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eef

@eef.app
92 followers 67 following 22 posts
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eef @eef.app · 26/07/2026
This looks so sick! Did you get it published?
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eef @eef.app · 26/07/2026
My submission for #GMTK2026 is live! Go play it. For a solo project in 4 days, I'm very happy with how it turned out. A metroidvania where you're constrained by the number of rooms you can explore in one attempt. #gamedev #godot #indiedev quantumplator.itch.io/bloodbound
quantumplator.itch.io
Bloodbound by eef
A metroidvania where death is inevitable
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eef @eef.app · 25/07/2026
I'm currently working on some final touches and getting the itch page built. Hoping to publish tonight or early tomorrow. Most of my remaining time is on polish, publishing, and testing.
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eef @eef.app · 25/07/2026
Less than 24 hours left of #GMTK2026! Lots of new mechanics and levels added. I'm very excited for everyone to explore the world of Bloodbound when it's released tomorrow. #gamejam #godot #indiedev
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eef @eef.app · 24/07/2026
Day 2 of #GMTK2026! Got a lot of content done today! Items, movement abilities, etc. More abilities and flushed out level design tomorrow. I think I'm on track for a great game this game jam! #gamejam #godot #indiedev
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eef @eef.app · 23/07/2026
Day 1 of #GMTK2026 has been a blast. A humble start, but I'm excited to see it form over the next few days. The Count has fallen and will slowly explore where he awakens as just a head in what I'm planning to be a metroidbrania like Outer Wilds x Moss Moss. #gamejam #godot #indiedev
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Game Maker's Toolkit @gamemakerstoolkit.com · 22/07/2026
The GMTK Game Jam 2026 theme is... COUNT DOWN Submit your game here: itch.io/jam/gmtk-jam...
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eef @eef.app · 19/07/2026
I made a game for #KenneyJam 2026! It's a simple Balatro-like game. Had a blast on this short game jam. Go give it a try! #gamejam #indiedev #godot
quantumplator.itch.io
Scalatro by eef
A Balatro-like game for Kenney Jam 2026
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eef @eef.app · 24/06/2026
I made a game last week! A bit of a self-imposed game jam as a gift for this past Father's Day. It's a short puzzle platformer where you play as multiple characters. Go give it a try for free! quantumplator.itch.io/stabby-flabb... #gamedev #godot #indiedev #platformer #pixelart
quantumplator.itch.io
Stabby, Flabby, and Crabby by eef
A cute puzzle platformer with a unique mechanic
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Team Cherry @teamcherry.bsky.social · 04/09/2025
The hunt is on! Hollow Knight: Silksong is available now on all platforms, including day one on Xbox Game Pass!
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Team Cherry @teamcherry.bsky.social · 21/08/2025
Hollow Knight: Silksong will be available September 4 on all platforms and day one on Xbox Game Pass! Watch the release trailer: youtu.be/6XGeJwsUP9c
youtu.be
Title: Hollow Knight: Silksong - Release Trailer
YouTube video by Team Cherry
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Godot Engine @godotengine.org · 03/03/2025
#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
godotengine.org
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
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eef @eef.app · 23/02/2025
Last day of #BrackeysGameJam 2025.1! I'm super happy with how it turned out. Please go check out and play my #severance inspired game: Murph's. You can stick to mini-games/tasks or go diving into the hidden secrets. quantumplator.itch.io/murphs #gamedev #godot #indiedev
quantumplator.itch.io
Murph's by eef
A Severance inspired roguelike where you must learn how to escape the mysterious company you work for.
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eef @eef.app · 23/02/2025
Thank you! There's some rooting around and puzzling to do in the terminal right now if you give it a try. There will hopefully be a lot more rooting around to do once it's finished.
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eef @eef.app · 22/02/2025
Thanks! Yeah it's a roguelike. Still working on the game loop. Gaining knowledge between runs to eventually learn how to reach the ending is my goal!
