Sign in

eef

@eef.app
92 followers 67 following 22 posts
PostsRepliesMedia
eef @eef.app · 25/07/2026
Less than 24 hours left of #GMTK2026! Lots of new mechanics and levels added. I'm very excited for everyone to explore the world of Bloodbound when it's released tomorrow. #gamejam #godot #indiedev
2102
eef @eef.app · 24/07/2026
Day 2 of #GMTK2026! Got a lot of content done today! Items, movement abilities, etc. More abilities and flushed out level design tomorrow. I think I'm on track for a great game this game jam! #gamejam #godot #indiedev
0153
eef @eef.app · 23/07/2026
Day 1 of #GMTK2026 has been a blast. A humble start, but I'm excited to see it form over the next few days. The Count has fallen and will slowly explore where he awakens as just a head in what I'm planning to be a metroidbrania like Outer Wilds x Moss Moss. #gamejam #godot #indiedev
0145
eef @eef.app · 21/02/2025
Day 5 of #BrackeysGameJam 2025.1! Minesweeper (one of my fav games ever) mini-game has been mostly implemented! I've also started adding penalties for making any mistakes as the game jam theme is "Nothing can go wrong...". Stick around for a playable beta tomorrow! #gamedev #godot #indiedev
Computer console with the main focus on a window that says "You have failed Murphsweeper. This is UNACCEPTABLE. The following penalties have been applied. This is your reminder that you CANNOT let any of these reach 0. H: -44; S -45; L: -29; A: -39. Press <space> to get back to work"A computer console with the main focus on a minesweeper game called Murphsweeper. It shows 64/64 spaces cleared with 8/8 mines flagged. It has some basic help text: "LMB to clear; RMB to flag; Numbers indicate number of unsafe neighbor cells."
1192
eef @eef.app · 20/02/2025
Day 4 of #BrackeysGameJam 2025.1! I got a lot done today! The #severance inspired mini-game is looking even cooler. Also, very important, I added some #cat ASCII art! I'm hoping to have a playable beta in the next day or two, so look out for that! #gamedev #godot #indiedev
717918
eef @eef.app · 19/02/2025
Day 3 of #BrackeysGameJam 2025.1! Made some more background improvements. Some effects and systems are coming together. I also started on the mini-games that will be used. Here's a look at one that is very heavily inspired by #severance. #gamedev #godot #indiedev
Computer interface with 5 windows/panes:
- System: User 0314, MurphOS v0.0.0-alpha, App REFINER, 3220-02-23, 22:37:36
- Tasks: Refine 3s in Omega; Sweep Epsilon; Nav to A in Tau
- Stats: 4 bars labeled H,S,L,A and some obfuscated text
- Main: a large grid of random numbers
- Console: an interactive console with this output visible:
> - quit: Quit your job (close the game)
> - read: Output file contents to console
> - sudo: Decrypt encrypted secrets using a password
> - welcome: Display the welcome text seen upon startup
> - whoami: Shows the logged in user
> Available apps:
> - refiner: Refiner - Refine the given project file
> - settings: Settings - Edit game settings
> - Extras: - Display game extras (e.g. credits)
2965
eef @eef.app · 18/02/2025
Day 2 of #BrackeysGameJam 2025.1! I didn't have as much time to work on it today, but things are forming. Got some simple audio. Made some more design decisions. And the part I'm most excited about, I started building out some of the lore/puzzle! Mini-games tomorrow maybe? #gamedev #indiedev
0155
eef @eef.app · 17/02/2025
I'm excited to be doing #BrackeysGameJam 2025.1. I'm pretty excited for my idea to come to fruition. Here's a sneak peek based on my work on day 1: Welcome to Murph's. #gamedev #godot #indiedev
Computer terminal with empty windows and a console that reads: Murph's
Hello, employee 0314. Welcome to your first shift at Murph's.
1688
eef @eef.app · 24/10/2024
The jump trajectory tool is coming along! Hoping to have it in a good enough place to share it soon.
Jump height trajectory with hang time. Labels: (distance,height)=(80m,36m); Jump Velocity: 322.2 m/s; Base Gravity: -1488.6 m/s/s; Hang Time Gravity: -148.9 m/s/s (0.1x base); Jump Duration: 0.67s at 120 m/s horizontally
000
eef @eef.app · 23/10/2024
I'm building a jump trajectory tool in #Desmos to fine-tune hang time like in #Celeste. I'm going #math first to make sure the player character feels enjoyable in the #platformer I'm working on! #gamedev #indiedev #physics
Jump trajectory with the peak of the jump having 1/4 of the gravity flattening the top and keeping the player at the peak of the jump for longer
171