, and they tell you that you should highlight the "Wishlist" text a little more. And then things goes crazy 😂 110
Elanis @elanis.eu · 28/07/2026The demo release + the train fest brought some visibility to the game, that's nice c: I wish I had that amount of daily wishlists constantly 😅 #indiegamedev #solodev #steam #stats 1133
Elanis @elanis.eu · 27/07/2026Just worked with the map editor on Logistik to improve the maps a bit :) I'm seeing some UX improvements on the map editor to make it easier for the next ones 😄 The images: New map, Map #1 updated, and previous version of the map #1 #indiegamedev #solodev #trains 021
Elanis @elanis.eu · 26/07/2026🤩 I like what I see! Releasing the demo and the train fest helps a bit Logistik to be known c: Still a long way to go, but it's giving hope and motivation :) (To compare, from Jan. 1st to July 14th, I was at 154 additions, 16 deletions) #indiegamdev #solodev #trains #steam #stats 060
Elanis @elanis.eu · 25/07/2026Just released a new update on Logistik demo! It includes multiple UI and UX improvements, a new font, ... More details: store.steampowered.com/news/app/392... Wishlist and share with friends if you like it! :) #indiegamedev #solodev #trains #screenshotsaturday #cozygame Before/after comparison: 054
Elanis @elanis.eu · 25/07/2026Another welcome improvement on Logistik: trains can now reserve each track of a double-railway separately (and travel in both directions at the same time 😄) 040
Elanis @elanis.eu · 25/07/2026Another major improvement in my gamedev lib I did yesterday evening: being able to control the map offset (where we're looking on the canvas) from outside the library/parent component. So, now, that means I can do that kind of feature on Logistik: 020
Elanis @elanis.eu · 24/07/2026Had to automatically compute the new offset and set it in the lib, so it "moves" the viewport at the same time we're zooming for this purpose :) 110
Elanis @elanis.eu · 24/07/2026New fix on my rendering library during my gamedev moment this morning: I modified the zoom code so it zooms around the mouse instead of the center of the map. It feels really satisfying on Logistik now! :) 140