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eef @eef.app · 22/02/2025
Day 6 of #BrackeysGameJam 2025.1! I've published an alpha version of my #severance inspired game: Murph's. Check it out! Today's updates include settings and audio primarily. Stay tuned for major updates tomorrow! quantumplator.itch.io/murphs #gamdev #godot #indiedev
quantumplator.itch.io
Murph's by eef
Cryptic, mysterious, terminal game
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eef @eef.app · 21/02/2025
Day 5 of #BrackeysGameJam 2025.1! Minesweeper (one of my fav games ever) mini-game has been mostly implemented! I've also started adding penalties for making any mistakes as the game jam theme is "Nothing can go wrong...". Stick around for a playable beta tomorrow! #gamedev #godot #indiedev
Computer console with the main focus on a window that says "You have failed Murphsweeper. This is UNACCEPTABLE. The following penalties have been applied. This is your reminder that you CANNOT let any of these reach 0. H: -44; S -45; L: -29; A: -39. Press <space> to get back to work"A computer console with the main focus on a minesweeper game called Murphsweeper. It shows 64/64 spaces cleared with 8/8 mines flagged. It has some basic help text: "LMB to clear; RMB to flag; Numbers indicate number of unsafe neighbor cells."
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eef @eef.app · 21/02/2025
Thank you! And I totally get it. I struggle with motivation too. This game jam has helped a lot though! Find a low stakes deadline (like a game jam) to get yourself rolling and you'll be golden :)
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eef @eef.app · 20/02/2025
Day 4 of #BrackeysGameJam 2025.1! I got a lot done today! The #severance inspired mini-game is looking even cooler. Also, very important, I added some #cat ASCII art! I'm hoping to have a playable beta in the next day or two, so look out for that! #gamedev #godot #indiedev
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eef @eef.app · 19/02/2025
Day 3 of #BrackeysGameJam 2025.1! Made some more background improvements. Some effects and systems are coming together. I also started on the mini-games that will be used. Here's a look at one that is very heavily inspired by #severance. #gamedev #godot #indiedev
Computer interface with 5 windows/panes:
- System: User 0314, MurphOS v0.0.0-alpha, App REFINER, 3220-02-23, 22:37:36
- Tasks: Refine 3s in Omega; Sweep Epsilon; Nav to A in Tau
- Stats: 4 bars labeled H,S,L,A and some obfuscated text
- Main: a large grid of random numbers
- Console: an interactive console with this output visible:
> - quit: Quit your job (close the game)
> - read: Output file contents to console
> - sudo: Decrypt encrypted secrets using a password
> - welcome: Display the welcome text seen upon startup
> - whoami: Shows the logged in user
> Available apps:
> - refiner: Refiner - Refine the given project file
> - settings: Settings - Edit game settings
> - Extras: - Display game extras (e.g. credits)
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eef @eef.app · 18/02/2025
Day 2 of #BrackeysGameJam 2025.1! I didn't have as much time to work on it today, but things are forming. Got some simple audio. Made some more design decisions. And the part I'm most excited about, I started building out some of the lore/puzzle! Mini-games tomorrow maybe? #gamedev #indiedev
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eef @eef.app · 17/02/2025
Thanks!
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eef @eef.app · 17/02/2025
I'm excited to be doing #BrackeysGameJam 2025.1. I'm pretty excited for my idea to come to fruition. Here's a sneak peek based on my work on day 1: Welcome to Murph's. #gamedev #godot #indiedev
Computer terminal with empty windows and a console that reads: Murph's
Hello, employee 0314. Welcome to your first shift at Murph's.
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Tom Vian @sfbtom.bsky.social · 23/11/2024
Since a lot of gamedevs are coming across to Bluesky, here's a reminder that my sound effect tool ChipTone is good! And free! And runs right in the browser! sfbgames.itch.io/chiptone
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eef @eef.app · 24/10/2024
The jump trajectory tool is coming along! Hoping to have it in a good enough place to share it soon.
Jump height trajectory with hang time. Labels: (distance,height)=(80m,36m); Jump Velocity: 322.2 m/s; Base Gravity: -1488.6 m/s/s; Hang Time Gravity: -148.9 m/s/s (0.1x base); Jump Duration: 0.67s at 120 m/s horizontally
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Stein Makes Games @steinmakesgames.bsky.social · 24/10/2024
360 no scope
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eef @eef.app · 24/10/2024
This looks insane! I want to get good at shaders so bad.
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eef @eef.app · 23/10/2024
I'm building a jump trajectory tool in #Desmos to fine-tune hang time like in #Celeste. I'm going #math first to make sure the player character feels enjoyable in the #platformer I'm working on! #gamedev #indiedev #physics
Jump trajectory with the peak of the jump having 1/4 of the gravity flattening the top and keeping the player at the peak of the jump for longer
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Roxi Horror 💀🌸 @roxiqt.com · 21/10/2024
this is where I'm posting from
a raccoon laying down with the front half of it's body in an empty case of Coca Cola bottles
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